Hielke Morsink
7c0bcc2c34
Handle codepoints for text colour in a nicer way
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This replaces a couple more buffers with std::strings and makes {WINDOW_COLOUR_2} the default colour when adding a new line. Codepoints for any other colour will be added, and overwrite the codepoint that gets calculated in `console_draw` (which is only there for when the user has text set to black).
2018-01-23 16:43:33 +01:00
Hielke Morsink
3633d56e3e
Refactor and cleanup in-game console to use C++ strings
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Instead of storing the console text in one large buffer, it gets stored in a vector of strings. This makes the code easier to understand, as the `std::string`s now handle the buffer lenghts, instead of doing that manually and bloating the code with it, but at the cost of some performance (not noticable though). This fixes an issue where the buffer would be cut off when the total length exeeded the buffer length.
With this commit printed warnings and errors will have a red and yellow colour. It looks like this was intended, but it didn't work before, and makes `gfx_draw_string` and related functions take const strings.
2018-01-23 16:43:33 +01:00
pss9205
6b716dc157
Fix #7021 : Extra rating factors overflow the vehicle tab in Korean ( #7073 )
2018-01-23 16:06:37 +01:00
Gymnasiast
9a362a8aa3
Import RCT1 gardens correctly
2018-01-22 20:25:29 +01:00
Gymnasiast
498ca56f57
Fix unicode values of some characters
2018-01-22 12:16:22 +01:00
Gymnasiast
6bf09e7abb
Add preview images for RCT1 edge styles
2018-01-22 11:44:38 +01:00
ZehMatt
1f5140ae94
Fix benchgfx attemping to render unloaded parks.
2018-01-21 21:46:11 +00:00
ZehMatt
abd74dbb1e
Add exception handling in LoadParkFromFile.
2018-01-21 21:46:11 +00:00
Michael Steenbeek
fdeaaa5631
Allow selecting RCT1 map edges in land tool
2018-01-21 17:18:00 +01:00
Ted John
02d783a993
Fix build
2018-01-21 12:41:42 +00:00
Ted John
cebe13984f
Remove most of remaining memory functions from libopenrct2ui
2018-01-21 11:17:41 +00:00
Ted John
131286f758
Refactor memory handling in OpenGLShaderProgram.cpp
2018-01-21 11:17:41 +00:00
Ted John
7f8b795842
Refactor memory handling in EditorObjectSelection.cpp
2018-01-21 11:17:41 +00:00
Ted John
589e0f40d0
Refactor memory handling in Map.cpp
2018-01-21 11:17:41 +00:00
Ted John
cb44dc5c21
Fix changelog
2018-01-21 11:17:41 +00:00
Ted John
b52333f532
Refactor memory handling in TitleScenarioSelect.cpp
2018-01-21 11:17:40 +00:00
Ted John
4d57a4b03a
Refactor memory handling in TrackDesignPlace.cpp
2018-01-21 11:17:40 +00:00
Ted John
cbbb35bf79
Refactor memory handling in ObjectLoadError.cpp
2018-01-21 11:17:40 +00:00
Ted John
badb90ba20
Refactor memory handling in Changelog.cpp
2018-01-21 11:17:40 +00:00
Ted John
ba5bc415c7
Refactor memory handling in window sources
2018-01-21 11:17:40 +00:00
Ted John
0b8575270c
Refactor memory handling in audio sources
2018-01-21 11:17:40 +00:00
Richard Jenkins
104419f6b2
Fix #7060 : Ride window settings can underflow
2018-01-20 20:34:39 +00:00
Ted John
51df68a7d9
Merge pull request #7051 from IntelOrca/refactor/remaining-ride-to-cpp
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Refactor remaining ride sources to C++
2018-01-19 10:49:54 +00:00
Ted John
6d63729a40
Fix MSVC
2018-01-18 22:59:30 +00:00
Ted John
aa0d7645da
Refactor ride_ratings.c to C++
2018-01-18 22:33:06 +00:00
Richard Jenkins
d9725702ca
Make console text colour themeable
2018-01-18 23:18:23 +01:00
Richard Jenkins
78a5406468
Visual improvements to the in-game console
2018-01-18 23:18:23 +01:00
Ted John
f2014fb6b1
Refactor music_list.c to C++
2018-01-18 22:08:56 +00:00
Ted John
6a8cce710c
Refactor track_design_save.c to C++
2018-01-18 22:04:09 +00:00
Marijn van der Werf
d09134e64a
Decrease Window dependencies in Vehicle.cpp
2018-01-18 22:57:55 +01:00
Marijn van der Werf
7d0417a366
Import private headers in remaining files
2018-01-18 22:57:55 +01:00
Marijn van der Werf
baf56db937
Use rct_window internals in Theme
2018-01-18 22:57:55 +01:00
Marijn van der Werf
7aa2cd7ac5
Move peep list refreshing to UI module
2018-01-18 22:57:55 +01:00
Marijn van der Werf
430bf482f2
Add viewport getter
2018-01-18 22:57:55 +01:00
Marijn van der Werf
aa0933d08a
Convert rct_window to opaque pointer
2018-01-18 22:57:55 +01:00
Marijn van der Werf
4c956def67
Update UI imports
2018-01-18 22:57:55 +01:00
Michał Janiszewski
a634b7e2cb
Add comment explaining reasoning behind our own getumask()
2018-01-18 22:47:10 +01:00
Michał Janiszewski
c6e2f1a6ea
Fix Android.cpp
2018-01-18 22:42:54 +01:00
Ted John
61450353cb
Fix build for Linux
2018-01-18 21:25:54 +00:00
Michael Steenbeek
f551a150fe
Fix Xcode project
2018-01-18 21:13:38 +00:00
Ted John
974ef800cb
Rename remaining platform c files to cpp
2018-01-18 21:12:41 +00:00
Ted John
d9d2b2373d
Rename crash.h to Crash.h
2018-01-18 21:12:41 +00:00
Ted John
34d41aeadd
Convert shared.c to C++
2018-01-18 21:12:41 +00:00
Richard Jenkins
3df8ae6960
Use colour defines in dazzling colours array
2018-01-18 21:28:51 +01:00
Michał Janiszewski
409a995e7f
Discard const on returned type
2018-01-18 19:06:27 +01:00
Michał Janiszewski
48c3225cb7
Fix types of caught exception in IniReader.cpp
2018-01-18 19:06:05 +01:00
Richard Jenkins
af76cef94b
Fix bracket placement
2018-01-18 14:08:06 +00:00
Ted John
8630498213
Convert platform/windows.c to C++ ( #7044 )
2018-01-18 12:50:34 +00:00
Ted John
bea500638b
Remove old file enumerator functions from platform
2018-01-18 11:38:52 +01:00
Ted John
cb720025fa
Replace platform_enumerate_directories_begin with FileScanner code
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This is isn't a particularly pretty implementation but it is only temporary until we can use std::filesystem.
2018-01-18 11:38:52 +01:00
Ted John
6fd56d140d
Remove remaining uses of platform_enumerate_files_begin
2018-01-18 11:38:52 +01:00
Ted John
d8b3fb01a7
Fix FileScanner not taking notice of recurse flag
2018-01-18 11:38:52 +01:00
Michał Janiszewski
4eb2ceac47
Fix #7004 : Placing track design makes the park disappear
2018-01-18 10:30:34 +01:00
Grant Barker
52ad1e1795
fix make error on macOS
2018-01-17 23:54:57 +00:00
Aaron van Geffen
a1e7a18a67
Cheats window: format braces et cetera.
2018-01-16 23:22:52 +01:00
Aaron van Geffen
c951c7b539
Ride cheats: reorder and group cheats in boxes by function.
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* Change button order.
* Move checkboxes into a more logical order.
* Add group boxes around checkboxes.
2018-01-16 23:22:52 +01:00
Michał Janiszewski
3ba0cc3dae
Add missed constexprs
2018-01-14 16:13:37 +01:00
Ted John
888f60c583
Use new platform functions in theme.cpp
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Also uses std::string instead of C strings in most places.
2018-01-14 01:17:04 +00:00
Ted John
ca7f9dec8e
Move function out of C extern
2018-01-14 01:06:47 +00:00
Ted John
9afbfe02ab
Add new helper to check if raining
2018-01-14 01:06:47 +00:00
Ted John
742690b4f4
Add enums for weather effect and rain level
2018-01-14 01:06:47 +00:00
Ted John
68202db51c
Make ClimateWeatherData and ClimateWeatherGloomColours internal to Climate.cpp
2018-01-14 01:06:47 +00:00
Ted John
83cdd56825
Unify current and next climate state into common struct
2018-01-14 01:06:47 +00:00
Adakite Systems
0681ba4e04
Read and set edge scrolling speed via config
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- For future reference, the default edge scrolling speed
value of 12 is retained.
2018-01-14 00:51:51 +00:00
Michael Steenbeek
037b236d8f
Add the RCT1 edge styles
2018-01-13 15:39:22 +01:00
deurklink
c1c6413337
Fix #7011 : Swinging and bobsleigh cars going backwards swing in the wrong direction
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This fix will make swinging rides like the suspended swinging coaster and the bobsleigh coaster back to the outside of corners when moving backwards (For example during a rollback). This was an original bug in RCT2.
2018-01-13 15:28:07 +01:00
Aaron van Geffen
c581656693
Add extra padding to label text in track install window.
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Also fixes the window height, not just to accommodate the extra padding,
but also to accommodate the 'space required' field.
2018-01-12 22:29:32 +01:00
Richard Jenkins
8fb5f5c2be
Fix #6993 : Inverting track design causes a crash
2018-01-12 15:42:02 +00:00
ZehMatt
84f2917f59
Use const and constexpr whenever possible.
2018-01-11 22:29:08 +01:00
Aaron van Geffen
81398d9225
Reset resize widget's top position properly when invalidating.
2018-01-11 20:27:40 +01:00
Aaron van Geffen
4d219c3abe
Refactor name and path into std::string, too.
2018-01-11 20:27:40 +01:00
Aaron van Geffen
eb0ad92e6d
Use std::vector as LoadSaveListItem container.
2018-01-11 20:27:40 +01:00
Aaron van Geffen
fce2996a73
Format braces in LoadSave.cpp.
2018-01-11 20:27:40 +01:00
Aaron van Geffen
6a404eb5dc
Make MINGW happy, too.
2018-01-11 20:27:40 +01:00
Richard Jenkins
4a4aa80f31
Fix Windows implementation
2018-01-11 20:27:40 +01:00
Aaron van Geffen
aa82df2647
Experimental: use system date/time settings on Windows.
2018-01-11 20:27:40 +01:00
Aaron van Geffen
ada31ede29
Change header/sort button appearance.
2018-01-11 20:27:40 +01:00
Aaron van Geffen
9d96377e9b
Infer optimal date width when opening load/save window.
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In order to accomodate MSVC, we're not using strptime.
2018-01-11 20:27:40 +01:00
Aaron van Geffen
004e60ccc6
Use virtual columns to align date and time.
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This also makes the date column use a fixed width. Useful when resizing.
2018-01-11 20:27:40 +01:00
Aaron van Geffen
ca172b46c1
Make load/save window resizeable.
2018-01-11 20:27:40 +01:00
Aaron van Geffen
c77b00898d
Show formatted dates in load/save window.
2018-01-11 20:27:40 +01:00
Michael Steenbeek
1787af8084
Fix #7003 : Building sloped paths trough flat ones causes glitches
2018-01-11 16:30:11 +01:00
Michael Steenbeek
47a23603ae
Remove unused functions
2018-01-11 13:25:09 +01:00
Michael Steenbeek
a0d43d2bd3
Fix Math::Clamp calls
2018-01-11 13:25:09 +01:00
Michael Steenbeek
cd5a1ba888
Compile files in world folder as C++
2018-01-11 13:25:09 +01:00
Aaron van Geffen
1d7bec8a11
Make the virtual floor optional, on by default.
2018-01-11 10:37:40 +01:00
Aaron van Geffen
0527f50c7f
Take previous virtual floor area into account when invalidating.
2018-01-11 10:37:40 +01:00
Aaron van Geffen
87ad60be31
Adjust virtual floor height by path construction direction.
2018-01-11 10:37:40 +01:00
Richard Jenkins
9e5502afe3
Enable virtual floor for paths
2018-01-11 10:37:40 +01:00
Aaron van Geffen
cccaab37fe
Fix track height computation for non-track rides.
2018-01-11 10:37:40 +01:00
Michael Steenbeek
a410872fec
Move VirtualFloor.cpp to the paint folder and fix Xcode project
2018-01-11 10:37:40 +01:00
Aaron van Geffen
c835832e79
Compile the virtual floor code as C++.
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Add a proper header file for the virtual floor in the process.
2018-01-11 10:37:40 +01:00
Aaron van Geffen
84026529b4
Introduce new variable gMapVirtualFloorVisible to determine visibility.
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This addresses compilation issues for projects that contain no UI code.
Also working towards better invalidation for the software renderer.
2018-01-11 10:37:40 +01:00
Aaron van Geffen
4246b84130
Invalidate virtual floor once selection has changed.
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Cache the position of the last invalidate call to prevent a big dip in performance.
2018-01-11 10:37:40 +01:00
Jeroen D Stout
fb745d1575
Implement invalidate virtual floor tiles function
2018-01-11 10:37:40 +01:00
Jeroen D Stout
dd2e69cf7a
Place virtual floor at the effective z-position when placing track pieces
2018-01-11 10:37:40 +01:00
Michał Janiszewski
c031f6c5fa
Don't reference virtual floor from testpaint
2018-01-11 10:37:40 +01:00
Jeroen D Stout
ea37c599e3
Let virtual floor set height function take visibility into account
2018-01-11 10:37:40 +01:00
Jeroen D Stout
3516cb944c
Correct check for virtual floor in map
2018-01-11 10:37:40 +01:00
Jeroen D Stout
c8785bac55
Add virtual floor removal check to input
2018-01-11 10:37:40 +01:00