Commit Graph

12843 Commits

Author SHA1 Message Date
Matt c1d6337e3b
Increase buffer size to avoid truncating text 2019-05-11 23:40:59 +02:00
Matt 6aa0e74d3e
Fix util_rand only returning 15 bit values. 2019-05-11 22:37:19 +02:00
Matt 9561567b6c
Bump up network version 2019-05-11 21:39:01 +02:00
Matt 7c7909fb45
Fix #2294: Clients crashing the server with invalid object selection 2019-05-11 21:39:01 +02:00
ζeh Matt c8f822ea70
Gamestate snapshots (#8819)
* Add initial interface.

* Implement move operator in MemoryStream

* Add pod array serialisation traits.

* Add push_back with move semantics to CircularBuffer

* Initial implementation of GameStateSnapshots

* Add GameStateSnapshots to Context.

* Add mp_desync console command.

* Compare sprite data and fill change list.

* Minor changes.

* Proof of concept.

* Calculate offset instead of using offsetof

* Implement game state difference detection

* Update mp_desync console command.

* Fix identification of sprite remove/add.

* Fix crash when only one peep in park when using mp_desync

* Output state differences into user directory desync folder.

* Add desync debugging as an option.

* Add information to network status when a desync report was created.

* Cast to proper type for %llu.

* Update xcode project

* Add more information to the diffed data.

* Remove client-only relevant fields.

* Cleanup.

* Add better name output for misc sprites

* Add srand0 and tick information to the output

* Bump up network version

* Cleanup

* Set desync_debugging to false as default

* Apply suggestions
2019-05-11 21:31:34 +02:00
ζeh Matt 1f6c7c9942 Fix false positive desync when changing map during network play 2019-05-11 18:27:09 +02:00
Ted John 7074d6f3ae Apply review suggestions 2019-05-11 13:57:18 +01:00
Tom Lankhorst ed353faccf Implement replace_if condition lambda
Fix include typo and CS
2019-05-11 13:54:16 +01:00
Tom Lankhorst 744f2225ed Write platform tests 2019-05-11 13:54:16 +01:00
Tom Lankhorst bbd69496b4 Sanitize screenshot path 2019-05-11 13:54:16 +01:00
nexgenration ebefe5721b Fix #9198: Move vehicle invalidate to member function
To further improve the readability of the codebase the vehicle_invalidate function is now a member function of rct_vehicle.
2019-05-11 13:20:34 +01:00
Hielke Morsink b51f6a4d90 Use case-insensitive compare for soring ride and vehicle types (#9229) 2019-05-11 12:06:29 +01:00
Filip Gawin 6833da77e3 Simplify boolean expresions 2019-05-10 22:00:38 +02:00
Michał Janiszewski 7b71fe8acd Fix error value checked from ride_get_smallest_station_length (#8719)
ride_get_smallest_station_length returns the int32_t::max instead of -1
on error.
2019-05-08 22:34:41 +01:00
Ted John 710da039a4 Show ghost elements as white on mini-map
Also fixes refresh of map when using OpenGL drawing engine
2019-05-08 21:37:33 +01:00
Mikroscopic 80a9cf8670 Fix ghost objects rendering on minimap 2019-05-08 21:36:31 +01:00
Michael Steenbeek da6794ad9e
Refactor second argument to move_sprite_to_list() 2019-05-08 22:11:51 +02:00
Gymnasiast 7f5c9622c0 Fix guests eating popcorn being drawn eating pizza 2019-05-08 20:57:20 +02:00
Gymnasiast 17ddd451db Fix tests, fix formatting 2019-05-07 20:04:07 +02:00
Gymnasiast 916b8c2705 Use more constants 2019-05-07 19:46:58 +02:00
Gymnasiast 212f425ff0 Rename variables, change signature 2019-05-07 19:34:50 +02:00
NexGenration 846011e21b another message here 2019-05-07 19:34:50 +02:00
NexGenration e6c88a05db Make peep generate a static member function 2019-05-07 19:34:50 +02:00
Ted John 0d0479f9b1
Merge pull request #8558 from richard-fine/feature/peep-inspector
Peep debug tab
2019-05-06 20:29:29 +01:00
Gymnasiast 2368fea91e Bump network version 2019-05-06 19:15:32 +02:00
Ted John a22f0a53fb Use localised strings for guest debug tab 2019-05-04 21:48:02 +00:00
Ted John f50695fc9b Refactor guest window resize 2019-05-04 16:23:29 +00:00
Ted John a90a86562d Refactor guest widget lists 2019-05-04 15:01:51 +00:00
Ted John 7c2708746e Re-draw debug tab every tick 2019-05-04 14:53:25 +00:00
Ted John c13bd04954 Refactor invalidate methods 2019-05-04 14:40:45 +00:00
Ted John 1d296242b4 Improve text colour 2019-05-04 14:09:15 +00:00
Ted John b4a2a94520 Fix build 2019-05-04 14:08:37 +00:00
Richard Fine 480f19c0c6 Add parens to fix operator precedence issue
I missed one... thankfully the CI did not.
2019-05-04 14:08:37 +00:00
Richard Fine 9bb68a7151 Pull window width into temporary variable
As suggested in review, it's a little easier to read this way.
2019-05-04 14:08:37 +00:00
Richard Fine b714f7b0e2 Use constexpr instead of const
For a static constant integer value, it's stylistically clearer to use constexpr instead of const. The resulting variable is implicitly const, but is also guaranteed to have a compile-time-computable value.
2019-05-04 14:08:37 +00:00
Richard Fine 97bcc53637 Eliminate itoa and use correct format specifiers
Use snprintf instead of _itoa as it's not available on all platforms. Also change the format specifies for unsigned variables to %u instead of %i, to be more correct...
2019-05-04 14:08:37 +00:00
Richard Fine 397b044588 Use safe_strcat instead of strcat_s
strcat_s is not available on all platforms, and we have a utility in the codebase that does basically the same thing already.
2019-05-04 14:08:37 +00:00
Richard Fine cfda3fb8f7 Use sizeof(buffer) instead of hardcoded size
Use sizeof(buffer) instead of repeating 4096 in a bunch of places. Also, 4096 was maybe a bit overkill, drop it down to 512 instead.
2019-05-04 14:08:37 +00:00
Richard Fine 8bf72ceadb More peep pathing info
Show more peep debug data in the Guest debug tab, mostly to help with understanding pathfinding behaviour.
2019-05-04 14:08:37 +00:00
Richard Fine 7300a38ce6 Show peep coordinates in debug tab
As a first debug stat to show, display a peep's current coordinates in the debug tab
2019-05-04 14:08:37 +00:00
Richard Fine 70c61d5ac6 Fix guest window width for debugging tab
Introduce a named constant for the width of a tab in the Guest window, and touch the places that set the window width to add it to the minimum window width when the debugging tab is enabled, so that the tab doesn't render off the side of the window.
2019-05-04 14:08:37 +00:00
Richard Fine 5ef07ab936 Formatting 2019-05-04 14:08:37 +00:00
Richard Fine fa63691d17 Disable guest debug tab when debug tools not turned on
Disable the debug tab in the guest window when the debugging tools are not turned on, causing it to be completely hidden from view.
2019-05-04 14:08:37 +00:00
Richard Fine c4a449f47d Add new debugging tab to the Guest window
Add a new tab to the Guest window which we can use to display debug information and tools for guests. At the moment it's blank and always visible; next step is to make it only show up when debugging tools are enabled.
2019-05-04 14:08:37 +00:00
ζeh Matt cd8c67ddac
Implement SetCheatAction. (#8990)
* Implement SetCheatAction.

* Bump up network version
2019-05-04 15:28:38 +02:00
Ted John e84631c273
Fix #9204: Making screenshots from command-line is broken (#9206) 2019-05-04 13:22:01 +00:00
Hielke Morsink 5e9e7bcbe5 Fix: artifacts when changing ride type as client or using the in-game console (#9202) 2019-05-04 10:31:10 +00:00
Aaron van Geffen 0da35a599d
Merge pull request #9193 from Gymnasiast/optional-header
Add `optional` header
2019-05-03 10:45:50 +02:00
Aaron van Geffen f1b9c71524
Merge pull request #8687 from Xkeeper0/f/multiplayer-plus
Multiplayer dropdown additions
2019-05-02 22:53:50 +02:00
Tom Lankhorst 63a38412aa Add `optional` header 2019-05-02 22:53:19 +02:00
Gymnasiast 72ca5ee3a4 Fix formatting 2019-05-02 22:44:47 +02:00
Duncan a6c2aed26d
Merge pull request #9059 from duncanspumpkin/banner_ga
Implement Banner Place/Remove Actions
2019-05-02 21:32:51 +01:00
Florian Will 8c109307cf Fix #8507: Incorrect change in vehicle rolling direction
In OpenRCT2, when vehicles roll backward on a long, flat track piece,
they would eventually change their direction of movement and move
forward instead, after their velocity reached -4095. The acceleration
due to rolling resistance and drag changes to 0 at that point, which
caused the "implicit boost" up to a velocity of ~+32k (close to 2km/h)
to trigger.

The behavior is different in vanilla RCT2, where vehicles just keep on
very slowly rolling backwards.

This commit disables the "implicit forward boost" for vehicles rolling
backward to mimic vanilla RCT2 behavior.
2019-05-02 22:22:59 +02:00
hokasha2016 6a6465498f Fix #7878: Scroll shortcut keys ignore SHIFT/CTRL/ALT modifiers 2019-05-02 21:42:05 +02:00
Ted John 4746051d1b
Merge pull request #8814 from tomlankhorst/link-threads
Always link threads, fix linking cURL
2019-05-02 19:40:04 +00:00
Duncan 48bf5e10f3
Increment network version 2019-05-02 20:20:20 +01:00
duncanspumpkin f0df14bb0f Use BannerIndex type 2019-05-02 17:50:04 +01:00
duncanspumpkin 7f42824642 Update game.h 2019-05-02 17:47:01 +01:00
duncanspumpkin d14637e1ca Fix narrowing and formatting 2019-05-02 17:47:01 +01:00
duncanspumpkin f6b610c325 Implement Banner Place/Remove Actions 2019-05-02 17:47:01 +01:00
Aaron van Geffen 57040c392c Change multiplayer toolbar image to framed globe, with pressed state. 2019-05-02 12:32:45 +02:00
Ted John 39123f68eb Fix #5889: Giant screenshot does not work while using OpenGL renderer 2019-05-02 00:07:43 +00:00
Ted John f842d8a693 Fix #5103: OpenGL: ride track preview not rendered 2019-05-02 00:07:43 +00:00
Xkeeper 4a34d2a6da Disable "Reconnect" if not desynced. 2019-05-02 00:30:30 +02:00
Xkeeper 7e6bed39d4 Fix z->s and DISABLE_NETWORK support 2019-05-02 00:30:30 +02:00
Xkeeper c075eec224 Update sync icons, new multiplayer toolbar button
The multiplayer toolbar button is the same globe used for the
multiplayer option on the title screen, since it seems like
a nicer (and better?) looking option than the two riders.

Also conflicts less with the new sync icons.
2019-05-02 00:30:30 +02:00
Xkeeper 8c4de40239 Add graphics for desync notice 2019-05-02 00:29:25 +02:00
Xkeeper bc8ecd8e67 Add "Reconnect" option under the multiplayer button 2019-05-02 00:26:37 +02:00
Xkeeper d614fb4035 add network indicators for desync/player count 2019-05-02 00:22:03 +02:00
Aaron van Geffen 6098c1c3cc
Merge pull request #8659 from Xkeeper0/f/better-sign-tooltips
Better tooltips for banners and signs
2019-05-02 00:21:26 +02:00
Aaron van Geffen df42cfe1e1
Change map toolbar icon with current rotation (#9154) 2019-05-02 00:07:20 +02:00
Xkeeper 51593c540a Fix ride entrance hut banner issue
This fixes the problem where the ride entrance hut
banner would show a nonsense number after auto-named
rides based on the amount the text had scrolled.
2019-05-01 23:59:09 +02:00
Xkeeper 100ee139f5 Update code style with clang-format 2019-05-01 23:59:09 +02:00
Xkeeper a3106e4c4c Add sign tooltips to 3d signs
For some reason, all signs report "Sign" as their text
before actually being modified. This also happens with the
tile inspector, so for now I'm not terribly worried about it
2019-05-01 23:58:38 +02:00
Xkeeper 877ce58f0b Update sign tooltip to use STR_NO_ENTRY
Changes the number of the sign tooltip string
and removes the now-duplicate "no entry" string
2019-05-01 23:58:38 +02:00
Xkeeper c6a4316bd4 Update banner formatting code/strings
Changes some things to use STR_BANNER_TEXT_FORMAT and removes
instances of " - - " attached to other strings in the
localization files.

This can be used in the future to show the messages on
a sign or banner via a tooltip without having to
duplicate those messages without " - - ".
2019-05-01 23:57:07 +02:00
Xkeeper 8ac6c9e9de Tweak sign changes to match style guide 2019-05-01 23:57:07 +02:00
Xkeeper 8a674297eb Add sign tooltips that display the sign message
re: OpenRCT2/OpenRCT2#8593

Modifies the code for tooltip displays to show the
string assigned to a banner. It also uses the
color assigned to the sign (by sheer coincidence).

As of right now I do not think that it works for
non-banner signs (such as the 3D landscapes or
scrolling signs etc), but it works for the typical
case of banners, as well as "No entry" banners.
2019-05-01 23:57:07 +02:00
Xkeeper a1454be336 Add new localizable strings for sign tooltips
re: OpenRCT2/OpenRCT2#8593

These strings use high IDs right now and are probably
not entirely suited for direct inclusion. There is also
some duplication in that "No entry" had to be unique,
as the actual no entry string is "No entry - -".
2019-05-01 23:57:07 +02:00
ζeh Matt 181a722c3b Fix game action errors not showing if no round trip was done (#9175) 2019-05-01 22:53:10 +02:00
Duncan 1e1d263dae
PlayerSetGroupAction (#9072)
* First pass at action.

* Version 2. Do all the work in Network.cpp

* Mark game command as complete

* Make requested changes

* Increment of network version
2019-05-01 16:54:12 +01:00
ζeh Matt c5b66c0294 Fix #9152: Spectators can modify ride colours 2019-04-29 20:08:09 +02:00
Michael Steenbeek c8df801e66
Create ShopItemDescriptor 2019-04-26 20:25:11 +02:00
Michael Steenbeek 57201c12db
Merge pull request #9128 from Broxzier/feature/6116-tile-inspector-colour-scheme
Expose colour scheme in the tile inspector (#6116)
2019-04-24 19:42:12 +02:00
Michael Steenbeek b2535ba35a
Merge pull request #9117 from Gymnasiast/fix/7729
Fix #7729: Money Input Prompt breaks on certain values
2019-04-24 19:41:24 +02:00
boucks b052c4ac61 Fix #9054: remove gSceneryTileElement by returning it within GameActi… (#9127)
* Fix #9054: remove gSceneryTileElement by returning it within GameActionResult

* fixing Clang-format issues

* fixing clang-format

lets try this again...

* fixing clang-format

alright should be good this time

* fixing clang-format issues

using automatic clang-formatting

* initializing tileElement
2019-04-24 09:42:00 +01:00
Duncan 3f4acd7e69
Merge pull request #9120 from Gymnasiast/fix/8079
Fix #8079: Crash when unloading buggy custom rides
2019-04-23 18:28:34 +01:00
Nicole d38fb6a7a2 Fix #8800: ensure tile_element_height is used correctly (#9087)
* Changed calls to tile_element_height to tile_element_water_height

* Changes to calls to tile_element_height

* Removed tile element_height, map_get_highest_land_height, and map_get lowest_land_height

3 functions removed due to relocation.

* Added function tile_element_height back to map.cpp

Added tile_element height back to map.cpp. Was unnecessarily deleted.

* Update Map.h

* water_height changes

* Update Scenario.cpp

* Update Scenario.cpp

* Fix 8800: applied clang format

* Removed unnecessary ANDs
2019-04-23 18:26:48 +01:00
Gymnasiast 6d3eca31fd Add log_verbose for vehicle entries with broken peep loading positions 2019-04-22 23:27:25 +02:00
Hielke Morsink ac7bc97736 Expose colour scheme in the tile inspector (#6116) 2019-04-22 15:49:09 +02:00
Hielke Morsink d8f1933a5b Show dash for station index for non-station elements 2019-04-22 15:25:29 +02:00
Trevor Harkness 700ebe646f Add new class in SmallSceneryPlaceAction def
Change to definition to refer to created SmallSceneryPlaceAction subclass instead of GameActionResult
2019-04-22 02:33:46 -04:00
duncanspumpkin cc2da47271 Fix parameters 2019-04-21 20:06:55 +01:00
duncanspumpkin 228628b702 Undo 2nd mistake 2019-04-21 19:59:37 +01:00
duncanspumpkin 90a04e2758 Undo mistake. Remove pointless parameter 2019-04-21 19:56:18 +01:00
Duncan 46844e2218
Merge branch 'develop' into issue-9053 2019-04-21 19:50:20 +01:00
Gymnasiast ec6b738317 Fix #8079: Crash when unloading buggy custom rides 2019-04-21 12:13:04 +02:00
Hielke Morsink bcaa856911
Merge pull request #9089 from Broxzier/bugfix/9083-ghost-banner-index
Fix #9083: Wrong sign index is set for clients
2019-04-21 10:26:05 +02:00
Michael Steenbeek 5a906b2378
Port more functions to Ride struct (#9119) 2019-04-20 22:22:39 +02:00
Michael Steenbeek 42a1a8704d
Use empty() for vectors; clean up bool comparisons (#9118) 2019-04-20 20:39:47 +02:00
Gymnasiast 61a402b913 Fix formatting 2019-04-20 19:19:33 +02:00
hokasha2016 6022521118 Fix #7871: String::StartsWith() returns true if source is shorter than match 2019-04-20 18:55:27 +02:00
Gymnasiast 28ad78f204 Allow entry of numbers up to 10 million in string_to_money 2019-04-20 18:42:06 +02:00
Gymnasiast abf416a5a9 Fix string_to_money rounding errors in 4.10, 5.10... 2019-04-20 18:37:50 +02:00
Liam Parker 82c73e18c7 Fix #9067 - Prices rendering in unlimited money game state 2019-04-20 18:10:15 +02:00
Hielke Morsink 71af88fc5c Bump network version 2019-04-20 14:47:45 +02:00
duncanspumpkin 8035127acd Allocate banner index in the constructor.
Note this does not fix the issue as ghosts still break placement
2019-04-20 00:05:04 +02:00
Trevor Harkness 0dfa079002 Fix remaining formatting issue
Remaining formatting error adjusted in SmallSceneryPlaceAction for CI tests
2019-04-19 02:38:38 -04:00
Trevor Harkness 844a28f3f5 Fix formatting and added to contributors.md
Adjusted formatting for CI tests
2019-04-19 02:18:55 -04:00
Trevor Harkness 6df19daa02 Remove comments from subclass 2019-04-17 23:03:37 -04:00
Trevor Harkness 8cb50432de Fix #9053. Remove instances of gSceneryGroundFlags
Created subclass of GameActionResult in LargeSceneryPlaceAction and SmallSceneryPlaceAction. Removed references to global variable in other files.
2019-04-17 22:55:37 -04:00
Hielke Morsink 70fc620ebe Fix #9083: Wrong sign index is set for clients
This issue was caused by the ghost for banners, which already create an entry on the banner. The game command is then received while the ghost still exists, giving the placed banner another ID.
This fix is basically a copy of the fix that is also `game_do_command_p` that tackles this same issue.
2019-04-16 20:26:42 +02:00
Florian Will 0d3f287447 Add changelog entry, minor code improvements 2019-04-15 19:11:30 +02:00
Florian Will 6e9a9448a2 Fix format issue, second attempt
Let's see if I can get this right.
2019-04-15 16:10:57 +02:00
Florian Will 35ff10e480 Fix format issue and add myself to contributors.md 2019-04-15 15:51:01 +02:00
Florian Will eb6ea8e81d Fix #5893: Invalidate widget only if it's visible
Remove the widget_invalidate() call after changing a guest's
guest_heading_to_ride_id, because that call fails a debug assertion if
the guest window is open and the currently active tab is not the
"overview" tab. In Release builds (if assertion is disabled),
widget_invalidate() might access the widgets array out of bounds.

Instead, introduce a new flag PEEP_INVALIDATE_PEEP_ACTION for
window_invalidate_flags in the peep struct and set that flag. The guest
window update function then makes sure to invalidate the label if the
flag is set.

The flag could be used in other places to reduce libopenrct2 dependency
on window_*() calls (see #6808), but this commit only cares about cases
where the assertion would fail.
2019-04-15 14:26:33 +02:00
Duncan 2515f8d6d2
Merge pull request #9082 from duncanspumpkin/fix_9079
Fix 9079
2019-04-09 20:05:38 +01:00
Duncan e01b5f908a
Merge pull request #9070 from ZehMatt/fix-9068
Fix #9068: Unable to place staff or peeps during multiplayer
2019-04-09 20:05:21 +01:00
duncanspumpkin 0ffa6d1ae5 Increment network version 2019-04-09 18:46:31 +01:00
duncanspumpkin e2e4c1d942 Fix #9079. Null derference checked for when getting banner element.
Unsure how the save managed to get in this state
2019-04-09 18:39:33 +01:00
duncanspumpkin 2e104a00c8 Increment network version 2019-04-08 17:19:58 +01:00
duncanspumpkin d6522f0aee Fix formatting 2019-04-08 17:19:52 +01:00
duncanspumpkin d40a22e32b Make suggested changes 2019-04-07 15:11:03 +01:00
duncanspumpkin b7c3324bae Include missing include 2019-04-07 14:55:08 +01:00
duncanspumpkin baad532c17 Fix formatting 2019-04-07 14:55:08 +01:00
duncanspumpkin 00cbd75641 Return more useful error messages.
Fix clearance checks always being on for underground placement
2019-04-07 14:55:08 +01:00
duncanspumpkin d63919c0cc Implement LargeSceneryPlaceAction 2019-04-07 14:55:07 +01:00
Matt 7c901addc6 Fix #9068: Unable to place staff or peeps during multiplayer 2019-04-07 14:12:23 +02:00
duncanspumpkin 57efe286cf Increment network version 2019-04-07 12:24:02 +01:00
duncanspumpkin 008ed86bca Make requested fixes 2019-04-07 12:02:04 +01:00
duncanspumpkin aa65e25c6b Implement banner set style action 2019-04-07 10:10:36 +01:00
duncanspumpkin 3593366e95 Implement banner set colour action 2019-04-07 09:22:39 +01:00
duncanspumpkin 5ab42488a9 Implement large scenery set colour action 2019-04-07 09:22:33 +01:00
duncanspumpkin 8ef5afe2ce Implement wall set colour action 2019-04-06 19:39:01 +01:00
duncanspumpkin 8fc1d70239 Implement small scenery set colour action 2019-04-06 19:39:00 +01:00
duncanspumpkin 63f9e3dbb4 Set tertiary colour correctly 2019-04-06 18:56:44 +01:00
duncanspumpkin 787993c117 Fix #9062. Pass the correct flag for ghosts. 2019-04-06 18:16:24 +01:00
duncanspumpkin 3e9356857f Fix wall placement in track designs.
X and Y values go a bit screwey in ride previews. So you need to override there check.
Also fixed the wall from nesting the command wrong
2019-04-06 18:06:40 +01:00
duncanspumpkin cee953f899 Fix #9042. Pass the flags to wall placement when in track design mode 2019-04-04 19:23:44 +01:00
duncanspumpkin eedb24700d Fix #8535, #8480. Unintialised variable used to get path object.
When you try to mirror a track design that has a path object type that isn't loaded it will try to pass an uninitialised variable as the index of the path object. This will cause a bad pointer to be generated. Fix was to auto set it to zero and to be super careful reset it again to zero in the case when its not available
2019-04-04 19:23:44 +01:00
duncanspumpkin 5280728760 Fix formatting 2019-04-04 19:23:44 +01:00
duncanspumpkin 356a0e5e91 Rework flags 2019-04-04 19:23:44 +01:00
duncanspumpkin 06645f6a0d Further small refactor. Name Game_command_flag_5 2019-04-04 19:23:44 +01:00
duncanspumpkin 561ce03d18 Fix formatting 2019-04-04 19:23:44 +01:00
duncanspumpkin 30a5194085 Use a vector for map selection tiles 2019-04-04 19:23:44 +01:00
duncanspumpkin 7b2363f0ef Refactor further 2019-04-04 19:23:43 +01:00
duncanspumpkin 086e60dd1d Save changes 2019-04-04 19:23:43 +01:00
duncanspumpkin f7c84fff60 Split scenery place into multiple functions 2019-04-04 19:23:38 +01:00
duncanspumpkin 9f80a16353 Further rename 2019-04-04 18:58:52 +01:00
duncanspumpkin 2320cd169f Rename PTD enum 2019-04-04 18:58:52 +01:00