OpenRCT2/src/openrct2
Robert Jordan 74f1eb39a8 Fix: TitleSequence spelling errors
```c++
bool TileSequenceSave(TitleSequence * seq);
bool TileSequenceAddPark(TitleSequence * seq, const utf8 * path, const
utf8 * name);
bool TileSequenceRenamePark(TitleSequence * seq, size_t index, const
utf8 * name);
```

Renamed to:

```c++
bool TitleSequenceSave(TitleSequence * seq);
bool TitleSequenceAddPark(TitleSequence * seq, const utf8 * path, const
utf8 * name);
bool TitleSequenceRenamePark(TitleSequence * seq, size_t index, const
utf8 * name);
```
2017-10-15 10:33:10 +02:00
..
actions Use constant for LOCATION_NULL, split off location stuff to Location.h 2017-10-13 22:23:07 +02:00
audio Use constant for LOCATION_NULL, split off location stuff to Location.h 2017-10-13 22:23:07 +02:00
cmdline Make sure variables are either static or declared externally 2017-10-09 22:59:40 +02:00
config Move extern "C" {} blocks to headers (#6282) 2017-09-18 17:05:28 +02:00
core Fix #6390: Crash when renaming rides in multiplayer 2017-10-14 14:21:06 +02:00
drawing Use constant for LOCATION_NULL, split off location stuff to Location.h 2017-10-13 22:23:07 +02:00
interface Use constant for LOCATION_NULL, split off location stuff to Location.h 2017-10-13 22:23:07 +02:00
localisation Add a visible notification for missing KDialog/Zenity 2017-10-14 22:16:51 +02:00
management Use constant for LOCATION_NULL, split off location stuff to Location.h 2017-10-13 22:23:07 +02:00
network Fix #6318: Can't fire staff that are being placed 2017-10-14 22:14:45 +02:00
object Clean up ride groups 2017-10-06 10:29:24 +02:00
paint Use constant for LOCATION_NULL, split off location stuff to Location.h 2017-10-13 22:23:07 +02:00
peep Fix #6318: Can't fire staff that are being placed 2017-10-14 22:14:45 +02:00
platform Make sure variables are either static or declared externally 2017-10-09 22:59:40 +02:00
rct1 Use constant for LOCATION_NULL, split off location stuff to Location.h 2017-10-13 22:23:07 +02:00
rct2 Compile peep and staff logic as C++ 2017-10-13 10:06:36 +02:00
rct12 Update files missed in the great extern "C" cleanup of 2017 2017-09-28 23:29:16 +02:00
ride Use constant for LOCATION_NULL, split off location stuff to Location.h 2017-10-13 22:23:07 +02:00
scenario Use constant for LOCATION_NULL, split off location stuff to Location.h 2017-10-13 22:23:07 +02:00
title Fix: TitleSequence spelling errors 2017-10-15 10:33:10 +02:00
ui Move map window 2017-10-07 22:24:14 +02:00
util Respect POSIX path separators on Windows (#6356) 2017-10-08 21:28:38 +02:00
windows Use constant for LOCATION_NULL, split off location stuff to Location.h 2017-10-13 22:23:07 +02:00
world Use constant for LOCATION_NULL, split off location stuff to Location.h 2017-10-13 22:23:07 +02:00
CMakeLists.txt Fix Cmake compilation on macOS 10.12.6 2017-09-12 21:19:56 +02:00
Context.cpp Add a visible notification for missing KDialog/Zenity 2017-10-14 22:16:51 +02:00
Context.h Move map window 2017-10-07 22:24:14 +02:00
Editor.cpp Use constant for LOCATION_NULL, split off location stuff to Location.h 2017-10-13 22:23:07 +02:00
Editor.h Implement #1329: Add remove-unused-objects command (#6324) 2017-09-29 16:32:30 +02:00
FileClassifier.cpp Move extern "C" {} blocks to headers (#6282) 2017-09-18 17:05:28 +02:00
FileClassifier.h Refactor game load functions, resolves #6011 2017-08-23 08:04:36 +02:00
Imaging.cpp Fix #5516: Update copyrights for 2017 2017-06-01 21:55:10 +02:00
Imaging.h Move extern "C" {} blocks to headers (#6282) 2017-09-18 17:05:28 +02:00
OpenRCT2.cpp Move extern "C" {} blocks to headers (#6282) 2017-09-18 17:05:28 +02:00
OpenRCT2.h Make sure variables are either static or declared externally 2017-10-09 22:59:40 +02:00
ParkImporter.cpp Refactor load park result 2017-07-01 01:29:35 +01:00
ParkImporter.h Set gScenarioFileName when loading an RCT1 park 2017-09-26 15:53:06 +02:00
PlatformEnvironment.cpp Move extern "C" {} blocks to headers (#6282) 2017-09-18 17:05:28 +02:00
PlatformEnvironment.h Move extern "C" {} blocks to headers (#6282) 2017-09-18 17:05:28 +02:00
Version.cpp Move extern "C" {} blocks to headers (#6282) 2017-09-18 17:05:28 +02:00
Version.h Add Emscripten platform and architecture defines 2017-09-08 11:57:24 +02:00
cheats.c Turn 'unlock all prices' into a regular option 2017-10-11 08:33:17 +02:00
cheats.h Turn 'unlock all prices' into a regular option 2017-10-11 08:33:17 +02:00
cmdline_sprite.c Make sure variables are either static or declared externally 2017-10-09 22:59:40 +02:00
cmdline_sprite.h Make sure variables are either static or declared externally 2017-10-09 22:59:40 +02:00
common.h Tabs to spaces 2017-10-05 10:42:44 +02:00
diagnostic.c Fix android builds 2017-10-10 14:53:33 +02:00
diagnostic.h Move extern "C" {} blocks to headers (#6282) 2017-09-18 17:05:28 +02:00
game.c Compile peep and staff logic as C++ 2017-10-13 10:06:36 +02:00
game.h Move set_staff_name game command functionality to game action 2017-10-05 10:42:44 +02:00
input.c Move screen variables to OpenRCT2.h 2017-07-29 20:29:29 +01:00
input.h Move extern "C" {} blocks to headers (#6282) 2017-09-18 17:05:28 +02:00
intro.c Move screen variables to OpenRCT2.h 2017-07-29 20:29:29 +01:00
intro.h Move extern "C" {} blocks to headers (#6282) 2017-09-18 17:05:28 +02:00
libopenrct2.vcxproj Remove changes from libopenrct2.vcxproj 2017-10-05 10:42:44 +02:00
object.h Move extern "C" {} blocks to headers (#6282) 2017-09-18 17:05:28 +02:00
object_list.c Make sure variables are either static or declared externally 2017-10-09 22:59:40 +02:00
object_list.h Move editor to C++; add defines for object limits 2017-09-22 07:56:24 +02:00
rct1.c Expand tabs to spaces 2017-06-06 23:46:14 +02:00
rct1.h Use constant for LOCATION_NULL, split off location stuff to Location.h 2017-10-13 22:23:07 +02:00
rct2.h Use constant for LOCATION_NULL, split off location stuff to Location.h 2017-10-13 22:23:07 +02:00
rct12.h Refactor expenditure table and history graph 2017-10-12 20:35:59 +02:00
readme.md Move contents of src into project sub directory 2017-01-04 17:44:12 +00:00
sprites.h Fix RCTC g1.dat rendering issues 2017-09-30 19:18:31 -05:00

readme.md

Source directory structure

  • audio

    Contains files for mixing and playing music and sound.

  • drawing

    Low level drawing logic and palette tables.

  • interface

    Window and widget logic, includes high level drawing and input.

  • localisation

    String IDs, currency and date logic.

  • network

    Network and multiplayer logic, includes management of network games and downloading / uploading of content.

  • management

    Park management logic such as finance, marketing and research.

  • peep

    Guest and staff definitions and logic such as action management and pathfinding.

  • platform

    Compiler and operating system specific code such as type definitions, message handling and file input / output.

  • ride

    Data and logic for rides, vehicles and track.

  • util

    Utility and helper functions.

  • windows

    Definitions and logic for all the windows in the game.

  • world

    World objects and mechanics such as the climate, landscape, sprites and park.