Gymnasiast
6e281e2061
Move music tune id list out of Ride.cpp for now
2017-12-31 20:43:17 +01:00
Gymnasiast
23d70a4ac9
Compile ride.c as C++
2017-12-31 20:43:17 +01:00
Aaron van Geffen
e405867dae
Add tooltip to explain why sprite selection is disabled.
2017-12-31 20:03:09 +01:00
Robert Jordan
907f18fd69
Fix: Following canceling
...
Stop previewing sequence now unfollows the current sprite.
Using the arrow keys in-game cancels following.
Resizing the window no longer cancels following.
2017-12-31 20:03:09 +01:00
Robert Jordan
298420fd1e
Finalize follow sprite command
...
Added new smart follow variable to window to more intuitively follow
sprites that may not be directly followable at all times.
Follow sprite is now canceled when dragging the screen but not
scrolling. This is only relevant when testing title sequences in game.
Select sprite button is now disabled in the title menu.
Sprites are now identified based on their name. Excess identification
information is not given as it'd clutter up the screen and is not
necissary with the viewbox in the command editor.
2017-12-31 20:03:09 +01:00
Hielke Morsink
1443216ba0
Replace number with small viewport
2017-12-31 20:03:09 +01:00
Hielke Morsink
943747056e
Add window settings and save support for follow sprite command
2017-12-31 20:03:09 +01:00
Hielke Morsink
500b0d09aa
Add follow sprite command to title sequence
2017-12-31 20:03:09 +01:00
Gymnasiast
559a5c662a
Fix import of RCT1 mazes
2017-12-31 19:54:50 +01:00
Gymnasiast
a435fd7434
Fix #6833 : shops and maze in corrupted file not imported correctly
2017-12-31 18:56:17 +01:00
Hielke Morsink
db7efda880
Fix #6845 : Logo artifacts when changing scale.
...
This correctly invalidates the areas with logo and version text.
2017-12-31 13:14:03 +01:00
Tobias Kohlbau
7a8c5c2842
multiplayer: Adds option to pause server
...
OpenRCT2 does not provide a simple function to pause a server
while no client is connected. This patch adds a so called
"pause_server_if_no_clients" flag within network section of
config.ini. By default this flag is set to false to be backward
compatible with running servers. After setting this flag to
true the game is paused on launch and gets unpaused on first
connection.
Signed-off-by: Tobias Kohlbau <tobias@kohlbau.de>
2017-12-31 12:55:07 +01:00
Robert Jordan
92fc010b9a
Feature: "Load Scenario" title sequence command
...
New command goes by LOADSC in script files and in the enumeration.
Scenarios are stored using the internal also used for localisation.
Scenarios selected can only be scenarios to originally come with one of
the games or expansions.
Modified Scenario Select window to have a mode just for title editor
scenario selection.
2017-12-31 12:42:40 +01:00
Hielke Morsink
4459eb09b9
Fix invalid entries in surface boundries table
2017-12-30 13:55:39 +01:00
rwjuk
1736a08b04
Fix potential access violation when setting park name
2017-12-29 21:56:07 +01:00
Hielke Morsink
d2f732bbb6
Fix garbage in buffer
2017-12-29 12:33:34 +00:00
rwjuk
50f16b6600
Fix #6388 : Con. rights wrongly shown as available on some RCT1 parks
...
I am an idiot
2017-12-29 08:43:26 +01:00
rwjuk
29c604d850
Fix #6846 : Ride overview window zoom level set too high
2017-12-28 08:55:13 +01:00
Hielke Morsink
32cc3082b2
Remove check that would never pass
...
`safe_strcpy` already takes the null terminator into
account, making the check useless. If the string was too
long, `safe_strcpy` already prints a warning anyway.
Two small fixups included:
- Sorting includes
- Comparing char with `\0` instead of 0
2017-12-27 23:11:04 +01:00
Hielke Morsink
acc33aa47e
Remove duplicated code in text window
...
The two functions for opening were almost identical. The only
difference was that one was passed a string ID and the other a
raw string. The one taking the string ID now converts it to a
raw string, and then calls the other functions.
This also makes the utf8 string const and replaces some C-string
code with String::Set.
2017-12-27 16:19:46 +00:00
Tomas Dittmann
a9aaaf17a3
log exceptionmessage instead of custom string.
2017-12-27 14:32:19 +00:00
Tomas Dittmann
b7d26665d6
Add console output for handled exceptions.
2017-12-27 14:32:19 +00:00
Tomas Dittmann
f9e0865f31
use unique_ptr to prevent memoryleaks.
2017-12-27 14:32:19 +00:00
Tomas Dittmann
c22dac0a29
add missing exception handling.
...
LoadParkFromStream() now handles exceptions from parkImporter->LoadFromStream().
2017-12-27 14:32:19 +00:00
Tomas Dittmann
51bbfb084f
add missing exception handling.
...
Every TryClassifyAsX()-method now has exceptionhandling.
2017-12-27 14:32:19 +00:00
Aaron van Geffen
a5ae503f0a
Take font line height into account for bottom toolbar
2017-12-27 14:54:09 +01:00
Aaron van Geffen
759c51bbad
Fix #6869 : incorrect Map button appearance in Guest List.
...
* Fixes the map button overlapping with the new search icon.
* Fixes the map button not being repositioned when the window is resized.
2017-12-27 14:51:17 +01:00
Michał Janiszewski
ad687a7ecf
Remove use of problematic __DATE__ and __TIME__
...
Replace with a placeholder to be filled by external tools
2017-12-27 14:50:42 +01:00
Aaron van Geffen
4455925fcb
Move braces to follow code style.
2017-12-27 13:18:24 +01:00
Aaron van Geffen
10ed48611c
Refactor bottom toolbar: hex to dec, apply macro.
...
This was one of the few windows that had its widget positions defined in
hexadecimals rather than decimals.
The logic was further obscured by using a macro to offset an experimental
change to accomodate longer dates. This change has been widely embraced,
so this patch applied said macro to improve legibility.
2017-12-27 13:18:07 +01:00
Michael Steenbeek
6d5dd061d7
Fix crash when opening object selection
2017-12-27 13:17:09 +01:00
Michał Janiszewski
8fdec42ff9
Remove redundant declarations
2017-12-26 22:16:03 +01:00
Michał Janiszewski
c4c5439943
Add missing include guards
2017-12-26 22:16:03 +01:00
Michał Janiszewski
b574c23172
Fix function declaration
2017-12-26 18:09:00 +01:00
Michał Janiszewski
8089cadc40
Reduce code duplication
2017-12-26 18:08:56 +01:00
Hielke Morsink
5396883a86
Make map_can_construct_at check for clearance cheat
2017-12-26 16:16:06 +01:00
Hielke Morsink
4ec213f680
Allow building through water with clearance disabled
2017-12-26 16:16:06 +01:00
Michał Janiszewski
fe55ed6f64
Add missing include guards
2017-12-26 11:44:41 +01:00
Marijn van der Werf
a29c4f49a0
Add function description
2017-12-25 15:06:06 +01:00
Marijn van der Werf
6251577305
Refactor direct access to window list
2017-12-25 15:06:06 +01:00
Marijn van der Werf
6493427011
Clean up window classification comparison
2017-12-25 15:06:06 +01:00
Marijn van der Werf
0048ef091f
Refactor direct access to window list
2017-12-25 15:06:06 +01:00
Park Joon-Kyu
bbf5571c17
Allow filtering guests by name ( #6633 )
2017-12-25 12:17:37 +01:00
Aaron van Geffen
d768a467b7
Implement std::string variant of TrimStart; add tests.
...
This also makes String::TrimStart handle all-whitespace strings.
2017-12-25 00:30:21 +01:00
Aaron van Geffen
4bc2ad18c4
Trim ideographic spaces as well.
2017-12-25 00:30:21 +01:00
Aaron van Geffen
6c26009f19
Fix #6097 : String::Trim wasn't taking multibyte chars into account.
...
Extends StringTest with multibyte tests.
NB: ストリング is a katakana transcription of 'string'.
2017-12-25 00:30:21 +01:00
Aaron van Geffen
54e6ffdbdd
Fix #6860 : Intensity and nausea ratings are too high in build menu.
2017-12-23 00:13:33 +00:00
Michael Steenbeek
c846d98516
Fix English descriptions of path additions and banners
2017-12-22 16:59:11 +01:00
Michael Steenbeek
2e79aaf54c
Fold vehicle name into regular name
2017-12-22 15:28:41 +01:00
Aaron van Geffen
558cc07cb0
Implement CP949 to UTF-8 conversion for Korean.
2017-12-22 14:51:21 +01:00
Aaron van Geffen
0232bb5add
Implement CP932 to UTF-8 conversion for Japanese.
2017-12-22 14:51:21 +01:00
Michał Janiszewski
dd0dc4427b
Add nullptr checks to vehicle_get_vehicle_entry results
...
This satisfies PIC builds in release mode.
2017-12-22 10:09:30 +01:00
Aaron van Geffen
1e7fe352fb
Adjust Twitch options to make room for CJK glyphs.
2017-12-22 08:03:03 +01:00
Aaron van Geffen
9e686197aa
Audio tab: widen label for 'focus loss' option.
...
The string used in e.g. the German translation is much longer than its
English counterpart, which led to flickering of the label.
2017-12-22 08:03:03 +01:00
Aaron van Geffen
ec37e14f98
More consistent indentation for nested checkboxes.
...
Also fixes the height of the lightning effect checkbox.
2017-12-22 08:03:03 +01:00
Aaron van Geffen
4e57ad55b3
Refactor widgets for 'controls and interface' tab.
2017-12-22 08:03:03 +01:00
Aaron van Geffen
dfffabc08f
Change option window tab icons.
2017-12-22 08:03:03 +01:00
Aaron van Geffen
8fd4f323fd
Reposition widgets in Miscellaneous tab; add strings.
2017-12-22 08:03:03 +01:00
Aaron van Geffen
b76c8b863a
Move 'scenario grouping' to Misc tab.
2017-12-22 08:03:03 +01:00
Aaron van Geffen
f7b92e4d37
Reposition widgets for 'Advanced' tab.
2017-12-22 08:03:03 +01:00
Aaron van Geffen
511a158fdd
Options: introduce new 'Advanced' tab split off from 'Misc'.
2017-12-22 08:03:03 +01:00
Hielke Morsink
916060907f
Fix sign mismatch warning
2017-12-21 23:47:30 +01:00
Hielke Morsink
b6718d08d4
Remove unnecessary return statements
2017-12-21 23:47:30 +01:00
Hielke Morsink
bcfd66cbc6
Use nullptr instead of 0
2017-12-21 23:47:30 +01:00
Hielke Morsink
3770b46e46
Replace 1 and 0 constants with bool where applicable
2017-12-21 23:47:30 +01:00
Hielke Morsink
628039dd8a
Use range-based for loops in libopenrct2
2017-12-21 23:47:30 +01:00
Robert Lewicki
3c2aaefc85
Fix #6851 : Passing password as argument does not work
...
* Using password from command line arguments to connect to server
* Replaced tabs with spaces
* Added myself to contributors
2017-12-21 21:23:01 +01:00
Aaron van Geffen
4678829e03
Use LIST_ROW_HEIGHT in Map window.
2017-12-21 16:50:23 +01:00
Aaron van Geffen
9582561a7b
Use LIST_ROW_HEIGHT in Park window.
2017-12-21 16:50:23 +01:00
Aaron van Geffen
dbb22dd883
Use {SCROLLABLE/LIST}_ROW_HEIGHT in track list window.
2017-12-21 16:50:23 +01:00
Aaron van Geffen
ad5246976c
Use SCROLLABLE_ROW_HEIGHT in ride list window.
2017-12-21 16:50:23 +01:00
Aaron van Geffen
a0cadab70b
Use LIST_ROW_HEIGHT in Staff window's stats page.
2017-12-21 16:50:23 +01:00
Hielke Morsink
24999b60a4
Add missing log string for 'No Money' cheat
2017-12-21 10:00:22 +01:00
Michael Steenbeek
282e70a806
Allow building level crossings without cheats
2017-12-20 18:20:31 +01:00
Michael Steenbeek
863a71c984
Fix #6803 : Symlinks to directories are not descended by FileScanner
2017-12-19 20:51:35 +01:00
Gymnasiast
44651defa7
Fix #6447 : Rename friction to mass
2017-12-17 20:11:55 +01:00
Gymnasiast
b52b22c97b
Fix #6829 : Steel Twister cannot reach the same height as in vanilla
2017-12-17 17:39:38 +01:00
Aaron van Geffen
3d7d7bee71
Right-align buttons in Options window.
2017-12-17 17:29:51 +01:00
Aaron van Geffen
39b2a00fd8
Disable resolution dropdown on "Windowed" and "Fullscreen (desktop)".
2017-12-17 17:29:34 +01:00
Michael Steenbeek
c4f44e5e7a
Compile files in paint folder as C++
2017-12-17 17:24:36 +01:00
Ted John
14075b8d84
Fix #6835 : Undefined string in ride stats window
...
New changes to LanguagePack stop ability to tell apart an undefined string and an empty string. As a temporary measure, only allow string #0 to return empty string.
2017-12-16 17:40:46 +00:00
Marijn van der Werf
00667c81b6
Reformat MouseInput
2017-12-16 15:47:38 +02:00
Marijn van der Werf
1e946fc0fe
Move Dropdown to UI project
2017-12-16 15:47:38 +02:00
Marijn van der Werf
0193ea4fdc
Move tooltip to UI project
2017-12-16 15:47:38 +02:00
Marijn van der Werf
e9ef843619
Move majority of input.c to UI
2017-12-16 15:47:38 +02:00
Marijn van der Werf
22966c1ad7
Fix graph land move
2017-12-16 15:47:38 +02:00
Marijn van der Werf
b660b42554
Move land tool
2017-12-16 15:47:38 +02:00
Marijn van der Werf
6b17a185d6
Move graph
2017-12-16 15:47:38 +02:00
Ted John
4aff132fd7
Fix #6830 : Crash when using mountain tool due to ride with no entry
2017-12-16 12:22:14 +00:00
Ted John
6e34aaa321
Fix debug assert when closing game from object selection
2017-12-16 12:22:14 +00:00
Ted John
14490ad45b
Refactor, use .empty() in LanguagePack.cpp
2017-12-16 12:06:00 +00:00
Michael Steenbeek
2a509c2c02
Return null pointer if an override is not specified, rather than an empty string
2017-12-15 12:43:50 +01:00
Michael Steenbeek
65fc7f914f
Fix US English missing almost every string
2017-12-15 12:35:40 +01:00
Ted John
fc6fd9a444
Fix inline sprites
2017-12-14 14:38:14 +01:00
Ted John
2ea20552c4
Fix strings by std::string-ing LanguagePack
2017-12-14 14:38:14 +01:00
Ted John
31e112cf3b
Use std::string for objects
2017-12-14 14:38:14 +01:00
LRFLEW
eed00ea363
Add Vsync Toggle to Options
2017-12-14 11:18:28 +01:00
Michael Steenbeek
90446d06ed
Try to fix compilation on MSVC
2017-12-14 10:03:21 +01:00
Michael Steenbeek
4a9ef5bd12
Explicitly cast to size_t
2017-12-14 10:03:21 +01:00
Michael Steenbeek
717d71eb24
Make const char-char conversions explicit
2017-12-14 10:03:21 +01:00
Michael Steenbeek
1a9975d683
Compile util and cheats as C++
2017-12-14 10:03:21 +01:00
ζeh Matt
c84fd8edd2
Fix #6821 : Edge sprites drawing is corrupted
2017-12-14 09:46:22 +01:00
Michael Steenbeek
cc27beef73
Remove unnecessary strdup
2017-12-13 19:46:29 +01:00
ζeh Matt
8772d746ce
Use index instead of memmove
2017-12-13 17:57:39 +01:00
Hielke Morsink
5fa292207f
Replace character \U3000 with simple space
2017-12-13 17:53:06 +01:00
Michael Steenbeek
eec1829081
Add missing declarations
2017-12-13 13:51:38 +01:00
Michael Steenbeek
9ea5302a2a
Refactor access to some footpath stuff
2017-12-13 13:51:38 +01:00
ZehMatt
02128131e2
Refactor access to tile descriptor via reference.
2017-12-13 12:00:45 +01:00
ZehMatt
1d0750b2dd
Refactor more variables to const type.
2017-12-13 12:00:45 +01:00
ZehMatt
07bd4f13be
Unify some surface drawing functions.
2017-12-13 12:00:45 +01:00
ZehMatt
05137355fd
Format Surface.cpp
2017-12-13 12:00:45 +01:00
ZehMatt
594c32b537
Refactor park boundary fences to use data tables.
2017-12-13 12:00:45 +01:00
ZehMatt
8814b15a85
Add sprite definitions for park boundary fences.
2017-12-13 12:00:45 +01:00
ZehMatt
6787e6ca04
Rename surface.c to Surface.cpp.
2017-12-13 12:00:45 +01:00
Michael Steenbeek
8095c970aa
Fix memory leak in New Ride window
...
The way the window handles strings might need to be updated at some point
to be a little bit cleaner, but this at least plugs the leak.
2017-12-13 11:59:03 +01:00
Michael Steenbeek
e9dff344e4
Fix comparison between signed and unsigned integer
2017-12-13 08:03:48 +01:00
Michael Steenbeek
a5d4e96aae
Remove unused sprite_file_load_palette()
2017-12-13 08:03:48 +01:00
Michael Steenbeek
6dc49d643a
Compile files in base dir as C++
2017-12-13 08:03:48 +01:00
Michał Janiszewski
b47a0f7cb5
Don't place trees when impossible
2017-12-12 23:30:50 +01:00
Christian F. Coors
0aa515355a
Add cursor scaling
2017-12-12 22:11:40 +01:00
Michael Steenbeek
2b2e617086
Use OpenRCT2 language ID in SetString, avoid mixups
2017-12-12 13:23:42 +01:00
Michał Janiszewski
e9c429e9ee
Don't try placing null scenery entries in RMG
2017-12-11 22:19:09 +01:00
Hielke Morsink
3f685b4213
Add more options for visual changes
2017-12-11 17:45:23 +00:00
Hielke Morsink
59df0a9941
Add no-peeps and no-sprites options
2017-12-11 17:45:23 +00:00
Hielke Morsink
9b874f8abe
Refactor screenshot options
2017-12-11 17:45:23 +00:00
Michael Steenbeek
8951d1b332
Fix box and pole support naming
2017-12-10 13:59:02 +01:00
Hielke Morsink
40cea0e7e7
Fix #2607 : Rain rendered incorrectly in additional viewport
2017-12-08 11:24:45 +01:00
Hielke Morsink
e307d22bf9
Replace loop with std::fill
2017-12-08 11:06:43 +01:00
Hielke Morsink
79aa4a99cf
Use range-based for loops
2017-12-08 11:06:43 +01:00
Michael Steenbeek
e3c52360db
Remove most usages of separate flag
...
This removes most usages of the separate flag, instead relying on ride groups to do its job.
Research is more complicated and will follow in another commit.
2017-12-08 10:28:29 +01:00
Michael Steenbeek
171271215e
Change some ride type names for clarity, fix Americanism
2017-12-08 07:59:44 +01:00
Michael Steenbeek
3868b100df
Stop encrypting money
...
It serves no purpose any more. Of course, we still need the ENCRYPT_MONEY() and DECRYPT_MONEY() functions for importing and exporting S6 files.
2017-12-07 23:22:24 +01:00
Ethan Smith
76434c0eb6
Reword comment
2017-12-07 22:04:33 +00:00
Ethan Smith
64f2778c10
Refactor MAX_PATH to be in common.h
2017-12-07 22:04:33 +00:00
Marijn van der Werf
34e27a2408
Sort includes
2017-12-07 17:52:03 +01:00
Marijn van der Werf
2d776de772
Extract functions from EditorObjectSelection
2017-12-07 17:52:03 +01:00
Marijn van der Werf
862ab26cc1
Move object selection window to UI module
2017-12-07 17:52:03 +01:00
Michał Janiszewski
0a28b6eb56
Fix MSVC builds
2017-12-06 13:33:02 +01:00
Michał Janiszewski
7116d88e98
Refactor CPUID
2017-12-06 13:33:02 +01:00
Michał Janiszewski
e5da0f4ffc
Fix Android builds
2017-12-05 22:48:14 +01:00
Michael Steenbeek
0ffa2b541a
Use more consistent terminology and remove some Americanisms
2017-12-05 10:23:36 +01:00
Michael Steenbeek
10a4dd06b0
Merge pull request #6754 from Gymnasiast/game-as-cpp
...
Compile game.c and game.h as C++
2017-12-05 09:23:01 +01:00
Hielke Morsink
884bc0c9a4
Trim object names when copying the missing objects list
...
Before adding a name to the clipboard buffer, it checks for spaces at
the end of the name, to prevent copying those.
It also moves some logic from the "mouseup" function, and moved memory
deallocation within the same function where it got allocated.
2017-12-05 09:22:07 +01:00
Michael Steenbeek
fb3b9ccdd2
Clean up for loop
2017-12-05 09:10:28 +01:00
Michael Steenbeek
e1eadff208
Formatting fixes
2017-12-05 09:10:28 +01:00
Michael Steenbeek
c9354a2c83
Fix alignment and loop variable declaration
2017-12-05 09:10:28 +01:00
Michael Steenbeek
ce0147b536
Fix signed/unsigned comparisons
2017-12-05 09:10:28 +01:00
Michael Steenbeek
00eb9bb949
Remove unused functions and undefined symbols from Game.cpp/h
2017-12-05 09:10:27 +01:00
Michael Steenbeek
67f64c35c5
Style fixes
2017-12-05 09:10:27 +01:00
Michael Steenbeek
4d1fc38f8d
Replace NULL with nullptr
2017-12-05 09:10:27 +01:00
Michael Steenbeek
e23bb8c243
Update formatting of Game.cpp and Game.h
2017-12-05 09:10:27 +01:00
Michael Steenbeek
60d8865efb
Compile game.c and game.h as C++
2017-12-05 09:10:27 +01:00
Ted John
3de8e0d37e
Merge pull request #6772 from IntelOrca/remove-rct2-interop-2
...
Remove RCT2 interop
2017-12-04 20:10:35 +00:00
Ted John
e879df31e8
Fix testpaint code issues
2017-12-04 19:49:12 +00:00
Michael Steenbeek
078c2d22c1
Make use of ride preview images clearer and more future-proof
2017-12-04 20:11:38 +01:00
Aaron van Geffen
db5b72c360
Fix #6782 : Steam overlay checkbox widget not displayed correctly.
2017-12-04 20:10:29 +01:00
Michael Steenbeek
407f1ad148
Create scenery_small_entry_has_flag()
2017-12-04 20:09:38 +01:00
Ted John
ebf43c2529
Fix testpaint
2017-12-04 19:04:07 +00:00
Ted John
99d7aaa2d6
Remove RCT2 interop
2017-12-04 19:04:06 +00:00
Michael Steenbeek
caab169968
Allow building on-ride photo segments on Splash Boats
2017-12-04 19:04:14 +01:00
Ted John
9b5b671673
Fix #6776 : Screenshots do not get stored in screenshot folder
2017-12-04 17:46:56 +00:00
Michael Steenbeek
b9a6382557
Remove unused tutorial and guest number strings
2017-12-04 11:27:37 +01:00
Michael Steenbeek
273edee634
Turn construction marker into a define
2017-12-04 11:26:53 +01:00
Aaron van Geffen
1ef73997b5
Removed interface to window limit setting.
2017-12-04 11:26:53 +01:00
Aaron van Geffen
c000263bbb
Remove construction marker colour option.
2017-12-04 11:26:53 +01:00
Aaron van Geffen
38d45a102b
Remove interface to option for handymen mowing by default.
2017-12-04 11:26:53 +01:00
Michael Steenbeek
c83b2e31cc
Replace magic number check for food and drink items with a function call
2017-12-04 10:40:41 +01:00
Michael Steenbeek
b0c784ed71
Fix # 6775: New Campaign window only shows 40 rides
2017-12-04 08:35:33 +01:00
Aaron van Geffen
837b177d9d
Simplify UI scaling display quality options ( #6764 )
...
Simplify UI scaling display quality options.
This removes three options:
* 'Use NN scaling at integer scales', as NN is decidedly preferable at integer scales.
* Anisotropic scaling, as it produces results very similar (if not equal) to linear scaling.
* NN as a selectable option in the dropdown - NN is forced on integer scales and unavailable for non-integer scales.
2017-12-03 22:35:16 +01:00
Ted John
107461bbe8
Reintroduce XDG_CONFIG_HOME
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Accidentally removed resolving the user data path by XDG_CONFIG_HOME environment variable
2017-12-03 19:22:35 +00:00
TELK
349d19e834
Check rct_window is NULL
2017-12-03 18:08:40 +01:00
TELK
b7ca7d25ee
Fix #6625 : Not to try to open a ride window when it crashes
2017-12-03 18:08:40 +01:00
Ted John
33d0fa9b8c
Merge pull request #6748 from IntelOrca/fix/2410
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Refactor logic for resolving base paths
2017-12-02 19:08:43 +00:00
Michał Janiszewski
079d223663
Actually fix RCT2 builds
2017-12-02 19:46:02 +01:00
Ted John
64f129c616
Fix RCT2 builds
2017-12-02 18:03:54 +00:00
Ted John
6ef5154b02
Fix #6761 : An assertion failed - Invalid Font index 65675
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Special font bases were not converted in font_sprite_get_codepoint_width.
Assert converted to safe warning.
2017-12-02 11:47:24 +00:00
Michał Janiszewski
0920e58f98
Remove ADVERTISE_STATUS_ prefix
2017-12-02 09:03:59 +01:00
Michał Janiszewski
8e57c7d05d
Make ADVERTISE_STATUS enum class
2017-12-02 09:03:59 +01:00
Michał Janiszewski
053a2540f3
Fix building with HTTP disabled, but network enabled
2017-12-02 09:03:59 +01:00
Ted John
11fac1bbf5
Change back to current directory structure
2017-12-01 21:09:52 +00:00
Michael Steenbeek
8a62229a5b
Fix build on Xcode
2017-12-01 21:09:52 +00:00
Ted John
205fdaefa7
Split up Platform2 by OS
2017-12-01 21:09:52 +00:00
Ted John
bbc389d18e
Fix remaining code issues
2017-12-01 21:09:52 +00:00
Ted John
ea356cd2b9
Fix mingw
2017-12-01 21:09:52 +00:00
Ted John
679aae801d
Fix GetFolderPath for Windows
2017-12-01 21:09:52 +00:00
Ted John
66a6aa95f6
Redirect platform_get_user_directory to IPlatformEnvironment
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- Remove old code for getting user directory, redirect to IPlatformEnvironment.
- Fix config loading so that it uses path straight from IPlatformEnvironment.
- Add more special folder implementation in Platform2.
2017-12-01 21:09:52 +00:00
Ted John
dcb92a466d
Add new base path for user data and config
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Refactor more path resolution to Platform2.cpp
2017-12-01 21:09:45 +00:00
Ted John
f52544d607
Fix #6739 : Park name isn't displayed
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Fix wrong type, down cast introduced by mistake in 585fc1afce
2017-12-01 20:25:41 +00:00
Ted John
1f456d3e8e
Merge pull request #6638 from janisozaur/font-guard
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Guard access to font
2017-12-01 20:13:58 +00:00
Stefan Winkler
516c5737be
Set branch/sha1 defines only for specific files
2017-12-01 21:05:44 +01:00
Michael Steenbeek
63f7820b25
Fix #1185 : Close button colour of prompt windows does not match
2017-12-01 17:36:30 +01:00
Michael Steenbeek
57a2612365
Fix scenery group assignment race conditions
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When adding entries to scenery groups by hand, like we do for a lot of ToonTowner's stuff, it currently tries to get the loaded scenery group. If this happens not to be loaded at that time, this will fail.
Instead, hardcode the headers - that's how object .DATs do this anyway.
2017-12-01 11:54:25 +01:00
Michael Steenbeek
7b373e23ac
Fix #6756 : Raise maximum amount of scenery items per tab to 1024
2017-12-01 10:02:33 +01:00
Aaron van Geffen
1747253c42
Do not accept implicit font substitutions from FontConfig.
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FontConfig implicitly falls back to any default font it is configured to handle.
In our implementation, this cannot account for supported character sets, leading
to unrendered characters (tofu) when trying to render e.g. CJK characters using a
Western (sans-)serif font. We therefore ignore substitutions FontConfig provides,
and instead rely on exact matches on the fonts predefined for each font family.
2017-11-30 23:35:02 +01:00
Tomas Dittmann
1332004640
switch returnvalue from 0 to `false`.
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switch const variable to `#define`
2017-11-30 23:26:15 +01:00
Tomas Dittmann
60b457d13f
Prevent writing to invalid memory.
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Switch magic number to constant `maxTrackElements`.
If the number of TrackElements becomes equal to maxTrackElements, cleanup the data and abort the export.
2017-11-30 23:26:15 +01:00
Michael Steenbeek
b0aaf13cec
Clean up and future-proof peep spawn import
2017-11-30 23:08:59 +01:00
Ted John
47a68e9e90
Add constant for maximum zoom level
2017-11-30 21:21:38 +00:00
Michael Steenbeek
251dad113c
Make ride_entry_get_first_non_null_ride_type() take a const ride entry
2017-11-29 12:15:33 +01:00
Michael Steenbeek
7feb0f8f7e
Fix #4760 : Correct guest entry points on loading scenario
2017-11-29 09:10:09 +01:00
Michael Steenbeek
32f91e3e45
Draw friction wheels instead of chain on LRC station
2017-11-29 09:08:27 +01:00
Michael Steenbeek
3f8556c85a
Fix #6294 : Refactor Editor::SelectedObjects
2017-11-28 13:38:54 +01:00
Michał Janiszewski
f46f2d6821
Fix g1 image ID check ( #6742 )
2017-11-27 22:03:54 +00:00
Michał Janiszewski
585fc1afce
Ensure variables in switch are properly scoped
2017-11-26 23:14:40 +01:00
Michał Janiszewski
9fcef9ed07
Only guard font access in RCT2-less builds
2017-11-26 21:48:54 +01:00
Michał Janiszewski
8097beeae1
Guard access to font
2017-11-26 21:38:50 +01:00
Michał Janiszewski
14f39e189d
Fix building
2017-11-26 21:24:57 +01:00
Michał Janiszewski
b7ecaf6ae0
Fix StaffList.cpp compilation
2017-11-26 20:36:03 +01:00
Michał Janiszewski
6943a45b19
Remove limits.h from common.h
2017-11-26 20:36:03 +01:00
Hielke Morsink
59cfc3459d
Add clear button
2017-11-26 13:44:45 +00:00
Hielke Morsink
c648a60502
Add search box to track list window
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This adds a vector of indices used for the track designs array, which is
used instead of the window list index.
Some other things I've edited that are not directly related to this
commit:
- Orders widgets in logical order like how they appear on screen
- Adds some comments to existing code
2017-11-26 13:44:45 +00:00
Ted John
84305af7ab
Merge pull request #6715 from Broxzier/screenshot_climate
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Add optional screenshot argument to set weather
2017-11-25 23:32:35 +00:00
Ted John
79a1755666
Merge pull request #6722 from duncanspumpkin/name_sprite_fields
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Name known misc sprite fields
2017-11-25 23:31:00 +00:00
Michał Janiszewski
0a9ee59152
Change format to use 5-wide index
2017-11-25 16:42:12 +01:00
Michał Janiszewski
39bb4bcc41
Report indexing progress
2017-11-25 16:42:12 +01:00
duncanspumpkin
b3cf757ee1
Increment network version
2017-11-25 09:31:16 +00:00
duncanspumpkin
b6ce5ce4a5
Simplify fountain code. Name sprite fields. Fix warning
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Fountain jumping code has been sped up slightly so that the code can be simplified and not require rolling over a unsigned int. Also removed setting direction of the fountain as the field was not used.
2017-11-25 09:30:38 +00:00
duncanspumpkin
464f5e858a
Remove unused fields
2017-11-25 09:30:36 +00:00
duncanspumpkin
6905b81216
Label unused vars as pad and remove where required
2017-11-25 09:30:35 +00:00
duncanspumpkin
993ca5a03d
Fix warning
2017-11-25 09:30:35 +00:00
duncanspumpkin
e7774a4012
Clean up balloon update code. See previous commit for more info
2017-11-25 09:30:34 +00:00
duncanspumpkin
8bf42ea4f9
Modify how steam updates to simplify code.
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This will move steam in exactly the same way as the previous code but the
code is easier to understand. Note on first load of a save that was made
prior to this change there will be 1 tick of incorrect movement for steam. This is barrely noticeable.
2017-11-25 09:30:33 +00:00
duncanspumpkin
0afc0eba5e
Name known misc sprite fields.
2017-11-25 09:30:32 +00:00
Michael Steenbeek
1f4643b19c
Show TT's Glass Roofs in the Abstract Theming group
2017-11-24 13:56:11 +01:00
Michael Steenbeek
b5a4aa30cc
Add TT's tile roofs to R&W tab, add TT's wooden roofs to Mine theming
2017-11-24 13:17:25 +01:00
Michael Steenbeek
303447f647
Show TT's Pirate Roofs in the Pirates Theming group
2017-11-24 12:27:22 +01:00
Michael Steenbeek
c9ca5d55cd
Rename incorrectly named flag
2017-11-24 11:44:57 +01:00
Michael Steenbeek
bb569d35fb
Fix some CC base blocks
2017-11-24 11:44:57 +01:00
rwjuk
d920083503
Fix #6663 : Object load error window filename corruption
2017-11-24 07:53:49 +01:00
Marijn van der Werf
f19344aea6
Move tile inspector to UI module
2017-11-23 23:12:25 +01:00
Michael Steenbeek
d88c01de74
Split Steel Wild Mouse and Spinning Wild Mouse when using Ride Groups
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Includes a little cleanup for the Ride Groups and a fix in the table with available pieces, which erroneously listed banked pieces as available.
2017-11-23 16:00:58 +01:00
Michael Steenbeek
1011d6172d
Clean up string IDs
2017-11-23 15:52:06 +01:00
Hielke Morsink
ce6d7415e5
Add ability to search object by filename
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This commit increases the max length of the filter string from 40 to
MAX_PATH, so that entire paths can be pasted inside the search box.
2017-11-23 12:08:04 +01:00
Michał Janiszewski
65c21db2fc
Make GCC aware Object class is not final ( #6726 )
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* GCC suddenly decided `Object` should be marked as `final`, however it is
used as a base class for more specific types that inherit from it.
* Also ignore -Wsuggest-final-methods for Object class
* Guard Object::GetName from being final
2017-11-23 10:14:28 +01:00
Ted John
323b8dd352
Partially fix #6129 : Guest List not updating after a ride rename
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- Force refresh of ride list and guest list for both rename ride and demolish ride actions.
2017-11-23 09:40:39 +01:00
Ted John
aff7609b86
Name remaining wall entry flags
2017-11-22 22:53:13 +00:00
Ted John
53493d0977
Name only flag for banner objects
2017-11-22 22:06:56 +00:00
Ted John
ef65a5208b
Rename fields in rct_scenery_group_entry
2017-11-22 21:42:41 +00:00
Michael Steenbeek
430d95bd95
Fix vehicle name fallback
2017-11-22 18:15:07 +01:00
zyliwax
7bffc4ae33
Adding gridlines display toggle shortcut. ( #6313 )
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This feature existed in the original RCT1/2 games but was not present in
the latest development commit.
The original shortcut for this key was '7', placing it between the
"Invisible people toggle" (6) shortcut and the "Height marks on land
toggle" (8). This commit preserves as much as possible, using
placeholder comments that signify the relevant values which this
feature actually uses where this is not possible.
2017-11-22 12:02:23 +00:00
Ted John
5cf30b0745
Fix #6700 : Maze rendering issues
2017-11-22 01:08:48 +00:00
Hielke Morsink
a5111d9feb
Small fixes
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- Including C++ stdlib version and using std:: for its functions
- Added new line after printing the IOexception
- Properly clean up after quiting when weather has an invalid value
2017-11-22 00:46:29 +01:00
Ted John
a98c936316
Fix #5636 : Pausing the game shows mute button as active
2017-11-21 23:23:43 +00:00
Michael Steenbeek
c1400a12eb
Allow separate ride and vehicle names per ride entry
2017-11-21 18:55:42 +01:00
Michael Steenbeek
76dc490fca
Clip available vehicles string in New Ride window
2017-11-21 18:28:21 +01:00
Hielke Morsink
34bce9892d
Turn weather setting into command line option
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Inside the HandleScreenshot function, the argc will be reduced to the
number of arguments minus the options. This way the function doesn't
have to deal with extra optional arguments.
2017-11-21 18:18:42 +01:00
Michael Steenbeek
2a01c22e8c
Raise vehicle tab window height to avoid text clipping
2017-11-21 15:10:35 +01:00
Hielke Morsink
9452457bf9
Add optional screenshot argument to set weather
2017-11-21 00:29:24 +01:00
Michael Steenbeek
adae6041f3
Show list of available vehicles in New Ride window
2017-11-20 19:42:29 +01:00
Hielke Morsink
b3f9fb5299
Invalidate ride window when opening/closing all
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The ride window was not invalidated, resulting in old text being still
visible inside the list. This was especially noticable when the game was
paused.
2017-11-20 18:28:22 +01:00
Ted John
8c53b6a70b
Fix #6681 : Tons of visual glitches when zooming out
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Regression from #6574 . Restoring the backup of SPR_TEMP was removed which was necessary as it is the sprite for grass tile zoomed out. Instead make SPR_TEMP a special sprite ID which is not used for anything else apart from temporary sprite drawing.
2017-11-20 13:48:00 +00:00
Michael Steenbeek
dd8464f907
Refactor small, large and wall scenery
2017-11-20 14:40:56 +01:00
Michael Steenbeek
1d3f6b1634
Reformat Particle.cpp
2017-11-20 14:27:32 +01:00
Michael Steenbeek
97683a38d6
Reformat TileInspector.cpp
2017-11-20 14:27:32 +01:00
Michael Steenbeek
459682721d
Reformat MoneyEffect.cpp
2017-11-20 14:27:32 +01:00
Michael Steenbeek
a050c6944f
Compile money_effect.c as C++
2017-11-20 14:27:32 +01:00
Michael Steenbeek
ec0f672e71
Compile particle.c as C++
2017-11-20 14:27:32 +01:00
Michael Steenbeek
005ce63a0f
Compile tile_inspector.c as C++
2017-11-20 14:27:32 +01:00
Michael Steenbeek
ed05d45072
Clean up ride groups and related functions
2017-11-20 13:40:03 +01:00
Michael Steenbeek
bf69b2e682
Make terminology use more consistent
2017-11-20 11:20:04 +01:00
Ted John
38024bbd0d
Merge pull request #6699 from IntelOrca/refactor/available-entertainers
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Refactor entertainer invented logic
2017-11-19 23:46:54 +00:00
Michael Steenbeek
e3ab7e723d
Fix #6701 : assertion on string ID -2 and name it
2017-11-19 22:22:04 +01:00
Ted John
110730015b
Rename scenery set to scenery group
2017-11-19 20:40:55 +00:00
Ted John
3251af4f30
Refactor entertainer invented logic
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Remove hard dependency on scenery window by calling a new is scenery set invented function. I don't think this the performance is any worse as it called init_scenery anyway for every call to get_available_entertainers.
2017-11-19 16:06:10 +00:00
Michael Steenbeek
03299b9a64
Assert string number is not -2
2017-11-19 16:47:35 +01:00
Marijn van der Werf
67ebf40f83
Move main editor window to UI project
2017-11-18 21:07:21 +01:00
Marijn van der Werf
dceb403ca9
Move editor bottom toolbar to UI module
2017-11-18 21:07:21 +01:00
Marijn van der Werf
8b7322ad6e
Move bottom toolbar to UI module
2017-11-18 21:07:21 +01:00
Marijn van der Werf
3d7867791d
Move scenery window to UI module
2017-11-18 21:07:21 +01:00
platipo
789b47b7bb
Refactor slope flags and path type flag
2017-11-18 12:58:27 +01:00
Ted John
06cd6a958e
Fix #6274 : Demolishing launched freefall track piece removes entrance and exit
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Regression caused by multiple refactor commits. Track type and sequence was being retrieved from the entrance element instead of the track element in sub_6CB945.
Also fixes #6690 .
2017-11-18 00:04:40 +00:00
Michael Steenbeek
81ee4793df
Fix #6688 : reverser elements not correctly registered
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Issue caused by using tile_element_get_type() where track_element_get_type was intended.
2017-11-17 23:44:05 +01:00
Michael Steenbeek
8027af56b6
Fix multi-dim coasters freezing and crashing
2017-11-17 23:23:45 +01:00
Michael Steenbeek
bb483b0c5f
Replace direct access to large scenery colour with helper functions
2017-11-17 22:54:54 +01:00
Enrico Paganin
8ffe7d5b43
Refactor maze flags
2017-11-17 17:03:57 +01:00
Enrico Paganin
27b420374e
Refactor path flags
2017-11-17 17:03:57 +01:00
Enrico Paganin
c2bf44ab1b
Refactor scenery flags
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Every SCENERY_GHOST_FLAG_X is connected with its respective
SCENERY_TYPE_xxx flag
2017-11-17 17:03:57 +01:00
Enrico Paganin
94bdfb0e43
Refactor marketing.h flag
2017-11-17 17:03:57 +01:00
Enrico Paganin
95e75c4575
Refactor colour.h flags
2017-11-17 17:03:57 +01:00
Michael Steenbeek
e23c10863e
Fix tile element type confusion
2017-11-17 14:20:49 +01:00
Michael Steenbeek
470c9993fa
Fix calling wrong function
2017-11-17 13:10:58 +01:00
Michael Steenbeek
3bd68947b9
Create functions for getting large scenery type and sequence
2017-11-17 12:56:08 +01:00
Michael Steenbeek
9a4021996f
Remove unnecessary comment
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[ci skip]
2017-11-17 12:54:47 +01:00
Michael Steenbeek
e12de39407
Fix include
2017-11-17 12:54:47 +01:00
Michael Steenbeek
dd6257af1e
Tackle the two residual usages of the colour property
2017-11-17 12:54:47 +01:00
Michael Steenbeek
3cf8da184d
Create tile_element_get_ride_index()
2017-11-17 12:54:47 +01:00
Michael Steenbeek
60d5d5ca1e
Cleanup
2017-11-17 12:54:47 +01:00
Michael Steenbeek
f448d16707
Add methods for getting and setting track element type
2017-11-17 12:54:47 +01:00
Michael Steenbeek
953d6840f4
Fix some missed occurrences
2017-11-17 12:54:47 +01:00
Michael Steenbeek
ab3f42f1f9
Add getters and setters for ride index and maze entry
2017-11-17 12:54:47 +01:00
Michael Steenbeek
74209c7282
Move track tile element functions to Track.cpp
2017-11-17 12:54:47 +01:00
Aaron van Geffen
13f99e495e
Reduce console verbosity for TTF loading.
2017-11-17 10:31:26 +01:00
Michael Steenbeek
a292917e50
Compile mapgen.c as C++
2017-11-17 10:22:54 +01:00
TELK
d6131ed062
Fix #6547 : logging does not work if server contains CJK characters ( #6565 )
2017-11-16 23:02:37 +00:00
Mike Slone
aca7048377
Fix #6293 : Screenshot sound not played when the game is paused ( #6429 )
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Stop all sounds when pausing the game, but allow new sounds to play.
This allows interface sounds to function while paused, which fixes #6293 .
2017-11-16 23:02:16 +00:00
Ted John
271f15328b
Merge pull request #6329 from JeroenDStout/railway-crossings-fix-clip
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Fix railway/path clipping when on same height
2017-11-16 23:00:40 +00:00
Michał Janiszewski
63e246938f
Make sure PORTABLE option is honoured globally
2017-11-16 23:08:03 +01:00
Ted John
f36cffc98a
Fix running headless instances
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colours_init_maps was not blocked when running in headless mode.
2017-11-16 21:53:34 +00:00
Ted John
d649a3e8b4
Merge pull request #6631 from sajattack/develop
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replace flock with fcntl for better os compatibility
2017-11-16 20:28:24 +00:00
Ted John
f7c7a5bace
Fix build
2017-11-16 19:11:10 +00:00
Ted John
6b5ad0cf73
Fix alignment in sprites.h
2017-11-16 19:06:19 +00:00
Jeroen D Stout
deb37a8de8
Add missing 3-tile turn piece
2017-11-16 19:04:08 +00:00
Jeroen D Stout
0c1265aba3
Add sprites to sprite index
2017-11-16 19:04:08 +00:00
Jeroen D Stout
f8b4ee2602
Add gravel / grooved track painting behaviour to miniature railway
2017-11-16 19:04:08 +00:00
Jeroen D Stout
c6d548cc36
Increase bouding box z of peeps
2017-11-16 19:03:14 +00:00
Jeroen D Stout
b207826e56
Increase bounding box z of litter
2017-11-16 19:03:14 +00:00
Jeroen D Stout
afab2bd51f
Change path bounding box when intersecting with track
2017-11-16 19:03:14 +00:00
Jeroen D Stout
3410330bb2
Add paint session memory for tracks and paths
2017-11-16 19:02:28 +00:00
Ted John
b5137b0e37
Merge pull request #6574 from IntelOrca/protect-g1-access
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Refactor g1 access
2017-11-16 18:51:32 +00:00
Michał Janiszewski
8ec5f3ae82
Move FORCE32 option to top-level CMakeLists.txt
2017-11-15 22:32:51 +01:00
Michał Janiszewski
8f3434d084
Add discord-rpc support to Linux
2017-11-15 22:32:51 +01:00
Christian F. Coors
58e8ef5de4
Fix build in clang
2017-11-14 21:01:11 +01:00
Michael Steenbeek
5409dedb7e
Remove unused C transfer functions in Tables.cpp
2017-11-14 11:55:53 +01:00
Michael Steenbeek
a663ab6cd2
Add extra NULL checks
2017-11-13 21:14:39 +01:00
Michael Steenbeek
2ebac91a2e
Add method to look up source game
2017-11-13 21:14:39 +01:00
Michael Steenbeek
11f2d60041
Automatically add all path bits and signs to the designated group
2017-11-13 21:14:39 +01:00
Michael Steenbeek
8d7d53de29
Correct Steel twister capacity
2017-11-13 20:37:13 +01:00
Michael Steenbeek
f073ec33fa
Fix #6646 : Max cars/train increase for RCT1 parity
2017-11-13 17:37:39 +01:00
Michael Steenbeek
c95a9e4c9b
Fix typo in 'separator'
2017-11-13 16:25:31 +01:00
Michael Steenbeek
9d686db86c
Fix typo in 'tolerance'
2017-11-13 16:23:19 +01:00
Michael Steenbeek
5eed8cecd4
Fix typo in 'multiplier'
2017-11-13 16:22:36 +01:00
Cody Jung
3bb9d41908
Fix #6657 : Reset tracking icon status when opening guest list
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The guest tracking icon is hidden on the guest list if it's in
PAGE_SUMMARISED mode. Closing then reopening the window reset it back to
INDIVIDUAL mode but did not restore the icon state.
2017-11-13 10:36:16 +01:00
Michał Janiszewski
7f6471e896
Collapse identical branches
2017-11-13 10:31:48 +01:00
Michael Steenbeek
263b7537d7
Fix crash when removing scenery groups
2017-11-13 10:30:34 +01:00
Ted John
3fbdf117cd
Merge pull request #6651 from IntelOrca/discord-integration
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Close #6639 : Integrate Discord Rich Presence
2017-11-12 21:09:28 +00:00
Ted John
36ffb1d3cb
Use initialiser instead of memset zero
2017-11-12 20:31:29 +00:00
kitsunenokenja
04f0048430
Add missing header include for std::ceil call ( #6655 )
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OpenGLDrawingEngine::ConfigureCanvas calls std::ceil which is defined by
the cmath include. Adding the include directive resolves a compilation
failure to due std::ceil being otherwise undefined.
2017-11-12 14:02:30 +00:00
Ted John
4722f0fe94
Make DiscordService final
2017-11-11 23:56:24 +00:00
Ted John
324058a640
Delay presence refresh to 5s interval
2017-11-11 23:48:04 +00:00
Ted John
83e80d9658
Implement basic discord status report
2017-11-11 23:48:04 +00:00
Marijn van der Werf
bd0bd9e038
Move top toolbar to UI module
2017-11-11 23:57:19 +01:00
Marijn van der Werf
c247bbcb82
Move ride construction window to UI module
2017-11-11 23:57:19 +01:00
Ted John
d3692dfb7a
Add Date class
...
To eventually replace passing around month ticks and date.c
2017-11-10 19:32:32 +01:00
Michał Janiszewski
2775f5f3e5
Guard title sequence in headless mode
2017-11-08 23:27:51 +01:00
Robert Jordan
4c3065619e
Fix #996 , #2254 , #2589 , #2875 : Viewport scrolling getting stuck or shaking
...
Shaking while at the edge of the map has been completely eliminated. In
order to do this, comparison with tile height was also removed which
fixed a few outlier cases.
The main cause was viewport axis were only being set if it's respective
isometric axis was at the boundary, instead of either isometric axis.
Viewport no longer gets stuck which was related to the shaking in the
end. (#2875 )
Refactored viewport_update_position. I moved
viewport_set_underground_flag above the bounds checking function since
it had no relation to it. (#996 , #2589 )
Scrolling on the map edge with arrow keys or mouse edge will now go the
same speed in both directions. (#2254 )
Added changelog entry.
2017-11-08 17:43:50 +01:00
duncanspumpkin
55aea7188b
Fix #6617 . Maze deletion no longer costs 0x800000 for certain mazes.
...
When a maze does not have a completely hollowed out hedge the game command would return 0x8000000 as it tries to remove an element that has already been deleted. As game actions no longer use 0x80000000 to indicate a failure this would get interpreted as the refund price and cause the issue.
Fix was to introduce checks when adding up the refund price. This was done rather than changing the game action so that it can be properly fixed when get_refund_price is converted into a game action
2017-11-08 16:03:41 +01:00
Michał Janiszewski
49dbdefe0f
Format shared.c
2017-11-08 08:45:05 +01:00
Michał Janiszewski
b69b0be610
Move strndup implementation to shared.c
2017-11-08 08:45:05 +01:00
Richard Jenkins
d6bd26cd83
Fix #5836 , #6301 : Track list freezes after deletion in Track Manager
2017-11-08 07:51:59 +01:00
Michał Janiszewski
cabed0cef5
Remove unused field
2017-11-08 06:53:17 +01:00
Robert Jordan
9ae4f7d1bc
Fix #6500 : Fail to load resources when no config
...
A simple fix of setting the environment paths before the repositories
are loaded.
Added a changelog entry
2017-11-07 21:03:58 +00:00
Paul
bf87489da8
make changes suggested in review
2017-11-07 00:15:22 -08:00
Paul
9325fffd9c
Update posix.c
2017-11-06 20:19:43 -08:00
Paul
f202f19897
Update posix.c
2017-11-06 19:49:02 -08:00
Paul
62383f7cb5
fix indentation
2017-11-06 14:58:06 -08:00
Paul
8093b6369b
replace flock with fnctl for better compatibility
2017-11-06 14:53:59 -08:00
Philip Goto
19abb62586
Add Smooth NN scaling to OpenGL renderer
2017-11-06 23:05:21 +01:00
Philip Goto
360cd813b7
include cmath in HardwareDisplayDrawingEngine
2017-11-06 23:05:21 +01:00
Philip Goto
4dfcb32d85
Fix spelling errors in neighbour
2017-11-06 23:05:21 +01:00
Philip Goto
36bece4cf1
Destroy _scaledScreenTexture on destroying hardware engine
2017-11-06 23:05:21 +01:00