mirror of https://github.com/OpenRCT2/OpenRCT2.git
280 lines
10 KiB
C++
280 lines
10 KiB
C++
/*****************************************************************************
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* Copyright (c) 2014-2020 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#pragma once
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#include "../Cheats.h"
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#include "../OpenRCT2.h"
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#include "../core/MemoryStream.h"
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#include "../interface/Window.h"
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#include "../localisation/StringIds.h"
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#include "../management/Finance.h"
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#include "../world/Footpath.h"
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#include "../world/Location.hpp"
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#include "../world/Park.h"
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#include "../world/Surface.h"
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#include "../world/Wall.h"
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#include "GameAction.h"
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DEFINE_GAME_ACTION(FootpathPlaceFromTrackAction, GAME_COMMAND_PLACE_PATH_FROM_TRACK, GameActions::Result)
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{
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private:
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CoordsXYZ _loc;
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uint8_t _slope{};
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ObjectEntryIndex _type{};
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uint8_t _edges{};
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public:
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FootpathPlaceFromTrackAction() = default;
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FootpathPlaceFromTrackAction(const CoordsXYZ& loc, uint8_t slope, ObjectEntryIndex type, uint8_t edges)
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: _loc(loc)
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, _slope(slope)
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, _type(type)
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, _edges(edges)
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{
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}
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uint16_t GetActionFlags() const override
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{
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return GameAction::GetActionFlags();
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}
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void Serialise(DataSerialiser & stream) override
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{
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GameAction::Serialise(stream);
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stream << DS_TAG(_loc) << DS_TAG(_slope) << DS_TAG(_type) << DS_TAG(_edges);
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}
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GameActions::Result::Ptr Query() const override
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{
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GameActions::Result::Ptr res = std::make_unique<GameActions::Result>();
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res->Cost = 0;
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res->Expenditure = ExpenditureType::Landscaping;
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res->Position = _loc.ToTileCentre();
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gFootpathGroundFlags = 0;
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if (!LocationValid(_loc) || map_is_edge(_loc))
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{
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return MakeResult(
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GameActions::Status::InvalidParameters, STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE, STR_OFF_EDGE_OF_MAP);
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}
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if (!((gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) || gCheatsSandboxMode) && !map_is_location_owned(_loc))
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{
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return MakeResult(
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GameActions::Status::Disallowed, STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE, STR_LAND_NOT_OWNED_BY_PARK);
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}
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if (_loc.z < FootpathMinHeight)
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{
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return MakeResult(GameActions::Status::Disallowed, STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE, STR_TOO_LOW);
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}
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if (_loc.z > FootpathMaxHeight)
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{
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return MakeResult(GameActions::Status::Disallowed, STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE, STR_TOO_HIGH);
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}
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return ElementInsertQuery(std::move(res));
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}
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GameActions::Result::Ptr Execute() const override
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{
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GameActions::Result::Ptr res = std::make_unique<GameActions::Result>();
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res->Cost = 0;
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res->Expenditure = ExpenditureType::Landscaping;
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res->Position = _loc.ToTileCentre();
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if (!(GetFlags() & GAME_COMMAND_FLAG_GHOST))
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{
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footpath_interrupt_peeps(_loc);
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}
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gFootpathGroundFlags = 0;
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// Force ride construction to recheck area
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_currentTrackSelectionFlags |= TRACK_SELECTION_FLAG_RECHECK;
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return ElementInsertExecute(std::move(res));
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}
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private:
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GameActions::Result::Ptr ElementInsertQuery(GameActions::Result::Ptr res) const
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{
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bool entrancePath = false, entranceIsSamePath = false;
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if (!map_check_free_elements_and_reorganise(1))
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{
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return MakeResult(GameActions::Status::NoFreeElements, STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE);
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}
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res->Cost = MONEY(12, 00);
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QuarterTile quarterTile{ 0b1111, 0 };
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auto zLow = _loc.z;
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auto zHigh = zLow + PATH_CLEARANCE;
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if (_slope & FOOTPATH_PROPERTIES_FLAG_IS_SLOPED)
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{
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quarterTile = QuarterTile{ 0b1111, 0b1100 }.Rotate(_slope & TILE_ELEMENT_DIRECTION_MASK);
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zHigh += PATH_HEIGHT_STEP;
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}
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auto entranceElement = map_get_park_entrance_element_at(_loc, false);
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// Make sure the entrance part is the middle
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if (entranceElement != nullptr && (entranceElement->GetSequenceIndex()) == 0)
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{
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entrancePath = true;
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// Make the price the same as replacing a path
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if (entranceElement->GetPathType() == (_type & 0xF))
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entranceIsSamePath = true;
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else
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res->Cost -= MONEY(6, 00);
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}
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// Do not attempt to build a crossing with a queue or a sloped.
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uint8_t crossingMode = (_type & FOOTPATH_ELEMENT_INSERT_QUEUE) || (_slope != TILE_ELEMENT_SLOPE_FLAT)
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? CREATE_CROSSING_MODE_NONE
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: CREATE_CROSSING_MODE_PATH_OVER_TRACK;
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if (!entrancePath
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&& !map_can_construct_with_clear_at(
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{ _loc, zLow, zHigh }, &map_place_non_scenery_clear_func, quarterTile, GetFlags(), &res->Cost, crossingMode))
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{
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return MakeResult(
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GameActions::Status::NoClearance, STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE, gGameCommandErrorText,
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gCommonFormatArgs);
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}
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gFootpathGroundFlags = gMapGroundFlags;
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if (!gCheatsDisableClearanceChecks && (gMapGroundFlags & ELEMENT_IS_UNDERWATER))
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{
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return MakeResult(
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GameActions::Status::Disallowed, STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE,
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STR_CANT_BUILD_THIS_UNDERWATER);
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}
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auto surfaceElement = map_get_surface_element_at(_loc);
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if (surfaceElement == nullptr)
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{
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return MakeResult(GameActions::Status::InvalidParameters, STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE);
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}
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int32_t supportHeight = zLow - surfaceElement->GetBaseZ();
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res->Cost += supportHeight < 0 ? MONEY(20, 00) : (supportHeight / PATH_HEIGHT_STEP) * MONEY(5, 00);
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// Prevent the place sound from being spammed
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if (entranceIsSamePath)
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res->Cost = 0;
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return res;
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}
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GameActions::Result::Ptr ElementInsertExecute(GameActions::Result::Ptr res) const
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{
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bool entrancePath = false, entranceIsSamePath = false;
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if (!(GetFlags() & (GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_GHOST)))
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{
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footpath_remove_litter(_loc);
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}
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res->Cost = MONEY(12, 00);
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QuarterTile quarterTile{ 0b1111, 0 };
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auto zLow = _loc.z;
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auto zHigh = zLow + PATH_CLEARANCE;
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if (_slope & FOOTPATH_PROPERTIES_FLAG_IS_SLOPED)
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{
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quarterTile = QuarterTile{ 0b1111, 0b1100 }.Rotate(_slope & TILE_ELEMENT_DIRECTION_MASK);
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zHigh += PATH_HEIGHT_STEP;
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}
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auto entranceElement = map_get_park_entrance_element_at(_loc, false);
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// Make sure the entrance part is the middle
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if (entranceElement != nullptr && (entranceElement->GetSequenceIndex()) == 0)
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{
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entrancePath = true;
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// Make the price the same as replacing a path
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if (entranceElement->GetPathType() == (_type & 0xF))
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entranceIsSamePath = true;
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else
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res->Cost -= MONEY(6, 00);
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}
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// Do not attempt to build a crossing with a queue or a sloped.
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uint8_t crossingMode = (_type & FOOTPATH_ELEMENT_INSERT_QUEUE) || (_slope != TILE_ELEMENT_SLOPE_FLAT)
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? CREATE_CROSSING_MODE_NONE
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: CREATE_CROSSING_MODE_PATH_OVER_TRACK;
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if (!entrancePath
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&& !map_can_construct_with_clear_at(
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{ _loc, zLow, zHigh }, &map_place_non_scenery_clear_func, quarterTile, GAME_COMMAND_FLAG_APPLY | GetFlags(),
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&res->Cost, crossingMode))
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{
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return MakeResult(
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GameActions::Status::NoClearance, STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE, gGameCommandErrorText,
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gCommonFormatArgs);
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}
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gFootpathGroundFlags = gMapGroundFlags;
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auto surfaceElement = map_get_surface_element_at(_loc);
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if (surfaceElement == nullptr)
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{
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return MakeResult(GameActions::Status::InvalidParameters, STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE);
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}
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int32_t supportHeight = zLow - surfaceElement->GetBaseZ();
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res->Cost += supportHeight < 0 ? MONEY(20, 00) : (supportHeight / PATH_HEIGHT_STEP) * MONEY(5, 00);
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if (entrancePath)
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{
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if (!(GetFlags() & GAME_COMMAND_FLAG_GHOST) && !entranceIsSamePath)
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{
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// Set the path type but make sure it's not a queue as that will not show up
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entranceElement->SetPathType(_type & 0x7F);
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map_invalidate_tile_full(_loc);
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}
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}
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else
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{
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auto tileElement = tile_element_insert(_loc, 0b1111);
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assert(tileElement != nullptr);
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tileElement->SetType(TILE_ELEMENT_TYPE_PATH);
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PathElement* pathElement = tileElement->AsPath();
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pathElement->SetClearanceZ(zHigh);
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pathElement->SetSurfaceEntryIndex(_type & ~FOOTPATH_ELEMENT_INSERT_QUEUE);
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pathElement->SetSlopeDirection(_slope & FOOTPATH_PROPERTIES_SLOPE_DIRECTION_MASK);
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if (_slope & FOOTPATH_PROPERTIES_FLAG_IS_SLOPED)
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{
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pathElement->SetSloped(true);
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}
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if (_type & FOOTPATH_ELEMENT_INSERT_QUEUE)
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{
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pathElement->SetIsQueue(true);
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}
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pathElement->SetAddition(0);
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pathElement->SetRideIndex(RIDE_ID_NULL);
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pathElement->SetAdditionStatus(255);
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pathElement->SetIsBroken(false);
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pathElement->SetEdges(_edges);
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pathElement->SetCorners(0);
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if (GetFlags() & GAME_COMMAND_FLAG_GHOST)
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{
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pathElement->SetGhost(true);
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}
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map_invalidate_tile_full(_loc);
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}
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// Prevent the place sound from being spammed
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if (entranceIsSamePath)
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res->Cost = 0;
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return res;
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}
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};
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