OpenTTD/src/newgrf_generic.h

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/* $Id$ */
/** @file newgrf_generic.h Functions related to generic callbacks. */
#ifndef NEWGRF_GENERIC_H
#define NEWGRF_GENERIC_H
enum AIConstructionEvent {
AICE_TRAIN_CHECK_RAIL_ENGINE = 0x00, ///< Check if we should build an engine
AICE_TRAIN_CHECK_ELRAIL_ENGINE = 0x01,
AICE_TRAIN_CHECK_MONORAIL_ENGINE = 0x02,
AICE_TRAIN_CHECK_MAGLEV_ENGINE = 0x03,
AICE_TRAIN_GET_RAIL_WAGON = 0x08,
AICE_TRAIN_GET_ELRAIL_WAGON = 0x09,
AICE_TRAIN_GET_MONORAIL_WAGON = 0x0A,
AICE_TRAIN_GET_MAGLEV_WAGON = 0x0B,
AICE_TRAIN_GET_RAILTYPE = 0x0F,
AICE_ROAD_CHECK_ENGINE = 0x00, ///< Check if we should build an engine
AICE_ROAD_GET_FIRST_ENGINE = 0x01, ///< Unused, we check all
AICE_ROAD_GET_NUMBER_ENGINES = 0x02, ///< Unused, we check all
AICE_SHIP_CHECK_ENGINE = 0x00, ///< Check if we should build an engine
AICE_SHIP_GET_FIRST_ENGINE = 0x01, ///< Unused, we check all
AICE_SHIP_GET_NUMBER_ENGINES = 0x02, ///< Unused, we check all
AICE_AIRCRAFT_CHECK_ENGINE = 0x00, ///< Check if we should build an engine
AICE_STATION_GET_STATION_ID = 0x00, ///< Get a station ID to build
};
void ResetGenericCallbacks();
void AddGenericCallback(uint8 feature, const struct GRFFile *file, const struct SpriteGroup *group);
uint16 GetAiPurchaseCallbackResult(uint8 feature, CargoID cargo_type, uint8 default_selection, IndustryType src_industry, IndustryType dst_industry, uint8 distance, AIConstructionEvent event, uint8 count, uint8 station_size, const struct GRFFile **file);
#endif /* NEWGRF_GENERIC_H */