OpenRCT2/src/openrct2
Ted John 5a849ededf
Fix plugin crash when nested scope occurs (#13556)
2020-12-09 22:38:15 -03:00
..
actions Close #12387: Refactored PeepThoughtType to use strong enum. (#13541) 2020-12-07 19:48:36 +00:00
audio Split declarations and definitions to improve compile times when editing (#13332) 2020-11-07 12:42:04 +00:00
cmdline Rename to TitleCase and name LastAttachedPS (#13260) 2020-10-22 18:13:54 +01:00
config Improve message when asking for a game_path with no filepicker available 2020-11-08 14:32:58 +01:00
core Simplify Serialise for FileIndex 2020-12-07 07:52:12 +00:00
drawing Close #12403: Refactor FILTER_PALETTE_ID to use strong enum (#13273) 2020-12-05 15:13:59 -03:00
interface Remove unused WINDOW_EVENTS enum (#13542) 2020-12-08 15:39:38 -03:00
localisation Merge pull request #13504 from IntelOrca/plugin/more-things 2020-12-06 16:13:07 +00:00
management Close #12387: Refactored PeepThoughtType to use strong enum. (#13541) 2020-12-07 19:48:36 +00:00
network Fix #13489: Mechanics continue heading to inspect broken down rides (#13490) 2020-12-05 15:05:55 -03:00
object Merge LitterType into the shop item descriptor (#13513) 2020-12-09 06:55:06 +00:00
paint Close #12403: Refactor FILTER_PALETTE_ID to use strong enum (#13273) 2020-12-05 15:13:59 -03:00
peep Peep::ItemFlags merging (#13511) 2020-12-09 09:21:23 +00:00
platform Replace Backtrace token for v0.3.2 2020-11-01 10:18:49 +01:00
rct1 Fix spelling of 'theming' 2020-12-09 11:33:33 +01:00
rct2 Peep::ItemFlags merging (#13511) 2020-12-09 09:21:23 +00:00
rct12 Fix banner text formatting, import / export 2020-11-28 16:52:19 +00:00
ride Merge LitterType into the shop item descriptor (#13513) 2020-12-09 06:55:06 +00:00
scenario Fix #13552: Incorrect value for highscore pointer (#13554) 2020-12-08 16:23:51 -03:00
scripting Fix plugin crash when nested scope occurs (#13556) 2020-12-09 22:38:15 -03:00
title Fix title screen and object manager text issues 2020-11-27 18:54:58 +00:00
ui Check if platform has a file picker 2020-11-08 14:06:42 +01:00
util Fix logical sort 2020-10-09 20:59:43 +02:00
windows Fix #7443: Construction arrows pulse at irregular intervals. 2020-10-15 19:44:10 +01:00
world Close #12403: Refactor FILTER_PALETTE_ID to use strong enum (#13273) 2020-12-05 15:13:59 -03:00
CMakeLists.txt Specify SYSTEM includes on CMAKE builds 2020-10-09 01:28:34 -03:00
Cheats.cpp Remove built-in explode guests cheat 2020-11-16 22:07:52 +01:00
Cheats.h Remove built-in explode guests cheat 2020-11-16 22:07:52 +01:00
CmdlineSprite.cpp refactor: changed ObjectType enum to strong enum 2020-11-11 16:07:01 +01:00
CmdlineSprite.h Update copyright year to 2020 2020-07-21 15:04:34 +02:00
Context.cpp Split declarations and definitions to improve compile times when editing (#13332) 2020-11-07 12:42:04 +00:00
Context.h Close #12408: Refactor CURSOR_ID to use strong enum 2020-10-11 18:01:14 +02:00
Date.cpp Update copyright year to 2020 2020-07-21 15:04:34 +02:00
Date.h Update copyright year to 2020 2020-07-21 15:04:34 +02:00
Diagnostic.cpp Close #12452: Refactor DIAGNOSTIC_LEVEL to use strong enum (#12549) 2020-08-02 07:51:02 +01:00
Diagnostic.h Close #12452: Refactor DIAGNOSTIC_LEVEL to use strong enum (#12549) 2020-08-02 07:51:02 +01:00
Editor.cpp bugHunt: correcting code to compile 2020-11-11 16:07:01 +01:00
Editor.h Close #12427: Refactor OBJECT_TYPE to use strong enum 2020-11-11 16:07:01 +01:00
EditorObjectSelectionSession.cpp Create ObjectEntryDescriptor to properly handle mixed DAT and JSON 2020-12-02 17:17:25 +01:00
EditorObjectSelectionSession.h Create ObjectEntryDescriptor to properly handle mixed DAT and JSON 2020-12-02 17:17:25 +01:00
FileClassifier.cpp Split declarations and definitions to improve compile times when editing (#13332) 2020-11-07 12:42:04 +00:00
FileClassifier.h Remove the use of INTERFACE macro and macro its self 2020-08-05 16:30:44 +02:00
Game.cpp Close #12403: Refactor FILTER_PALETTE_ID to use strong enum (#13273) 2020-12-05 15:13:59 -03:00
Game.h Close #13346: Change FootpathScenery to FootpathAddition (#13350) 2020-11-03 08:17:29 +00:00
GameState.cpp Close #12421: Refactor NETWORK_AUTH to use strong enum 2020-09-10 19:32:28 -03:00
GameState.h Update copyright year to 2020 2020-07-21 15:04:34 +02:00
GameStateSnapshots.cpp Peep::ItemFlags merging (#13511) 2020-12-09 09:21:23 +00:00
GameStateSnapshots.h Close #12450: Refactor SPRITE_IDENTIFIER to use strong enum 2020-10-27 13:26:27 -03:00
Input.cpp Close #12456: Refactor INPUT_STATE to use strong enum (#12484) 2020-07-27 19:51:10 -03:00
Input.h Close #12455: Refactor MOUSE_STATE to use strong enum (#13361) 2020-11-03 18:41:19 -03:00
Intro.cpp Move the audio code into OpenRCT2 namespace 2020-10-07 00:34:42 +03:00
Intro.h Close #12457: Rename INTRO_STATE to use PascalCase 2020-07-26 09:32:53 -04:00
OpenRCT2.cpp Close #12412: Refactor PROMPT_MODE to use strong enum (#13076) 2020-10-02 23:04:59 -03:00
OpenRCT2.h Close #12412: Refactor PROMPT_MODE to use strong enum (#13076) 2020-10-02 23:04:59 -03:00
ParkImporter.cpp Add .sea support to New Scenario list and extension handling 2020-09-28 21:17:28 +02:00
ParkImporter.h Fix #13250: Crash when opening parks with new ride types (#13256) 2020-11-01 14:49:43 +01:00
PlatformEnvironment.cpp Update copyright year to 2020 2020-07-21 15:04:34 +02:00
PlatformEnvironment.h Remove the use of INTERFACE macro and macro its self 2020-08-05 16:30:44 +02:00
ReplayManager.cpp Rename GameActionResult and use GameActions namespace instead (#13184) 2020-10-14 22:04:39 -03:00
ReplayManager.h Remove the use of INTERFACE macro and macro its self 2020-08-05 16:30:44 +02:00
TrackImporter.cpp Update copyright year to 2020 2020-07-21 15:04:34 +02:00
TrackImporter.h Remove the use of INTERFACE macro and macro its self 2020-08-05 16:30:44 +02:00
Version.cpp Rename GameActionResult and use GameActions namespace instead (#13184) 2020-10-14 22:04:39 -03:00
Version.h Release v0.3.2 2020-11-01 20:00:01 +01:00
common.h Remove the use of INTERFACE macro and macro its self 2020-08-05 16:30:44 +02:00
libopenrct2.vcxproj Create new templated format string 2020-11-27 18:54:55 +00:00
readme.md Use named casts instead of old-style casts 2020-04-22 17:09:29 +02:00
sprites.h Add "Hybrid Coaster" ride type (#12110) 2020-10-10 20:27:12 +01:00

readme.md

Source directory structure

  • actions

    Handles player actions and queues pending actions.

  • audio

    Contains files for mixing and playing music and sound.

  • cmdline

    Code specific to command line (arguments).

  • config

    Code concerning game configuration.

  • core

    Provides core functionality such as string operations, encryption, and compression.

  • drawing

    Low level drawing logic and palette tables.

  • interface

    Window and widget logic, includes high level drawing and input.

  • localisation

    String IDs, currency and date logic.

  • management

    Park management logic such as finance, marketing and research.

  • network

    Network and multiplayer logic, includes management of network games and downloading / uploading of content.

  • object

    Code relating to objects (rides, shops, scenery, etc).

  • paint

    Prepares objects' sprites to be drawn.

  • peep

    Guest and staff definitions and logic such as action management and pathfinding.

  • platform

    Compiler and operating system specific code such as type definitions, message handling and file input / output.

  • rct1

    Code specific only to RCT1 (vanilla).

  • rct2

    Code specific only to RCT2 (vanilla).

  • rct12

    Code specific to vanilla RCT, either RCT 1 or RCT 2.

  • ride

    Data and logic for rides, vehicles and track.

  • scenario

    Code relating to game scenarios.

  • title

    Code for loading and updating title screen sequence.

  • util

    Utility and helper functions.

  • windows

    Definitions and logic for all the windows in the game.

  • world

    World objects and mechanics such as the climate, landscape, sprites and park.