mirror of https://github.com/OpenRCT2/OpenRCT2.git
59 lines
3.6 KiB
C++
59 lines
3.6 KiB
C++
/*****************************************************************************
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* Copyright (c) 2014-2023 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#pragma once
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#include "../common.h"
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#include "Map.h"
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namespace GameActions
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{
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class Result;
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}
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namespace OpenRCT2::TileInspector
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{
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void SetSelectedElement(const TileElement* elem);
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bool IsElementSelected(const TileElement* elem);
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GameActions::Result InsertCorruptElementAt(const CoordsXY& loc, int16_t elementIndex, bool isExecuting);
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GameActions::Result RemoveElementAt(const CoordsXY& loc, int16_t elementIndex, bool isExecuting);
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GameActions::Result SwapElementsAt(const CoordsXY& loc, int16_t first, int16_t second, bool isExecuting);
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GameActions::Result RotateElementAt(const CoordsXY& loc, int32_t elementIndex, bool isExecuting);
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GameActions::Result ToggleInvisibilityOfElementAt(const CoordsXY& loc, int32_t elementIndex, bool isExecuting);
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GameActions::Result PasteElementAt(const CoordsXY& loc, TileElement element, bool isExecuting);
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GameActions::Result SortElementsAt(const CoordsXY& loc, bool isExecuting);
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GameActions::Result AnyBaseHeightOffset(const CoordsXY& loc, int16_t elementIndex, int8_t heightOffset, bool isExecuting);
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GameActions::Result SurfaceShowParkFences(const CoordsXY& loc, bool showFences, bool isExecuting);
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GameActions::Result SurfaceToggleCorner(const CoordsXY& loc, int32_t cornerIndex, bool isExecuting);
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GameActions::Result SurfaceToggleDiagonal(const CoordsXY& loc, bool isExecuting);
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GameActions::Result PathSetSloped(const CoordsXY& loc, int32_t elementIndex, bool sloped, bool isExecuting);
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GameActions::Result PathSetJunctionRailings(
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const CoordsXY& loc, int32_t elementIndex, bool hasJunctionRailings, bool isExecuting);
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GameActions::Result PathSetBroken(const CoordsXY& loc, int32_t elementIndex, bool broken, bool isExecuting);
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GameActions::Result PathToggleEdge(const CoordsXY& loc, int32_t elementIndex, int32_t cornerIndex, bool isExecuting);
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GameActions::Result EntranceMakeUsable(const CoordsXY& loc, int32_t elementIndex, bool isExecuting);
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GameActions::Result WallSetSlope(const CoordsXY& loc, int32_t elementIndex, int32_t slopeValue, bool isExecuting);
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GameActions::Result WallAnimationFrameOffset(
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const CoordsXY& loc, int16_t elementIndex, int8_t animationFrameOffset, bool isExecuting);
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GameActions::Result TrackBaseHeightOffset(const CoordsXY& loc, int32_t elementIndex, int8_t offset, bool isExecuting);
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GameActions::Result TrackSetBrakeClosed(const CoordsXY& loc, int32_t elementIndex, bool isClosed, bool isExecuting);
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GameActions::Result TrackSetIndestructible(
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const CoordsXY& loc, int32_t elementIndex, bool isIndestructible, bool isExecuting);
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GameActions::Result TrackSetChain(
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const CoordsXY& loc, int32_t elementIndex, bool entireTrackBlock, bool setChain, bool isExecuting);
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GameActions::Result ScenerySetQuarterLocation(
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const CoordsXY& loc, int32_t elementIndex, int32_t quarterIndex, bool isExecuting);
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GameActions::Result ScenerySetQuarterCollision(
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const CoordsXY& loc, int32_t elementIndex, int32_t quarterIndex, bool isExecuting);
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GameActions::Result BannerToggleBlockingEdge(
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const CoordsXY& loc, int32_t elementIndex, int32_t edgeIndex, bool isExecuting);
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} // namespace OpenRCT2::TileInspector
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