Hielke Morsink
2fed57d792
Check for ghost flag when removing track blocks ( #7596 )
2018-05-31 22:36:45 +02:00
Hielke Morsink
f805c8db1a
Fix #7589 : Error in ride window's hold_down_widgets
2018-05-31 00:24:48 +02:00
Aaron van Geffen
bf44007197
Allow fine-tuning the virtual floor style ( #7577 )
...
The virtual floor by @JeroenDStout, introduced in the v0.1.2 release, has generally been well-received. However, some players find it too intrusive in its current appearance (cf. #7221 ). This PR gives them the option of a toned-down version, rather than having to turn it off completely.
![screenshot_20180528_221350](https://user-images.githubusercontent.com/604665/40628292-6e71358e-62c4-11e8-9293-e166e75d0da6.png )
The clear/transparent style, introduced by this PR, looks like the virtual floor as originally introduced in #6338 :
![](https://user-images.githubusercontent.com/14242454/31050274-e3f0e62e-a645-11e7-9b10-ec26b733d631.gif )
The glassy/translucent style is the virtual floor as we've come to know it since the v0.1.2 release, and remains the default setting.
2018-05-30 13:09:50 +02:00
Aaron van Geffen
2127a0170e
Merge pull request #7567 from IntelOrca/performance/park-loading
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Improve performance of park loading
2018-05-30 11:51:16 +02:00
Ted John
f5e77a9e15
Load objects for title editor and scenario editor
2018-05-29 18:39:12 +01:00
Aaron van Geffen
6eadf00a33
Order ride type dropdown orthographically.
2018-05-29 19:09:56 +02:00
Aaron van Geffen
8a1de9d8fd
Turn ride type selection into a normal dropdown.
...
This removes the spinner aspect that previously worked around dropdown item limits.
2018-05-29 19:09:56 +02:00
Park Joon-Kyu
30fa405eb3
Make Twitch integration API URL configurable. ( #7555 )
2018-05-28 22:01:37 +02:00
Hielke Morsink
617372fd38
Check for page correctly
2018-05-27 18:07:05 +02:00
Hielke Morsink
15ae358946
Fix #7569 : Assertion hit when using the XY spinners ( #7570 )
...
The X/Y spinners change the currently tile selected, and reset the element selection index. Previously this would also set the page to default immediately, but since that's now done on invalidation instead, the page would not be correct. This is fixed by checking the index of the selected element too, instead of only the selected page, in the mouse_up event.
2018-05-27 18:03:34 +02:00
Hielke Morsink
f5c8ad2189
Merge pull request #7562 from AaronVanGeffen/windows/inventions-resize
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Resizeable invention list window
2018-05-27 15:28:18 +02:00
Ted John
cce37698e8
Fix #7454 : Rides list windows has weird strings...
...
The ride list assumed the ride structure had 0 packing. Format the name by explicitly setting format arguments to the ride's name arguments.
2018-05-27 13:27:43 +01:00
Aaron van Geffen
1a2958df84
Make text painting adapt to scrollview width as well.
2018-05-27 00:45:50 +02:00
Aaron van Geffen
248585281c
Fix #6221 : Make invention list resizeable.
2018-05-27 00:37:45 +02:00
Aaron van Geffen
7a107264df
Tile inspector: clip overly long object name strings.
2018-05-26 01:20:46 +02:00
Aaron van Geffen
146235931f
Tile inspector: use SCROLLABLE_ROW_HEIGHT constant.
...
The tile inspector window was using its own LIST_ITEM_HEIGHT constant,
instead of the SCROLLABLE_ROW_HEIGHT constant commonly used in other windows.
This fixes CJK text overlapping.
2018-05-26 01:20:29 +02:00
Hielke Morsink
1a9dc7beee
Fix #7564 Some buttons are not greyed out when they should ( #7565 )
2018-05-25 23:09:52 +02:00
Aaron van Geffen
8a724c3983
Hide speed and length statistics for flat ride TD6 files ( #7563 )
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This hides the speed and length statistics in the track design list when viewing designs for non-tracked rides.
Fixes #7507 .
2018-05-25 23:01:27 +02:00
Aaron van Geffen
a2f39079a7
Merge pull request #7556 from Gymnasiast/tile-element-cleanup
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Replace all occurrences of tile_element_is_last_for_tile()
2018-05-25 13:34:28 +02:00
Hielke Morsink
c50011aa3e
Re-add zebra stripes and light text
2018-05-25 00:46:21 +02:00
Hielke Morsink
59c7b097ee
Add Ctrl + Click to select tile elements
...
Co-authored-by: wolfreak99 <jbminor1991@gmail.com>
2018-05-25 00:46:20 +02:00
Hielke Morsink
0d77c279aa
Fix: buttons sometimes stay pressed
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In the invalidate function of the tile inspector, the checkboxes get checked to match the selected tile element. Some of those checkboxes share their widget index with buttons from other pages. When a checkbox is checked, the it's set to be "pressed", which causes the butons in the other tabs so appear that way. This behaviour is fixed by unpressing widgets when switching to another page.
2018-05-25 00:46:20 +02:00
Hielke Morsink
fe40005372
Automatically set the correct page
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Instead of having to set the page and setup the widgets correctly when a new elements gets selected, it now switches automatically on invalidation to the correct tab. This fixes the issue where pasted elements were selected but the page for them not shown, and removes two of the intents that were made for the tile inspector.
2018-05-25 00:46:20 +02:00
Hielke Morsink
4b25a71924
#5832 Resize tile inspector automatically when selecting a tile element
2018-05-25 00:46:19 +02:00
Hielke Morsink
f79589527d
Adjust list style to match other lists
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- No odd/even checked colours
- Black text (white on hover)
- Darker background
- Solid fill background for hovered and selected element
2018-05-25 00:46:19 +02:00
Hielke Morsink
4c1097d5b1
Minor code cleanups
2018-05-25 00:46:19 +02:00
Michael Steenbeek
b573bd49b3
Replace all occurrences of tile_element_is_last_for_tile()
2018-05-24 11:44:53 +02:00
Aaron van Geffen
ca16fe8e62
Fix refurbishment confirmation window not closing in multiplayer mode.
2018-05-23 16:33:37 +02:00
jensj12
3f0308a517
Fix Travis builds
2018-05-23 16:33:37 +02:00
jensj12
50e3f8b4f6
Cleanup of ride_demolish
2018-05-23 16:33:37 +02:00
jensj12
23dc6bb9d3
Add button to refurbish ride
...
Add a button to refurbish the selected ride. The cost for this is 35% of the
build price and may only be done if the ride is closed and empty.
2018-05-23 16:33:37 +02:00
deurklink
996ca5a880
Fix #7528 : Tab changing in park pricing window happens on mousedown instead of mouseup ( #7542 )
2018-05-19 14:57:05 +02:00
wolfreak99
8c9b56d0f2
Keep "Save track design" dropdown open ( #7531 )
2018-05-19 14:13:08 +02:00
Ted John
34531f7afb
Fix signed/unsigned mismatch warnings ( #7529 )
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Unignore MSVC warning: C4245:
'conversion_type': conversion from 'type1' to 'type2', signed/unsigned mismatch
2018-05-16 21:22:17 +01:00
Michał Janiszewski
a2ef4bd699
Exclude pre-formatted blocks from clang-format ( #7520 )
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[ci skip]
2018-05-16 20:41:29 +02:00
Aaron van Geffen
829ac11bec
Merge pull request #7519 from IntelOrca/refactor/new-object-types-prep
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Refactor code around object types
2018-05-15 15:10:16 +02:00
Aaron van Geffen
19442eb6c2
Merge pull request #7510 from Broxzier/feature/horizontal-clipping
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Horizontal Clipping
2018-05-15 14:55:05 +02:00
Aaron van Geffen
59e682a835
Merge pull request #6807 from ZehMatt/ga-removewall
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Refactors GAME_COMMAND_REMOVE_WALL to a GameAction.
2018-05-15 09:54:37 +02:00
Ted John
6f00e6aafe
Make ObjectRepositoryItem C++
2018-05-15 00:36:35 +01:00
Ted John
f8271e93b0
Refactor code base to allow easy addition of new object types
2018-05-15 00:32:36 +01:00
Michael Steenbeek
fcf507e051
Spin off shop item stuff to separate files
2018-05-14 19:21:43 +02:00
Hielke Morsink
9f0d820b7c
Use TileCoordsXYZD for wall locations
2018-05-14 12:36:45 +02:00
Hielke Morsink
5b64abd7aa
Keep 'select area' button pressed while the tool is active
2018-05-12 14:48:22 +02:00
Hielke Morsink
1324b6ae8f
Add group boxes and clear button
2018-05-12 14:26:03 +02:00
Hielke Morsink
4e5f5de1a3
Update the year in copyright notice for changed files
2018-05-12 14:24:51 +02:00
Hielke Morsink
9034a0bce9
Restore old selection when the tool gets interupted
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And re-type the selection variables to use LocationXY8 instead of storing them separately.
2018-05-12 14:24:47 +02:00
Hielke Morsink
28c1dbaf5a
Show hovered tile selection
2018-05-12 14:24:06 +02:00
Hielke Morsink
f1bbf077d6
Add clip selection
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This allows the user to select an area of tiles. Anything outside of this area won't be drawn.
2018-05-12 14:24:01 +02:00
Ted John
35df72e61f
Remove use of gCurrentLanguage
2018-05-11 20:39:00 +01:00
Ted John
7b28078da2
Remove use of gUseTrueTypeFont
2018-05-11 20:37:48 +01:00
Aaron van Geffen
afd1dee580
Leftover cleanup of unnecessarily setting widget types.
2018-05-11 19:39:51 +02:00
Aaron van Geffen
56b9f5ff16
Removed unused string from audio options.
2018-05-11 19:39:47 +02:00
Aaron van Geffen
5ecb2d951e
Draw misc options' dropdown captions directly through widgets.
2018-05-11 19:39:47 +02:00
Aaron van Geffen
fe044477c2
Draw interface options' dropdown captions directly through widgets.
2018-05-11 19:39:47 +02:00
Aaron van Geffen
bf817d2312
Draw culture options' dropdown captions directly through widgets.
2018-05-11 19:39:47 +02:00
Aaron van Geffen
13f3fb3448
Draw audio options' dropdown captions directly through widgets.
2018-05-11 19:39:47 +02:00
Aaron van Geffen
adf3e55d9b
Draw display options' dropdown captions directly through widgets.
2018-05-11 19:39:47 +02:00
ZehMatt
5e4cdeb78b
Refactor out references to compatibility function wall_remove
2018-05-11 12:33:57 +02:00
ZehMatt
b0f7435e9d
Refactor GAME_COMMAND_REMOVE_WALL to game action.
2018-05-11 12:32:14 +02:00
rwjuk
9a167bb9d3
Disable saving without scenery for flat rides
2018-05-10 20:54:53 +02:00
Richard Jenkins
41f0b181bf
Display flat rides correctly in previews
2018-05-10 20:54:53 +02:00
rwjuk
066980a9d4
Initial implementation of track saving for flat rides
2018-05-10 20:54:53 +02:00
Duncan
7b8507cb22
Merge pull request #7404 from OpenRCT2/peep
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Peep Refactor
2018-05-08 20:22:39 +01:00
Michael Steenbeek
907d318e1c
Make Ride Groups more C++-like
2018-05-07 20:18:06 +02:00
deurklink
0d332cdf68
Implement #7459 : Allow opening and closing of parks that use no mone
2018-05-07 19:48:47 +02:00
Hielke Morsink
afac7f6557
Make more global functions part of rct_peep
2018-05-05 11:42:43 +01:00
duncanspumpkin
fcb66b7449
Start refactoring pathfinding to use tileCoords
2018-05-05 11:42:34 +01:00
Hielke Morsink
6e02d6af4c
Make peep_has_food, has_item and has_drink member functions
2018-05-05 11:13:22 +01:00
Aaron van Geffen
e92264a2af
Fix #7484 : Incorrect label offsets in New Campaign window
2018-05-04 10:45:14 +02:00
Hielke Morsink
a86482576f
Land Line Tools (select land edges/row of tiles)
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(This commit is multiple commits squashed together, to make rebasing and merging easier. Many of the commits undid or slightly altered previous changes.)
This Extends the land-tool by allowing the player to select an edge of a surface tile, and to select a row of tiles. Both work by holding down the Ctrl key (same key for keeping the same base-height for other tools). When using a single-sized tool, the selection will become the edge, and when using a selection area of 2x2 or higher, the selection becomes a row of tiles.
The tables `tile_element_raise_styles` and `tile_element_lower_styles` hold the data for how slopes should change when a tile gets raised or lowered with the land tool. Each row represents a selection, and each column the slope type.
Co-authored-by: Adam T <32143337+Despotico@users.noreply.github.com>
2018-05-03 23:03:07 +02:00
Michael Steenbeek
5f9d40be7a
Replace tile_element_get_type() with struct method
2018-05-02 19:27:04 +02:00
Michael Steenbeek
b725916808
Use TitleCase
2018-05-02 13:27:53 +02:00
Michael Steenbeek
ef433df26a
Clean up tile element usage, introduce struct methods
2018-05-02 11:58:12 +02:00
oli414
3bff12c081
Seperate surface tile element
2018-05-01 16:33:16 +02:00
Aaron van Geffen
735cc2df89
Take line height into account in scenario selection screen
2018-05-01 13:58:46 +02:00
Toby Hinloopen
2fc01cb698
Fix #7424 : Do not auto-rotate shops to face queue paths
2018-04-30 14:54:26 +02:00
Olivier Wervers
7713cdac4d
Replace month count magic numbers
2018-04-29 20:46:46 +02:00
Michael Steenbeek
2d92ecf10b
Fix #7436 : Only the first 32 vehicles of a train can be painted
2018-04-26 10:33:54 +02:00
Hielke Morsink
30063984e6
Delete unused function arguments or mark them so ( #7426 )
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This aims to make future refactoring easier. The arguments are removed where possible, but kept and marked with C++17's [[maybe_unused]] where they could not be removed (e.g. when they are used as a callback, rather than called directly).
I've skipped the rides/<category>/* and peep/* source files, because the rides source files are mostly generated and have a ton of unused variables, and the peep source files are being refactored.
I've also skipped most of window/* source files, because most of the functions are used as callbacks and will be bulk-renamed at some point.
2018-04-20 13:56:37 +02:00
Aaron van Geffen
11207f9c41
Re-introduce zebra striping.
2018-04-16 22:11:53 +02:00
Aaron van Geffen
97d1c296a4
Increase row height for object load error window.
2018-04-16 22:11:53 +02:00
Albert Morgese
a3b04a67b2
Implement #1675 : Auto-rotate shops to face footpaths
2018-04-16 20:02:46 +02:00
duncanspumpkin
765500adfa
Label offsets and functions
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Actually save before commiting
Label more peep vars.
Remove unread var
Further refactoring
Fix mistake in map element type
2018-04-11 18:16:09 +01:00
Ted John
1cd88a1641
Fix #7367 : 'invalid name for park' shown when opening a scenario ( #7394 )
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Apply extra changes from my own implementation of ParkSetNameAction
which re-introduces logging and calls the action directly from the UI
layer.
2018-04-10 17:14:32 +01:00
Hielke Morsink
dc673a64d8
Give context the ownership of repositories and the object manager ( #7340 )
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This makes them no longer a singleton, which fixes annoying behaviour when launching multiple contexts in one game session.
2018-04-10 13:19:23 +01:00
Ted John
124fb0df90
Fix out of bounds error in window_editor_object_selection_scroll_mouseover
2018-04-09 17:46:43 +01:00
NathanZabriskie
cc256997ef
Opening the mini-map reverts the size of the land tool to 1x1, regardless of what was selected before. #7382 ( #7387 )
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* Opening the mini-map reverts the size of the land tool to 1x1, regardless of what was selected before. #7382
* Updated changelog and contributors
2018-04-08 19:34:36 +02:00
Duncan
0ab3d0955c
Merge pull request #7310 from OpenRCT2/json-objects
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Add support for new JSON object format
2018-04-08 10:45:55 +01:00
Fusxfaranto
69bb1cdf82
Use STR_NONE over magic number, and conform to style guide
2018-03-31 10:54:41 +02:00
Fusxfaranto
74361dcf87
Add different titles for multiplayer window tabs ( #2989 )
2018-03-31 10:54:41 +02:00
Ted John
63e9275b60
Protect against unknown ride types
2018-03-30 16:58:12 +01:00
Michał Janiszewski
fa11f05dba
Remove unused variable
2018-03-27 20:46:12 +02:00
Gymnasiast
566af0c4f7
Remove residual usages of rideEntry->enabledTrackPieces
2018-03-27 20:40:50 +02:00
Duncan
1b2b020246
Merge pull request #7343 from ZehMatt/ga-stringbased
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Implement some game actions for naming things
2018-03-27 18:55:28 +01:00
ZehMatt
417a2586b6
Implement game action for banner naming.
2018-03-27 16:29:53 +02:00
Michael Steenbeek
3d86ec2bc0
Remove dead code from research
2018-03-26 20:36:16 +02:00
Hielke Morsink
9ddda9ac77
Move comment
2018-03-24 13:34:05 +01:00
Hielke Morsink
6528a2fe37
Invalidate window when populating list
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The new comment is there for clarity, because this confused me for a sec.
2018-03-24 13:25:40 +01:00
Hielke Morsink
45a92a7356
Fix #5210 Unable to open system dialog for saving
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The reason the file dialog failed to open (on Windows at least) is that the dialog would be used to save a file, yet a folder was provided as the default path. This commit attempts to append a logical filename to the path, including an extension.
2018-03-24 13:25:40 +01:00
Hielke Morsink
c5aececcb1
Set scenario save path upon successfully loading a park
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Instead of setting the path when clicking on a file in the loadsave dialog, it's now set when the park gets actually loaded.
This fixes the System Dialog not showing when saving a park loaded from command.
2018-03-24 13:24:39 +01:00
ZehMatt
199a3e33f4
Implement game action for sign naming.
2018-03-24 05:19:19 +01:00
Ted John
a913fd2d4a
Merge pull request #7266 from IntelOrca/feature/interactive-stdinout
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Make stdin / stdout a game console
2018-03-23 22:19:08 +00:00
xp4xbox
674e094b3a
Add shortcut definition for 'View Path Issues' and 'Cutaway View'
2018-03-23 10:37:13 +01:00
Ted John
dd0573b235
Move in game console to UI library
2018-03-22 20:16:58 +00:00
Michael Steenbeek
61ddbd918b
Add option to freeze all staff to Cheats window
2018-03-22 09:32:20 +01:00
Michael Steenbeek
919533d7c2
Show ride and vehicle names in research list
2018-03-21 22:04:10 +01:00
Ted John
5245b35a90
Merge pull request #7286 from IntelOrca/refactor/gameaction-parksetloan
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Implement some more basic game actions:
- ParkMarketingAction
- ParkSetLoanAction
- ParkSetResearchFundingAction
- StaffSetColourAction
2018-03-20 13:38:56 +00:00
thyeggman
ccb1b330a5
Option for early scenario completion ( #7187 )
2018-03-20 12:58:59 +01:00
Ted John
9b604310a2
Implement game action for staff set colour
2018-03-20 09:31:39 +01:00
Ted John
708843b526
Implement game action for park marketing
2018-03-20 09:31:39 +01:00
Ted John
5a803d2551
Implement game action for park set research funding
2018-03-20 09:31:39 +01:00
Ted John
16a7e21ffa
Implement game action for park set loan
2018-03-20 09:31:39 +01:00
Michał Janiszewski
cd065d4f41
Reduce includes in common header
2018-03-20 00:27:58 +01:00
Aaron van Geffen
7bc63dc30a
Themes window: use header widgets; minor code clean up.
2018-03-19 10:36:39 +01:00
Aaron van Geffen
8ab568a6a9
Multiplayer: use table header widgets for column headers.
2018-03-19 10:36:39 +01:00
Aaron van Geffen
f6933aea4e
Multiplayer information: take font line height into account.
2018-03-19 08:34:16 +01:00
Aaron van Geffen
a61c84d3b0
Increase button height in server list window.
2018-03-19 08:34:16 +01:00
Aaron van Geffen
ca4e1a36fb
Fix widget dimensions for 'Start server' window.
2018-03-19 08:34:16 +01:00
Aaron van Geffen
686fedc671
Player window: use LIST_ROW_HEIGHT.
2018-03-19 08:34:16 +01:00
Aaron van Geffen
32e0f12f5b
Multiplayer window: use SCROLLABLE_ROW_HEIGHT in scrollpaint.
2018-03-19 08:34:16 +01:00
Aaron van Geffen
c0bc2da529
Increase button height in save prompt window.
2018-03-19 08:34:16 +01:00
xp4xbox
463cb7ab26
Fix #5339 : Change scenery eyedropper to use a relevant icon.
2018-03-19 08:33:59 +01:00
Michał Janiszewski
4dd0995efb
Move cmath out of common.h
2018-03-18 23:29:13 +01:00
Michał Janiszewski
5c6e28284b
Move cstddef out of common.h
2018-03-18 23:29:13 +01:00
Aaron van Geffen
bab1ef465a
Automatically scroll once a new month appears in Finances.
2018-03-18 22:41:34 +01:00
Aaron van Geffen
df6a86d9bf
Leverage more historical data in Finances window.
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This adds a horizontal scrollbar to the summary page.
2018-03-18 22:41:34 +01:00
Hielke Morsink
1cd3e5e49c
use GAME_COMMAND_FLAG_APPLY instead of hardcoded value
2018-03-18 12:21:24 +01:00
Michał Janiszewski
f045370fcf
Improve track preview window with OpenGL renderer
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This adds a warning to track preview window explaining it's not
supported with OpenGL renderer. Also fixes the issue whereby no stats
were printed because of early exit.
2018-03-16 22:41:08 +01:00
Michał Janiszewski
10dabfa15c
Fix strncpy usage in GuestList.cpp
2018-03-14 22:11:01 +01:00
Aaron van Geffen
c21143505f
Fix #7203 : Undefined string in custom currency window.
2018-03-14 13:35:51 +01:00
Michał Janiszewski
764520076f
Reduce header inclusion
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* Update includes in PlatformEnvironment.cpp
* Update includes in ParkImporter.h
* Update includes of OpenRCT2.h
* Update includes in Intro.h
* Remove unused include from Input.cpp
* Update includes of Imaging.h
* Update includes in Game.h
* Update includes in Editor.h
* Update includes of Context.cpp
* Update includes in Cheats.cpp, CmdlineSprite.cpp
* Update includes of some source files
* Update includes in some cpp files
* Update includes in some cpp files
* Update includes in TextureCache.h
* Fix tests
* Update includes in Font.cpp
* Update includes in LightFX files
* Update some includes
* Fix GCC builds
* Update some includes
* Update some includes
* Update includes in FontsFamilies.*
* Update includes of Console.h
* Improve includes in Window.h
* Improve headers in Viewport.h/Window.h
* Fix MSVC build
* Fix network-less builds
* Reduce inclusion of Map.h
2018-03-13 13:14:02 +01:00
Ted John
74228ed35f
Use iterators again for removing empty headings
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Improving on f00aa15096
, continue to use iterator and just set it to the result of erase.
2018-03-10 13:58:49 +00:00
Ted John
f00aa15096
Fix assert in debug mode in initialise_list_items
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Erasing vector iterators causes the iterator to become invalid, so use an index instead for the loop.
2018-03-10 10:52:32 +00:00
Michael Steenbeek
5411c77358
Clean up more direct access to tile elements
2018-03-09 19:40:16 +01:00
Michael Steenbeek
44524d1e6f
Name unknown variable
2018-03-09 19:40:16 +01:00
Ted John
e318e0948a
Fix a few assertions that were found when using debug CRT
2018-03-09 16:28:47 +01:00
Hielke Morsink
a8f167c45d
Fix a few typos
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'vehichle' -> 'vehicle'
'none zero' and 'non zero' -> 'nonzero'
2018-03-09 15:58:12 +01:00
Michael Steenbeek
88af2d3954
Rename sub_6CA2DF() to window_ride_construction_update_state()
2018-03-09 09:17:24 +01:00
Joshua Moerman
d6c28b2fa4
Using some more CoordsXY instead of separate xy in Map.cpp
2018-03-08 23:41:33 +01:00
Joshua Moerman
426c21eb56
Uses some more informative types in Map.cpp
2018-03-08 23:41:33 +01:00
Joshua Moerman
c2eb735871
Replaces magic numbers with appropriate constants
2018-03-08 23:41:33 +01:00
Joshua Moerman
e5d143b748
Simplifies map_window_get_pixel_colour_ride
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- Splits uint32 into two uint16
- Reuse code for unowned land colour
2018-03-08 23:41:33 +01:00
Michael Steenbeek
1fa2fa8f80
Refactor ride->entrances and ride->exits
2018-03-07 19:10:50 +01:00
ZehMatt
e3708c0593
Split special direction to new parameter.
2018-03-05 00:17:34 +01:00
ZehMatt
bdc1cf8adc
Refactor GAME_COMMAND_MAZE_SET_TRACK to game action.
2018-03-05 00:17:34 +01:00
Aaron van Geffen
ba1d269227
Move all Virtual Floor code from Map to its own file.
2018-03-04 19:28:56 +01:00
Gymnasiast
7a2a73b418
Fix #7205 : Park entrance fee cannot be set higher than £100
2018-02-21 22:37:54 +01:00
Michał Janiszewski
08bcbe3912
Make network version a variable to reduce recompilations
2018-02-21 22:21:09 +01:00
Michael Steenbeek
2de6529cf5
Use big coordinates for PeepSpawn's Z coordinate
2018-02-21 09:50:07 +01:00
wolfreak99
2d8c473f75
Sync Peep Spawn over network
2018-02-19 21:11:14 +01:00
Michael Steenbeek
bde913ee16
Rename SmallCoords and BigCoords
2018-02-15 22:26:50 +01:00
Michael Steenbeek
a2260929dd
Replace rct_xy_element with BigCoordsXYE
2018-02-15 22:26:50 +01:00
Michael Steenbeek
d481cca2ed
Remove some redundant casts and fix rct_sprite::AsDuck()
2018-02-15 13:04:25 +01:00
Hielke Morsink
55979a3fff
Remove and replace C typedefs
...
`typedef struct/union/enum name { ... } name_again;` is not needed whe compiling C++, moving the name at the back to be in front of the object and removing `typedef` makes it usable the very same way.
This also replaces typedefs with the using keyword. They have better readability, especially for function pointer types, and would allow more flexibility when used with templates.
2018-02-14 09:42:26 +01:00
Ted John
d22572d0b9
Remove rct_object_entry_extended
2018-02-12 12:48:41 +00:00
Ted John
4d8fe051e8
Remove most usages of object_entry_groups
2018-02-12 12:48:41 +00:00
Ted John
d905dde070
Simplify selected object flags
2018-02-12 12:48:41 +00:00
Hielke Morsink
8e55c811f6
Check for server version instead of address ( #7155 )
2018-02-09 19:16:54 +00:00
Gymnasiast
f003366d22
Remove STEX selection from Object Selection window
2018-02-09 13:47:15 +01:00
Gymnasiast
b1ab852fb7
Add object_entry_get_type()
2018-02-09 13:47:15 +01:00
Ted John
504e635933
Merge pull request #7150 from Broxzier/absolute-path
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Make custom paths absolute and show full path in load/save window
2018-02-08 17:25:52 +00:00
Ted John
9f533d7265
Merge pull request #7143 from IntelOrca/refactor/server-list
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Refactor server list
2018-02-08 17:25:37 +00:00
Hielke Morsink
ced75956d1
Populate loadsave window with absolute path
...
When pressing "up", the code would look for the parent in the given path, which doesn't work well with relative paths. This commit fixes this behaviour.
2018-02-08 14:23:21 +01:00
Michał Janiszewski
20f95d073a
Fix remaining uses of WC_LOADSAVE intent
2018-02-07 23:14:29 +01:00
Ted John
9d50a36f2c
More improvements to server list
2018-02-07 19:23:44 +00:00
Ted John
c7128ec988
Refactor ServerList more
2018-02-07 13:01:36 +00:00
Ted John
c42a63c52c
Refactor memory handling in ServerList more
2018-02-07 12:51:52 +00:00
Ted John
5d51676523
Refactor memory handling in ServerList
2018-02-07 12:51:52 +00:00
Hielke Morsink
915dbdf869
Add button to tile inspector to make entrances usable
...
With this, entrances and exits that have been moved away from its original XY
location can be made usable. Only one entrance or exit will be usable per
station.
2018-02-06 19:09:51 +01:00
Gymnasiast
e3c0f6606d
Clean up Intent.{cpp,h}
...
This gets rid of the C transfer functions, add licence and does some alignment fixes
2018-02-05 23:23:26 +01:00
Gymnasiast
778ba466c5
Remove almost every extern C block
2018-02-05 16:20:15 +01:00
Richard Jenkins
95dfcea6bd
Implement #4984 : Add option to highlight vomit, litter and handymen
2018-02-05 00:20:12 +00:00
Ted John
522e113929
Fix wrong highlighted tab in object selection window
2018-02-04 12:34:41 +00:00
Michael Steenbeek
9bd812c855
Move most of _legacy.c to C++ ( #7117 )
2018-02-02 23:11:41 +01:00
Marijn van der Werf
7efaf3dd80
Decrease dependency of world on windows
2018-02-01 13:59:46 +01:00
Michael Steenbeek
b4018d398c
Add more object source filters
2018-01-31 13:07:20 +01:00
duncanspumpkin
96f664abb9
Fix Water Ride spinning on slope bug. Name flags. Refactor
...
There was a bug in the spinning water ride code that would mean that it would never trigger the stopping of spinning when going up a lift. This mistake was made during implementation of the function.
2018-01-30 12:53:50 +00:00
Gymnasiast
6bd0b2baea
Show ride group name in Object Selection
2018-01-29 20:09:05 +01:00
Gymnasiast
e8b2a3df0d
Slight research refactor
2018-01-29 12:52:12 +01:00
Gymnasiast
981b67a90f
Reorder edge textures
2018-01-27 23:22:24 +01:00
Ted John
8f1100c986
Merge pull request #7066 from IntelOrca/refactor/memory-operations
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Refactor memory operations 1
2018-01-26 11:41:19 +00:00
pss9205
6b716dc157
Fix #7021 : Extra rating factors overflow the vehicle tab in Korean ( #7073 )
2018-01-23 16:06:37 +01:00
Michael Steenbeek
fdeaaa5631
Allow selecting RCT1 map edges in land tool
2018-01-21 17:18:00 +01:00
Ted John
02d783a993
Fix build
2018-01-21 12:41:42 +00:00
Ted John
cebe13984f
Remove most of remaining memory functions from libopenrct2ui
2018-01-21 11:17:41 +00:00
Ted John
7f8b795842
Refactor memory handling in EditorObjectSelection.cpp
2018-01-21 11:17:41 +00:00
Ted John
589e0f40d0
Refactor memory handling in Map.cpp
2018-01-21 11:17:41 +00:00
Ted John
cb44dc5c21
Fix changelog
2018-01-21 11:17:41 +00:00
Ted John
b52333f532
Refactor memory handling in TitleScenarioSelect.cpp
2018-01-21 11:17:40 +00:00
Ted John
4d57a4b03a
Refactor memory handling in TrackDesignPlace.cpp
2018-01-21 11:17:40 +00:00
Ted John
cbbb35bf79
Refactor memory handling in ObjectLoadError.cpp
2018-01-21 11:17:40 +00:00
Ted John
badb90ba20
Refactor memory handling in Changelog.cpp
2018-01-21 11:17:40 +00:00
Ted John
ba5bc415c7
Refactor memory handling in window sources
2018-01-21 11:17:40 +00:00
Richard Jenkins
104419f6b2
Fix #7060 : Ride window settings can underflow
2018-01-20 20:34:39 +00:00
Ted John
6d63729a40
Fix MSVC
2018-01-18 22:59:30 +00:00
Marijn van der Werf
4c956def67
Update UI imports
2018-01-18 22:57:55 +01:00
Ted John
cb720025fa
Replace platform_enumerate_directories_begin with FileScanner code
...
This is isn't a particularly pretty implementation but it is only temporary until we can use std::filesystem.
2018-01-18 11:38:52 +01:00
Ted John
6fd56d140d
Remove remaining uses of platform_enumerate_files_begin
2018-01-18 11:38:52 +01:00
Aaron van Geffen
a1e7a18a67
Cheats window: format braces et cetera.
2018-01-16 23:22:52 +01:00
Aaron van Geffen
c951c7b539
Ride cheats: reorder and group cheats in boxes by function.
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* Change button order.
* Move checkboxes into a more logical order.
* Add group boxes around checkboxes.
2018-01-16 23:22:52 +01:00