OpenRCT2/src
Miso Zmiric (Mike Squinter) c2c9bbf4ef add twitch integration, part 2 2015-05-25 20:38:33 +01:00
..
audio fix #1101 and reorganize the tune lists 2015-05-20 18:25:26 -06:00
drawing add command line sprite editor and additional custom graphics (g2.dat) 2015-05-19 00:26:31 +01:00
interface add twitch integration, part 2 2015-05-25 20:38:33 +01:00
localisation add twitch integration, part 2 2015-05-25 20:38:33 +01:00
management add twitch integration, part 1 2015-05-25 20:36:40 +01:00
network add twitch integration, part 1 2015-05-25 20:36:40 +01:00
peep add twitch integration, part 1 2015-05-25 20:36:40 +01:00
platform fix #1129 2015-05-22 13:49:18 +01:00
ride Fixed "whizzed" images #1070 2015-05-24 16:48:56 -04:00
util Added save_track_file. Fixed bugs. 2015-05-13 19:19:36 +01:00
windows add twitch integration, part 2 2015-05-25 20:38:33 +01:00
world Added in-game object selection 2015-05-23 14:56:54 -04:00
addresses.h Refactor of placement code 2015-04-23 20:00:18 +01:00
cmdline.c add in game console 2015-05-19 03:54:09 +01:00
cmdline.h add command line sprite editor and additional custom graphics (g2.dat) 2015-05-19 00:26:31 +01:00
cmdline_sprite.c g2.dat is now updated every build. 2015-05-20 14:20:24 -04:00
common.h improve reading and saving of configuration 2015-02-16 22:47:11 +00:00
config.c add twitch integration, part 1 2015-05-25 20:36:40 +01:00
config.h add twitch integration, part 1 2015-05-25 20:36:40 +01:00
cursors.c move osinterface code to shared or windows 2015-02-12 20:51:40 +00:00
cursors.h move osinterface code to shared or windows 2015-02-12 20:51:40 +00:00
diagnostic.c add log level check so that --verbose option works 2014-11-21 18:39:56 +00:00
diagnostic.h fix GCC errors with diagnostic errors 2014-11-21 19:32:13 +00:00
editor.c #1011 2015-04-25 09:20:15 -06:00
editor.h implement bare minimum so that close button is implemented on object selection window, partial fix for #433 2014-11-24 23:05:35 +00:00
game.c Merge pull request #1107 from zsilencer/decompiling 2015-05-21 21:20:22 +01:00
game.h game_command_place_scenery 2015-05-20 19:21:13 -06:00
hook.c hook 2014-09-15 15:14:06 -06:00
hook.h 0x00401AF3, 0x006BC6D8, corrections 2014-09-17 13:44:29 -06:00
input.c Fixed tooltip issue #1053 2015-05-20 12:53:02 -04:00
input.h Named 2 input flags, and dropdown fix 2015-05-07 14:31:11 -04:00
intro.c move osinterface code to shared or windows 2015-02-12 20:51:40 +00:00
intro.h Add newlines to the end of every file (sed/unix do this) 2014-04-21 14:57:48 +05:30
object.c game_command_place_banner 2015-04-25 09:21:35 -06:00
object.h Added in-game object selection 2015-05-23 14:56:54 -04:00
object_list.c Added in-game object selection 2015-05-23 14:56:54 -04:00
openrct2.c add twitch integration, part 1 2015-05-25 20:36:40 +01:00
openrct2.h refactor openrct2 loop 2014-10-09 14:31:51 +01:00
rct1.c Fix some compiler warnings and potential bugs 2015-04-16 17:18:14 +01:00
rct1.h Started .TD6 creation function. 2015-05-13 19:19:34 +01:00
rct2.c add twitch integration, part 1 2015-05-25 20:36:40 +01:00
rct2.h improve reading and saving of configuration 2015-02-16 22:47:11 +00:00
readme.md update src/readme.md 2014-11-16 15:37:41 +00:00
scenario.c Decompiled 0x0069DEAD, it's now called finance_shift_expenditure_table. 2015-05-19 00:12:06 -03:00
scenario.h Finished cleaning up land rights tool code 2015-05-15 15:19:36 -04:00
scenario_list.c add new load / save window, closes #580 2015-02-14 02:16:03 +00:00
sprites.h add twitch integration, part 2 2015-05-25 20:38:33 +01:00
title.c Added game speed button and other changes 2015-05-18 18:15:43 -04:00
title.h Add newlines to the end of every file (sed/unix do this) 2014-04-21 14:57:48 +05:30
tutorial.c refactor various platform functions and includes 2014-10-09 14:03:54 +01:00
tutorial.h implement keyboard shortcuts 2014-04-26 01:16:32 +01:00

readme.md

Source directory structure

  • audio

    Contains files for mixing and playing music and sound.

  • drawing

    Low level drawing logic and palette tables.

  • interface

    Window and widget logic, includes high level drawing and input.

  • localisation

    String IDs, currency and date logic.

  • network

    Network and multiplayer logic, includes management of network games and downloading / uploading of content.

  • management

    Park management logic such as finance, marketing and research.

  • peep

    Guest and staff definitions and logic such as action management and pathfinding.

  • platform

    Compiler and operating system specific code such as type definitions, message handling and file input / output.

  • ride

    Data and logic for rides, vehicles and track.

  • util

    Utility and helper functions.

  • windows

    Definitions and logic for all the windows in the game.

  • world

    World objects and mechanics such as the climate, landscape, sprites and park.