Commit Graph

151 Commits

Author SHA1 Message Date
73 b9e677945d
Replace 20XX with 2022 (#18158)
* Replace 2020 with 2022

Replace all 2020 headers with 2022

* replace other years with 2022

add missing years
2022-10-01 08:42:14 +01:00
Duncan adc51ad9aa
Rework rct_vehicle_colour (#16051)
* Remove rct_vehicle_colour and replace with VehicleColour

* Update network version

* Update replay version
2022-08-13 19:30:30 +00:00
spacek531 05b80acfa1
Rename VAR_C4 (#16217) 2022-02-22 20:14:42 -03:00
spacek531 82378c09c3
Rename VAR_CE and its unions (#16215) 2022-02-20 23:20:06 -03:00
ζeh Matt 52047805db
Use correct type for EntityId and fix issues 2022-02-16 18:56:43 +02:00
ζeh Matt ff1eb583fc
Make clang-format happy 2022-02-16 18:56:43 +02:00
ζeh Matt d7f5003943
Introduce EntityId and refactor everything 2022-02-16 18:56:39 +02:00
ζeh Matt 9f23449ffb
Move Staff/Guest/Peep to entity 2021-11-26 18:26:19 +02:00
ζeh Matt 03fb9b390f
Rename Sprite to EntityRegistry 2021-11-24 17:04:12 +02:00
ζeh Matt 7c726e2a0c
Fix includes 2021-11-24 16:48:33 +02:00
ζeh Matt 3b261f99b8
Decouple game state snapshots structure from internal structure 2021-11-24 16:06:02 +02:00
ζeh Matt c6242fd310
More renaming 2021-11-24 15:50:18 +02:00
ζeh Matt f2564503c9
Remove MiscEntity 2021-11-22 00:46:21 +02:00
Duncan 3f19d6f7d7
Split Peep header Guest into separate header (#15810)
* Move guest functions and classes to guest header

* Reduce includes of Peep.h
2021-10-28 21:38:23 +01:00
Duncan a8d2d5fd44
Staff patrol area 2 from NSF (#15600)
* Port over changes from NSF for staff

* Fix import and export

* Fix crash on export

* Fix import issue

* Fix patrol import issue

* Remove staff id field

* Increment network version

* Actually remove all instances of staff id

* Update replays
2021-10-27 21:19:10 +01:00
Hielke Morsink 53c22c9b4b
Check for nullptr explicitly (#15458) 2021-09-24 20:05:50 +02:00
ζeh Matt e9c959b187
Test correct fields in the gamestate snapshot 2021-08-30 21:13:34 +03:00
spacek531 6d7fd57f5b remove var_CA 2021-08-29 14:52:43 -07:00
ZehMatt de364aa15a
Rename type SpriteBase to EntityBase 2021-08-26 15:37:16 +03:00
spacek531 c49c6ca4a7
Rename animation vars 2021-08-21 19:23:27 +02:00
Duncan 223b926f8c
Use std::vector for ride use memory (#14884)
* Use std::vector for ride use memory

* Use new system for import/export

* Remove legacy field

* Add replay entity size protection to prevent crash

* Increment network version

* Update replays

* Move function to header

* Move constant to RCT12 header as used for both 1 and 2

* Align naming with nsf
2021-08-17 21:29:35 +01:00
ZehMatt 163fe3756d
Fix GameStateSnapshots buffer overrun 2021-07-27 21:10:06 +03:00
Duncan 072772af7b
Rework importexport test to use GameStateSnapshots (#14838)
Rework importexport test to use GameStateSnapshots

Output errors

Rename function
2021-06-08 08:35:31 +01:00
Duncan 39fcc5d078
Split up Sprite header (#14764)
* Remove fields from rct_sprite union

* more header fun

* Fix guest include
2021-05-29 06:01:32 +01:00
ZxBiohazardZx 36b2742c19
Change Vehicle Rotation namings in accordance with OpenRCT2 Codestyle (#14616)
* Code Refactor: Rename vehicle_sprite_type to Pitch 

In some of the issues the vehicle_sprite_type is used to check for properties in regards to the pitch of the vehicle.Similarly bank_rotation is used to provide information on the Roll property. This is not in alignment with the https://github.com/OpenRCT2/OpenRCT2/wiki/Coding-Style and makes it harder to refactor other elements of the codebase and makes for undesired nested logics.

This PR also includes the change from rename bank_rotation to Roll in alignment with the OpenRCT2 Coding Style


Related to PullRequest #11956

* Apply formatting

Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2021-05-12 12:38:46 +01:00
Duncan ae66592c2b
Remove old serialiser of steam particle (#14624)
* Remove old serialiser of steam particle

accidentally missed this in the network serialiser branch

* Update replays
2021-05-11 09:36:00 +01:00
Duncan d46e4a9bb1
Network serialiser for entities (#14541)
* Start a network serialiser for entities

will be used only for checksums and replay diffs

* Continue work

* Use the new serailser for checksums

* Use new serialiser for replays

* keep compilers happy

* Try create checksum stream

* Fix compiling

* Split off class into seperate file

* Update Xcode project

* Increment network version

* Fix pragma mistake

* Fix none network builds

* Update replays

* Improve ChecksumStream and use FNV internally

* Small cleanups

* satisfy compilers

* Revert change of checksum size to simplfy rerecording

* Zero initialise data

* Fix serialiser

* Update replays again

Co-authored-by: Michael Steenbeek <m.o.steenbeek@gmail.com>
Co-authored-by: Matt <m.moninger.h@gmail.com>
2021-05-09 19:12:44 +01:00
Duncan 8eabdf8c8f
Split guest and staff peep variables (#14462)
* Split guest and staff peep variables

* Move variable location

* Increment network version

* Update replays
2021-04-18 17:48:21 +01:00
Duncan a9e1f2e89c
Remove SpriteBase::flags (#14460)
* Remove SpriteBase::flags

* Increment network version

* update replays
2021-04-11 18:02:19 +01:00
Duncan 977d05ba29
Entity type5: Remove peep assigned type (#14380)
* Remove users of AssignedPeepType

* Remove AssignedPeepType

Field no longer required due to changes to EntityType

* Move enum to the RCT12 header

* Increment network version

* Update replays
2021-03-24 08:54:05 +00:00
Duncan ccfa22c230
Entity type4: Remove MiscEntityType and add FountainType (#14344)
* Move jumpingfountain type out of misc entity type

* Remove SubType for MiscEntities as it is no longer required

* Update replays

* Apply review comments

* Increment network version
2021-03-22 21:24:50 +00:00
Duncan df7a284822
Entity type 2: Remove sprite_identifier (#14334)
* Start changing the underlying type

* Further work

* Complete refactor

* Further cleanup

* Remove pointless check

* Increment network and plugin versions

* Add defaults

* Further defaults

* Fix test paint

* Update replays
2021-03-17 08:04:41 +00:00
Duncan 5474194905
Implement train view and remove linked_list_index (#13956)
* Make train manager view

* Remove linked list index field

* Remove merge mistake

* Fix further rebase errors

* Rename and add comments

* Update replays

* Fix Xcode project

* Increment network version

Co-authored-by: Michael Steenbeek <m.o.steenbeek@gmail.com>
2021-03-15 08:13:00 +00:00
Michał Janiszewski ac6e4fc0d6 Move SPRITE_INDEX_NULL, MAX_SPRITES to their new homes 2021-02-25 10:56:27 +01:00
Michał Janiszewski 67b61478cf Reduce inclusion of EntityList.h 2021-02-25 10:56:27 +01:00
Michael Steenbeek e3a1af3d05
Use getters/setters for track type and direction 2021-01-30 15:16:17 +01:00
Duncan eb52391b9a
Remove next_in_quadrant (#13754)
* Use std::vector of quadrants

* Prevent ptr invalidation issues

* Remove next_in_quadrant

* Make review changes

* Rebuild next_in_quadrant for S6Export

* Fix formatting

* Constexpr where possible

* Increment network version and update replays
2021-01-23 07:36:46 +00:00
Matt 6034cef358
Fix replay snapshots comparing states with different ticks 2021-01-22 15:35:16 +02:00
Duncan f80531070b
Implement EntityLists (#13853)
* Implement EntityLists

* Remove dead code

* Use alternative name for iterator

* Add comments

* Increment network version

* Update replays

* Remove further dead code

* Update replays again
2021-01-21 18:36:34 +00:00
Duncan d5ada2dca1
Remove type from SpriteBase (#13735)
* Move type field into sub structures

* Use type for misc_type

* Use type for l_type

* Rename to SubType

* Rename SpriteGeneric to MiscEntity

* Rename generic to misc

* Add extra nullptr checks for compilers that cant understand

* Make review changes

* Increment network version

* Update replays
2021-01-10 15:14:34 +00:00
skdltmxn b0a8ebc808
Refactor to use push_back more efficient (#13726) 2021-01-08 20:59:55 +00:00
Matt cb719a6e10
Add missing case statements for entity scripting 2021-01-02 15:31:26 +02:00
Matt 5f2945d238
Refactor MISC_SPRITE to strong enum 2021-01-02 15:30:44 +02:00
Duncan 9cbdae2ef1
Peep::ItemFlags merging (#13511)
* Merge standard and extra item flags for peeps

* Update replays
2020-12-09 09:21:23 +00:00
ju-pinheiro a31c958004 Adding missing SpriteIdentifier enumerations to switch statements 2020-10-27 18:52:56 -03:00
ju-pinheiro bb16ca075b Close #12450: Refactor SPRITE_IDENTIFIER to use strong enum 2020-10-27 13:26:27 -03:00
aw20368 0c195d14b9
Close #8848 Refactor TimeInPark (#13146)
Split TimeInPark into a union: ParkEntryTime for guests, HireDate for staff
2020-10-12 21:36:38 -03:00
Matt 83355e35cc Move IStream, MemoryStream, FileStream into OpenRCT2 namespace 2020-08-05 16:29:36 +02:00
Duncan 3de2de9814
Reduce use of get_sprite (#12382)
* Reduce use of get_sprite

* Update src/openrct2/world/Sprite.cpp

Co-authored-by: Michael Steenbeek <m.o.steenbeek@gmail.com>

Co-authored-by: Michael Steenbeek <m.o.steenbeek@gmail.com>
2020-07-25 18:03:14 +01:00
Gymnasiast e8d6383f57
Clean up voucher arguments 2020-07-07 21:13:40 +02:00