OpenRCT2/src/openrct2
ζeh Matt d21ccc103b
Bump up network version
2021-09-10 19:10:15 +03:00
..
actions Cast fixes 2021-09-10 19:10:12 +03:00
audio Use [[nodiscard]] for allocator and RAII functions (#15244) 2021-08-23 20:09:43 +02:00
cmdline Directly use std::unique_ptr prvalues 2021-08-20 23:38:15 +02:00
config Move all RCT1 to RCT1 namespace (#15283) 2021-08-25 20:44:24 +01:00
core Remove unused serialiser traits 2021-09-10 19:10:14 +03:00
drawing Fix US spelling 2021-09-05 20:40:01 +02:00
interface Use union for window association to prevent casts 2021-09-10 19:10:13 +03:00
localisation Allow Formatter to accept ride_id_t 2021-09-10 19:10:12 +03:00
management Cast fixes 2021-09-10 19:10:12 +03:00
network Bump up network version 2021-09-10 19:10:15 +03:00
object Rework path surface and railings descriptor handling 2021-09-05 19:09:09 +02:00
paint Fix #15390: Revert quadrant distribution change and cleanup 2021-09-10 17:35:44 +03:00
peep Fix rebase 2021-09-10 19:10:13 +03:00
platform Update more include guards (#15254) 2021-08-21 12:55:28 +02:00
rct1 Fix S4 importer 2021-09-10 19:10:13 +03:00
rct2 Fix rebase 2021-09-10 19:10:13 +03:00
rct12 Fix rebase 2021-09-10 19:10:13 +03:00
ride Cast fixes 2021-09-10 19:10:12 +03:00
scenario Move further structs into correct headers 2021-08-30 12:27:23 +01:00
scripting Bump up scripting version 2021-09-10 19:10:14 +03:00
title Merge pull request #15232 from ZehMatt/refactor/gNetwork 2021-08-30 14:17:15 -07:00
ui Use [[nodiscard]] for allocator and RAII functions (#15244) 2021-08-23 20:09:43 +02:00
util Update more include guards (#15254) 2021-08-21 12:55:28 +02:00
windows Close #13407 Allow building covered lift hill when cheat enabled 2021-09-05 21:57:08 +02:00
world Make Coords isNull/setNull functions TitleCase (#15382) 2021-09-08 20:48:53 -03:00
CMakeLists.txt fix static library name for PkgConfig 2021-02-28 15:48:30 -07:00
Cheats.cpp Merge pull request #14780 from duncanspumpkin/sprite2 2021-06-01 20:10:17 +01:00
Cheats.h Update include guards 2021-08-21 09:43:26 +02:00
CmdlineSprite.cpp Pass rct_drawpixelinfo as explicit argument, make DrawSpriteArgs const 2021-08-25 15:37:44 +03:00
CmdlineSprite.h Update include guards 2021-08-21 09:43:26 +02:00
Context.cpp Merge pull request #15232 from ZehMatt/refactor/gNetwork 2021-08-30 14:17:15 -07:00
Context.h Merge pull request #15232 from ZehMatt/refactor/gNetwork 2021-08-30 14:17:15 -07:00
Date.cpp Update copyright year to 2020 2020-07-21 15:04:34 +02:00
Date.h Update copyright year to 2020 2020-07-21 15:04:34 +02:00
Diagnostic.cpp Fix REPL write line on Linux 2021-02-16 20:24:51 +00:00
Diagnostic.h Update more include guards (#15254) 2021-08-21 12:55:28 +02:00
Editor.cpp Fix #13465: Creating a scenario based on a won save game results in a scenario that’s instantly won 2021-08-04 13:31:53 +02:00
Editor.h Update more include guards (#15254) 2021-08-21 12:55:28 +02:00
EditorObjectSelectionSession.cpp Refactor object selection to use RideManager 2021-09-10 19:10:12 +03:00
EditorObjectSelectionSession.h Create ObjectEntryDescriptor to properly handle mixed DAT and JSON 2020-12-02 17:17:25 +01:00
FileClassifier.cpp Allow loading images from .pob files (#15122) 2021-07-28 21:25:51 +02:00
FileClassifier.h Remove the use of INTERFACE macro and macro its self 2020-08-05 16:30:44 +02:00
Game.cpp Fix #13445: Make FileScanner::ScanDirectory return a unique_ptr 2021-05-20 19:22:36 +02:00
Game.h Fix #13842: News is imported incorrectly 2021-01-20 12:35:11 +01:00
GameState.cpp Fix #14964: Building in multiplayer while paused 2021-06-30 20:51:04 +02:00
GameState.h Address review comments for benchsimulate 2021-01-10 13:34:14 +01:00
GameStateSnapshots.cpp Test correct fields in the gamestate snapshot 2021-08-30 21:13:34 +03:00
GameStateSnapshots.h Use [[nodiscard]] for allocator and RAII functions (#15244) 2021-08-23 20:09:43 +02:00
Input.cpp Close #13625: Refactor TOOL_IDX to use strong enum 2020-12-23 20:07:54 -03:00
Input.h Update include guards 2021-08-21 09:43:26 +02:00
Intro.cpp Allow passing ImageId into gfx_draw_sprite() 2021-03-23 11:58:09 +01:00
Intro.h Update include guards 2021-08-21 09:43:26 +02:00
OpenRCT2.cpp Close #12412: Refactor PROMPT_MODE to use strong enum (#13076) 2020-10-02 23:04:59 -03:00
OpenRCT2.h Close #12412: Refactor PROMPT_MODE to use strong enum (#13076) 2020-10-02 23:04:59 -03:00
ParkImporter.cpp Add .sea support to New Scenario list and extension handling 2020-09-28 21:17:28 +02:00
ParkImporter.h Use [[nodiscard]] for allocator and RAII functions (#15244) 2021-08-23 20:09:43 +02:00
PlatformEnvironment.cpp Save crash dumps into a separate directory 2021-07-27 18:39:13 +03:00
PlatformEnvironment.h Use [[nodiscard]] for allocator and RAII functions (#15244) 2021-08-23 20:09:43 +02:00
ReplayManager.cpp Make Coords isNull/setNull functions TitleCase (#15382) 2021-09-08 20:48:53 -03:00
ReplayManager.h Use [[nodiscard]] for allocator and RAII functions (#15244) 2021-08-23 20:09:43 +02:00
System.hpp Introduce a base class for system models 2021-08-17 06:58:42 +03:00
TrackImporter.cpp Update copyright year to 2020 2020-07-21 15:04:34 +02:00
TrackImporter.h Use [[nodiscard]] for allocator and RAII functions (#15244) 2021-08-23 20:09:43 +02:00
Version.cpp Rename GameActionResult and use GameActions namespace instead (#13184) 2020-10-14 22:04:39 -03:00
Version.h Release v0.3.4.1 2021-07-25 20:16:08 +01:00
common.h Update more include guards (#15254) 2021-08-21 12:55:28 +02:00
libopenrct2.vcxproj Merge pull request #15232 from ZehMatt/refactor/gNetwork 2021-08-30 14:17:15 -07:00
readme.md Use named casts instead of old-style casts 2020-04-22 17:09:29 +02:00
sprites.h Move all RCT1 to RCT1 namespace (#15283) 2021-08-25 20:44:24 +01:00

readme.md

Source directory structure

  • actions

    Handles player actions and queues pending actions.

  • audio

    Contains files for mixing and playing music and sound.

  • cmdline

    Code specific to command line (arguments).

  • config

    Code concerning game configuration.

  • core

    Provides core functionality such as string operations, encryption, and compression.

  • drawing

    Low level drawing logic and palette tables.

  • interface

    Window and widget logic, includes high level drawing and input.

  • localisation

    String IDs, currency and date logic.

  • management

    Park management logic such as finance, marketing and research.

  • network

    Network and multiplayer logic, includes management of network games and downloading / uploading of content.

  • object

    Code relating to objects (rides, shops, scenery, etc).

  • paint

    Prepares objects' sprites to be drawn.

  • peep

    Guest and staff definitions and logic such as action management and pathfinding.

  • platform

    Compiler and operating system specific code such as type definitions, message handling and file input / output.

  • rct1

    Code specific only to RCT1 (vanilla).

  • rct2

    Code specific only to RCT2 (vanilla).

  • rct12

    Code specific to vanilla RCT, either RCT 1 or RCT 2.

  • ride

    Data and logic for rides, vehicles and track.

  • scenario

    Code relating to game scenarios.

  • title

    Code for loading and updating title screen sequence.

  • util

    Utility and helper functions.

  • windows

    Definitions and logic for all the windows in the game.

  • world

    World objects and mechanics such as the climate, landscape, sprites and park.