OpenTTD/src/tree_gui.cpp

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/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file tree_gui.cpp GUIs for building trees. */
#include "stdafx.h"
#include "openttd.h"
#include "window_gui.h"
#include "gfx_func.h"
#include "tilehighlight_func.h"
#include "company_func.h"
#include "company_base.h"
#include "command_func.h"
#include "sound_func.h"
#include "settings_type.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "table/tree_land.h"
void PlaceTreesRandomly();
/** Widget definitions for the build trees window. */
enum BuildTreesWidgets {
BTW_CLOSE,
BTW_CAPTION,
BTW_BACKGROUND,
BTW_TYPE_11,
BTW_TYPE_12,
BTW_TYPE_13,
BTW_TYPE_14,
BTW_TYPE_21,
BTW_TYPE_22,
BTW_TYPE_23,
BTW_TYPE_24,
BTW_TYPE_31,
BTW_TYPE_32,
BTW_TYPE_33,
BTW_TYPE_34,
BTW_TYPE_RANDOM,
BTW_MANY_RANDOM,
};
/**
* The build trees window.
*/
class BuildTreesWindow : public Window
{
uint16 base;
uint16 count;
uint tree_to_plant;
public:
BuildTreesWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
{
if (_game_mode != GM_EDITOR) {
this->HideWidget(BTW_MANY_RANDOM);
int offset = this->widget[BTW_MANY_RANDOM].bottom - this->widget[BTW_MANY_RANDOM].top;
this->height -= offset;
this->widget[BTW_BACKGROUND].bottom -= offset;
}
ResetObjectToPlace();
this->FindWindowPlacementAndResize(desc);
}
virtual void OnPaint()
{
static const PalSpriteID tree_sprites[] = {
{ 0x655, PAL_NONE }, { 0x663, PAL_NONE }, { 0x678, PAL_NONE }, { 0x62B, PAL_NONE },
{ 0x647, PAL_NONE }, { 0x639, PAL_NONE }, { 0x64E, PAL_NONE }, { 0x632, PAL_NONE },
{ 0x67F, PAL_NONE }, { 0x68D, PAL_NONE }, { 0x69B, PAL_NONE }, { 0x6A9, PAL_NONE },
{ 0x6AF, PAL_NONE }, { 0x6D2, PAL_NONE }, { 0x6D9, PAL_NONE }, { 0x6C4, PAL_NONE },
{ 0x6CB, PAL_NONE }, { 0x6B6, PAL_NONE }, { 0x6BD, PAL_NONE }, { 0x6E0, PAL_NONE },
{ 0x72E, PAL_NONE }, { 0x734, PAL_NONE }, { 0x74A, PAL_NONE }, { 0x74F, PAL_NONE },
{ 0x76B, PAL_NONE }, { 0x78F, PAL_NONE }, { 0x788, PAL_NONE }, { 0x77B, PAL_NONE },
{ 0x75F, PAL_NONE }, { 0x774, PAL_NONE }, { 0x720, PAL_NONE }, { 0x797, PAL_NONE },
{ 0x79E, PAL_NONE }, { 0x7A5, PALETTE_TO_GREEN }, { 0x7AC, PALETTE_TO_RED }, { 0x7B3, PAL_NONE },
{ 0x7BA, PAL_NONE }, { 0x7C1, PALETTE_TO_RED, }, { 0x7C8, PALETTE_TO_PALE_GREEN }, { 0x7CF, PALETTE_TO_YELLOW }, { 0x7D6, PALETTE_TO_RED }
};
this->DrawWidgets();
int i = this->base = _tree_base_by_landscape[_settings_game.game_creation.landscape];
int count = this->count = _tree_count_by_landscape[_settings_game.game_creation.landscape];
int x = 18;
int y = 54;
do {
DrawSprite(tree_sprites[i].sprite, tree_sprites[i].pal, x, y);
x += 35;
if (!(++i & 3)) {
x -= 35 * 4;
y += 47;
}
} while (--count);
}
virtual void OnClick(Point pt, int widget)
{
switch (widget) {
case BTW_TYPE_11: case BTW_TYPE_12: case BTW_TYPE_13: case BTW_TYPE_14:
case BTW_TYPE_21: case BTW_TYPE_22: case BTW_TYPE_23: case BTW_TYPE_24:
case BTW_TYPE_31: case BTW_TYPE_32: case BTW_TYPE_33: case BTW_TYPE_34:
if (widget - BTW_TYPE_11 >= this->count) break;
if (HandlePlacePushButton(this, widget, SPR_CURSOR_TREE, HT_RECT, NULL)) {
this->tree_to_plant = this->base + widget - BTW_TYPE_11;
}
break;
case BTW_TYPE_RANDOM: // tree of random type.
if (HandlePlacePushButton(this, BTW_TYPE_RANDOM, SPR_CURSOR_TREE, HT_RECT, NULL)) {
this->tree_to_plant = UINT_MAX;
}
break;
case BTW_MANY_RANDOM: // place trees randomly over the landscape
this->LowerWidget(BTW_MANY_RANDOM);
this->flags4 |= WF_TIMEOUT_BEGIN;
SndPlayFx(SND_15_BEEP);
PlaceTreesRandomly();
MarkWholeScreenDirty();
break;
}
}
virtual void OnPlaceObject(Point pt, TileIndex tile)
{
VpStartPlaceSizing(tile, VPM_X_AND_Y_LIMITED, DDSP_PLANT_TREES);
VpSetPlaceSizingLimit(20);
}
virtual void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt)
{
VpSelectTilesWithMethod(pt.x, pt.y, select_method);
}
virtual void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile)
{
if (pt.x != -1 && select_proc == DDSP_PLANT_TREES) {
DoCommandP(end_tile, this->tree_to_plant, start_tile,
CMD_PLANT_TREE | CMD_MSG(STR_ERROR_CAN_T_PLANT_TREE_HERE));
}
}
virtual void OnTimeout()
{
this->RaiseWidget(BTW_MANY_RANDOM);
this->SetWidgetDirty(BTW_MANY_RANDOM);
}
virtual void OnPlaceObjectAbort()
{
this->RaiseButtons();
}
};
static const Widget _build_trees_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 10, 0, 13, STR_BLACK_CROSS, STR_TOOLTIP_CLOSE_WINDOW}, // BTW_CLOSE
{ WWT_CAPTION, RESIZE_NONE, COLOUR_DARK_GREEN, 11, 142, 0, 13, STR_PLANT_TREE_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS}, // BTW_CAPTION
{ WWT_PANEL, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 142, 14, 183, 0x0, STR_NULL}, // BTW_BACKGROUND
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 2, 35, 16, 61, 0x0, STR_PLANT_TREE_TOOLTIP}, // BTW_TYPE_11
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 37, 70, 16, 61, 0x0, STR_PLANT_TREE_TOOLTIP}, // BTW_TYPE_12
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 72, 105, 16, 61, 0x0, STR_PLANT_TREE_TOOLTIP}, // BTW_TYPE_13
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 107, 140, 16, 61, 0x0, STR_PLANT_TREE_TOOLTIP}, // BTW_TYPE_14
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 2, 35, 63, 108, 0x0, STR_PLANT_TREE_TOOLTIP}, // BTW_TYPE_21
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 37, 70, 63, 108, 0x0, STR_PLANT_TREE_TOOLTIP}, // BTW_TYPE_22
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 72, 105, 63, 108, 0x0, STR_PLANT_TREE_TOOLTIP}, // BTW_TYPE_23
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 107, 140, 63, 108, 0x0, STR_PLANT_TREE_TOOLTIP}, // BTW_TYPE_24
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 2, 35, 110, 155, 0x0, STR_PLANT_TREE_TOOLTIP}, // BTW_TYPE_31
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 37, 70, 110, 155, 0x0, STR_PLANT_TREE_TOOLTIP}, // BTW_TYPE_32
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 72, 105, 110, 155, 0x0, STR_PLANT_TREE_TOOLTIP}, // BTW_TYPE_33
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 107, 140, 110, 155, 0x0, STR_PLANT_TREE_TOOLTIP}, // BTW_TYPE_34
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 140, 157, 168, STR_TREES_RANDOM_TYPE, STR_TREES_RANDOM_TYPE_TOOLTIP}, // BTW_TYPE_RANDOM
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 140, 170, 181, STR_TREES_RANDOM_TREES_BUTTON, STR_TREES_RANDOM_TREES_TOOLTIP}, // BTW_MANY_RANDOM
{ WIDGETS_END},
};
static const NWidgetPart _nested_build_trees_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN, BTW_CLOSE),
NWidget(WWT_CAPTION, COLOUR_DARK_GREEN, BTW_CAPTION), SetMinimalSize(132, 14), SetDataTip(STR_PLANT_TREE_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_DARK_GREEN, BTW_BACKGROUND),
NWidget(NWID_SPACER), SetMinimalSize(0, 2),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_SPACER), SetMinimalSize(2, 0),
NWidget(NWID_VERTICAL),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PANEL, COLOUR_GREY, BTW_TYPE_11), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(1, 0),
NWidget(WWT_PANEL, COLOUR_GREY, BTW_TYPE_12), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(1, 0),
NWidget(WWT_PANEL, COLOUR_GREY, BTW_TYPE_13), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(1, 0),
NWidget(WWT_PANEL, COLOUR_GREY, BTW_TYPE_14), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
EndContainer(),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 1),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PANEL, COLOUR_GREY, BTW_TYPE_21), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(1, 0),
NWidget(WWT_PANEL, COLOUR_GREY, BTW_TYPE_22), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(1, 0),
NWidget(WWT_PANEL, COLOUR_GREY, BTW_TYPE_23), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(1, 0),
NWidget(WWT_PANEL, COLOUR_GREY, BTW_TYPE_24), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
EndContainer(),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 1),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PANEL, COLOUR_GREY, BTW_TYPE_31), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(1, 0),
NWidget(WWT_PANEL, COLOUR_GREY, BTW_TYPE_32), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(1, 0),
NWidget(WWT_PANEL, COLOUR_GREY, BTW_TYPE_33), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(1, 0),
NWidget(WWT_PANEL, COLOUR_GREY, BTW_TYPE_34), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
EndContainer(),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 1),
NWidget(WWT_TEXTBTN, COLOUR_GREY, BTW_TYPE_RANDOM), SetMinimalSize(139, 12), SetDataTip(STR_TREES_RANDOM_TYPE, STR_TREES_RANDOM_TYPE_TOOLTIP),
NWidget(NWID_SPACER), SetMinimalSize(0, 1),
NWidget(WWT_TEXTBTN, COLOUR_GREY, BTW_MANY_RANDOM), SetMinimalSize(139, 12), SetDataTip(STR_TREES_RANDOM_TREES_BUTTON, STR_TREES_RANDOM_TREES_TOOLTIP),
NWidget(NWID_SPACER), SetMinimalSize(0, 2),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(2, 0),
EndContainer(),
EndContainer(),
};
static const WindowDesc _build_trees_desc(
WDP_AUTO, WDP_AUTO, 143, 184, 143, 184,
WC_BUILD_TREES, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_CONSTRUCTION,
_build_trees_widgets, _nested_build_trees_widgets, lengthof(_nested_build_trees_widgets)
);
void ShowBuildTreesToolbar()
{
if (_game_mode != GM_EDITOR && !Company::IsValidID(_local_company)) return;
AllocateWindowDescFront<BuildTreesWindow>(&_build_trees_desc, 0);
}