Gymnasiast
d88abab74b
Move MetalSupportTypeCount to Supports.cpp
2023-10-25 19:43:35 +02:00
Gymnasiast
3b074be920
Confine RotatedMetalSupports to Supports.cpp
2023-10-25 19:43:34 +02:00
Gymnasiast
2d16df1072
Create TrackPaintUtilOnridePhotoPlatformPaint()
2023-10-25 19:43:34 +02:00
Gymnasiast
0e5c413385
Merge TrackPaintUtilDrawStationMetalSupports() and ...2()
2023-10-25 19:43:28 +02:00
Gymnasiast
4ee088e27d
Also include the thick supports in RotatedMetalSupports
2023-10-25 19:37:49 +02:00
Gymnasiast
7cf75ab11d
Use common method for station/on-ride supports
2023-10-25 19:37:49 +02:00
Matt
a19879ac1f
Merge pull request #20900 from ZehMatt/fix-20748
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Calculate guests heading towards park after importing the save file
2023-10-24 14:57:44 +03:00
ζeh Matt
897579b5de
Print a warning if there is a disagreement with the imported data
2023-10-20 15:02:28 +03:00
ζeh Matt
b43af1cf14
Remove obsolete code in s4 importer
2023-10-20 14:28:10 +03:00
ζeh Matt
37bc7238e6
Remove unnecessary scope
2023-10-20 14:27:02 +03:00
ζeh Matt
4e7587db13
Re-calculate the amount of guests heading to the park on import
2023-10-20 14:26:30 +03:00
ζeh Matt
a45d72f562
Extract functions out of GameFixSaveVars
2023-10-20 14:22:14 +03:00
Michael Steenbeek
3f5be95972
Use strong enum for metal support placement ( #20855 )
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Co-authored-by: tupaschoal <tupaschoal@noreply.github.com>
2023-10-18 06:09:44 -03:00
Michał Janiszewski
3fb29b327c
Merge pull request #20894 from janisozaur/android-fix-0.4.6
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Fix Android startup code
2023-10-18 00:10:30 +02:00
Michał Janiszewski
929e2e5790
Let gradle use 4GB
2023-10-17 23:55:31 +02:00
Michał Janiszewski
beb28ff32a
Properly initialize class loader on Android
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https://github.com/OpenRCT2/OpenRCT2/pull/20502 changed how startup is
handled. This affected Android as well and changed AndroidClassLoader to
be initialized statically, but this turns out to be problematic due to
JVM not being fully initialized in our context by this time.
To fix this, move AndroidClassLoader initialization to JNI_OnLoad call,
where JVM is fully available.
Additionally, guard against multiple calls to JNI_OnLoad, an issue
present on Linux-like systems (including Android).
2023-10-17 23:55:31 +02:00
mawjMobi
519421d3a3
Ref: #11159 Reduce malloc() and free() usage ( #20872 )
2023-10-17 08:51:52 +01:00
Matt
c2fe9ef96a
Filter certain game actions from being used in the replay system ( #20886 )
2023-10-15 07:22:00 +01:00
AuraSpecs
88608e0b7e
Fix 20866: Boosters for the Mini and B&M track are swapped ( #20867 )
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* Fix 20866: Boosters are swapped
* Update sprites.h
* Bump network version
2023-10-12 07:58:49 +01:00
Silent
6bc6b63ed4
Fix #18199 : Dots in the game save's name get truncated ( #20691 )
2023-10-11 21:45:43 +01:00
Matt
f773adc508
Merge pull request #19919 from spacek531/track/diagonal-brakes
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Diagonal brakes and block brakes
2023-10-10 02:39:09 +03:00
Spacek531
85810708b3
bump parkfile min version
2023-10-09 10:27:06 -07:00
Duncan
b9c7637c83
Fix #20807 : Copy the tertiary colour with the scenery eye dropper ( #20820 )
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* Fix #20807 : Copy the tertiary colour with the scenery eye dropper
* Add changelog entry and fix order of entries
2023-10-09 05:46:09 -03:00
Vlad Rakhmanin
177061ba1d
Close #19455 : Factor out hardcoded constants in EditorObjectiveOptions ( #20857 )
2023-10-08 15:17:06 -03:00
Matt
d9c19916dc
Merge pull request #20853 from ZehMatt/plugin-owner
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Add owner property to tile elements for scripting
2023-10-08 14:05:06 +03:00
ζeh Matt
34ed27b075
Update changelog.txt
2023-10-08 02:39:35 +03:00
ζeh Matt
0ffbd65576
Bump plugin API version
2023-10-08 02:30:55 +03:00
ζeh Matt
b4376ab590
Add owner property to tile elements for scripting
2023-10-08 02:30:43 +03:00
Matt
9b7ce95c05
Merge pull request #20840 from fidwell/invisibility-shortcut
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Fix #16453 : Tile inspector invisibility shortcut does not use a game action
2023-10-07 23:03:27 +03:00
fidwell
17489be61b
Removed redundant code
2023-10-07 10:36:47 -04:00
fidwell
ce269e0d53
Merge remote-tracking branch 'origin/develop' into invisibility-shortcut
2023-10-07 10:07:50 -04:00
Spacek531
1a2cd1d186
revert some changes
2023-10-04 22:26:23 -07:00
Spacek531
87f246ed36
re-add whitespace
2023-10-04 22:02:01 -07:00
Spacek531
1b730e88da
maybe fix it but better
2023-10-04 21:50:40 -07:00
Spacek531
1563004592
maybe fix it
2023-10-04 21:40:19 -07:00
Spacek531
9ef6d0e32e
trying again
2023-10-04 16:58:50 -07:00
Spacek531
dd4826e0fa
add extern struct
2023-10-04 16:05:53 -07:00
Spacek531
ae5230af69
fix wooden coaster sprite
2023-10-04 16:05:45 -07:00
Matt
4147e9ad73
Merge pull request #20847 from ZehMatt/fix-20846
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Fix #20843 : Remove 0 padding from file path in scenario index filename
2023-10-04 22:07:49 +03:00
Andrew
e17bca3b53
Made setting the game speed a game action ( #20825 )
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* Bare minimum for a game action
* Changelog entry
* Fixed formatting
* Consistent capitalization
* Committed wrong file
* Removing redundant toolbar invalidations
* Bump network version; remove redundant qualifier
* Fixed crash on starting server
2023-10-04 16:13:40 +01:00
ζeh Matt
cdb9f4cd18
Fix #20843 : Remove 0 padding from file path in scenario index filename
2023-10-04 04:37:27 +03:00
Spacek531
752003fbe5
fix header maybe
2023-10-03 12:35:02 -07:00
Spacek531
e55eb27c13
play with headers
2023-10-02 22:06:32 -07:00
fidwell
95169f9632
Tile inspector invisibility shortcut does not use a game action
2023-10-02 22:26:55 -04:00
Spacek531
2b51653759
attempt to fix linux bionic
2023-10-02 00:29:52 -07:00
Spacek531
27a0980e2a
remove todos from woodenrollercoaster.cpp
2023-10-01 23:42:25 -07:00
Spacek531
947c1f5677
add flying coaster
2023-10-01 22:52:47 -07:00
Spacek531
a1c6b95256
add giga coaster
2023-10-01 22:52:41 -07:00
Spacek531
f9527b7fff
fix b&m sprites
2023-10-01 22:49:52 -07:00
X123M3-256
12f32df2a5
Add sprites for hybrid and single rail
2023-10-01 18:58:08 -07:00