OpenRCT2/src/openrct2/actions/GuestSetNameAction.hpp

118 lines
3.5 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2020 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#pragma once
#include "../Cheats.h"
#include "../Context.h"
#include "../core/MemoryStream.h"
#include "../drawing/Drawing.h"
#include "../interface/Window.h"
#include "../localisation/Localisation.h"
#include "../localisation/StringIds.h"
#include "../windows/Intent.h"
#include "../world/Park.h"
#include "../world/Sprite.h"
#include "GameAction.h"
DEFINE_GAME_ACTION(GuestSetNameAction, GAME_COMMAND_SET_GUEST_NAME, GameActions::Result)
{
private:
uint16_t _spriteIndex{ SPRITE_INDEX_NULL };
std::string _name;
public:
GuestSetNameAction() = default;
GuestSetNameAction(uint16_t spriteIndex, const std::string& name)
: _spriteIndex(spriteIndex)
, _name(name)
{
}
void AcceptParameters(GameActionParameterVisitor & visitor) override
{
visitor.Visit("peep", _spriteIndex);
visitor.Visit("name", _name);
}
uint16_t GetSpriteIndex() const
{
return _spriteIndex;
}
std::string GetGuestName() const
{
return _name;
}
uint16_t GetActionFlags() const override
{
return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
}
void Serialise(DataSerialiser & stream) override
{
GameAction::Serialise(stream);
stream << DS_TAG(_spriteIndex) << DS_TAG(_name);
}
GameActions::Result::Ptr Query() const override
{
if (_spriteIndex >= MAX_SPRITES)
{
return std::make_unique<GameActions::Result>(GameActions::Status::InvalidParameters, STR_CANT_NAME_GUEST, STR_NONE);
}
auto guest = TryGetEntity<Guest>(_spriteIndex);
if (guest == nullptr)
{
log_warning("Invalid game command for sprite %u", _spriteIndex);
return std::make_unique<GameActions::Result>(GameActions::Status::InvalidParameters, STR_CANT_NAME_GUEST, STR_NONE);
}
return std::make_unique<GameActions::Result>();
}
GameActions::Result::Ptr Execute() const override
{
auto guest = TryGetEntity<Guest>(_spriteIndex);
if (guest == nullptr)
{
log_warning("Invalid game command for sprite %u", _spriteIndex);
return std::make_unique<GameActions::Result>(GameActions::Status::InvalidParameters, STR_CANT_NAME_GUEST, STR_NONE);
}
auto curName = guest->GetName();
if (curName == _name)
{
return std::make_unique<GameActions::Result>(GameActions::Status::Ok, STR_NONE);
}
if (!guest->SetName(_name))
{
return std::make_unique<GameActions::Result>(GameActions::Status::Unknown, STR_CANT_NAME_GUEST, STR_NONE);
}
// Easter egg functions are for guests only
guest->HandleEasterEggName();
gfx_invalidate_screen();
auto intent = Intent(INTENT_ACTION_REFRESH_GUEST_LIST);
context_broadcast_intent(&intent);
auto res = std::make_unique<GameActions::Result>();
res->Position.x = guest->x;
res->Position.y = guest->y;
res->Position.z = guest->z;
return res;
}
};