OpenRCT2/src/openrct2/object/FootpathItemObject.cpp

87 lines
3.3 KiB
C++

#pragma region Copyright (c) 2014-2017 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#include "../core/IStream.hpp"
#include "FootpathItemObject.h"
#include "../drawing/Drawing.h"
#include "../localisation/Localisation.h"
#include "../object/Object.h"
#include "ObjectList.h"
void FootpathItemObject::ReadLegacy(IReadObjectContext * context, IStream * stream)
{
stream->Seek(6, STREAM_SEEK_CURRENT);
_legacyType.path_bit.flags = stream->ReadValue<uint16>();
_legacyType.path_bit.draw_type = stream->ReadValue<uint8>();
_legacyType.path_bit.tool_id = stream->ReadValue<uint8>();
_legacyType.path_bit.price = stream->ReadValue<sint16>();
_legacyType.path_bit.scenery_tab_id = stream->ReadValue<uint8>();
stream->Seek(1, STREAM_SEEK_CURRENT);
GetStringTable()->Read(context, stream, OBJ_STRING_ID_NAME);
rct_object_entry sgEntry = stream->ReadValue<rct_object_entry>();
SetPrimarySceneryGroup(&sgEntry);
GetImageTable()->Read(context, stream);
// Validate properties
if (_legacyType.large_scenery.price <= 0)
{
context->LogError(OBJECT_ERROR_INVALID_PROPERTY, "Price can not be free or negative.");
}
// Add path bits to 'Signs and items for footpaths' group, rather than lumping them in the Miscellaneous tab.
// Since this is already done the other way round for original items, avoid adding those to prevent duplicates.
const std::string identifier = GetIdentifier();
const rct_object_entry * objectEntry = object_list_find_by_name(identifier.c_str());
static const rct_object_entry scgPathX = Object::GetScgPathXHeader();
if (objectEntry != nullptr &&
(object_entry_get_source_game(objectEntry) == OBJECT_SOURCE_WACKY_WORLDS ||
object_entry_get_source_game(objectEntry) == OBJECT_SOURCE_TIME_TWISTER ||
object_entry_get_source_game(objectEntry) == OBJECT_SOURCE_CUSTOM))
{
SetPrimarySceneryGroup(&scgPathX);
}
}
void FootpathItemObject::Load()
{
GetStringTable()->Sort();
_legacyType.name = language_allocate_object_string(GetName());
_legacyType.image = gfx_object_allocate_images(GetImageTable()->GetImages(), GetImageTable()->GetCount());
_legacyType.path_bit.scenery_tab_id = 0xFF;
}
void FootpathItemObject::Unload()
{
language_free_object_string(_legacyType.name);
gfx_object_free_images(_legacyType.image, GetImageTable()->GetCount());
_legacyType.name = 0;
_legacyType.image = 0;
}
void FootpathItemObject::DrawPreview(rct_drawpixelinfo * dpi, sint32 width, sint32 height) const
{
sint32 x = width / 2;
sint32 y = height / 2;
gfx_draw_sprite(dpi, _legacyType.image, x - 22, y - 24, 0);
}