ζeh Matt
219d49aee1
Refactor explicit constructor usage in StaffSetOrdersAction
2021-10-27 04:32:04 +03:00
ζeh Matt
931b7f628d
Refactor explicit constructor usage in StaffSetNameAction
2021-10-27 04:32:04 +03:00
ζeh Matt
d006a1f488
Refactor explicit constructor usage in SmallScenerySetColourAction
2021-10-27 04:32:04 +03:00
ζeh Matt
5a237bd663
Refactor explicit constructor usage in StaffSetColourAction
2021-10-27 04:32:04 +03:00
ζeh Matt
cce3609c75
Refactor explicit constructor usage in LandRaiseAction
2021-10-27 04:32:04 +03:00
ζeh Matt
d1c79e63f5
Refactor explicit constructor usage in StaffFireAction
2021-10-27 04:32:04 +03:00
ζeh Matt
76114bca2f
Refactor explicit constructor usage in SmallSceneryRemoveAction
2021-10-27 04:32:03 +03:00
ζeh Matt
d99c6641e7
Refactor explicit constructor usage in LandSetHeightAction
2021-10-27 04:32:03 +03:00
ζeh Matt
1acbf14985
Refactor explicit constructor usage in SignSetStyleAction
2021-10-27 04:32:03 +03:00
ζeh Matt
18eaada85b
Refactor explicit constructor usage in SetParkEntranceFeeAction
2021-10-27 04:32:03 +03:00
ζeh Matt
8f9ad4743d
Refactor explicit constructor usage in FootpathPlaceAction
2021-10-27 04:32:03 +03:00
ζeh Matt
4fe71f3b45
Refactor explicit constructor usage in LargeSceneryPlaceAction
2021-10-27 04:32:03 +03:00
ζeh Matt
effc6f4413
Refactor explicit constructor usage in FootpathRemoveAction
2021-10-27 04:32:03 +03:00
ζeh Matt
1660a5080b
Refactor explicit constructor usage in RideSetColourSchemeAction
2021-10-27 04:32:02 +03:00
ζeh Matt
bb149d471c
Refactor explicit constructor usage in RideSetAppearanceAction
2021-10-27 04:32:02 +03:00
ζeh Matt
4a408821fd
Refactor explicit constructor usage in RideEntranceExitPlaceAction
2021-10-27 04:32:02 +03:00
ζeh Matt
33b18309cb
Refactor explicit constructor usage in ParkMarketingAction
2021-10-27 04:32:02 +03:00
ζeh Matt
1014c84620
Refactor explicit constructor usage in RideEntranceExitRemoveAction
2021-10-27 04:32:02 +03:00
ζeh Matt
586147c8dc
Refactor explicit constructor usage in FootpathPlaceFromTrackAction
2021-10-27 04:32:02 +03:00
ζeh Matt
6bfefc1cbd
Refactor explicit constructor usage in PeepPickupAction
2021-10-27 04:32:01 +03:00
ζeh Matt
4429bce005
Refactor explicit constructor usage in ParkSetResearchFundingAction
2021-10-27 04:32:01 +03:00
ζeh Matt
ea6d2f6b65
Refactor explicit constructor usage in ParkSetParameterAction
2021-10-27 04:32:01 +03:00
ζeh Matt
9f4f1136ed
Refactor explicit constructor usage in ParkSetDateAction
2021-10-27 04:32:01 +03:00
ζeh Matt
c4465464b6
Refactor explicit constructor usage in BannerSetColourAction
2021-10-27 04:32:01 +03:00
ζeh Matt
59a752bb15
Refactor explicit constructor usage in LargeScenerySetColourAction
2021-10-27 04:32:01 +03:00
ζeh Matt
16a30c13a3
Refactor explicit constructor usage in BannerRemoveAction
2021-10-27 04:32:00 +03:00
ζeh Matt
cd7d5a0b40
Refactor explicit constructor usage in ParkEntranceRemoveAction
2021-10-27 04:32:00 +03:00
ζeh Matt
d44bb21d97
Refactor explicit constructor usage in BannerSetStyleAction
2021-10-27 04:32:00 +03:00
ζeh Matt
c4ea5732ea
Refactor explicit constructor usage in LargeSceneryRemoveAction
2021-10-27 04:32:00 +03:00
ζeh Matt
f207ad4f64
Refactor explicit constructor usage in FootpathAdditionRemoveAction
2021-10-27 04:32:00 +03:00
ζeh Matt
520053a9ff
Refactor explicit constructor usage in LandLowerAction
2021-10-27 04:32:00 +03:00
ζeh Matt
a9d9fd5f4f
Refactor explicit constructor usage in FootpathAdditionPlaceAction
2021-10-27 04:31:59 +03:00
ζeh Matt
f8d9b0a2f9
Refactor explicit constructor usage in GuestSetNameAction
2021-10-27 04:31:59 +03:00
ζeh Matt
fe3d3bdb3f
Refactor explicit constructor usage in GuestSetFlagsAction
2021-10-27 04:31:59 +03:00
ζeh Matt
fcce046a48
Refactor explicit constructor usage in BannerPlaceAction
2021-10-27 04:31:59 +03:00
ζeh Matt
cad2f42703
Refactor explicit constructor usage in BalloonPressAction
2021-10-27 04:31:59 +03:00
ζeh Matt
43608c807c
Make construction of GameActions::Result explicit
2021-10-27 04:31:59 +03:00
ζeh Matt
31239e3941
Refactor result passing on ConstructClearResult
2021-10-21 19:26:17 +03:00
ζeh Matt
7a30169c28
Refactor out construction clearance into a new compilation unit
2021-10-20 22:21:54 +03:00
ζeh Matt
ea0b8840ac
Merge pull request #15610 from ZehMatt/refactor/stringvariant
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Replace StringVariant with std::variant
2021-10-20 10:46:42 -07:00
Michael Steenbeek
578d8ce247
Fix #15612 : Crash in WallCheckObstruction()
2021-10-20 14:15:35 +00:00
ζeh Matt
5bf3513156
Default initialize ErrorTitle and ErrorMessage with STR_NONE
2021-10-20 16:35:58 +03:00
ζeh Matt
7fc49fca39
Replace StringVariant with std::variant
2021-10-20 16:35:58 +03:00
ζeh Matt
8e06d84a09
Refactor result passing of TrackDesignAction
2021-10-20 16:08:21 +03:00
ζeh Matt
e06f9c3ee7
Refactor result passing of TrackPlaceAction
2021-10-20 14:15:24 +02:00
ζeh Matt
2d78a5efc3
Move GameActionResult into its own unit ( #15588 )
2021-10-19 17:50:24 -03:00
Hielke Morsink
9dd20ec619
Improve array formatting
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For most of these cases, adding a trailing comma to the array block makes clang-format put each item on a new line, and clang-format exception blocks could be reduced where clang-format does not handle them properly.
2021-10-17 18:21:45 +02:00
Michał Janiszewski
1b4875e528
Extract math-related functions from common.h to Math.hpp
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Saves wide inclusion of <stdexcept> header, which pulls in <string>
2021-10-09 21:43:06 +02:00
Michał Janiszewski
b8c751e300
Drop some unnecessary includes
2021-10-09 21:30:24 +02:00
Duncan
fd18ac7f85
Modify StaffSetPatrolAreaAction to have three modes ( #15494 )
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* Modify StaffSetPatrolAreaAction to have three modes
* Actually serialise mode
* Apply review comments
* Increment network version
* Apply review comment
* Update replay
2021-10-07 18:02:24 +01:00
ζeh Matt
c054967230
Merge pull request #15530 from ZehMatt/refactor/wallplaceaction-result
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Refactor action result passing for WallPlaceAction
2021-10-06 08:50:57 -07:00
ζeh Matt
976d15ce10
Merge pull request #15529 from ZehMatt/refactor/smallsceneryplaceaction-result
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Refactor action result passing for SmallSceneryPlaceAction
2021-10-06 08:32:16 -07:00
ζeh Matt
d2ffeaa7b0
Refactor action result passing for WallPlaceAction
2021-10-06 18:31:09 +03:00
ζeh Matt
9cb26f7b02
Refactor action result passing for SmallSceneryPlaceAction
2021-10-06 16:12:37 +03:00
ζeh Matt
8effeb26b0
Refactor action result passing for StaffHireNewAction
2021-10-04 17:01:27 +03:00
ζeh Matt
cf7b4ded08
Move static declaration into cpp file
2021-10-03 21:13:04 +03:00
ζeh Matt
dc44d1f79d
Merge pull request #15511 from ZehMatt/refactor/ridecreateaction-result
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Refactor RideCreateAction result data passing
2021-10-03 07:55:14 -07:00
ζeh Matt
24ec2e1b67
Merge pull request #15510 from ZehMatt/refactor/largescenerayplace-result
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Refactor LargeSceneryPlaceAction result data passing
2021-10-03 07:54:59 -07:00
ζeh Matt
76c2f9db85
Refactor LargeSceneryPlaceAction result data passing
2021-10-02 00:56:59 +03:00
ζeh Matt
2597c04eb4
Refactor RideCreateAction result data passing
2021-10-02 00:50:03 +03:00
Hielke Morsink
1d62a902e7
Make scenery_small_entry_has_flag a member function ( #15509 )
2021-10-01 16:50:05 -03:00
Michael Steenbeek
317e562845
Merge pull request #15495 from ZehMatt/refactor/xyz-access
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Use GetLocation in more places
2021-10-01 14:02:34 +02:00
Hielke Morsink
94144bcd89
Remove some dead code
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Reported by clang
clang-analyzer-deadcode.DeadStores
2021-09-30 10:40:32 +02:00
Michael Steenbeek
987174e828
Merge pull request #15436 from duncanspumpkin/staff
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Small Staff Refactor from NSF
2021-09-29 20:46:24 +02:00
frutiemax
2906cb8c89
Fix #14474 : Map size can be synced in multiplayer ( #15312 )
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* Fix #14474 : Map size can be synced in multiplayer
* Bump up network version
Co-authored-by: ζeh Matt <5415177+ZehMatt@users.noreply.github.com>
2021-09-29 16:46:03 +01:00
ζeh Matt
eb2de0222b
Use GetLocation in more places
2021-09-28 03:16:04 +03:00
Michael Steenbeek
f7d61c67e6
Fix arbitrary ride type cheat not working
2021-09-26 16:21:34 +02:00
Michael Steenbeek
1feac16bed
Merge pull request #15414 from frutiemax/develop
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#15367 : Encode RideType in TrackElement
2021-09-25 12:02:08 +02:00
Hielke Morsink
53c22c9b4b
Check for nullptr explicitly ( #15458 )
2021-09-24 20:05:50 +02:00
ζeh Matt
719a5a9d8e
Merge pull request #15369 from ZehMatt/refactor/tile-coords
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Refactor overload map_get_first_element_at
2021-09-21 14:36:03 -07:00
frutiemax
355019f97f
#15367 : Encode RideType in TrackElement
2021-09-21 10:49:28 +02:00
duncanspumpkin
ce75fbcae9
Fix graphics issues with staff fire
2021-09-19 09:17:11 +01:00
duncanspumpkin
6295473c94
Fix merged patrol area bug
2021-09-19 09:15:10 +01:00
duncanspumpkin
5b92f3f9ae
Fix conversion error
2021-09-19 09:05:29 +01:00
duncanspumpkin
ca689c3948
Introduce methods from NSF
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These methods still call the same legacy functionality for now
2021-09-19 08:28:25 +01:00
Hielke Morsink
77141f57b0
Merge pull request #15416 from Broxzier/refactor/unnecessary-else
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Remove unnecessary else blocks
2021-09-17 14:56:30 +02:00
ζeh Matt
de85a1788b
Merge pull request #15412 from ZehMatt/refactor/ga-results
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Allow game actions to store custom data instead of using inheritance
2021-09-16 14:35:03 -07:00
Hielke Morsink
4b4b3333d6
Remove unnecessary else blocks
2021-09-16 18:31:12 +02:00
Gymnasiast
bdab3219cb
Modify object loading for JSON-only objects
2021-09-15 11:28:39 +02:00
ζeh Matt
42254d774d
Allow game actions to store custom data instead of using inheritance
2021-09-14 20:25:37 +03:00
IntelOrca
4f319d6ed4
Prepare footpath handling for surfaces and railings
2021-09-12 17:52:01 +02:00
ζeh Matt
b733e97bfa
Remove numerics from common.h and use it as needed
2021-09-11 20:21:08 +03:00
ζeh Matt
516232e0a7
Change static casts to EnumValue
2021-09-10 19:10:15 +03:00
ZehMatt
3ad72baaae
Cast fixes
2021-09-10 19:10:12 +03:00
Michael Steenbeek
624a32e93b
Make Coords isNull/setNull functions TitleCase ( #15382 )
2021-09-08 20:48:53 -03:00
ζeh Matt
07a7946caf
Remove redundant conversions
2021-09-07 22:36:16 +03:00
Gymnasiast
4cc717ccdb
Rework path surface and railings descriptor handling
2021-09-05 19:09:09 +02:00
Michael Steenbeek
a40cfae0ff
Merge pull request #15313 from frutiemax/13874_TrackDefinitions
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Part of #13874 : Add definition field in TrackElementDescriptor
2021-09-05 16:10:11 +02:00
Michael Steenbeek
2f3d4c6861
Merge pull request #15327 from spacek531/rename-ride-validate-function
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Some housekeeping
2021-09-05 13:26:56 +02:00
spacek531
ebc201aaf2
comment and rename
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refactor to class method
fix formatting
rename function
rename another
rename sub_6C683D
rename loc_6CD18E
annotate ride_get_entrance_or_exit_position_from_screen_position
fix format
rename loop value
fix formatting again
rename functions to TitleCase
2021-09-02 19:47:22 -07:00
Ted John
3c451a4af4
Use music objects instead of IDs
2021-09-01 10:26:23 +02:00
frutiemax
7e5e9bdf13
Part of #13874 : Add definition field in TrackElementDescriptor
2021-08-29 20:22:48 -04:00
Michael Steenbeek
4bbee1c6ae
Merge pull request #15261 from frutiemax/13874_refactor
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Track Element Descriptor refactor (issue #13874 )
2021-08-29 22:38:46 +02:00
ζeh Matt
b367f74496
Fix #15199 : Construction window is not closed when a ride gets demolished
2021-08-29 22:20:30 +02:00
frutiemax
450bf61ee4
Part of #13874 : TrackSequenceProperties, Pricing and MirrorMap renamed
2021-08-29 10:45:17 -04:00
frutiemax
b3744f129f
Part of #13874 : Avoid copies of ted
2021-08-28 18:57:46 -04:00
frutiemax
5f438535ad
Part of #13874 : Gymnasiast review
2021-08-27 17:57:10 -04:00
frutiemax
046c060e74
Part of #13874 : Replace Track Sequence properties
2021-08-22 18:01:03 -04:00
frutiemax
a29b369ff8
Part of #13874 : Replace Sequence Element Wall table
2021-08-22 17:58:52 -04:00
frutiemax
382315b2c3
Part of #13874 : Replace block tables
2021-08-22 17:57:56 -04:00
frutiemax
b5219d76d8
Part of #13874 : Replace pricing tables
2021-08-22 17:55:17 -04:00
frutiemax
1bfa26e4c5
Part of #13874 : replace flags table
2021-08-22 17:51:35 -04:00
frutiemax
80418efafb
Part of #13874 : Replace TrackCoordinates
2021-08-22 17:49:00 -04:00
ζeh Matt
3ab70b200b
Fix #15255 : Wall banner index defaults to 0 instead of null type
2021-08-21 19:24:09 +02:00
Duncan
223b926f8c
Use std::vector for ride use memory ( #14884 )
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* Use std::vector for ride use memory
* Use new system for import/export
* Remove legacy field
* Add replay entity size protection to prevent crash
* Increment network version
* Update replays
* Move function to header
* Move constant to RCT12 header as used for both 1 and 2
* Align naming with nsf
2021-08-17 21:29:35 +01:00
Duncan
940cab87d3
Map size refactors from NSF ( #15112 )
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* Support large map sizes
* Fix top spin painting
* Fix crooked house
* Increase bb size
* Decrease limit back
* Clang format
* Remove asserts and apply review comments
* Fix rebase mistake
Co-authored-by: Ted John <ted@brambles.org>
2021-08-16 20:51:16 +01:00
Michael Steenbeek
8993e4d062
Use ObjectEntryIndex for entrance style
2021-08-15 22:54:43 +02:00
ζeh Matt
175394f15b
Fix #15193 : Crash when rides/stalls are demolished
2021-08-15 14:28:08 +02:00
Michael Steenbeek
b4f3923162
Name byte_9D8150
2021-08-08 18:10:52 +02:00
Michael Steenbeek
3c86d56933
Merge pull request #15129 from ZehMatt/refactor/clang-tidy-01
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Minor cleanup
2021-08-02 22:04:08 +02:00
Ted John
70d9c1438e
Change most things and formatting to money64
2021-08-01 15:14:42 +02:00
Duncan
465d1c5414
Cleanup of Banner related actions ( #15126 )
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* Close #15107 . Use correct type and provide appropriate error messages
* Add further error messages to actions
* Apply review comments
2021-07-30 20:53:13 +01:00
ZehMatt
fbc689818e
Default initialize ErrorMessageArgs in GameAction Result
2021-07-30 21:31:10 +03:00
ζeh Matt
43b7c3a204
Fix potential nullptr dereference ( #15134 )
2021-07-30 14:33:48 -03:00
Michael Steenbeek
0b6e80c7d4
Add error message body to failed Place Park Entrance action
2021-07-27 23:50:16 +02:00
Duncan
e9eb1b8304
Banner Refactor from NSF ( #14788 )
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* Banner refactor
* Fix mistake in fix_duplicated_banners
* Reduce limit back
* Fix export
* Free banner on delete
* Increment network version
* Fix potential banner pointer crashes
Co-authored-by: Ted John <ted@brambles.org>
2021-07-27 10:25:58 +01:00
ZehMatt
e4758df2e9
Fix #15048 : Crash removing litter from cheats
2021-07-22 22:14:12 +03:00
Duncan
bbef85e752
Fix #15028 , #15042 . Crash when placing large scenery ( #15043 )
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* Fix #15028 , #15042 . Crash when placing large scenery
When the fragmented tile element limit is reached whilst placing a large scenery ghost the game will perform a reorg of the map elements invalidating tile element pointers. As large scenery are multi tiled this can happen mid action invalidating the pointer that was allocated for the first tile element. Large scenery actions pass back the first tile element pointer to the calling function for use with ghost removal. When this pointer is invalid it causes the crash. The ultimate fix for this would be to create an undo function for actions. As an interim the function has been modified to return the first tile height.
* Update changelog
2021-07-21 13:01:09 +01:00
duncanspumpkin
6116b490eb
Revert place park entrance change
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Incorrectly changed. ParkEntrances can go nearer to the edge.
2021-07-19 12:17:23 +02:00
duncanspumpkin
ae6657dcdc
Close #14903 . Use map_is_edge
2021-07-19 12:17:22 +02:00
Hielke Morsink
bd18bce3a7
Reflect actual string in string identifier ( #14958 )
2021-06-26 10:00:05 -03:00
Michael Steenbeek
8aeb763402
Fix #14871 : Crash in TrackPlaceAction::Execute ( #14934 )
2021-06-21 16:27:14 -03:00
Duncan
7e84e0ef3f
Fix #14893 : Crash in MapCheckCapacityAndReorganise()
2021-06-13 13:34:54 +02:00
Michael Steenbeek
474e00d48b
Remove map_can_construct[_with_clear]_at() and gMapGroundFlags
2021-06-13 10:13:13 +02:00
Michael Steenbeek
f9ad9ad3a5
Merge pull request #14868 from Gymnasiast/refactor/reduce-g-game-command-error-text
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Reduce usage of gGameCommandErrorText
2021-06-10 13:21:32 +02:00
Jamie Quigley
4f6d0a00fd
Refactor RIDE_STATUS to use strong enum ( #14840 )
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* Refactor RIDE_STATUS to use strong enum
* Change platform-specific code to match RIDE_STATUS refactor
* Re-added check for valid RideStatus value
* Fixed errors in "g2" build target
* Use EnumValue instead of static_cast<uint8_t>
* Revert rct{1,2}.h to use uint8_t.
* Fix formatting
* Reverted from constexpr variable to additional enum variant
* Fix formatting
2021-06-10 07:09:58 +01:00
Gymnasiast
2da64715cc
Directly call MapCanConstructWithClearAt()
2021-06-09 19:26:11 +02:00
Michael Steenbeek
1031be9078
Fix #14751 : Height limitation also affects trees
2021-06-08 22:02:17 +02:00
duncanspumpkin
b2c0c3e246
Handle reaching tile element limits more gracefully
2021-06-06 08:28:07 +01:00
Duncan
c34079acee
Refactor LargeSceneryEntry and remove rct_scenery_entry ( #14816 )
2021-06-04 12:41:23 +01:00
Duncan
12c5484f44
Refactor SmallSceneryEntry ( #14815 )
2021-06-03 22:14:41 -03:00
Duncan
8f59fe91cb
BannerSceneryEntry Refactor ( #14810 )
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* Refactor BannerSceneryEntry to enforce type
* Remove old comment
* Fix incorrect renameing
2021-06-03 21:43:30 +01:00
Duncan
6f81248084
Rework and refactor PathBitEntry ( #14809 )
2021-06-03 21:23:00 +01:00
Duncan
425f968a67
Rearrange WallSceneryEntry to enforce types ( #14808 )
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* Rearrange WallSceneryEntry to enforce types
* Clang format
Correct inverted nullptr check
2021-06-03 13:26:00 +01:00
Duncan
7253b92cfd
Use correct function call for WallPlaceAction plugin visitor ( #14806 )
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* Use correct function call for WallPlaceAction plugin visitor
* Increment plugin version
* Update changelog
2021-06-02 21:30:49 +01:00
Emre Aydin
ac80ca7b46
Refactored code to use a constant for max circuits
2021-06-02 17:48:09 +03:00
Duncan
b7e7915efa
Merge pull request #14780 from duncanspumpkin/sprite2
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Sprite Refactor 2: Moving around EntityTweener and misc
2021-06-01 20:10:17 +01:00
Michael Steenbeek
31848b195e
Close #14765 : Rename gCheatsFastLiftHill
2021-05-29 18:41:16 +02:00
duncanspumpkin
98f9f24909
Remove sprite.h includes where possible
2021-05-29 08:54:33 +01:00
Duncan
39fcc5d078
Split up Sprite header ( #14764 )
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* Remove fields from rct_sprite union
* more header fun
* Fix guest include
2021-05-29 06:01:32 +01:00
Matt
2b4b204ad8
Fix #14724 : Money was ignored for ride creation
2021-05-23 19:58:47 +03:00
ζeh Matt
38c7a70025
Fix #14710 : Preview not shown without enough money ( #14711 )
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* Fix #14710 : Preview not shown without enough money
* Bump up network version
* Add changelog.txt entry
2021-05-23 09:45:48 -03:00
Duncan
d22afe2372
Merge pull request #14625 from ZehMatt/refactor/peep
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Rename PeepActionType None1/None2
2021-05-13 18:15:54 +01:00
Matt
4c11e11fe2
Rename PeepActionType None1 and None2
2021-05-13 18:05:55 +03:00
duncanspumpkin
c345396765
Move duck method into class
2021-05-13 16:09:26 +02:00
Duncan
816bf827ab
Split off a number of entity files into separate headers ( #14629 )
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* Split off a number of entity files into seperate headers
* Get compiling
* Update copyright date
2021-05-13 07:56:24 +01:00
Ryan
eb9ed63b0e
Fix some actions for plugins ( #14607 )
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* Fix some actions for plugins
If an action doesn't have an AcceptParameters method, the paramaters passed in executeAction will be ignored and the action will fail.
* Change plugin parameter names
* Increment plugin API version
2021-05-09 22:04:03 +01:00
Michael Steenbeek
c9943ee11d
Merge pull request #14458 from Gymnasiast/backport-nsf
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Backport ride limit refactors from new-save-format
2021-04-20 23:25:53 +02:00
Duncan
8eabdf8c8f
Split guest and staff peep variables ( #14462 )
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* Split guest and staff peep variables
* Move variable location
* Increment network version
* Update replays
2021-04-18 17:48:21 +01:00
Gymnasiast
d857dca36d
Replace hardcoded max number of trains per ride
2021-04-16 18:56:16 +02:00
Michael Steenbeek
bbf33b6577
Fix serialisation of PlaceParkEntranceAction
2021-04-15 21:32:26 +02:00
Gymnasiast
084bfe0d48
Remove global from PlaceParkEntranceAction
2021-04-14 15:03:09 +02:00
Michael Steenbeek
7344b7fbfd
Use 16-bit ride_id_t thoughout and raise RIDE_ID_NULL ( #14411 )
...
* Replace RIDE_ENTRY_INDEX_NULL with OBJECT_ENTRY_INDEX_NULL
Ride entries are objects like any other, so there is little point having separate constants.
* Use ride_id_t in many more places
* Change RIDE_ID_NULL to 0xFFFF
* Increment network version
* Update replays
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2021-04-01 16:02:57 +01:00
Duncan
0a47d2157a
Use more specific types where appropriate ( #14388 )
...
It takes marginally more time to get a Peep than a Guest/Staff so may as well go straight to the correct type
2021-03-25 08:44:25 +00:00
Duncan
977d05ba29
Entity type5: Remove peep assigned type ( #14380 )
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* Remove users of AssignedPeepType
* Remove AssignedPeepType
Field no longer required due to changes to EntityType
* Move enum to the RCT12 header
* Increment network version
* Update replays
2021-03-24 08:54:05 +00:00
Maximilian Bottin
6f28914f61
Fix #14296 : Allow early scenario completion in multiplayer
2021-03-18 20:30:11 +01:00
Duncan
df7a284822
Entity type 2: Remove sprite_identifier ( #14334 )
...
* Start changing the underlying type
* Further work
* Complete refactor
* Further cleanup
* Remove pointless check
* Increment network and plugin versions
* Add defaults
* Further defaults
* Fix test paint
* Update replays
2021-03-17 08:04:41 +00:00
Duncan
6ec379cd0e
Split Entity Lists by Entity type ( #14326 )
...
* Make initial changes to add entity type
* Make further corrections
* Revert header changes
* Fix mistakes
2021-03-16 11:18:06 +00:00
Duncan
5474194905
Implement train view and remove linked_list_index ( #13956 )
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* Make train manager view
* Remove linked list index field
* Remove merge mistake
* Fix further rebase errors
* Rename and add comments
* Update replays
* Fix Xcode project
* Increment network version
Co-authored-by: Michael Steenbeek <m.o.steenbeek@gmail.com>
2021-03-15 08:13:00 +00:00
Michael Steenbeek
28c680f97f
Merge pull request #14163 from Gymnasiast/refactor/get-rtd
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Use GetRideTypeDescriptor() in more places
2021-02-26 10:46:38 +01:00
Gymnasiast
44d0e77afb
Make all access to RTD table use the bounds checking function
2021-02-26 10:01:00 +01:00
Gymnasiast
f118b2ede4
Replace ride_type_has_flag() with retrieving RTD
2021-02-26 09:49:09 +01:00
Gymnasiast
b1ab20ec27
Replace loose flag checking with helper function
2021-02-25 23:04:40 +01:00
Michał Janiszewski
ac6e4fc0d6
Move SPRITE_INDEX_NULL, MAX_SPRITES to their new homes
2021-02-25 10:56:27 +01:00
Michał Janiszewski
67b61478cf
Reduce inclusion of EntityList.h
2021-02-25 10:56:27 +01:00
Michał Janiszewski
6baff43f52
Reduce inclusion of Sprite.h
2021-02-25 10:56:27 +01:00
Michał Janiszewski
8ee49ab615
Reduce inclusion of world/Sprite.h
2021-02-25 10:56:27 +01:00
Gymnasiast
d63e3b1d9f
Replace RideTypeDescriptors[ride->type] with GetRideTypeDescriptor()
2021-02-24 14:10:30 +01:00
Gymnasiast
56399e7188
Use the RTD instead of ride_type_has_flag()
2021-02-24 14:10:30 +01:00
Michael Steenbeek
8e414a9d97
Merge pull request #14121 from ZehMatt/refactor/tileinspector
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Refactor Tile Inspector
2021-02-22 11:07:46 +01:00
Duncan
2b26e423e4
Remove AsGuest and AsStaff duplicated functions
2021-02-21 13:23:31 +01:00
Matt
62a01fe043
Move tile inspector code into TileInspector namespace
2021-02-19 18:12:22 +02:00
Gymnasiast
a28c22866c
Remove stray semicolon
2021-02-18 17:50:19 +01:00
Gymnasiast
1b964c0f2e
Refactor flat ride track pieces
2021-02-18 17:50:19 +01:00
ζeh Matt
34b1506c5d
Fix #14058 : Ride entry or exit can not be built in multiplayer ( #14064 )
2021-02-12 15:54:32 +00:00
Matt
7d517caced
Move peep pickup test into Peep::CanBePickedUp
2021-02-09 00:31:29 +02:00
Matt
8bfda5cab1
Use correct condition
2021-02-05 20:08:51 +02:00
Matt
35e52acd7d
Remove unused variable
2021-02-05 18:41:20 +02:00
Matt
93e22d6770
Use TileElementsView for WallRemoveAction
2021-02-05 17:34:05 +02:00
Matt
ddd67db1d2
Use TileElementsView for SmallSceneryRemoveAction
2021-02-05 17:28:18 +02:00
Matt
83221d51aa
Use TileElementsView for RideEntranceExitRemoveAction and cleanup
2021-02-05 17:25:07 +02:00
Matt
5e2e7143cd
Use TileElementsView for LargeSceneryRemoveAction and cleanup
2021-02-05 17:10:17 +02:00
Matt
5bd6ba25b7
Use TileElementsView for LandSetRightsAction
2021-02-05 16:59:04 +02:00
Matt
cf91a13d1e
Use TileElementsView for LandSetHeightAction
2021-02-05 16:54:50 +02:00
Matt
dc1c3fe451
Use TileElementsView for FootpathPlaceAction
2021-02-05 16:44:05 +02:00
Matt
a7b8978f6e
Use TileElementsView for BannerRemoveAction
2021-02-05 16:38:39 +02:00
Matt
5caa6abc85
Use TileElementsView for BannerPlaceAction
2021-02-05 16:33:40 +02:00
Matt
1aa75f04b7
Add templated version for tile element insertion and cleanup code
2021-02-05 12:22:34 +02:00
Matt
71174b8de7
Make the insertion of tile elements type explicit
2021-02-04 19:00:59 +02:00
Duncan
9d3f3fa224
Fix #13234 . Check for correct peep state when removing mass ( #13983 )
...
* Check for correct peep state when removing mass
* Add apply mass function
* Increment network version
* Fix #13234 . Add to changelog
2021-02-03 09:13:56 +00:00
Ted John
2f39442d25
Implement ride music objects and refactor
2021-01-27 18:45:27 +00:00
Duncan
8c5cd61b69
Split free id's into seperate vector ( #13924 )
2021-01-26 07:42:56 +00:00
Michael Steenbeek
20f959c833
Use track_type_t in more places
2021-01-22 11:33:55 +01:00
Duncan
354a131892
Use specific type for peep list access ( #13831 )
...
* Use specific type for peep list access
* Simplify calculation further
2021-01-19 17:57:22 +00:00
ζeh Matt
f1ea718ded
Fix #13832 : Game action position is invalid on opening/closing a ride
2021-01-14 10:13:32 +01:00
skdltmxn
7ef4d7762f
Refactor to avoid unnecessary copies ( #13736 )
...
* Refactor to avoid unnecessary copies
* Fix dangling references
2021-01-11 18:14:15 -03:00
Michael Steenbeek
60d1e94046
Close #7059 : Implement landscape doors on Ghost Train ( #13636 )
...
* Implement landscape door updating
* Implement door drawing for Ghost Train
* Amend changelog and bump network version
* Apply review requests
* Always return default seat rotation for ride types with landscape doors
* Fix comment
* Update replays
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2021-01-10 21:38:02 +00:00
Mathias Gibbens
b1e5a11bf3
Several more spelling fixes ( #13752 )
...
Signed-off-by: Mathias Gibbens <mathias@calenhad.com>
Co-authored-by: Mathias Gibbens <mathias@calenhad.com>
2021-01-10 18:23:35 +00:00
Michael Steenbeek
1da6ae6b51
Merge pull request #13710 from skdltmxn/refactor/string_view
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Refactor/string view
2021-01-10 13:37:01 +01:00
skdltmxn
b0a8ebc808
Refactor to use push_back more efficient ( #13726 )
2021-01-08 20:59:55 +00:00
Mathias Gibbens
115c92996b
Fix spelling typos ( #13730 )
2021-01-08 20:13:00 +01:00
skdltmxn
c093a50f3f
Refactor to use string_view more properly
2021-01-07 01:52:10 +09:00
Michael Steenbeek
ac6cc9d63e
Fix #13609 : Crash in LargeSceneryRemoveAction.cpp ( #13663 )
2021-01-02 15:06:51 +01:00
Michael Steenbeek
1b686816db
Move tile element banner functions to methods
2021-01-02 11:28:39 +01:00
Mike Jones
4e991beb8d
Closes #12419 : Merge MISC_COMMAND and GAME_COMMAND into strong enum ( #13103 )
...
Merge MISC_COMMAND and GAME_COMMAND enums
Cleanup
2020-12-22 20:53:37 -03:00
Hielke Morsink
cc6b56f1f5
Fix: Load game / Quit to the menu are not working in multiplayer ( #13619 )
2020-12-21 19:55:29 +00:00
Tulio Leao
8fc167afc3
Move some game actions logic from header to source ( #13571 )
...
* Moving all definitions from B...Actions to source
* Moving all definitions from C...Actions to source
* Moving all definitions from F...Actions to source
* Moving all definitions from G...Actions to source
* Moving all definitions from L...Actions to source
* Moving all definitions from M...Actions to source
* Moving all definitions from N...Actions to source
* Moving all definitions from P...Actions to source
2020-12-13 15:10:26 +00:00
Michael Steenbeek
abd7babc86
Get RTD from ride via a struct method, part 1
2020-12-12 22:53:50 +01:00
Tulio Leao
9ef4931982
Move remaining game actions logic from header to source ( #13573 )
...
* Moving all definitions from R...Actions to source
* Moving all definitions from S...Actions to source
* Moving all definitions from T...Actions to source
* Moving all definitions from W...Actions to source
2020-12-12 07:18:38 +00:00
Adam
f09b14ef2b
Split actions hpp files into separate h and cpp files ( #13548 )
...
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 06:39:10 +00:00
Jamie Quigley
03a9ac9f56
Close #12387 : Refactored PeepThoughtType to use strong enum. ( #13541 )
2020-12-07 19:48:36 +00:00
Łukasz Pękalski
3de233c796
Close #12395 : Refactor PeepItem to use strong enum ( #13311 )
...
* refactor: integrated PEEP_ITEM into SHOP_ITEM
* refactor: converted merged enum to flag
Only former occurrences of PEEP_ITEM
* cleanUp: code cleaned after merging
* refactor: converted ShopItem to strong enum
code reformatting
* refactor: ShopItem enum items renamed
code formatted
* refactor: new getter and setter functions for Item...Flags
* refactor: replaced all occurrences of ItemStandardFlags
with appropriate getter and setter functions.
COMPARE_FIELD macro needs to be commented out or the flag has to stay public.
* refactor: all occurrences of ItemExtraFlags replaced
with proper function calls. COMPARE_FIELD macro issue not resolved.
* refactor: introduced new variable for unified item flags
* refactor: adapted accessor functions
accessor functions were modified to accommodate both standard and extra ShopItem flags
* refactor: ItemExtraFlags accessor functions are replaced
with general functions
* refactor: reverted to original uint32_t flag variables
* refactor: implemented suggested changes
* refactor: integrate additional comments
* refactor: incorporated requested changes
* refactor: incorporated requested changes
added static_cast<PeepThoughtType> in lines 1572 and 1590
2020-12-03 21:15:59 -03:00
Nick
67f5ce62b3
Plugins - return result from StaffHireAction ( #13459 )
...
* Added some scripting glue to StaffHireNewAction
* Update src/openrct2/scripting/ScriptEngine.cpp
Co-authored-by: Ted John <ted@brambles.org>
* Update plugin api version
Co-authored-by: Ted John <ted@brambles.org>
Co-authored-by: Tulio Leao <tupaschoal@gmail.com>
2020-11-26 16:37:07 -03:00
Duncan
b5101d085d
Add further plugin visitors for actions ( #13458 )
...
* Add further plugin visitors for actions
* Update PLUGIN_API_VERSION
Co-authored-by: Tulio Leao <tupaschoal@gmail.com>
2020-11-26 16:13:10 -03:00
Ghlen Nagels
8c55d1ea9f
Close #12446 : Refactor WEATHER to use strong enum ( #13434 )
2020-11-22 17:34:30 +00:00
Michael Steenbeek
23871de19f
Remove built-in explode guests cheat
2020-11-16 22:07:52 +01:00
Łukasz Pękalski
dc93cacbee
bugHunt: correcting code to compile
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code does not compile yet
2020-11-11 16:07:01 +01:00
Łukasz Pękalski
6e5105ab3b
refactor: ObjectType to use strong enum
...
enum renaming complete
2020-11-11 16:07:01 +01:00
Gymnasiast
a3aef90637
Replace loose usages of 0xFF
2020-11-07 12:58:32 +01:00
Gymnasiast
d58a8d1184
Change tile_element_get_ride_index() to method
2020-11-07 12:58:32 +01:00
Michael Steenbeek
92a5f1aa24
Merge pull request #13310 from ju-pinheiro/sprite-identifier-strong-enum
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Close #12450 : Refactor SPRITE_IDENTIFIER to use strong enum
2020-11-06 16:55:01 +01:00
Michael Steenbeek
eea57f2bfe
Create calls for min/max cars per train
2020-11-05 17:42:02 +01:00
Manuel Vögele
96ff1894ee
Remove unnecessary parameter from Ride::Open ( #13368 )
...
Ride::Open is only ever called with RIDE_STATUS_OPEN,
so the parameter is redundant.
2020-11-04 11:24:32 +00:00
Sadret
c602db27fd
Close #13057 : Make GameAction flags accessible by plugins. ( #13359 )
2020-11-03 15:43:43 +00:00
Sadret
c2d309af38
Close #13346 : Change FootpathScenery to FootpathAddition ( #13350 )
2020-11-03 08:17:29 +00:00
Michael Steenbeek
4ea6f8099f
Merge pull request #13319 from manuelVo/rename-ride_is_valid
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Rename ride_is_valid_for_test/open and update return type
2020-11-01 20:49:55 +01:00
Duncan
dcabc8451e
Fix #13250 : Crash when opening parks with new ride types ( #13256 )
...
This only happens when a new ride type is added and the park is opened in the older version of the game where the ride type does not exist.
Reworked so that invalid rides are not loadable. Force reload of title if current scenario is corrupted.
2020-11-01 14:49:43 +01:00
Manuel Vögele
1f7d73a741
Fix #13306 : Restore entrance/exit for prebuilt ride design ghosts ( #13309 )
...
This fixes a regression introduced in c440dac
2020-10-31 12:27:38 +00:00
Manuel Vögele
d0e5a5ab6e
Move ride_open and ride_test into Ride
2020-10-28 18:13:37 +01:00
Manuel Vögele
eaa340dd92
Rename ride_is_valid_for_test/open and update return type
2020-10-28 15:31:24 +01:00
ju-pinheiro
bb16ca075b
Close #12450 : Refactor SPRITE_IDENTIFIER to use strong enum
2020-10-27 13:26:27 -03:00
Manuel Vögele
838cd4fc56
When placing a block brake perform full operation mode switch
2020-10-26 22:48:43 +01:00
Manuel Vögele
e4e7a0f2f2
Fix desync caused due to ghost tiles changing the ride mode
2020-10-26 21:36:09 +01:00
Manuel Vögele
c440dac600
Fix #12368 : Don't modify station properties when placing ghost tiles
2020-10-26 21:35:44 +01:00
ζeh Matt
645289f4ec
Rename GameActionResult and use GameActions namespace instead ( #13184 )
2020-10-14 22:04:39 -03:00
aw20368
0c195d14b9
Close #8848 Refactor TimeInPark ( #13146 )
...
Split TimeInPark into a union: ParkEntryTime for guests, HireDate for staff
2020-10-12 21:36:38 -03:00
Duncan
84c9ff833a
Move formatter to separate file. Rework GetMeasurement ( #13131 )
...
* Move formatter to seperate file. Rework GetMeasurement
* Add Formatter source files to Xcode project
Co-authored-by: Aaron van Geffen <aaron@aaronweb.net>
2020-10-09 08:02:07 -03:00
Tulio Leao
32c2b7d449
Merge pull request #13122 from vjavs/strong-enum/PeepSpriteType
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Refactor PeepSpriteType to use strong enum
2020-10-08 23:48:45 -03:00
Vinicius Sa
01d237ad27
Use helper function GetSpriteBounds
...
It's intended to retrieve a rct_sprite_bounds from the global array
g_peep_animation_entries, given PeepSpriteType and PeepActionSpriteType
as parameters.
2020-10-07 17:34:27 -03:00
Vinicius Sa
4d28901cb0
Refactor PeepSpriteType to use strong enum
...
Issue: 12396
2020-10-07 17:34:21 -03:00
ζeh Matt
61b510db66
Merge pull request #13073 from ZehMatt/refactor/audio-cleanup
...
Minor cleanup around audio code
2020-10-07 21:18:59 +03:00
Tulio Leao
a1b058f648
Fix #10186 : Placing multiple saved rides ignores design name ( #13120 )
2020-10-07 12:45:19 -03:00
Matt
091145037e
Move the audio code into OpenRCT2 namespace
2020-10-07 00:34:42 +03:00
Vinicius Sa
bd8c633ea3
Close #12394 : Refactor PeepNauseaTolerance to use strong enum ( #13106 )
2020-10-05 22:13:44 -03:00
Matt
0d43f1fd91
Directly use enums for serialisation
2020-10-03 06:15:13 +03:00
Matt
13f332d5b8
Ensure/Cleanup member initialization for game actions
2020-10-03 05:58:57 +03:00
Matt
82916f6824
Use default constructor
2020-10-03 05:55:33 +03:00
Julia Pinheiro
6a76547c5b
Close #12412 : Refactor PROMPT_MODE to use strong enum ( #13076 )
2020-10-02 23:04:59 -03:00
Tulio Leao
0981b49e99
Fix #8957 : Error title missing when building w/ insufficient funds ( #13020 )
2020-10-01 23:19:34 -03:00
Tulio Leao
29955f28e0
Merge pull request #12976 from mwnciau/Refactor-TRACK_ELEM-enum
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Refactor TRACK_ELEM_* enum
2020-10-01 22:05:44 -03:00