Toby Hinloopen
2fc01cb698
Fix #7424 : Do not auto-rotate shops to face queue paths
2018-04-30 14:54:26 +02:00
Olivier Wervers
7713cdac4d
Replace month count magic numbers
2018-04-29 20:46:46 +02:00
Michael Steenbeek
2d92ecf10b
Fix #7436 : Only the first 32 vehicles of a train can be painted
2018-04-26 10:33:54 +02:00
Hielke Morsink
30063984e6
Delete unused function arguments or mark them so ( #7426 )
...
This aims to make future refactoring easier. The arguments are removed where possible, but kept and marked with C++17's [[maybe_unused]] where they could not be removed (e.g. when they are used as a callback, rather than called directly).
I've skipped the rides/<category>/* and peep/* source files, because the rides source files are mostly generated and have a ton of unused variables, and the peep source files are being refactored.
I've also skipped most of window/* source files, because most of the functions are used as callbacks and will be bulk-renamed at some point.
2018-04-20 13:56:37 +02:00
Aaron van Geffen
11207f9c41
Re-introduce zebra striping.
2018-04-16 22:11:53 +02:00
Aaron van Geffen
97d1c296a4
Increase row height for object load error window.
2018-04-16 22:11:53 +02:00
Albert Morgese
a3b04a67b2
Implement #1675 : Auto-rotate shops to face footpaths
2018-04-16 20:02:46 +02:00
Ted John
c59f342f2f
Use correct SDL2 library in debug builds
2018-04-12 23:31:33 +01:00
Ted John
b8d8d24d21
Get cmake working with msvc for basic game
2018-04-12 23:07:18 +01:00
duncanspumpkin
765500adfa
Label offsets and functions
...
Actually save before commiting
Label more peep vars.
Remove unread var
Further refactoring
Fix mistake in map element type
2018-04-11 18:16:09 +01:00
Ted John
1cd88a1641
Fix #7367 : 'invalid name for park' shown when opening a scenario ( #7394 )
...
Apply extra changes from my own implementation of ParkSetNameAction
which re-introduces logging and calls the action directly from the UI
layer.
2018-04-10 17:14:32 +01:00
Hielke Morsink
dc673a64d8
Give context the ownership of repositories and the object manager ( #7340 )
...
This makes them no longer a singleton, which fixes annoying behaviour when launching multiple contexts in one game session.
2018-04-10 13:19:23 +01:00
Ted John
124fb0df90
Fix out of bounds error in window_editor_object_selection_scroll_mouseover
2018-04-09 17:46:43 +01:00
NathanZabriskie
cc256997ef
Opening the mini-map reverts the size of the land tool to 1x1, regardless of what was selected before. #7382 ( #7387 )
...
* Opening the mini-map reverts the size of the land tool to 1x1, regardless of what was selected before. #7382
* Updated changelog and contributors
2018-04-08 19:34:36 +02:00
Duncan
0ab3d0955c
Merge pull request #7310 from OpenRCT2/json-objects
...
Add support for new JSON object format
2018-04-08 10:45:55 +01:00
Michał Janiszewski
b26d484726
Fix remaining headers
2018-03-31 23:48:15 +02:00
Hielke Morsink
b62017657b
Fix header dependencies for openrct2-ui
2018-03-31 23:07:14 +02:00
Fusxfaranto
69bb1cdf82
Use STR_NONE over magic number, and conform to style guide
2018-03-31 10:54:41 +02:00
Fusxfaranto
74361dcf87
Add different titles for multiplayer window tabs ( #2989 )
2018-03-31 10:54:41 +02:00
Ted John
63e9275b60
Protect against unknown ride types
2018-03-30 16:58:12 +01:00
Michał Janiszewski
fa11f05dba
Remove unused variable
2018-03-27 20:46:12 +02:00
Gymnasiast
566af0c4f7
Remove residual usages of rideEntry->enabledTrackPieces
2018-03-27 20:40:50 +02:00
Duncan
1b2b020246
Merge pull request #7343 from ZehMatt/ga-stringbased
...
Implement some game actions for naming things
2018-03-27 18:55:28 +01:00
ZehMatt
417a2586b6
Implement game action for banner naming.
2018-03-27 16:29:53 +02:00
Michael Steenbeek
3d86ec2bc0
Remove dead code from research
2018-03-26 20:36:16 +02:00
Hielke Morsink
9ddda9ac77
Move comment
2018-03-24 13:34:05 +01:00
Hielke Morsink
3b697c071d
Only append default extension when none is provided
...
This should give Linux the same behaviour as Windows. It requires testing, I don't have access to a Linux machine.
2018-03-24 13:25:41 +01:00
Hielke Morsink
6528a2fe37
Invalidate window when populating list
...
The new comment is there for clarity, because this confused me for a sec.
2018-03-24 13:25:40 +01:00
Hielke Morsink
45a92a7356
Fix #5210 Unable to open system dialog for saving
...
The reason the file dialog failed to open (on Windows at least) is that the dialog would be used to save a file, yet a folder was provided as the default path. This commit attempts to append a logical filename to the path, including an extension.
2018-03-24 13:25:40 +01:00
Hielke Morsink
c5aececcb1
Set scenario save path upon successfully loading a park
...
Instead of setting the path when clicking on a file in the loadsave dialog, it's now set when the park gets actually loaded.
This fixes the System Dialog not showing when saving a park loaded from command.
2018-03-24 13:24:39 +01:00
ZehMatt
199a3e33f4
Implement game action for sign naming.
2018-03-24 05:19:19 +01:00
Ted John
a913fd2d4a
Merge pull request #7266 from IntelOrca/feature/interactive-stdinout
...
Make stdin / stdout a game console
2018-03-23 22:19:08 +00:00
xp4xbox
674e094b3a
Add shortcut definition for 'View Path Issues' and 'Cutaway View'
2018-03-23 10:37:13 +01:00
Michał Janiszewski
478b787c79
Default-initialise _consoleCurrentLine
2018-03-22 23:03:35 +01:00
Ted John
85031f2b9a
Fix executed statement not written to in game console
2018-03-22 20:35:52 +00:00
Ted John
4babfa2479
Do not make hide close the game
2018-03-22 20:29:41 +00:00
Michał Janiszewski
8624a1d28a
Default in-game console to closed
2018-03-22 20:16:58 +00:00
Ted John
ee8d72ea8d
Replace magic numbers with CONSOLE_INPUT_SIZE
2018-03-22 20:16:58 +00:00
Michał Janiszewski
af0967e95e
Add missing headers
2018-03-22 20:16:58 +00:00
Ted John
6d526d020c
Fix for MSVC
2018-03-22 20:16:58 +00:00
Ted John
dd0573b235
Move in game console to UI library
2018-03-22 20:16:58 +00:00
Ted John
ec9e812ea7
Replace gConsoleOpen with function
2018-03-22 20:16:58 +00:00
Michael Steenbeek
61ddbd918b
Add option to freeze all staff to Cheats window
2018-03-22 09:32:20 +01:00
Michał Janiszewski
fc97c8c5db
Reduce inclusion of <string> header
2018-03-21 22:39:19 +01:00
Michael Steenbeek
919533d7c2
Show ride and vehicle names in research list
2018-03-21 22:04:10 +01:00
Ted John
5245b35a90
Merge pull request #7286 from IntelOrca/refactor/gameaction-parksetloan
...
Implement some more basic game actions:
- ParkMarketingAction
- ParkSetLoanAction
- ParkSetResearchFundingAction
- StaffSetColourAction
2018-03-20 13:38:56 +00:00
thyeggman
ccb1b330a5
Option for early scenario completion ( #7187 )
2018-03-20 12:58:59 +01:00
Ted John
9b604310a2
Implement game action for staff set colour
2018-03-20 09:31:39 +01:00
Ted John
708843b526
Implement game action for park marketing
2018-03-20 09:31:39 +01:00
Ted John
5a803d2551
Implement game action for park set research funding
2018-03-20 09:31:39 +01:00
Ted John
16a7e21ffa
Implement game action for park set loan
2018-03-20 09:31:39 +01:00
Michał Janiszewski
cd065d4f41
Reduce includes in common header
2018-03-20 00:27:58 +01:00
Aaron van Geffen
7bc63dc30a
Themes window: use header widgets; minor code clean up.
2018-03-19 10:36:39 +01:00
Aaron van Geffen
8ab568a6a9
Multiplayer: use table header widgets for column headers.
2018-03-19 10:36:39 +01:00
Aaron van Geffen
f6933aea4e
Multiplayer information: take font line height into account.
2018-03-19 08:34:16 +01:00
Aaron van Geffen
a61c84d3b0
Increase button height in server list window.
2018-03-19 08:34:16 +01:00
Aaron van Geffen
ca4e1a36fb
Fix widget dimensions for 'Start server' window.
2018-03-19 08:34:16 +01:00
Aaron van Geffen
686fedc671
Player window: use LIST_ROW_HEIGHT.
2018-03-19 08:34:16 +01:00
Aaron van Geffen
32e0f12f5b
Multiplayer window: use SCROLLABLE_ROW_HEIGHT in scrollpaint.
2018-03-19 08:34:16 +01:00
Aaron van Geffen
c0bc2da529
Increase button height in save prompt window.
2018-03-19 08:34:16 +01:00
xp4xbox
463cb7ab26
Fix #5339 : Change scenery eyedropper to use a relevant icon.
2018-03-19 08:33:59 +01:00
Michał Janiszewski
4dd0995efb
Move cmath out of common.h
2018-03-18 23:29:13 +01:00
Michał Janiszewski
5c6e28284b
Move cstddef out of common.h
2018-03-18 23:29:13 +01:00
Aaron van Geffen
bab1ef465a
Automatically scroll once a new month appears in Finances.
2018-03-18 22:41:34 +01:00
Aaron van Geffen
df6a86d9bf
Leverage more historical data in Finances window.
...
This adds a horizontal scrollbar to the summary page.
2018-03-18 22:41:34 +01:00
Hielke Morsink
1cd3e5e49c
use GAME_COMMAND_FLAG_APPLY instead of hardcoded value
2018-03-18 12:21:24 +01:00
Michał Janiszewski
f045370fcf
Improve track preview window with OpenGL renderer
...
This adds a warning to track preview window explaining it's not
supported with OpenGL renderer. Also fixes the issue whereby no stats
were printed because of early exit.
2018-03-16 22:41:08 +01:00
Michał Janiszewski
10dabfa15c
Fix strncpy usage in GuestList.cpp
2018-03-14 22:11:01 +01:00
Aaron van Geffen
c21143505f
Fix #7203 : Undefined string in custom currency window.
2018-03-14 13:35:51 +01:00
Michał Janiszewski
764520076f
Reduce header inclusion
...
* Update includes in PlatformEnvironment.cpp
* Update includes in ParkImporter.h
* Update includes of OpenRCT2.h
* Update includes in Intro.h
* Remove unused include from Input.cpp
* Update includes of Imaging.h
* Update includes in Game.h
* Update includes in Editor.h
* Update includes of Context.cpp
* Update includes in Cheats.cpp, CmdlineSprite.cpp
* Update includes of some source files
* Update includes in some cpp files
* Update includes in some cpp files
* Update includes in TextureCache.h
* Fix tests
* Update includes in Font.cpp
* Update includes in LightFX files
* Update some includes
* Fix GCC builds
* Update some includes
* Update some includes
* Update includes in FontsFamilies.*
* Update includes of Console.h
* Improve includes in Window.h
* Improve headers in Viewport.h/Window.h
* Fix MSVC build
* Fix network-less builds
* Reduce inclusion of Map.h
2018-03-13 13:14:02 +01:00
Ted John
74228ed35f
Use iterators again for removing empty headings
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Improving on f00aa15096
, continue to use iterator and just set it to the result of erase.
2018-03-10 13:58:49 +00:00
Ted John
f00aa15096
Fix assert in debug mode in initialise_list_items
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Erasing vector iterators causes the iterator to become invalid, so use an index instead for the loop.
2018-03-10 10:52:32 +00:00
Michael Steenbeek
5411c77358
Clean up more direct access to tile elements
2018-03-09 19:40:16 +01:00
Michael Steenbeek
44524d1e6f
Name unknown variable
2018-03-09 19:40:16 +01:00
Ted John
39a38dc193
Include SDL2 using sub directory
2018-03-09 16:28:47 +01:00
Ted John
e318e0948a
Fix a few assertions that were found when using debug CRT
2018-03-09 16:28:47 +01:00
Hielke Morsink
a8f167c45d
Fix a few typos
...
'vehichle' -> 'vehicle'
'none zero' and 'non zero' -> 'nonzero'
2018-03-09 15:58:12 +01:00
Michael Steenbeek
88af2d3954
Rename sub_6CA2DF() to window_ride_construction_update_state()
2018-03-09 09:17:24 +01:00
Joshua Moerman
d6c28b2fa4
Using some more CoordsXY instead of separate xy in Map.cpp
2018-03-08 23:41:33 +01:00
Joshua Moerman
426c21eb56
Uses some more informative types in Map.cpp
2018-03-08 23:41:33 +01:00
Joshua Moerman
c2eb735871
Replaces magic numbers with appropriate constants
2018-03-08 23:41:33 +01:00
Joshua Moerman
e5d143b748
Simplifies map_window_get_pixel_colour_ride
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- Splits uint32 into two uint16
- Reuse code for unowned land colour
2018-03-08 23:41:33 +01:00
Michael Steenbeek
1fa2fa8f80
Refactor ride->entrances and ride->exits
2018-03-07 19:10:50 +01:00
ZehMatt
e3708c0593
Split special direction to new parameter.
2018-03-05 00:17:34 +01:00
ZehMatt
bdc1cf8adc
Refactor GAME_COMMAND_MAZE_SET_TRACK to game action.
2018-03-05 00:17:34 +01:00
Aaron van Geffen
ba1d269227
Move all Virtual Floor code from Map to its own file.
2018-03-04 19:28:56 +01:00
Ted John
0ee3c45d37
Fix #7196 : Crowd Noises Absent
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Sounds loaded into memory that matched the target audio format were returning a failed result.
2018-02-25 02:40:36 +00:00
Aaron van Geffen
e53741812f
Fix deleting of multibyte characters.
2018-02-24 10:47:52 +01:00
Aaron van Geffen
88cfd14ce5
Fix #7020 : end key not working in text input.
2018-02-24 10:47:52 +01:00
Gymnasiast
7a2a73b418
Fix #7205 : Park entrance fee cannot be set higher than £100
2018-02-21 22:37:54 +01:00
Michał Janiszewski
08bcbe3912
Make network version a variable to reduce recompilations
2018-02-21 22:21:09 +01:00
Michael Steenbeek
2de6529cf5
Use big coordinates for PeepSpawn's Z coordinate
2018-02-21 09:50:07 +01:00
wolfreak99
2d8c473f75
Sync Peep Spawn over network
2018-02-19 21:11:14 +01:00
Michał Janiszewski
6eeda1ec77
Perform more cleanup of CMakeLists.txt files
...
This moves setting of compilation flags to common file to be used by all
subprojects and explicitly enables only C++ support, skipping whole C
support in CMake.
2018-02-15 23:51:49 +01:00
Michael Steenbeek
bde913ee16
Rename SmallCoords and BigCoords
2018-02-15 22:26:50 +01:00
Michael Steenbeek
a2260929dd
Replace rct_xy_element with BigCoordsXYE
2018-02-15 22:26:50 +01:00
Michael Steenbeek
d481cca2ed
Remove some redundant casts and fix rct_sprite::AsDuck()
2018-02-15 13:04:25 +01:00
Hielke Morsink
55979a3fff
Remove and replace C typedefs
...
`typedef struct/union/enum name { ... } name_again;` is not needed whe compiling C++, moving the name at the back to be in front of the object and removing `typedef` makes it usable the very same way.
This also replaces typedefs with the using keyword. They have better readability, especially for function pointer types, and would allow more flexibility when used with templates.
2018-02-14 09:42:26 +01:00
Aaron van Geffen
c8b5cbb3e4
Fix cmake build for openrct2-cli on macOS.
...
This also removes the globbing for *.m files. As the platform files for macOS
now all use Objective C++ (.mm) instead of Objective C (.m), this is no longer needed.
2018-02-12 23:15:41 +01:00
Ted John
d22572d0b9
Remove rct_object_entry_extended
2018-02-12 12:48:41 +00:00
Ted John
4d8fe051e8
Remove most usages of object_entry_groups
2018-02-12 12:48:41 +00:00
Ted John
d905dde070
Simplify selected object flags
2018-02-12 12:48:41 +00:00
ZehMatt
4f011163d0
Fix #6667 : Match sample rate to games audio content.
2018-02-11 12:51:33 +01:00
Hielke Morsink
8e55c811f6
Check for server version instead of address ( #7155 )
2018-02-09 19:16:54 +00:00
Gymnasiast
f003366d22
Remove STEX selection from Object Selection window
2018-02-09 13:47:15 +01:00
Gymnasiast
b1ab852fb7
Add object_entry_get_type()
2018-02-09 13:47:15 +01:00
Ted John
504e635933
Merge pull request #7150 from Broxzier/absolute-path
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Make custom paths absolute and show full path in load/save window
2018-02-08 17:25:52 +00:00
Ted John
9f533d7265
Merge pull request #7143 from IntelOrca/refactor/server-list
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Refactor server list
2018-02-08 17:25:37 +00:00
Hielke Morsink
ced75956d1
Populate loadsave window with absolute path
...
When pressing "up", the code would look for the parent in the given path, which doesn't work well with relative paths. This commit fixes this behaviour.
2018-02-08 14:23:21 +01:00
Michał Janiszewski
20f95d073a
Fix remaining uses of WC_LOADSAVE intent
2018-02-07 23:14:29 +01:00
Michał Janiszewski
d08924a9c2
Add missing breaks in WindowManager
2018-02-07 23:14:29 +01:00
Ted John
9d50a36f2c
More improvements to server list
2018-02-07 19:23:44 +00:00
Ted John
c7128ec988
Refactor ServerList more
2018-02-07 13:01:36 +00:00
Ted John
c42a63c52c
Refactor memory handling in ServerList more
2018-02-07 12:51:52 +00:00
Ted John
5d51676523
Refactor memory handling in ServerList
2018-02-07 12:51:52 +00:00
Michał Janiszewski
8b72c4f1ad
Fix mismatched deleter in TextureCache ( #7138 )
2018-02-06 20:51:40 +00:00
Hielke Morsink
915dbdf869
Add button to tile inspector to make entrances usable
...
With this, entrances and exits that have been moved away from its original XY
location can be made usable. Only one entrance or exit will be usable per
station.
2018-02-06 19:09:51 +01:00
Gymnasiast
cc4f7e144a
Remove most usages of 'new Intent'
2018-02-05 23:23:26 +01:00
Gymnasiast
e3c0f6606d
Clean up Intent.{cpp,h}
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This gets rid of the C transfer functions, add licence and does some alignment fixes
2018-02-05 23:23:26 +01:00
Gymnasiast
34a6b5ef92
Remove __cplusplus ifdefs
2018-02-05 16:20:15 +01:00
Gymnasiast
778ba466c5
Remove almost every extern C block
2018-02-05 16:20:15 +01:00
Richard Jenkins
95dfcea6bd
Implement #4984 : Add option to highlight vomit, litter and handymen
2018-02-05 00:20:12 +00:00
Ted John
522e113929
Fix wrong highlighted tab in object selection window
2018-02-04 12:34:41 +00:00
Michael Steenbeek
9bd812c855
Move most of _legacy.c to C++ ( #7117 )
2018-02-02 23:11:41 +01:00
Marijn van der Werf
7efaf3dd80
Decrease dependency of world on windows
2018-02-01 13:59:46 +01:00
Michael Steenbeek
b4018d398c
Add more object source filters
2018-01-31 13:07:20 +01:00
duncanspumpkin
96f664abb9
Fix Water Ride spinning on slope bug. Name flags. Refactor
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There was a bug in the spinning water ride code that would mean that it would never trigger the stopping of spinning when going up a lift. This mistake was made during implementation of the function.
2018-01-30 12:53:50 +00:00
Gymnasiast
5cc21fd21b
Replace NULL with nullptr in C++ files
2018-01-29 21:33:21 +00:00
Gymnasiast
6bd0b2baea
Show ride group name in Object Selection
2018-01-29 20:09:05 +01:00
Gymnasiast
e8b2a3df0d
Slight research refactor
2018-01-29 12:52:12 +01:00
Gymnasiast
981b67a90f
Reorder edge textures
2018-01-27 23:22:24 +01:00
Ted John
8f1100c986
Merge pull request #7066 from IntelOrca/refactor/memory-operations
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Refactor memory operations 1
2018-01-26 11:41:19 +00:00
Ted John
df26354376
Fix drawing glyphs in OpenGL
2018-01-24 18:49:30 +00:00
pss9205
6b716dc157
Fix #7021 : Extra rating factors overflow the vehicle tab in Korean ( #7073 )
2018-01-23 16:06:37 +01:00
Gymnasiast
6bf09e7abb
Add preview images for RCT1 edge styles
2018-01-22 11:44:38 +01:00
Michael Steenbeek
fdeaaa5631
Allow selecting RCT1 map edges in land tool
2018-01-21 17:18:00 +01:00
Ted John
02d783a993
Fix build
2018-01-21 12:41:42 +00:00
Ted John
cebe13984f
Remove most of remaining memory functions from libopenrct2ui
2018-01-21 11:17:41 +00:00
Ted John
131286f758
Refactor memory handling in OpenGLShaderProgram.cpp
2018-01-21 11:17:41 +00:00
Ted John
7f8b795842
Refactor memory handling in EditorObjectSelection.cpp
2018-01-21 11:17:41 +00:00
Ted John
589e0f40d0
Refactor memory handling in Map.cpp
2018-01-21 11:17:41 +00:00
Ted John
cb44dc5c21
Fix changelog
2018-01-21 11:17:41 +00:00
Ted John
b52333f532
Refactor memory handling in TitleScenarioSelect.cpp
2018-01-21 11:17:40 +00:00
Ted John
4d57a4b03a
Refactor memory handling in TrackDesignPlace.cpp
2018-01-21 11:17:40 +00:00
Ted John
cbbb35bf79
Refactor memory handling in ObjectLoadError.cpp
2018-01-21 11:17:40 +00:00
Ted John
badb90ba20
Refactor memory handling in Changelog.cpp
2018-01-21 11:17:40 +00:00
Ted John
ba5bc415c7
Refactor memory handling in window sources
2018-01-21 11:17:40 +00:00
Ted John
0b8575270c
Refactor memory handling in audio sources
2018-01-21 11:17:40 +00:00
Richard Jenkins
104419f6b2
Fix #7060 : Ride window settings can underflow
2018-01-20 20:34:39 +00:00
Ted John
6d63729a40
Fix MSVC
2018-01-18 22:59:30 +00:00
Marijn van der Werf
d09134e64a
Decrease Window dependencies in Vehicle.cpp
2018-01-18 22:57:55 +01:00
Marijn van der Werf
7aa2cd7ac5
Move peep list refreshing to UI module
2018-01-18 22:57:55 +01:00
Marijn van der Werf
aa0933d08a
Convert rct_window to opaque pointer
2018-01-18 22:57:55 +01:00
Marijn van der Werf
4c956def67
Update UI imports
2018-01-18 22:57:55 +01:00
Ted John
cb720025fa
Replace platform_enumerate_directories_begin with FileScanner code
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This is isn't a particularly pretty implementation but it is only temporary until we can use std::filesystem.
2018-01-18 11:38:52 +01:00
Ted John
6fd56d140d
Remove remaining uses of platform_enumerate_files_begin
2018-01-18 11:38:52 +01:00
Aaron van Geffen
a1e7a18a67
Cheats window: format braces et cetera.
2018-01-16 23:22:52 +01:00
Aaron van Geffen
c951c7b539
Ride cheats: reorder and group cheats in boxes by function.
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* Change button order.
* Move checkboxes into a more logical order.
* Add group boxes around checkboxes.
2018-01-16 23:22:52 +01:00
Ted John
68202db51c
Make ClimateWeatherData and ClimateWeatherGloomColours internal to Climate.cpp
2018-01-14 01:06:47 +00:00
Ted John
83cdd56825
Unify current and next climate state into common struct
2018-01-14 01:06:47 +00:00
Adakite Systems
0681ba4e04
Read and set edge scrolling speed via config
...
- For future reference, the default edge scrolling speed
value of 12 is retained.
2018-01-14 00:51:51 +00:00
Michael Steenbeek
037b236d8f
Add the RCT1 edge styles
2018-01-13 15:39:22 +01:00
Aaron van Geffen
c581656693
Add extra padding to label text in track install window.
...
Also fixes the window height, not just to accommodate the extra padding,
but also to accommodate the 'space required' field.
2018-01-12 22:29:32 +01:00
ZehMatt
84f2917f59
Use const and constexpr whenever possible.
2018-01-11 22:29:08 +01:00
Aaron van Geffen
81398d9225
Reset resize widget's top position properly when invalidating.
2018-01-11 20:27:40 +01:00
Aaron van Geffen
4d219c3abe
Refactor name and path into std::string, too.
2018-01-11 20:27:40 +01:00
Aaron van Geffen
eb0ad92e6d
Use std::vector as LoadSaveListItem container.
2018-01-11 20:27:40 +01:00
Aaron van Geffen
fce2996a73
Format braces in LoadSave.cpp.
2018-01-11 20:27:40 +01:00
Aaron van Geffen
aa82df2647
Experimental: use system date/time settings on Windows.
2018-01-11 20:27:40 +01:00
Aaron van Geffen
ada31ede29
Change header/sort button appearance.
2018-01-11 20:27:40 +01:00
Aaron van Geffen
9d96377e9b
Infer optimal date width when opening load/save window.
...
In order to accomodate MSVC, we're not using strptime.
2018-01-11 20:27:40 +01:00
Aaron van Geffen
004e60ccc6
Use virtual columns to align date and time.
...
This also makes the date column use a fixed width. Useful when resizing.
2018-01-11 20:27:40 +01:00
Aaron van Geffen
ca172b46c1
Make load/save window resizeable.
2018-01-11 20:27:40 +01:00
Aaron van Geffen
c77b00898d
Show formatted dates in load/save window.
2018-01-11 20:27:40 +01:00
Michael Steenbeek
cd5a1ba888
Compile files in world folder as C++
2018-01-11 13:25:09 +01:00
Aaron van Geffen
1d7bec8a11
Make the virtual floor optional, on by default.
2018-01-11 10:37:40 +01:00
Aaron van Geffen
84026529b4
Introduce new variable gMapVirtualFloorVisible to determine visibility.
...
This addresses compilation issues for projects that contain no UI code.
Also working towards better invalidation for the software renderer.
2018-01-11 10:37:40 +01:00
Aaron van Geffen
4246b84130
Invalidate virtual floor once selection has changed.
...
Cache the position of the last invalidate call to prevent a big dip in performance.
2018-01-11 10:37:40 +01:00
Jeroen D Stout
c8785bac55
Add virtual floor removal check to input
2018-01-11 10:37:40 +01:00
Jeroen D Stout
0268be92cb
Prevent ride construction from setting tiles when scenery tool is active
2018-01-11 10:37:40 +01:00
Jeroen D Stout
d67aba09ad
Make placing scenery set virtual floor height
2018-01-11 10:37:40 +01:00
Michał Janiszewski
469e142c7b
Change casing of header files
2018-01-11 09:30:09 +01:00
Michał Janiszewski
6a65f791b6
Add const to arguments
2018-01-10 23:58:57 +01:00
Michael Steenbeek
ddd8479827
Move some research logic out of the Inventions window
2018-01-10 16:31:13 +01:00
Michael Steenbeek
0995ab9910
Fold gResearchNextCategory into gResearchNextItem
2018-01-10 15:31:47 +01:00
Michael Steenbeek
d2de1a4a95
Abstract access to gResearchedRide{Types,Entries}
2018-01-10 15:31:47 +01:00
Michael Steenbeek
3d9466a2f6
Fix refactor mistake
2018-01-10 12:05:06 +01:00
Michael Steenbeek
55b473d866
Rename gResearchLastItemSubject to gResearchLastItem
2018-01-09 21:35:10 +01:00
Michael Steenbeek
0ae5d7d476
Remove research_remove_non_separate_vehicle_types()
...
This removes more usages of the SEPARATE_RIDE flag.
2018-01-09 21:35:10 +01:00
Michael Steenbeek
6a88d6e04d
Move and rename RCT{1,2,12}.h
2018-01-09 13:36:41 +01:00
Michał Janiszewski
9c84ae30fb
Hide colliding "struct VDStruct" definitions to anon namespaces
2018-01-09 11:01:03 +00:00
Michael Steenbeek
6088a084a2
Replace 0x40 with COLOUR_FLAG_INSET
2018-01-09 10:37:09 +01:00
Michael Steenbeek
857e64590d
Name some rct(1)_peep fields
2018-01-09 10:35:07 +01:00
Aaron van Geffen
c9b48beea0
Replace WWT_CLOSEBOX with WWT_BUTTON where not used as a close button.
2018-01-08 00:02:25 +01:00
Aaron van Geffen
e61194961f
Rename WWT_25 to WWT_PLACEHOLDER.
...
This is only used in the bottom toolbar as a placeholder,
while still capturing events.
2018-01-08 00:01:45 +01:00
Aaron van Geffen
12e3e171f1
Refactor WWT_24 into WWT_LABEL.
2018-01-08 00:01:45 +01:00
Aaron van Geffen
ecc1cfed2a
Rename WWT_DROPDOWN_BUTTON to WWT_BUTTON.
...
The previous name implied an exclusive association with dropdowns.
While used to display the dropdown triangle button, this is not an
exclusive use.
2018-01-08 00:01:32 +01:00
Aaron van Geffen
8ad1bc9b86
Rename WWT_14 to WWT_LABEL.
...
This is used for left-aligned label text.
2018-01-07 23:54:51 +01:00
Aaron van Geffen
fad8494ccc
Rename WWT_12 to WWT_LABEL_CENTRED.
...
This is used for centred textual labels.
2018-01-07 23:54:51 +01:00
Aaron van Geffen
9a2d3b226c
Rename WWT_13 to WWT_TABLE_HEADER.
...
This is used for left-aligned header buttons for data tables.
2018-01-07 23:54:51 +01:00
Aaron van Geffen
c023f6a3f7
Moved console command, window invalidation, fix help.
2018-01-07 23:53:47 +01:00
Aaron van Geffen
bf1bb33b86
Properly invalidate widgets after using date spinners.
2018-01-07 23:53:47 +01:00
Harrison Gentry
752d9bc89d
Add cheat and console command to set game date.
...
Run "date" command on cmdline to set date.
Ex:
$ date 0004 06 13
sets date to June 13th, year 4
2018-01-07 23:53:47 +01:00
Gymnasiast
2ecbac1550
Fix #6972 : Last development field is identical to progress field
2018-01-07 22:28:08 +01:00
Michael Steenbeek
7d5de63484
Refactor rct_research_item, refactor access to rct_research_item
...
This takes away a lot of the bitshift and bit mask trickery previously used.
2018-01-07 15:33:44 +01:00
Ted John
c3eab7ead6
Refactor window.c to C++
2018-01-07 12:39:58 +01:00
Ted John
83d1b6eb8f
Refactor widget.c to C++
2018-01-07 12:39:58 +01:00
Ted John
f18595a1c1
Refactor viewport.c to C++
2018-01-07 12:39:58 +01:00
Ted John
c974daf467
Refactor console.c to C++
2018-01-07 12:39:58 +01:00
Ted John
b781291b58
Refactor chat.c to C++
2018-01-07 12:39:58 +01:00
ZehMatt
d25c46ef93
Refactor image cache to fixed size.
2018-01-07 02:18:12 +00:00
Michael Steenbeek
755add6c9a
Compile localisation folder as C++
2018-01-06 18:32:25 +01:00
Aaron van Geffen
15a4f67f14
Restore tab-specific widget dimensions for Finances window.
2018-01-06 16:42:48 +00:00
Richard Jenkins
9bb7b66157
Fix #6948 & #6949 : Removing or trying to build a ride freezes game
2018-01-06 13:49:29 +00:00
Ted John
3dcbebcf68
Refactor drawing.c to C++
2018-01-05 22:57:57 +01:00
Ted John
0c3c998177
Refactor lightfx.c to C++
2018-01-05 22:57:55 +01:00
Ted John
559ec8a404
Refactor font.c to C++
2018-01-05 22:57:54 +01:00
Ted John
02c58a6c5a
Remove custom base Exception class
2018-01-05 18:11:47 +00:00
Harrison Gentry
5862cd9d40
Fix guest counter to say '1 guest' instead of '1 guests'
2018-01-05 08:58:17 +01:00
Aaron van Geffen
81905fc161
Vertically align widgets in lower-left bottom toolbar.
2018-01-05 00:44:59 +01:00
Hielke Morsink
512dc2c721
Fix #6923 : hovering over queues turns them into regular paths
2018-01-04 21:23:56 +01:00
Michael Steenbeek
31bf792538
Refactor research - spike 1
...
This involves refactoring gResearchedRideTypes and gResearchedRideEntries
and the functions involved.
Also renames some functions in order to better express what they do.
2018-01-04 17:44:51 +01:00
Hielke Morsink
3dd98c7aa2
Apply coding style
2018-01-04 07:58:31 +01:00
Hielke Morsink
a6e4c1d677
Remove undefined function declaration
2018-01-04 07:58:31 +01:00
Hielke Morsink
7d37798f19
Reduce duplicated code in finances window
...
All of the pages share some common widgets (title, close button, background, tabs). To
reduce code duplication here, I've moved those values to a define that then gets used
for each of the pages.
The same thing applies to enabled widgets. One additional change is that left bitshifts
from `1` have been changed to `1ULL`.
2018-01-04 07:58:31 +01:00
Aaron van Geffen
0138df5dd8
Centre overall viewports on geometric centre.
2018-01-04 07:57:27 +01:00
Aaron van Geffen
92bcc5f579
For overall views, show small rides zoomed in all the way.
2018-01-04 07:57:27 +01:00
Michał Janiszewski
33a94fe1bb
Use C++ headers in C++ code
2018-01-04 07:36:54 +01:00
Michał Janiszewski
b2bc974fe7
Use nullptr where possible
2018-01-04 06:58:44 +01:00
Michał Janiszewski
4d0c88fb94
Mark constructors explicit ( #6928 )
2018-01-04 01:12:34 +00:00
Michael Steenbeek
91589f57c6
Compile map.c as C++
2018-01-03 20:40:51 +01:00
Ted John
49f5611bd1
Rename scenario.c|h to cpp
2018-01-03 15:07:17 +01:00
Hielke Morsink
eb4a8924d1
Refactor and clean up footpath-related code
...
This commit corrects some misused defines, and gave them clearer names.
For example, the slope mask was only useful for surface elements, so now
"SURFACE" is in its name. I also replaced any hard coded values that I
could find and knew their purpose off.
2018-01-03 10:57:37 +01:00
Michael Steenbeek
d25856d59c
Make tile element type strings in the Tile Inspector translatable
2018-01-03 10:21:53 +01:00
Michael Steenbeek
347ff702d0
Refactor objects
2018-01-03 10:16:51 +01:00
Aaron van Geffen
da519c9b32
Add extra padding to label text in guest window.
2018-01-03 10:09:21 +01:00
Michael Steenbeek
3b06f92c0a
Merge pull request #5964 from janisozaur/sse4.1
2018-01-02 22:27:17 +01:00
Michael Steenbeek
1bc711e266
Fix #5761 : Mini coaster doesn't appear despite being selected ( #6909 )
2018-01-02 19:40:08 +01:00
Tobias Kohlbau
a726f6decd
Multiplayer: save manually added servers
...
Adding a server via "Add Server" should handle them
as favorites as otherwise the list is not saved locally and
each server is lost after game restart.
Signed-off-by: Tobias Kohlbau <tobias@kohlbau.de>
2018-01-02 13:04:08 +01:00
Michał Janiszewski
7f7054049d
Read commandline before initialising other features
...
This allows setting options that may affect future feature detection,
but also allows for configuring verbosity levels early.
2018-01-01 23:51:43 +01:00
Gymnasiast
1626f86acc
Compile park.c as C++
2018-01-01 01:18:12 +01:00
Gymnasiast
23d70a4ac9
Compile ride.c as C++
2017-12-31 20:43:17 +01:00
Aaron van Geffen
e405867dae
Add tooltip to explain why sprite selection is disabled.
2017-12-31 20:03:09 +01:00
Robert Jordan
907f18fd69
Fix: Following canceling
...
Stop previewing sequence now unfollows the current sprite.
Using the arrow keys in-game cancels following.
Resizing the window no longer cancels following.
2017-12-31 20:03:09 +01:00
Robert Jordan
298420fd1e
Finalize follow sprite command
...
Added new smart follow variable to window to more intuitively follow
sprites that may not be directly followable at all times.
Follow sprite is now canceled when dragging the screen but not
scrolling. This is only relevant when testing title sequences in game.
Select sprite button is now disabled in the title menu.
Sprites are now identified based on their name. Excess identification
information is not given as it'd clutter up the screen and is not
necissary with the viewbox in the command editor.
2017-12-31 20:03:09 +01:00
Hielke Morsink
1443216ba0
Replace number with small viewport
2017-12-31 20:03:09 +01:00
Hielke Morsink
943747056e
Add window settings and save support for follow sprite command
2017-12-31 20:03:09 +01:00
Hielke Morsink
db7efda880
Fix #6845 : Logo artifacts when changing scale.
...
This correctly invalidates the areas with logo and version text.
2017-12-31 13:14:03 +01:00
Robert Jordan
92fc010b9a
Feature: "Load Scenario" title sequence command
...
New command goes by LOADSC in script files and in the enumeration.
Scenarios are stored using the internal also used for localisation.
Scenarios selected can only be scenarios to originally come with one of
the games or expansions.
Modified Scenario Select window to have a mode just for title editor
scenario selection.
2017-12-31 12:42:40 +01:00
rwjuk
1736a08b04
Fix potential access violation when setting park name
2017-12-29 21:56:07 +01:00