Commit graph

16177 commits

Author SHA1 Message Date
Matt
017f190a52 Add basic regression tests via the replay system. 2018-12-29 19:23:27 +01:00
Matt
7fa9ce3054 Store state important park parameters in the replay. 2018-12-29 19:23:27 +01:00
Matt
df0cc72887 Add normalisation support to remove gaps. 2018-12-29 19:23:27 +01:00
Matt
b6c2dca849 Adjust replay notification position. 2018-12-29 19:23:27 +01:00
Matt
f6dbf5f1a2 Add std::array serialiser support. 2018-12-29 19:23:27 +01:00
Matt
6e2514cd0d Refactor sprite_checksum, returns rct_sprite_checksum now. 2018-12-29 19:23:27 +01:00
Matt
bf8108c2d6 Lock game actions and commands to replay commands if replay is active. 2018-12-29 19:23:27 +01:00
Matt
6e8216d7c7 Add GAME_COMMAND_FLAG_REPLAY 2018-12-29 19:23:27 +01:00
Matt
624427259b Draw text notice if replay system is active. 2018-12-29 19:23:27 +01:00
Matt
3ea8ab4bb3 Cleanup serialization. 2018-12-29 19:23:27 +01:00
Michał Janiszewski
d9b91055ca Fix include 2018-12-29 19:23:27 +01:00
Matt
b573d5ddaa Add missing virtual destructor. 2018-12-29 19:23:27 +01:00
Matt
000a9694f9 Fix DataSerialiser not accepting temporary values. 2018-12-29 19:23:27 +01:00
Matt
a6efef1e81 Add support to record and replay game commands/actions. 2018-12-29 19:23:27 +01:00
OpenRCT2 git bot
4654e2fc19 Merge Localisation/master into OpenRCT2/develop. 2018-12-29 04:00:24 +00:00
Michał Janiszewski
54403aca06 Fix the no-HTTP builds 2018-12-28 22:27:33 +01:00
Michał Janiszewski
5b467ffc68
Fix rendering of text shadows with TTF (#8533)
Only render shadow if it is within the bounds of allocated buffer.
This fixes most if not all crashes seen with rendering TTF. The cause of
the problem is rendering of shadows which is done by taking a solid
rendered text and moving it by one pixel to up, left, right and *down*.
In some cases rendering the shadow in the one-down offset will write
past the allocated surface (see
8d9fcb7f98/src/openrct2/drawing/Drawing.String.cpp (L594))
it can easily happen when trying to render a shadowed text (e.g. map
tooltip) on a peep that's just above the bottom of the viewport.
2018-12-28 11:47:08 -08:00
ζeh Matt
8d9fcb7f98
Merge pull request #8337 from ZehMatt/fix-8333
Fix #8333: Replace assert with in-game error.
2018-12-23 22:48:17 +01:00
Matt
727ba2d7d0 Fix #8333: Replace assert with in-game error. 2018-12-23 22:28:59 +01:00
Michael Steenbeek
16b9c533d4
Update used objects version to v1.0.8 2018-12-23 13:12:28 +01:00
Michał Janiszewski
a34957eb41 Add ride type check to rct_peep::ShouldGoOnRide 2018-12-22 15:35:26 +01:00
Michael Steenbeek
2530cd1ac3
Fix #8426: Queue banner left behind after ride demolition 2018-12-22 15:34:17 +01:00
Gymnasiast
958f287bb7 Fix typo, fix nullptr check notation 2018-12-22 15:31:28 +01:00
Ted John
fa3374c827 Fix #8484: Object selection doesn't work
Revert change to _filter_object_counts from d145ae6922
2018-12-22 11:18:17 +00:00
Michael Steenbeek
65dcdf77ea
Fix #8508: Underground roto-drop is not going up 2018-12-22 11:56:00 +01:00
Tobias
73345b414b Fix #7985: Giant Screenshot ignores 'Map rendering' settings 2018-12-21 21:27:06 +01:00
Michael Steenbeek
764fdf0648
Merge pull request #8491 from ZehMatt/preview-placement-hints
Use different colours for entrance/exit on track design previews.
2018-12-21 20:46:22 +01:00
OpenRCT2 git bot
ec06a9a7e8 Merge Localisation/master into OpenRCT2/develop. 2018-12-21 04:00:23 +00:00
ζeh Matt
b572fffafa
Merge pull request #8457 from ZehMatt/refactor/game-action-name
Automatically expose game action name via macro.
2018-12-20 23:17:49 +01:00
Matt
4dce91e027 Move defines into Colour.h 2018-12-20 22:29:16 +01:00
Matt
c4c4f46b78 Use different colours for entrance/exit on track design previews. 2018-12-20 22:27:01 +01:00
ζeh Matt
c457de1ece Fix #8402: prevent dereferencing invalid iterator (#8504) 2018-12-20 22:25:10 +01:00
Matt
4ff2dbd108 Automatically expose game action name via macro. 2018-12-20 22:20:58 +01:00
Michał Janiszewski
c0fc5142ac
Merge pull request #8321 from ZehMatt/simulate-cmd
Add "simulate" command.
2018-12-20 22:08:17 +01:00
Ted John
92bb4a5897 Fix #8498: Advertisement campaigns less effective than they used to be
0x8000 was being checked instead of 0xFFFF when importing and exporting peep spawns to and from S4, S6.
2018-12-20 09:25:31 +00:00
OpenRCT2 git bot
4430784326 Merge Localisation/master into OpenRCT2/develop. 2018-12-20 04:00:24 +00:00
Michał Janiszewski
05ede45b8e
Fix ICU include dirs for tests (#8499) 2018-12-19 23:31:24 +01:00
ζeh Matt
7568123a9d Fix #8482: Pending player list not being reset. (#8483) 2018-12-19 20:34:41 +01:00
OpenRCT2 git bot
cb7821ab7f Merge Localisation/master into OpenRCT2/develop. 2018-12-19 04:00:26 +00:00
Michael Steenbeek
38b26e0ac4
Fix #8456: Junior booster track piece doesn't connect properly 2018-12-18 22:41:01 +01:00
Umdlye
5463dde932 Update Gitter links in "Contributing" section [ci skip] 2018-12-18 07:17:40 +01:00
ζeh Matt
183e508c4d
Merge pull request #8465 from ZehMatt/fix-8464
Fix #8464: Crash on game shutdown.
2018-12-18 00:55:22 +01:00
Michał Janiszewski
ea61be5ebe
Prevent logging from using already-freed game command (#8473)
gc variable is held by reference in the scope above, pointing to the
queue's beginning.
2018-12-17 23:56:01 +01:00
Matt
8e2e60b117 Fix #8464: Crash on game shutdown. 2018-12-17 23:51:43 +01:00
ζeh Matt
3cc6e1ab15 Fix #8469: Crash modifying colour on hacked rides. (#8470) 2018-12-17 16:27:45 +01:00
OpenRCT2 git bot
ce7311d68f Merge Localisation/master into OpenRCT2/develop. 2018-12-17 04:00:26 +00:00
Ted John
abbdab9b6d
Merge pull request #8452 from IntelOrca/change-structures
Change a few structures from fixed to C++
2018-12-16 19:01:36 +00:00
Ted John
1d6d734c1c Fix build 2018-12-16 19:01:15 +00:00
Ted John
08b02943d3 Use std::string for scenario name, details etc. 2018-12-16 19:01:14 +00:00
Ted John
4195f0d9c9 Change gPeepSpawns to a vector so we can now have more than 2 2018-12-16 19:00:16 +00:00