Michael Steenbeek
ce8d9cc71b
Rename map_element to tile_element
2017-10-31 19:59:06 +01:00
Robert Jordan
a3c64bb146
Feature: Preview title sequences in-game
...
Title sequences can now be played back in-game, allowing for much easier
editing.
Improved title sequence playback in general. Clicking play while on a
different title sequence will play the new one. Clicking stop will make
the title screen go back to the config title sequence. And the closing
the title sequence window will also make the game go back to the config
title sequence, and reload the sequence if it was modified.
Changes made to title sequences in-game are now correctly loaded in the
title screen.
Starting a title sequence within the editor will now always reset it
even if it's the current playing sequence. (Not for playing in the
editor though).
Get Location in title sequence command editor now has 100% accuracy
compared to before
where it would usually get some offset value.
Added `get_map_coordinates_from_pos_window` which will allow getting the
viewport coordinates of a specific window even if the input coordinates
are under another window. This has use with getting 2D positions from
the main window without the other windows getting in the way.
Options window will now always specify the config title sequence in the
dropdown and not the current title sequence.
Made a global variable `gLoadKeepWindowsOpen`, in game.h to keep windows
open when loading a park. When loading a title sequence park in-game.
The sequence player will force-close all park-specific windows ahead of
time.
Skipping while testing title sequences no longer needs to reload the
park if the current playback position is already before the target
position and ahead of the load position.
Added changelog entry.
2017-10-30 12:07:01 +01:00
Michał Janiszewski
8fd2266bda
Refactor includes ( #6512 )
...
* Refactor Intent.h inclusion
* Use forward declaration of ITcpSocket
* Remove unused include
* Forward declare rct_ride_entry
* Remove unused headers
* Forward-declare rct_drawpixelinfo
* Remove unused headers
* Lower header include from header to source file
* Reduce included headers
* Reduce includes
2017-10-19 10:01:05 +02:00
Robert Jordan
ec22d04089
Fix #6470 : Title sequence naming issues
...
Predefined title sequence filenames are now treated as "reserved".
Custom title sequences cannot use reserved names and an error will
appear if the user tries.
Duplicating predefined title sequence now uses default text of
predefined sequence's proper name instead of filename.
Renamed `WIDX_TITLE_EDITOR_RENAME_SAVE_BUTTON` to
`WIDX_TITLE_EDITOR_RENAME_BUTTON` to follow formatting of other preset
button ids.
Added string id 6154, `STR_ERROR_RESERVED_NAME`, "Name is reserved".
2017-10-18 11:18:14 +02:00
Robert Jordan
74f1eb39a8
Fix: TitleSequence spelling errors
...
```c++
bool TileSequenceSave(TitleSequence * seq);
bool TileSequenceAddPark(TitleSequence * seq, const utf8 * path, const
utf8 * name);
bool TileSequenceRenamePark(TitleSequence * seq, size_t index, const
utf8 * name);
```
Renamed to:
```c++
bool TitleSequenceSave(TitleSequence * seq);
bool TitleSequenceAddPark(TitleSequence * seq, const utf8 * path, const
utf8 * name);
bool TitleSequenceRenamePark(TitleSequence * seq, size_t index, const
utf8 * name);
```
2017-10-15 10:33:10 +02:00
Michael Steenbeek
7f9c25a7a9
Use constant for LOCATION_NULL, split off location stuff to Location.h
2017-10-13 22:23:07 +02:00
Michael Steenbeek
42d6a10952
Compile management as C++
2017-10-11 21:38:26 +02:00
Michał Janiszewski
c4538496c5
Make sure variables are either static or declared externally
2017-10-09 22:59:40 +02:00
Marijn van der Werf
d02976695d
Move new ride and research windows
2017-10-07 22:24:14 +02:00
Tyler Ruckinger
d33803b5d0
Ensure title sequence user data path exists
2017-10-03 09:32:11 +02:00
Michał Janiszewski
00fd18809c
Move extern "C" {} blocks to headers ( #6282 )
2017-09-18 17:05:28 +02:00
wolfreak99
e1f40352b6
Fix various currently loaded map marker issues
...
* create gCurrentLoadedPath for Load/Save dialog
* Clear gCurrentLoadedPath upon quitting game/loading titlescreen
* Mark loaded landscapes in load dialog
2017-09-12 08:09:54 +02:00
Marijn van der Werf
294cef3c9b
Move additional windows to UI project
2017-08-14 23:53:28 +02:00
Marijn van der Werf
4d90940d21
Move windows to UI project
2017-08-10 13:42:27 +02:00
Marijn van der Werf
dc7f4bcf89
Convert most dialogs to C++
2017-08-10 13:42:27 +02:00
Ted John
6699d0885b
Merge pull request #6065 from IntelOrca/refactor/remove-rct2.c
...
Move remaining functions out rct2.c
2017-07-30 18:09:26 +01:00
Michał Janiszewski
a90dce018d
Properly dispose of TitleSequencePlayer to plug memleak
2017-07-30 16:46:56 +02:00
Michał Janiszewski
1ea5a902df
Initialise various fields and variables
2017-07-30 15:28:16 +02:00
Ted John
8b2eb8a13e
Move screen variables to OpenRCT2.h
2017-07-29 20:29:29 +01:00
Christian F. Coors
32da66aa79
Fix build errors
2017-07-25 22:50:19 +02:00
Ted John
bc88cb9c2b
Make TitleScreen a class ( #5971 )
2017-07-22 23:42:14 +01:00
ZehM4tt
ad4eaff323
Fix game not allowing to catch up if rendering is slow.
...
Refactored game_update to use the given parameters from context.
2017-07-18 15:14:21 +02:00
Ted John
cb884dad11
Refactor rct2_draw to a new Painter class
...
Right now this is created for each drawing engine, but should eventually be a dependency into them.
2017-07-16 23:25:11 +01:00
Tomas Dittmann
c1b8230eef
Wrap the FileStream creation in try-catch. ( #5840 )
2017-07-13 18:56:33 +01:00
Tomas Dittmann
bec1538f48
Improve the error console output. ( #5839 )
2017-07-09 00:09:46 +01:00
spacek531
bd4e8cbd08
change Min to Max
2017-07-07 17:35:32 +01:00
spacek531
c815a427c0
Change Seconds (internal) to Milliseconds, en-GB too
2017-07-07 17:35:31 +01:00
spacek531
f5bc1b598c
removed extra newline, changed tabs to spaces
2017-07-07 17:35:31 +01:00
spacek531
b460401ab6
Removed redundant Ceil
2017-07-07 17:35:31 +01:00
spacek531
ec0f35fe7b
added comment
2017-07-07 17:35:31 +01:00
spacek531
cbe154f63b
I hope this isn't a joke of a commit
...
I have no idea.
2017-07-07 17:35:31 +01:00
Ted John
fd2eda921f
Merge pull request #5705 from Broxzier/hardcoded-values
...
Replace -1 with SPR_NONE for viewport sprite, sort some includes
2017-07-02 00:08:33 +01:00
Ted John
14443b30f1
Fix #5751 : Title sequence seconds are about 0.8 seconds
2017-07-02 00:04:32 +01:00
Ted John
2fffeb9470
Set the map to blank if no title sequences can load
2017-06-29 19:24:28 +01:00
Broxzier
9e204c11a9
Replace newly added SPR_NONE's with SPRITE_INDEX_NULL, remove new includes
...
needed to change its type to match .
2017-06-25 22:44:58 +02:00
Broxzier
36fb2c42d9
Replace -1 with SPR_NONE for viewport sprite, sort some includes
2017-06-25 21:13:04 +02:00
Ted John
f275e5ba9b
Remove all platform.h includes from header files
...
System headers, particularly windows.h polute the namespace too much with macros and unwanted definitions. Do not use them in header files.
2017-06-25 18:59:56 +01:00
ZehM4tt
10740106f2
Fix causing asserts with DEBUG_DESYNC and loading new maps. ( #5650 )
...
Moved input handling out of game_logic_update back to game_update,
should be executed per frame not tick.
Placed gInUpdateCode at the proper locations.
2017-06-19 17:41:28 +02:00
Marijn van der Werf
8766ec37a1
Add Android project
2017-06-15 14:22:15 +02:00
Ted John
97d68957f0
Fix segfault in screenshot command
2017-06-10 15:48:05 +01:00
Michał Janiszewski
14bbe2c2c2
Verify scenario is not null before accessing it
2017-06-09 22:18:15 +02:00
Ted John
c1ccf2b7a6
Refactor load_palette to call gfx_invalidate_screen
...
Nearly all calls to load_palette were succeeded with a call to gfx_invalidate_screen. So remove these and stick just one call inside load_palette.
2017-06-07 23:24:18 +01:00
Michał Janiszewski
79d76759bb
Fix #5516 : Update copyrights for 2017
...
Not all files were necessarily _changed_, but all were touched, see
https://github.com/OpenRCT2/OpenRCT2/pull/4932
2017-06-01 21:55:10 +02:00
Ted John
bd9839ff50
Get the game working
...
Mostly just needed to resolve screen size which is now retrieved via ui context.
2017-05-29 22:38:43 +02:00
ceeac
eeac581857
Fix memory leak when closing Title Sequence handle.
...
The handle is now invalid after calling TitleSequenceCloseParkHandle().
2017-05-26 18:21:50 +02:00
ceeac
daeeb5f827
Fix memory leak when adding title sequence.
...
The constructor of std::string already duplicates the string.
2017-05-26 18:21:50 +02:00
ceeac
bed408ef3f
Fix memory leak when loading title sequence.
...
The buffer for loading the title sequence script was allocated but not free'd
2017-05-26 18:21:50 +02:00
Michał Janiszewski
de6e493049
Catch exceptions using const-reference rather than value
2017-03-23 22:21:17 +01:00
Ted John
bcc0bfa485
Rename climate.h to Climate.h
2017-03-11 22:59:33 +00:00
Michał Janiszewski
7f48df20ec
Refactor input
2017-02-27 20:20:41 +01:00
Ted John
fb2c835d52
Include new config header
2017-02-18 15:45:10 +00:00
Michał Janiszewski
d40bbd7f5c
Fix #5219 : segfault when opening "misc" tab in options
2017-02-15 22:11:28 +01:00
Ted John
e2aebb2236
Use streams for reading title sequence scripts
2017-02-08 22:11:46 +00:00
Ted John
44120b2e7e
Fix build issues
2017-02-02 22:00:01 +00:00
Ted John
fed4c248e3
Remove use of SDL RWOps from title sequence player
2017-02-02 22:00:01 +00:00
Ted John
5d7a712672
Use new S6 importer for title screen and fix issues
2017-02-02 22:00:01 +00:00
Ted John
5c1f2f4c43
Replace IS4Importer with IParkImporter
2017-02-02 22:00:01 +00:00
Ted John
f30a3b315c
Add common load method for S4 importer
2017-02-02 22:00:01 +00:00
Ted John
612e268e5f
Allow SC4s to be loaded by title seq player
2017-01-31 17:54:39 +00:00
Michał Janiszewski
723e13cb16
Prevent some crashes when title sequence is not present
2017-01-28 21:13:36 +00:00
Ted John
288f4782b6
Make dedicated method for window set location
2017-01-23 12:48:10 +00:00
Ted John
abac2ca614
Consolidate game initialisation into single method
2017-01-23 12:44:27 +00:00
Ted John
e36dc622ad
Pass scenario repository dependency to TitleSequencePlayer
2017-01-22 22:04:07 +00:00
Ted John
d5f2ea814a
Use scenario repository to load SFMM in title sequence
2017-01-22 21:57:14 +00:00
Ted John
71f83cd7a7
Dissociate rct_news_item from RCT2
2017-01-17 12:51:02 +00:00
Broxzier
60603ae10a
Use types from common.h
2017-01-14 12:37:31 +01:00
Michał Janiszewski
0a36af19e4
Mark classes as final to help devirtualisation
2017-01-13 12:12:50 +01:00
LRFLEW
47c532d020
Don't zoom to cursor for keyboard or toolbar inputs ( #5028 )
2017-01-11 17:43:11 -06:00
Ted John
25bc798ff8
Move contents of src into project sub directory
2017-01-04 17:44:12 +00:00