OpenRCT2/src/openrct2/actions/BannerSetNameAction.hpp

79 lines
2.3 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2020 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#pragma once
#include "../Context.h"
#include "../core/String.hpp"
#include "../drawing/Drawing.h"
#include "../localisation/Localisation.h"
#include "../localisation/StringIds.h"
#include "../ui/UiContext.h"
#include "../windows/Intent.h"
#include "../world/Banner.h"
#include "../world/Sprite.h"
#include "GameAction.h"
DEFINE_GAME_ACTION(BannerSetNameAction, GAME_COMMAND_SET_BANNER_NAME, GameActions::Result)
{
private:
BannerIndex _bannerIndex{ BANNER_INDEX_NULL };
std::string _name;
public:
BannerSetNameAction() = default;
BannerSetNameAction(BannerIndex bannerIndex, const std::string& name)
: _bannerIndex(bannerIndex)
, _name(name)
{
}
void AcceptParameters(GameActionParameterVisitor & visitor) override
{
visitor.Visit("id", _bannerIndex);
visitor.Visit("name", _name);
}
uint16_t GetActionFlags() const override
{
return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
}
void Serialise(DataSerialiser & stream) override
{
GameAction::Serialise(stream);
stream << DS_TAG(_bannerIndex) << DS_TAG(_name);
}
GameActions::Result::Ptr Query() const override
{
if (_bannerIndex >= MAX_BANNERS)
{
log_warning("Invalid game command for setting banner name, banner id = %d", _bannerIndex);
return MakeResult(GameActions::Status::InvalidParameters, STR_NONE);
}
return MakeResult();
}
GameActions::Result::Ptr Execute() const override
{
auto banner = GetBanner(_bannerIndex);
banner->text = _name;
auto intent = Intent(INTENT_ACTION_UPDATE_BANNER);
intent.putExtra(INTENT_EXTRA_BANNER_INDEX, _bannerIndex);
context_broadcast_intent(&intent);
scrolling_text_invalidate();
gfx_invalidate_screen();
return MakeResult();
}
};