mirror of https://github.com/OpenRCT2/OpenRCT2.git
118 lines
3.5 KiB
C++
118 lines
3.5 KiB
C++
/*****************************************************************************
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* Copyright (c) 2014-2020 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#pragma once
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#include "../Cheats.h"
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#include "../Context.h"
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#include "../core/MemoryStream.h"
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#include "../drawing/Drawing.h"
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#include "../interface/Window.h"
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#include "../localisation/Localisation.h"
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#include "../localisation/StringIds.h"
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#include "../windows/Intent.h"
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#include "../world/Park.h"
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#include "../world/Sprite.h"
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#include "GameAction.h"
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DEFINE_GAME_ACTION(GuestSetNameAction, GAME_COMMAND_SET_GUEST_NAME, GameActions::Result)
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{
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private:
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uint16_t _spriteIndex{ SPRITE_INDEX_NULL };
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std::string _name;
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public:
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GuestSetNameAction() = default;
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GuestSetNameAction(uint16_t spriteIndex, const std::string& name)
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: _spriteIndex(spriteIndex)
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, _name(name)
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{
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}
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void AcceptParameters(GameActionParameterVisitor & visitor) override
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{
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visitor.Visit("peep", _spriteIndex);
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visitor.Visit("name", _name);
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}
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uint16_t GetSpriteIndex() const
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{
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return _spriteIndex;
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}
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std::string GetGuestName() const
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{
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return _name;
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}
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uint16_t GetActionFlags() const override
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{
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return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
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}
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void Serialise(DataSerialiser & stream) override
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{
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GameAction::Serialise(stream);
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stream << DS_TAG(_spriteIndex) << DS_TAG(_name);
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}
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GameActions::Result::Ptr Query() const override
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{
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if (_spriteIndex >= MAX_SPRITES)
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{
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return std::make_unique<GameActions::Result>(GameActions::Status::InvalidParameters, STR_CANT_NAME_GUEST, STR_NONE);
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}
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auto guest = TryGetEntity<Guest>(_spriteIndex);
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if (guest == nullptr)
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{
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log_warning("Invalid game command for sprite %u", _spriteIndex);
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return std::make_unique<GameActions::Result>(GameActions::Status::InvalidParameters, STR_CANT_NAME_GUEST, STR_NONE);
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}
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return std::make_unique<GameActions::Result>();
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}
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GameActions::Result::Ptr Execute() const override
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{
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auto guest = TryGetEntity<Guest>(_spriteIndex);
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if (guest == nullptr)
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{
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log_warning("Invalid game command for sprite %u", _spriteIndex);
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return std::make_unique<GameActions::Result>(GameActions::Status::InvalidParameters, STR_CANT_NAME_GUEST, STR_NONE);
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}
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auto curName = guest->GetName();
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if (curName == _name)
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{
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return std::make_unique<GameActions::Result>(GameActions::Status::Ok, STR_NONE);
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}
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if (!guest->SetName(_name))
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{
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return std::make_unique<GameActions::Result>(GameActions::Status::Unknown, STR_CANT_NAME_GUEST, STR_NONE);
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}
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// Easter egg functions are for guests only
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guest->HandleEasterEggName();
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gfx_invalidate_screen();
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auto intent = Intent(INTENT_ACTION_REFRESH_GUEST_LIST);
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context_broadcast_intent(&intent);
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auto res = std::make_unique<GameActions::Result>();
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res->Position.x = guest->x;
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res->Position.y = guest->y;
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res->Position.z = guest->z;
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return res;
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}
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};
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