(svn r9400) -Codechange: Use some more representative enum names for landscape types.

This commit is contained in:
belugas 2007-03-22 03:42:43 +00:00
parent 6e9ab4f7b8
commit 06d3669bb5
30 changed files with 125 additions and 125 deletions

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@ -308,7 +308,7 @@
AdditionalDependencies="winmm.lib ws2_32.lib libpng.lib zlibstat.lib dxguid.lib libfreetype2.lib"
LinkIncremental="0"
SuppressStartupBanner="true"
IgnoreDefaultLibraryNames="LIBCMT.lib"
IgnoreDefaultLibraryNames="LIBCMT.lib;LIBC.lib"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="1"

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@ -2461,7 +2461,7 @@ handle_nocash:
bool is_pass = (
p->ai.cargo_type == CT_PASSENGERS ||
p->ai.cargo_type == CT_MAIL ||
(_opt.landscape == LT_NORMAL && p->ai.cargo_type == CT_VALUABLES)
(_opt.landscape == LT_TEMPERATE && p->ai.cargo_type == CT_VALUABLES)
);
Order order;
@ -3203,7 +3203,7 @@ static void AiStateBuildRoadVehicles(Player *p)
bool is_pass = (
p->ai.cargo_type == CT_PASSENGERS ||
p->ai.cargo_type == CT_MAIL ||
(_opt.landscape == LT_NORMAL && p->ai.cargo_type == CT_VALUABLES)
(_opt.landscape == LT_TEMPERATE && p->ai.cargo_type == CT_VALUABLES)
);
Order order;

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@ -668,8 +668,8 @@ static void TileLoop_Clear(TileIndex tile)
TileLoopClearHelper(tile);
switch (_opt.landscape) {
case LT_DESERT: TileLoopClearDesert(tile); break;
case LT_HILLY: TileLoopClearAlps(tile); break;
case LT_TROPIC: TileLoopClearDesert(tile); break;
case LT_ARCTIC: TileLoopClearAlps(tile); break;
}
switch (GetClearGround(tile)) {

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@ -1119,7 +1119,7 @@ int32 GetTransportedGoodsIncome(uint num_pieces, uint dist, byte transit_days, C
byte f;
/* zero the distance if it's the bank and very short transport. */
if (_opt.landscape == LT_NORMAL && cs->label == 'VALU' && dist < 10)
if (_opt.landscape == LT_TEMPERATE && cs->label == 'VALU' && dist < 10)
dist = 0;
f = 255;

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@ -240,7 +240,7 @@ static void GenerateLandscapeWndProc(Window *w, WindowEvent *e)
SetWindowWidgetDisabledState(w, GLAND_SMOOTHNESS_PULLDOWN, _patches_newgame.land_generator == 0);
}
/* Disable snowline if not hilly */
SetWindowWidgetDisabledState(w, GLAND_SNOW_LEVEL_TEXT, _opt_newgame.landscape != LT_HILLY);
SetWindowWidgetDisabledState(w, GLAND_SNOW_LEVEL_TEXT, _opt_newgame.landscape != LT_ARCTIC);
/* Disable town, industry and trees in SE */
SetWindowWidgetDisabledState(w, GLAND_TOWN_TEXT, _game_mode == GM_EDITOR);
SetWindowWidgetDisabledState(w, GLAND_TOWN_PULLDOWN, _game_mode == GM_EDITOR);
@ -251,13 +251,13 @@ static void GenerateLandscapeWndProc(Window *w, WindowEvent *e)
SetWindowWidgetDisabledState(w, GLAND_START_DATE_DOWN, _patches_newgame.starting_year <= MIN_YEAR);
SetWindowWidgetDisabledState(w, GLAND_START_DATE_UP, _patches_newgame.starting_year >= MAX_YEAR);
SetWindowWidgetDisabledState(w, GLAND_SNOW_LEVEL_DOWN, _patches_newgame.snow_line_height <= 2 || _opt_newgame.landscape != LT_HILLY);
SetWindowWidgetDisabledState(w, GLAND_SNOW_LEVEL_UP, _patches_newgame.snow_line_height >= 13 || _opt_newgame.landscape != LT_HILLY);
SetWindowWidgetDisabledState(w, GLAND_SNOW_LEVEL_DOWN, _patches_newgame.snow_line_height <= 2 || _opt_newgame.landscape != LT_ARCTIC);
SetWindowWidgetDisabledState(w, GLAND_SNOW_LEVEL_UP, _patches_newgame.snow_line_height >= 13 || _opt_newgame.landscape != LT_ARCTIC);
SetWindowWidgetLoweredState(w, GLAND_TEMPERATE, _opt_newgame.landscape == LT_NORMAL);
SetWindowWidgetLoweredState(w, GLAND_ARCTIC, _opt_newgame.landscape == LT_HILLY);
SetWindowWidgetLoweredState(w, GLAND_TROPICAL, _opt_newgame.landscape == LT_DESERT);
SetWindowWidgetLoweredState(w, GLAND_TOYLAND, _opt_newgame.landscape == LT_CANDY);
SetWindowWidgetLoweredState(w, GLAND_TEMPERATE, _opt_newgame.landscape == LT_TEMPERATE);
SetWindowWidgetLoweredState(w, GLAND_ARCTIC, _opt_newgame.landscape == LT_ARCTIC);
SetWindowWidgetLoweredState(w, GLAND_TROPICAL, _opt_newgame.landscape == LT_TROPIC);
SetWindowWidgetLoweredState(w, GLAND_TOYLAND, _opt_newgame.landscape == LT_TOYLAND);
DrawWindowWidgets(w);
y = (mode == GLWP_HEIGHTMAP) ? 22 : 0;
@ -589,10 +589,10 @@ static void CreateScenarioWndProc(Window *w, WindowEvent *e)
SetWindowWidgetDisabledState(w, CSCEN_FLAT_LAND_HEIGHT_DOWN, _patches_newgame.se_flat_world_height <= 0);
SetWindowWidgetDisabledState(w, CSCEN_FLAT_LAND_HEIGHT_UP, _patches_newgame.se_flat_world_height >= 15);
SetWindowWidgetLoweredState(w, CSCEN_TEMPERATE, _opt_newgame.landscape == LT_NORMAL);
SetWindowWidgetLoweredState(w, CSCEN_ARCTIC, _opt_newgame.landscape == LT_HILLY);
SetWindowWidgetLoweredState(w, CSCEN_TROPICAL, _opt_newgame.landscape == LT_DESERT);
SetWindowWidgetLoweredState(w, CSCEN_TOYLAND, _opt_newgame.landscape == LT_CANDY);
SetWindowWidgetLoweredState(w, CSCEN_TEMPERATE, _opt_newgame.landscape == LT_TEMPERATE);
SetWindowWidgetLoweredState(w, CSCEN_ARCTIC, _opt_newgame.landscape == LT_ARCTIC);
SetWindowWidgetLoweredState(w, CSCEN_TROPICAL, _opt_newgame.landscape == LT_TROPIC);
SetWindowWidgetLoweredState(w, CSCEN_TOYLAND, _opt_newgame.landscape == LT_TOYLAND);
DrawWindowWidgets(w);
DrawStringRightAligned(211, 97, STR_MAPSIZE, 0);

View File

@ -1555,7 +1555,7 @@ void DoPaletteAnimations()
memcpy(old_val, d, c * sizeof(*old_val));
/* Dark blue water */
s = (_opt.landscape == LT_CANDY) ? ev->ac : ev->a;
s = (_opt.landscape == LT_TOYLAND) ? ev->ac : ev->a;
j = EXTR(320, 5);
for (i = 0; i != 5; i++) {
*d++ = s[j];
@ -1564,7 +1564,7 @@ void DoPaletteAnimations()
}
/* Glittery water */
s = (_opt.landscape == LT_CANDY) ? ev->bc : ev->b;
s = (_opt.landscape == LT_TOYLAND) ? ev->bc : ev->b;
j = EXTR(128, 15);
for (i = 0; i != 5; i++) {
*d++ = s[j];
@ -1624,7 +1624,7 @@ void DoPaletteAnimations()
/* Animate water for old DOS graphics */
if (_use_dos_palette) {
/* Dark blue water DOS */
s = (_opt.landscape == LT_CANDY) ? ev->ac : ev->a;
s = (_opt.landscape == LT_TOYLAND) ? ev->ac : ev->a;
j = EXTR(320, 5);
for (i = 0; i != 5; i++) {
*d++ = s[j];
@ -1633,7 +1633,7 @@ void DoPaletteAnimations()
}
/* Glittery water DOS */
s = (_opt.landscape == LT_CANDY) ? ev->bc : ev->b;
s = (_opt.landscape == LT_TOYLAND) ? ev->bc : ev->b;
j = EXTR(128, 15);
for (i = 0; i != 5; i++) {
*d++ = s[j];

View File

@ -357,7 +357,7 @@ static void LoadSpriteTables()
}
/* Load additional sprites for climates other than temperate */
if (_opt.landscape != LT_NORMAL) {
if (_opt.landscape != LT_TEMPERATE) {
LoadGrfIndexed(
files->landscape[_opt.landscape - 1].filename,
_landscape_spriteindexes[_opt.landscape - 1],

View File

@ -814,14 +814,14 @@ static void PlantFarmField(TileIndex tile, IndustryID industry)
uint field_type;
int type;
if (_opt.landscape == LT_HILLY) {
if (_opt.landscape == LT_ARCTIC) {
if (GetTileZ(tile) + TILE_HEIGHT * 2 >= GetSnowLine())
return;
}
/* determine field size */
r = (Random() & 0x303) + 0x404;
if (_opt.landscape == LT_HILLY) r += 0x404;
if (_opt.landscape == LT_ARCTIC) r += 0x404;
size_x = GB(r, 0, 8);
size_y = GB(r, 8, 8);
@ -852,7 +852,7 @@ static void PlantFarmField(TileIndex tile, IndustryID industry)
END_TILE_LOOP(cur_tile, size_x, size_y, tile)
type = 3;
if (_opt.landscape != LT_HILLY && _opt.landscape != LT_DESERT) {
if (_opt.landscape != LT_ARCTIC && _opt.landscape != LT_TROPIC) {
type = _plantfarmfield_type[Random() & 0xF];
}
@ -1016,7 +1016,7 @@ static bool CheckNewIndustry_NULL(TileIndex tile)
static bool CheckNewIndustry_Forest(TileIndex tile)
{
if (_opt.landscape == LT_HILLY) {
if (_opt.landscape == LT_ARCTIC) {
if (GetTileZ(tile) < HighestSnowLine() + TILE_HEIGHT * 2U) {
_error_message = STR_4831_FOREST_CAN_ONLY_BE_PLANTED;
return false;
@ -1048,7 +1048,7 @@ static bool CheckNewIndustry_OilRig(TileIndex tile)
static bool CheckNewIndustry_Farm(TileIndex tile)
{
if (_opt.landscape == LT_HILLY) {
if (_opt.landscape == LT_ARCTIC) {
if (GetTileZ(tile) + TILE_HEIGHT * 2 >= HighestSnowLine()) {
_error_message = STR_0239_SITE_UNSUITABLE;
return false;
@ -1766,7 +1766,7 @@ static void ChangeIndustryProduction(Industry *i)
case INDUSTRYLIFE_PRODUCTION:
/* decrease or increase */
if (type == IT_OIL_WELL && _opt.landscape == LT_NORMAL)
if (type == IT_OIL_WELL && _opt.landscape == LT_TEMPERATE)
only_decrease = true;
if (only_decrease || CHANCE16(1,3)) {

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@ -55,10 +55,10 @@ static void SelectGameWndProc(Window *w, WindowEvent *e)
case WE_CREATE: LowerWindowWidget(w, _opt_newgame.landscape + 8); break;
case WE_PAINT:
SetWindowWidgetLoweredState(w, 8, _opt_newgame.landscape == LT_NORMAL);
SetWindowWidgetLoweredState(w, 9, _opt_newgame.landscape == LT_HILLY);
SetWindowWidgetLoweredState(w, 10, _opt_newgame.landscape == LT_DESERT);
SetWindowWidgetLoweredState(w, 11, _opt_newgame.landscape == LT_CANDY);
SetWindowWidgetLoweredState(w, 8, _opt_newgame.landscape == LT_TEMPERATE);
SetWindowWidgetLoweredState(w, 9, _opt_newgame.landscape == LT_ARCTIC);
SetWindowWidgetLoweredState(w, 10, _opt_newgame.landscape == LT_TROPIC);
SetWindowWidgetLoweredState(w, 11, _opt_newgame.landscape == LT_TOYLAND);
SetDParam(0, STR_6801_EASY + _opt_newgame.diff_level);
DrawWindowWidgets(w);
break;

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@ -692,15 +692,15 @@ void GenerateLandscape(byte mode)
uint32 r;
if (mode == GW_HEIGHTMAP) {
SetGeneratingWorldProgress(GWP_LANDSCAPE, (_opt.landscape == LT_DESERT) ? 1 + gwp_desert_amount : 1);
SetGeneratingWorldProgress(GWP_LANDSCAPE, (_opt.landscape == LT_TROPIC) ? 1 + gwp_desert_amount : 1);
LoadHeightmap(_file_to_saveload.name);
IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
} else if (_patches.land_generator == LG_TERRAGENESIS) {
SetGeneratingWorldProgress(GWP_LANDSCAPE, (_opt.landscape == LT_DESERT) ? 3 + gwp_desert_amount : 3);
SetGeneratingWorldProgress(GWP_LANDSCAPE, (_opt.landscape == LT_TROPIC) ? 3 + gwp_desert_amount : 3);
GenerateTerrainPerlin();
} else {
switch (_opt.landscape) {
case LT_HILLY:
case LT_ARCTIC:
SetGeneratingWorldProgress(GWP_LANDSCAPE, 2);
for (i = ScaleByMapSize((Random() & 0x7F) + 950); i != 0; --i) {
@ -716,7 +716,7 @@ void GenerateLandscape(byte mode)
IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
break;
case LT_DESERT:
case LT_TROPIC:
SetGeneratingWorldProgress(GWP_LANDSCAPE, 3 + gwp_desert_amount);
for (i = ScaleByMapSize((Random() & 0x7F) + 170); i != 0; --i) {
@ -753,7 +753,7 @@ void GenerateLandscape(byte mode)
ConvertGroundTilesIntoWaterTiles();
if (_opt.landscape == LT_DESERT) CreateDesertOrRainForest();
if (_opt.landscape == LT_TROPIC) CreateDesertOrRainForest();
}
void OnTick_Town();

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@ -1211,7 +1211,7 @@ static void EditorTerraformClick_RockyArea(Window *w)
static void EditorTerraformClick_DesertLightHouse(Window *w)
{
HandlePlacePushButton(w, 10, SPR_CURSOR_LIGHTHOUSE, 1, (_opt.landscape == LT_DESERT) ? PlaceProc_DesertArea : PlaceProc_LightHouse);
HandlePlacePushButton(w, 10, SPR_CURSOR_LIGHTHOUSE, 1, (_opt.landscape == LT_TROPIC) ? PlaceProc_DesertArea : PlaceProc_LightHouse);
}
static void EditorTerraformClick_Transmitter(Window *w)
@ -1275,7 +1275,7 @@ static void ScenEditLandGenWndProc(Window *w, WindowEvent *e)
switch (e->event) {
case WE_CREATE:
/* XXX - lighthouse button is widget 10!! Don't forget when changing */
w->widget[10].tooltips = (_opt.landscape == LT_DESERT) ? STR_028F_DEFINE_DESERT_AREA : STR_028D_PLACE_LIGHTHOUSE;
w->widget[10].tooltips = (_opt.landscape == LT_TROPIC) ? STR_028F_DEFINE_DESERT_AREA : STR_028D_PLACE_LIGHTHOUSE;
break;
case WE_PAINT:

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@ -1306,8 +1306,8 @@ static bool TownHouseChangeInfo(uint hid, int numinfo, int prop, byte **bufp, in
/* If value of goods is negative, it means in fact food or, if in toyland, fizzy_drink acceptance.
* Else, we have "standard" 3rd cargo type, goods or candy, for toyland once more */
housespec[i]->accepts_cargo[2] = (goods >= 0) ? ((_opt.landscape == LT_CANDY) ? CT_CANDY : CT_GOODS) :
((_opt.landscape == LT_CANDY) ? CT_FIZZY_DRINKS : CT_FOOD);
housespec[i]->accepts_cargo[2] = (goods >= 0) ? ((_opt.landscape == LT_TOYLAND) ? CT_CANDY : CT_GOODS) :
((_opt.landscape == LT_TOYLAND) ? CT_FIZZY_DRINKS : CT_FOOD);
housespec[i]->cargo_acceptance[2] = abs(goods); // but we do need positive value here
}

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@ -252,8 +252,8 @@ static uint32 GetNumHouses(HouseID house_id, const Town *town)
static uint32 GetTerrainType(TileIndex tile)
{
switch (_opt.landscape) {
case LT_DESERT: return GetTropicZone(tile) == TROPICZONE_DESERT ? 1 : 2;
case LT_HILLY: return GetTileZ(tile) >= GetSnowLine() ? 4 : 0;
case LT_TROPIC: return GetTropicZone(tile) == TROPICZONE_DESERT ? 1 : 2;
case LT_ARCTIC: return GetTileZ(tile) >= GetSnowLine() ? 4 : 0;
default: return 0;
}
}

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@ -94,7 +94,7 @@ static inline uint32 GetVariable(const ResolverObject *object, byte variable, by
case 0x1A: return UINT_MAX;
case 0x1B: return GB(_display_opt, 0, 6);
case 0x1C: return object->last_value;
case 0x20: return _opt.landscape == LT_HILLY ? GetSnowLine() : 0xFF;
case 0x20: return _opt.landscape == LT_ARCTIC ? GetSnowLine() : 0xFF;
/* Not a common variable, so evalute the feature specific variables */
default: return object->GetVariable(object, variable, parameter, available);

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@ -389,8 +389,8 @@ static uint32 StationGetVariable(const ResolverObject *object, byte variable, by
case 0x40: return GetPlatformInfoHelper(tile, false, false, false);
case 0x41: return GetPlatformInfoHelper(tile, true, false, false);
case 0x42: // Terrain and rail type
return ((_opt.landscape == LT_HILLY && GetTileZ(tile) > GetSnowLine()) ? 4 : 0) |
(_opt.landscape == LT_DESERT ? GetTropicZone(tile) : 0) |
return ((_opt.landscape == LT_ARCTIC && GetTileZ(tile) > GetSnowLine()) ? 4 : 0) |
(_opt.landscape == LT_TROPIC ? GetTropicZone(tile) : 0) |
(GetRailType(tile) << 8);
case 0x43: return st->owner; // Station owner
case 0x44: return 2; // PBS status

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@ -183,10 +183,10 @@ enum {
/* Landscape types */
enum {
LT_NORMAL = 0,
LT_HILLY = 1,
LT_DESERT = 2,
LT_CANDY = 3,
LT_TEMPERATE = 0,
LT_ARCTIC = 1,
LT_TROPIC = 2,
LT_TOYLAND = 3,
NUM_LANDSCAPE = 4,
};

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@ -1294,7 +1294,7 @@ static void DrawTile_Track(TileInfo *ti)
// adjust ground tile for desert
// don't adjust for snow, because snow in depots looks weird
if (IsSnowRailGround(ti->tile) && _opt.landscape == LT_DESERT) {
if (IsSnowRailGround(ti->tile) && _opt.landscape == LT_TROPIC) {
if (image != SPR_FLAT_GRASS_TILE) {
image += rti->snow_offset; // tile with tracks
} else {
@ -1738,14 +1738,14 @@ static void TileLoop_Track(TileIndex tile)
RailGroundType new_ground;
switch (_opt.landscape) {
case LT_HILLY:
case LT_ARCTIC:
if (GetTileZ(tile) > GetSnowLine()) {
new_ground = RAIL_GROUND_ICE_DESERT;
goto set_ground;
}
break;
case LT_DESERT:
case LT_TROPIC:
if (GetTropicZone(tile) == TROPICZONE_DESERT) {
new_ground = RAIL_GROUND_ICE_DESERT;
goto set_ground;

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@ -864,14 +864,14 @@ static const Roadside _town_road_types_2[][2] = {
static void TileLoop_Road(TileIndex tile)
{
switch (_opt.landscape) {
case LT_HILLY:
case LT_ARCTIC:
if (IsOnSnow(tile) != (GetTileZ(tile) > GetSnowLine())) {
ToggleSnow(tile);
MarkTileDirtyByTile(tile);
}
break;
case LT_DESERT:
case LT_TROPIC:
if (GetTropicZone(tile) == TROPICZONE_DESERT && !IsOnDesert(tile)) {
ToggleDesert(tile);
MarkTileDirtyByTile(tile);
@ -909,7 +909,7 @@ static void TileLoop_Road(TileIndex tile)
{
/* Adjust road ground type depending on 'grp' (grp is the distance to the center) */
const Roadside* new_rs = (_opt.landscape == LT_CANDY) ? _town_road_types_2[grp] : _town_road_types[grp];
const Roadside* new_rs = (_opt.landscape == LT_TOYLAND) ? _town_road_types_2[grp] : _town_road_types[grp];
Roadside cur_rs = GetRoadside(tile);
/* We have our desired type, do nothing */

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@ -639,7 +639,7 @@ static void HandleBrokenRoadVeh(Vehicle *v)
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
if (!PlayVehicleSound(v, VSE_BREAKDOWN)) {
SndPlayVehicleFx((_opt.landscape != LT_CANDY) ?
SndPlayVehicleFx((_opt.landscape != LT_TOYLAND) ?
SND_0F_VEHICLE_BREAKDOWN : SND_35_COMEDY_BREAKDOWN, v);
}

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@ -208,7 +208,7 @@ static void HandleBrokenShip(Vehicle *v)
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
if (!PlayVehicleSound(v, VSE_BREAKDOWN)) {
SndPlayVehicleFx((_opt.landscape != LT_CANDY) ?
SndPlayVehicleFx((_opt.landscape != LT_TOYLAND) ?
SND_10_TRAIN_BREAKDOWN : SND_3A_COMEDY_BREAKDOWN_2, v);
}

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@ -492,7 +492,7 @@ static inline uint32 GetSmallMapVegetationPixels(TileIndex tile)
case MP_TREES:
if (GetTreeGround(tile) == TREE_GROUND_SNOW_DESERT) {
bits = (_opt.landscape == LT_HILLY) ? MKCOLOR(0x98575798) : MKCOLOR(0xC25757C2);
bits = (_opt.landscape == LT_ARCTIC) ? MKCOLOR(0x98575798) : MKCOLOR(0xC25757C2);
} else {
bits = MKCOLOR(0x54575754);
}

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@ -250,7 +250,7 @@ static bool GenerateStationName(Station *st, TileIndex tile, int flag)
CountMapSquareAround(tile, MP_TREES, 0) >= 8 ||
CountMapSquareAround(tile, MP_INDUSTRY, IT_FOREST) >= 2)
) {
found = _opt.landscape == LT_DESERT ?
found = _opt.landscape == LT_TROPIC ?
M(STR_SV_STNAME_FOREST) : M(STR_SV_STNAME_WOODS);
goto done;
}

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@ -953,7 +953,7 @@ static char *GenAndCoName(char *buff, uint32 arg, const char* last)
const char* const* base;
uint num;
if (_opt_ptr->landscape == LT_CANDY) {
if (_opt_ptr->landscape == LT_TOYLAND) {
base = _silly_surname_list;
num = lengthof(_silly_surname_list);
} else {
@ -983,7 +983,7 @@ static char *GenPresidentName(char *buff, uint32 x, const char* last)
buff = strecpy(buff, initial, last);
}
if (_opt_ptr->landscape == LT_CANDY) {
if (_opt_ptr->landscape == LT_TOYLAND) {
base = _silly_surname_list;
num = lengthof(_silly_surname_list);
} else {

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@ -1100,7 +1100,7 @@ static const IndustrySpec _industry_specs[] = {
IT_POWER_STATION, IT_INVALID, IT_INVALID, CHECK_NOTHING,
CT_COAL, 15, CT_INVALID, 0, 5,
CT_INVALID, CT_INVALID, CT_INVALID,
INDUSTRYLIFE_PRODUCTION, 1 << LT_NORMAL | 1 << LT_HILLY,
INDUSTRYLIFE_PRODUCTION, 1 << LT_TEMPERATE | 1 << LT_ARCTIC,
STR_4802_COAL_MINE, STR_482D_NEW_UNDER_CONSTRUCTION,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4836_NEW_COAL_SEAM_FOUND_AT, STR_4839_PRODUCTION_DOWN_BY_50),
@ -1108,7 +1108,7 @@ static const IndustrySpec _industry_specs[] = {
IT_COAL_MINE, IT_INVALID, IT_INVALID, CHECK_NOTHING,
CT_INVALID, 0, CT_INVALID, 0, 5,
CT_COAL, CT_INVALID, CT_INVALID,
INDUSTRYLIFE_NOT_CLOSABLE, 1 << LT_NORMAL | 1 << LT_HILLY,
INDUSTRYLIFE_NOT_CLOSABLE, 1 << LT_TEMPERATE | 1 << LT_ARCTIC,
STR_4803_POWER_STATION, STR_482D_NEW_UNDER_CONSTRUCTION,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50),
@ -1116,7 +1116,7 @@ static const IndustrySpec _industry_specs[] = {
IT_FOREST, IT_INVALID, IT_INVALID, CHECK_NOTHING,
CT_GOODS, 0, CT_INVALID, 0, 5,
CT_WOOD, CT_INVALID, CT_INVALID,
INDUSTRYLIFE_CLOSABLE, 1 << LT_NORMAL,
INDUSTRYLIFE_CLOSABLE, 1 << LT_TEMPERATE,
STR_4804_SAWMILL, STR_482D_NEW_UNDER_CONSTRUCTION,
STR_4833_SUPPLY_PROBLEMS_CAUSE_TO, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50),
@ -1124,7 +1124,7 @@ static const IndustrySpec _industry_specs[] = {
IT_SAWMILL, IT_PAPER_MILL, IT_INVALID, CHECK_FOREST,
CT_WOOD, 13, CT_INVALID, 0, 30,
CT_INVALID, CT_INVALID, CT_INVALID,
INDUSTRYLIFE_PRODUCTION, 1 << LT_NORMAL | 1 << LT_HILLY,
INDUSTRYLIFE_PRODUCTION, 1 << LT_TEMPERATE | 1 << LT_ARCTIC,
STR_4805_FOREST, STR_482E_NEW_BEING_PLANTED_NEAR,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4835_INCREASES_PRODUCTION, STR_483A_INSECT_INFESTATION_CAUSES),
@ -1132,7 +1132,7 @@ static const IndustrySpec _industry_specs[] = {
IT_OIL_RIG, IT_INVALID, IT_INVALID, CHECK_REFINERY,
CT_GOODS, 0, CT_INVALID, 0, 5,
CT_OIL, CT_INVALID, CT_INVALID,
INDUSTRYLIFE_CLOSABLE, 1 << LT_NORMAL | 1 << LT_HILLY | 1 << LT_DESERT,
INDUSTRYLIFE_CLOSABLE, 1 << LT_TEMPERATE | 1 << LT_ARCTIC | 1 << LT_TROPIC,
STR_4806_OIL_REFINERY, STR_482D_NEW_UNDER_CONSTRUCTION,
STR_4833_SUPPLY_PROBLEMS_CAUSE_TO, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50),
@ -1140,7 +1140,7 @@ static const IndustrySpec _industry_specs[] = {
IT_OIL_REFINERY, IT_INVALID, IT_INVALID, CHECK_OIL_RIG,
CT_OIL, 15, CT_PASSENGERS, 2, 5,
CT_INVALID, CT_INVALID, CT_INVALID,
INDUSTRYLIFE_PRODUCTION, 1 << LT_NORMAL,
INDUSTRYLIFE_PRODUCTION, 1 << LT_TEMPERATE,
STR_4807_OIL_RIG, STR_482D_NEW_UNDER_CONSTRUCTION,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4837_NEW_OIL_RESERVES_FOUND, STR_4839_PRODUCTION_DOWN_BY_50),
@ -1148,7 +1148,7 @@ static const IndustrySpec _industry_specs[] = {
IT_FARM, IT_STEEL_MILL, IT_INVALID, CHECK_NOTHING,
CT_GOODS, 0, CT_INVALID, 0, 5,
CT_LIVESTOCK, CT_GRAIN, CT_STEEL,
INDUSTRYLIFE_CLOSABLE, 1 << LT_NORMAL,
INDUSTRYLIFE_CLOSABLE, 1 << LT_TEMPERATE,
STR_4808_FACTORY, STR_482D_NEW_UNDER_CONSTRUCTION,
STR_4833_SUPPLY_PROBLEMS_CAUSE_TO, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50),
@ -1156,7 +1156,7 @@ static const IndustrySpec _industry_specs[] = {
IT_PAPER_MILL, IT_INVALID, IT_INVALID, CHECK_NOTHING,
CT_GOODS, 0, CT_INVALID, 0, 5,
CT_PAPER, CT_INVALID, CT_INVALID,
INDUSTRYLIFE_CLOSABLE, 1 << LT_HILLY,
INDUSTRYLIFE_CLOSABLE, 1 << LT_ARCTIC,
STR_4809_PRINTING_WORKS, STR_482D_NEW_UNDER_CONSTRUCTION,
STR_4833_SUPPLY_PROBLEMS_CAUSE_TO, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50),
@ -1164,7 +1164,7 @@ static const IndustrySpec _industry_specs[] = {
IT_IRON_MINE, IT_FACTORY, IT_INVALID, CHECK_NOTHING,
CT_STEEL, 0, CT_INVALID, 0, 5,
CT_IRON_ORE, CT_INVALID, CT_INVALID,
INDUSTRYLIFE_CLOSABLE, 1 << LT_NORMAL,
INDUSTRYLIFE_CLOSABLE, 1 << LT_TEMPERATE,
STR_480A_STEEL_MILL, STR_482D_NEW_UNDER_CONSTRUCTION,
STR_4833_SUPPLY_PROBLEMS_CAUSE_TO, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50),
@ -1172,7 +1172,7 @@ static const IndustrySpec _industry_specs[] = {
IT_FACTORY, IT_FOOD_PROCESS, IT_INVALID, CHECK_FARM,
CT_GRAIN, 10, CT_LIVESTOCK, 10, 5,
CT_INVALID, CT_INVALID, CT_INVALID,
INDUSTRYLIFE_PRODUCTION, 1 << LT_NORMAL | 1 << LT_HILLY,
INDUSTRYLIFE_PRODUCTION, 1 << LT_TEMPERATE | 1 << LT_ARCTIC,
STR_480B_FARM, STR_482D_NEW_UNDER_CONSTRUCTION,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4838_IMPROVED_FARMING_METHODS, STR_483A_INSECT_INFESTATION_CAUSES),
@ -1180,7 +1180,7 @@ static const IndustrySpec _industry_specs[] = {
IT_FACTORY_2, IT_INVALID, IT_INVALID, CHECK_NOTHING,
CT_COPPER_ORE, 10, CT_INVALID, 0, 5,
CT_INVALID, CT_INVALID, CT_INVALID,
INDUSTRYLIFE_PRODUCTION, 1 << LT_DESERT,
INDUSTRYLIFE_PRODUCTION, 1 << LT_TROPIC,
STR_480C_COPPER_ORE_MINE, STR_482D_NEW_UNDER_CONSTRUCTION,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50),
@ -1188,7 +1188,7 @@ static const IndustrySpec _industry_specs[] = {
IT_OIL_REFINERY, IT_INVALID, IT_INVALID, CHECK_NOTHING,
CT_OIL, 12, CT_INVALID, 0, 5,
CT_INVALID, CT_INVALID, CT_INVALID,
INDUSTRYLIFE_PRODUCTION, 1 << LT_NORMAL | 1 << LT_HILLY | 1 << LT_DESERT,
INDUSTRYLIFE_PRODUCTION, 1 << LT_TEMPERATE | 1 << LT_ARCTIC | 1 << LT_TROPIC,
STR_480D_OIL_WELLS, STR_482D_NEW_UNDER_CONSTRUCTION,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4837_NEW_OIL_RESERVES_FOUND, STR_4839_PRODUCTION_DOWN_BY_50),
@ -1196,7 +1196,7 @@ static const IndustrySpec _industry_specs[] = {
IT_BANK_TEMP, IT_INVALID, IT_INVALID, CHECK_NOTHING,
CT_VALUABLES, 6, CT_INVALID, 0, 5,
CT_VALUABLES, CT_INVALID, CT_INVALID,
INDUSTRYLIFE_NOT_CLOSABLE, 1 << LT_NORMAL,
INDUSTRYLIFE_NOT_CLOSABLE, 1 << LT_TEMPERATE,
STR_480E_BANK, STR_482D_NEW_UNDER_CONSTRUCTION,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50),
@ -1204,7 +1204,7 @@ static const IndustrySpec _industry_specs[] = {
IT_FRUIT_PLANTATION, IT_FARM, IT_FARM_2, CHECK_NOTHING,
CT_FOOD, 0, CT_INVALID, 0, 5,
CT_FRUIT, CT_MAIZE, CT_INVALID,
INDUSTRYLIFE_CLOSABLE, 1 << LT_HILLY | 1 << LT_DESERT,
INDUSTRYLIFE_CLOSABLE, 1 << LT_ARCTIC | 1 << LT_TROPIC,
STR_480F_FOOD_PROCESSING_PLANT, STR_482D_NEW_UNDER_CONSTRUCTION,
STR_4833_SUPPLY_PROBLEMS_CAUSE_TO, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50),
@ -1212,7 +1212,7 @@ static const IndustrySpec _industry_specs[] = {
IT_FOREST, IT_PRINTING_WORKS, IT_INVALID, CHECK_NOTHING,
CT_PAPER, 0, CT_INVALID, 0, 5,
CT_WOOD, CT_INVALID, CT_INVALID,
INDUSTRYLIFE_CLOSABLE, 1 << LT_HILLY,
INDUSTRYLIFE_CLOSABLE, 1 << LT_ARCTIC,
STR_4810_PAPER_MILL, STR_482D_NEW_UNDER_CONSTRUCTION,
STR_4833_SUPPLY_PROBLEMS_CAUSE_TO, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50),
@ -1220,7 +1220,7 @@ static const IndustrySpec _industry_specs[] = {
IT_BANK_TROPIC_ARCTIC, IT_INVALID, IT_INVALID, CHECK_NOTHING,
CT_GOLD, 7, CT_INVALID, 0, 5,
CT_INVALID, CT_INVALID, CT_INVALID,
INDUSTRYLIFE_PRODUCTION, 1 << LT_DESERT,
INDUSTRYLIFE_PRODUCTION, 1 << LT_TROPIC,
STR_4811_GOLD_MINE, STR_482D_NEW_UNDER_CONSTRUCTION,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50),
@ -1228,7 +1228,7 @@ static const IndustrySpec _industry_specs[] = {
IT_GOLD_MINE, IT_DIAMOND_MINE, IT_INVALID, CHECK_NOTHING,
CT_INVALID, 0, CT_INVALID, 0, 5,
CT_GOLD, CT_INVALID, CT_INVALID,
INDUSTRYLIFE_NOT_CLOSABLE, 1 << LT_HILLY | 1 << LT_DESERT,
INDUSTRYLIFE_NOT_CLOSABLE, 1 << LT_ARCTIC | 1 << LT_TROPIC,
STR_4812_BANK, STR_482D_NEW_UNDER_CONSTRUCTION,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50),
@ -1236,7 +1236,7 @@ static const IndustrySpec _industry_specs[] = {
IT_BANK_TROPIC_ARCTIC, IT_INVALID, IT_INVALID, CHECK_NOTHING,
CT_DIAMONDS, 7, CT_INVALID, 0, 5,
CT_INVALID, CT_INVALID, CT_INVALID,
INDUSTRYLIFE_PRODUCTION, 1 << LT_DESERT,
INDUSTRYLIFE_PRODUCTION, 1 << LT_TROPIC,
STR_4813_DIAMOND_MINE, STR_482D_NEW_UNDER_CONSTRUCTION,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50),
@ -1244,7 +1244,7 @@ static const IndustrySpec _industry_specs[] = {
IT_STEEL_MILL, IT_INVALID, IT_INVALID, CHECK_NOTHING,
CT_IRON_ORE, 10, CT_INVALID, 0, 5,
CT_INVALID, CT_INVALID, CT_INVALID,
INDUSTRYLIFE_PRODUCTION, 1 << LT_NORMAL,
INDUSTRYLIFE_PRODUCTION, 1 << LT_TEMPERATE,
STR_4814_IRON_ORE_MINE, STR_482D_NEW_UNDER_CONSTRUCTION,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50),
@ -1252,7 +1252,7 @@ static const IndustrySpec _industry_specs[] = {
IT_FOOD_PROCESS, IT_INVALID, IT_INVALID, CHECK_PLANTATION,
CT_FRUIT, 10, CT_INVALID, 0, 15,
CT_INVALID, CT_INVALID, CT_INVALID,
INDUSTRYLIFE_PRODUCTION, 1 << LT_DESERT,
INDUSTRYLIFE_PRODUCTION, 1 << LT_TROPIC,
STR_4815_FRUIT_PLANTATION, STR_482E_NEW_BEING_PLANTED_NEAR,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4838_IMPROVED_FARMING_METHODS, STR_483A_INSECT_INFESTATION_CAUSES),
@ -1260,7 +1260,7 @@ static const IndustrySpec _industry_specs[] = {
IT_FACTORY_2, IT_INVALID, IT_INVALID, CHECK_PLANTATION,
CT_RUBBER, 10, CT_INVALID, 0, 15,
CT_INVALID, CT_INVALID, CT_INVALID,
INDUSTRYLIFE_PRODUCTION, 1 << LT_DESERT,
INDUSTRYLIFE_PRODUCTION, 1 << LT_TROPIC,
STR_4816_RUBBER_PLANTATION, STR_482E_NEW_BEING_PLANTED_NEAR,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4838_IMPROVED_FARMING_METHODS, STR_483A_INSECT_INFESTATION_CAUSES),
@ -1268,7 +1268,7 @@ static const IndustrySpec _industry_specs[] = {
IT_WATER_TOWER, IT_INVALID, IT_INVALID, CHECK_WATER,
CT_WATER, 12, CT_INVALID, 0, 5,
CT_INVALID, CT_INVALID, CT_INVALID,
INDUSTRYLIFE_PRODUCTION, 1 << LT_DESERT,
INDUSTRYLIFE_PRODUCTION, 1 << LT_TROPIC,
STR_4817_WATER_SUPPLY, STR_482D_NEW_UNDER_CONSTRUCTION,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50),
@ -1276,7 +1276,7 @@ static const IndustrySpec _industry_specs[] = {
IT_WATER_SUPPLY, IT_INVALID, IT_INVALID, CHECK_WATER,
CT_INVALID, 0, CT_INVALID, 0, 5,
CT_WATER, CT_INVALID, CT_INVALID,
INDUSTRYLIFE_NOT_CLOSABLE, 1 << LT_DESERT,
INDUSTRYLIFE_NOT_CLOSABLE, 1 << LT_TROPIC,
STR_4818_WATER_TOWER, STR_482D_NEW_UNDER_CONSTRUCTION,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50),
@ -1284,7 +1284,7 @@ static const IndustrySpec _industry_specs[] = {
IT_RUBBER_PLANTATION, IT_COPPER_MINE, IT_LUMBER_MILL, CHECK_PLANTATION,
CT_GOODS, 0, CT_INVALID, 0, 5,
CT_RUBBER, CT_COPPER_ORE, CT_WOOD,
INDUSTRYLIFE_CLOSABLE, 1 << LT_DESERT,
INDUSTRYLIFE_CLOSABLE, 1 << LT_TROPIC,
STR_4819_FACTORY, STR_482D_NEW_UNDER_CONSTRUCTION,
STR_4833_SUPPLY_PROBLEMS_CAUSE_TO, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50),
@ -1292,7 +1292,7 @@ static const IndustrySpec _industry_specs[] = {
IT_FOOD_PROCESS, IT_INVALID, IT_INVALID, CHECK_PLANTATION,
CT_MAIZE, 11, CT_INVALID, 0, 5,
CT_INVALID, CT_INVALID, CT_INVALID,
INDUSTRYLIFE_PRODUCTION, 1 << LT_DESERT,
INDUSTRYLIFE_PRODUCTION, 1 << LT_TROPIC,
STR_481A_FARM, STR_482D_NEW_UNDER_CONSTRUCTION,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4838_IMPROVED_FARMING_METHODS, STR_483A_INSECT_INFESTATION_CAUSES),
@ -1300,7 +1300,7 @@ static const IndustrySpec _industry_specs[] = {
IT_FACTORY_2, IT_INVALID, IT_INVALID, CHECK_LUMBERMILL,
CT_WOOD, 0, CT_INVALID, 0, 5,
CT_INVALID, CT_INVALID, CT_INVALID,
INDUSTRYLIFE_CLOSABLE, 1 << LT_DESERT,
INDUSTRYLIFE_CLOSABLE, 1 << LT_TROPIC,
STR_481B_LUMBER_MILL, STR_482D_NEW_UNDER_CONSTRUCTION,
STR_4834_LACK_OF_NEARBY_TREES_CAUSES, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50),
@ -1308,7 +1308,7 @@ static const IndustrySpec _industry_specs[] = {
IT_CANDY_FACTORY, IT_INVALID, IT_INVALID, CHECK_NOTHING,
CT_COTTON_CANDY, 13, CT_INVALID, 0, 30,
CT_INVALID, CT_INVALID, CT_INVALID,
INDUSTRYLIFE_PRODUCTION, 1 << LT_CANDY,
INDUSTRYLIFE_PRODUCTION, 1 << LT_TOYLAND,
STR_481C_COTTON_CANDY_FOREST, STR_482E_NEW_BEING_PLANTED_NEAR,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4838_IMPROVED_FARMING_METHODS, STR_4839_PRODUCTION_DOWN_BY_50),
@ -1316,7 +1316,7 @@ static const IndustrySpec _industry_specs[] = {
IT_COTTON_CANDY, IT_TOFFEE_QUARRY, IT_SUGAR_MINE, CHECK_NOTHING,
CT_CANDY, 0, CT_INVALID, 0, 5,
CT_SUGAR, CT_TOFFEE, CT_COTTON_CANDY,
INDUSTRYLIFE_CLOSABLE, 1 << LT_CANDY,
INDUSTRYLIFE_CLOSABLE, 1 << LT_TOYLAND,
STR_481D_CANDY_FACTORY, STR_482D_NEW_UNDER_CONSTRUCTION,
STR_4833_SUPPLY_PROBLEMS_CAUSE_TO, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50),
@ -1324,7 +1324,7 @@ static const IndustrySpec _industry_specs[] = {
IT_TOY_FACTORY, IT_INVALID, IT_INVALID, CHECK_NOTHING,
CT_BATTERIES, 11, CT_INVALID, 0, 30,
CT_INVALID, CT_INVALID, CT_INVALID,
INDUSTRYLIFE_PRODUCTION, 1 << LT_CANDY,
INDUSTRYLIFE_PRODUCTION, 1 << LT_TOYLAND,
STR_481E_BATTERY_FARM, STR_482D_NEW_UNDER_CONSTRUCTION,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4838_IMPROVED_FARMING_METHODS, STR_483A_INSECT_INFESTATION_CAUSES),
@ -1332,7 +1332,7 @@ static const IndustrySpec _industry_specs[] = {
IT_FIZZY_DRINK_FACTORY, IT_INVALID, IT_INVALID, CHECK_NOTHING,
CT_COLA, 12, CT_INVALID, 0, 5,
CT_INVALID, CT_INVALID, CT_INVALID,
INDUSTRYLIFE_PRODUCTION, 1 << LT_CANDY,
INDUSTRYLIFE_PRODUCTION, 1 << LT_TOYLAND,
STR_481F_COLA_WELLS, STR_482D_NEW_UNDER_CONSTRUCTION,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50),
@ -1340,7 +1340,7 @@ static const IndustrySpec _industry_specs[] = {
IT_TOY_FACTORY, IT_INVALID, IT_INVALID, CHECK_NOTHING,
CT_INVALID, 0, CT_INVALID, 0, 5,
CT_TOYS, CT_INVALID, CT_INVALID,
INDUSTRYLIFE_NOT_CLOSABLE, 1 << LT_CANDY,
INDUSTRYLIFE_NOT_CLOSABLE, 1 << LT_TOYLAND,
STR_4820_TOY_SHOP, STR_482D_NEW_UNDER_CONSTRUCTION,
STR_4833_SUPPLY_PROBLEMS_CAUSE_TO, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50),
@ -1348,7 +1348,7 @@ static const IndustrySpec _industry_specs[] = {
IT_PLASTIC_FOUNTAINS, IT_BATTERY_FARM, IT_TOY_SHOP, CHECK_NOTHING,
CT_TOYS, 0, CT_INVALID, 0, 5,
CT_PLASTIC, CT_BATTERIES, CT_INVALID,
INDUSTRYLIFE_CLOSABLE, 1 << LT_CANDY,
INDUSTRYLIFE_CLOSABLE, 1 << LT_TOYLAND,
STR_4821_TOY_FACTORY, STR_482D_NEW_UNDER_CONSTRUCTION,
STR_4833_SUPPLY_PROBLEMS_CAUSE_TO, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50),
@ -1356,7 +1356,7 @@ static const IndustrySpec _industry_specs[] = {
IT_TOY_FACTORY, IT_INVALID, IT_INVALID, CHECK_NOTHING,
CT_PLASTIC, 14, CT_INVALID, 0, 5,
CT_INVALID, CT_INVALID, CT_INVALID,
INDUSTRYLIFE_PRODUCTION, 1 << LT_CANDY,
INDUSTRYLIFE_PRODUCTION, 1 << LT_TOYLAND,
STR_4822_PLASTIC_FOUNTAINS, STR_482D_NEW_UNDER_CONSTRUCTION,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50),
@ -1364,7 +1364,7 @@ static const IndustrySpec _industry_specs[] = {
IT_COLA_WELLS, IT_BUBBLE_GENERATOR, IT_INVALID, CHECK_NOTHING,
CT_FIZZY_DRINKS, 0, CT_INVALID, 0, 5,
CT_COLA, CT_BUBBLES, CT_INVALID,
INDUSTRYLIFE_CLOSABLE, 1 << LT_CANDY,
INDUSTRYLIFE_CLOSABLE, 1 << LT_TOYLAND,
STR_4823_FIZZY_DRINK_FACTORY, STR_482D_NEW_UNDER_CONSTRUCTION,
STR_4833_SUPPLY_PROBLEMS_CAUSE_TO, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50),
@ -1372,7 +1372,7 @@ static const IndustrySpec _industry_specs[] = {
IT_FIZZY_DRINK_FACTORY, IT_INVALID, IT_INVALID, CHECK_BUBBLEGEN,
CT_BUBBLES, 13, CT_INVALID, 0, 5,
CT_INVALID, CT_INVALID, CT_INVALID,
INDUSTRYLIFE_PRODUCTION, 1 << LT_CANDY,
INDUSTRYLIFE_PRODUCTION, 1 << LT_TOYLAND,
STR_4824_BUBBLE_GENERATOR, STR_482D_NEW_UNDER_CONSTRUCTION,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50),
@ -1380,7 +1380,7 @@ static const IndustrySpec _industry_specs[] = {
IT_CANDY_FACTORY, IT_INVALID, IT_INVALID, CHECK_NOTHING,
CT_TOFFEE, 10, CT_INVALID, 0, 5,
CT_INVALID, CT_INVALID, CT_INVALID,
INDUSTRYLIFE_PRODUCTION, 1 << LT_CANDY,
INDUSTRYLIFE_PRODUCTION, 1 << LT_TOYLAND,
STR_4825_TOFFEE_QUARRY, STR_482D_NEW_UNDER_CONSTRUCTION,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50),
@ -1388,7 +1388,7 @@ static const IndustrySpec _industry_specs[] = {
IT_CANDY_FACTORY, IT_INVALID, IT_INVALID, CHECK_NOTHING,
CT_SUGAR, 11, CT_INVALID, 0, 5,
CT_INVALID, CT_INVALID, CT_INVALID,
INDUSTRYLIFE_PRODUCTION, 1 << LT_CANDY,
INDUSTRYLIFE_PRODUCTION, 1 << LT_TOYLAND,
STR_4826_SUGAR_MINE, STR_482D_NEW_UNDER_CONSTRUCTION,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50),
};

View File

@ -398,8 +398,8 @@ static void HeightMapSineTransform(height_t h_min, height_t h_max)
fheight = (double)(*h - h_min) / (double)(h_max - h_min);
/* Apply sine transform depending on landscape type */
switch(_opt.landscape) {
case LT_CANDY:
case LT_NORMAL:
case LT_TOYLAND:
case LT_TEMPERATE:
/* Move and scale 0..1 into -1..+1 */
fheight = 2 * fheight - 1;
/* Sine transform */
@ -408,7 +408,7 @@ static void HeightMapSineTransform(height_t h_min, height_t h_max)
fheight = 0.5 * (fheight + 1);
break;
case LT_HILLY:
case LT_ARCTIC:
{
/* Arctic terrain needs special height distribution.
* Redistribute heights to have more tiles at highest (75%..100%) range */
@ -429,7 +429,7 @@ static void HeightMapSineTransform(height_t h_min, height_t h_max)
}
break;
case LT_DESERT:
case LT_TROPIC:
{
/* Desert terrain needs special height distribution.
* Half of tiles should be at lowest (0..25%) heights */

View File

@ -1231,7 +1231,7 @@ static void DoBuildTownHouse(Town *t, TileIndex tile)
uint rad = GetTownRadiusGroup(t, tile);
int land = _opt.landscape;
if (land == LT_HILLY && z >= _opt.snow_line) land = -1;
if (land == LT_ARCTIC && z >= _opt.snow_line) land = -1;
bitmask = (1 << rad) + (1 << (land + 12));
}
@ -1698,10 +1698,10 @@ static void UpdateTownGrowRate(Town *t)
m = _grow_count_values[min(n, 5) - 1];
}
if (_opt.landscape == LT_HILLY) {
if (_opt.landscape == LT_ARCTIC) {
if (TilePixelHeight(t->xy) >= GetSnowLine() && t->act_food == 0 && t->population > 90)
return;
} else if (_opt.landscape == LT_DESERT) {
} else if (_opt.landscape == LT_TROPIC) {
if (GetTropicZone(t->xy) == TROPICZONE_DESERT && (t->act_food==0 || t->act_water==0) && t->population > 60)
return;
}

View File

@ -3214,7 +3214,7 @@ static void HandleBrokenTrain(Vehicle *v)
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
if (!PlayVehicleSound(v, VSE_BREAKDOWN)) {
SndPlayVehicleFx((_opt.landscape != LT_CANDY) ?
SndPlayVehicleFx((_opt.landscape != LT_TOYLAND) ?
SND_10_TRAIN_BREAKDOWN : SND_3A_COMEDY_BREAKDOWN_2, v);
}

View File

@ -28,13 +28,13 @@ enum TreePlacer {
static TreeType GetRandomTreeType(TileIndex tile, uint seed)
{
switch (_opt.landscape) {
case LT_NORMAL:
case LT_TEMPERATE:
return (TreeType)(seed * TREE_COUNT_TEMPERATE / 256 + TREE_TEMPERATE);
case LT_HILLY:
case LT_ARCTIC:
return (TreeType)(seed * TREE_COUNT_SUB_ARCTIC / 256 + TREE_SUB_ARCTIC);
case LT_DESERT:
case LT_TROPIC:
switch (GetTropicZone(tile)) {
case TROPICZONE_INVALID: return (TreeType)(seed * TREE_COUNT_SUB_TROPICAL / 256 + TREE_SUB_TROPICAL);
case TROPICZONE_DESERT: return (TreeType)((seed > 12) ? TREE_INVALID : TREE_CACTUS);
@ -54,7 +54,7 @@ static void PlaceTree(TileIndex tile, uint32 r)
MakeTree(tile, tree, GB(r, 22, 2), min(GB(r, 16, 3), 6), TREE_GROUND_GRASS, 0);
// above snowline?
if (_opt.landscape == LT_HILLY && GetTileZ(tile) > GetSnowLine()) {
if (_opt.landscape == LT_ARCTIC && GetTileZ(tile) > GetSnowLine()) {
SetTreeGroundDensity(tile, TREE_GROUND_SNOW_DESERT, 3);
SetTreeCounter(tile, (TreeGround)GB(r, 24, 3));
} else {
@ -151,7 +151,7 @@ void PlaceTreesRandomly()
j = GetTileZ(tile) / TILE_HEIGHT * 2;
while (j--) {
/* Above snowline more trees! */
if (_opt.landscape == LT_HILLY && ht > GetSnowLine()) {
if (_opt.landscape == LT_ARCTIC && ht > GetSnowLine()) {
PlaceTreeAtSameHeight(tile, ht);
PlaceTreeAtSameHeight(tile, ht);
};
@ -162,7 +162,7 @@ void PlaceTreesRandomly()
} while (--i);
/* place extra trees at rainforest area */
if (_opt.landscape == LT_DESERT) {
if (_opt.landscape == LT_TROPIC) {
i = ScaleByMapSize(15000);
do {
@ -187,16 +187,16 @@ void GenerateTrees()
if (_patches.tree_placer == TP_NONE) return;
if (_opt.landscape != LT_CANDY) PlaceMoreTrees();
if (_opt.landscape != LT_TOYLAND) PlaceMoreTrees();
switch (_patches.tree_placer) {
case TP_ORIGINAL: i = _opt.landscape == LT_HILLY ? 15 : 6; break;
case TP_IMPROVED: i = _opt.landscape == LT_HILLY ? 4 : 2; break;
case TP_ORIGINAL: i = _opt.landscape == LT_ARCTIC ? 15 : 6; break;
case TP_IMPROVED: i = _opt.landscape == LT_ARCTIC ? 4 : 2; break;
default: NOT_REACHED(); return;
}
total = ScaleByMapSize(1000);
if (_opt.landscape == LT_DESERT) total += ScaleByMapSize(15000);
if (_opt.landscape == LT_TROPIC) total += ScaleByMapSize(15000);
total *= i;
SetGeneratingWorldProgress(GWP_TREE, total);
@ -524,8 +524,8 @@ static void TileLoopTreesAlps(TileIndex tile)
static void TileLoop_Trees(TileIndex tile)
{
switch (_opt.landscape) {
case LT_DESERT: TileLoopTreesDesert(tile); break;
case LT_HILLY: TileLoopTreesAlps(tile); break;
case LT_TROPIC: TileLoopTreesDesert(tile); break;
case LT_ARCTIC: TileLoopTreesAlps(tile); break;
}
TileLoopClearHelper(tile);
@ -538,7 +538,7 @@ static void TileLoop_Trees(TileIndex tile)
switch (GetTreeGrowth(tile)) {
case 3: /* regular sized tree */
if (_opt.landscape == LT_DESERT &&
if (_opt.landscape == LT_TROPIC &&
GetTreeType(tile) != TREE_CACTUS &&
GetTropicZone(tile) == TROPICZONE_DESERT) {
AddTreeGrowth(tile, 1);
@ -613,7 +613,7 @@ void OnTick_Trees()
TreeType tree;
/* place a tree at a random rainforest spot */
if (_opt.landscape == LT_DESERT &&
if (_opt.landscape == LT_TROPIC &&
(r = Random(), tile = RandomTileSeed(r), GetTropicZone(tile) == TROPICZONE_RAINFOREST) &&
IsTileType(tile, MP_CLEAR) &&
!IsBridgeAbove(tile) &&

View File

@ -1178,7 +1178,7 @@ static void TileLoop_TunnelBridge(TileIndex tile)
{
bool snow_or_desert = IsTunnelTile(tile) ? HasTunnelSnowOrDesert(tile) : HasBridgeSnowOrDesert(tile);
switch (_opt.landscape) {
case LT_HILLY:
case LT_ARCTIC:
if (snow_or_desert != (GetTileZ(tile) > GetSnowLine())) {
if (IsTunnelTile(tile)) {
SetTunnelSnowOrDesert(tile, !snow_or_desert);
@ -1189,7 +1189,7 @@ static void TileLoop_TunnelBridge(TileIndex tile)
}
break;
case LT_DESERT:
case LT_TROPIC:
if (GetTropicZone(tile) == TROPICZONE_DESERT && !snow_or_desert) {
if (IsTunnelTile(tile)) {
SetTunnelSnowOrDesert(tile, true);

View File

@ -344,7 +344,7 @@ void GenerateUnmovables()
uint maxx;
uint maxy;
if (_opt.landscape == LT_CANDY) return;
if (_opt.landscape == LT_TOYLAND) return;
/* add radio tower */
i = ScaleByMapSize(1000);
@ -362,7 +362,7 @@ void GenerateUnmovables()
}
} while (--i);
if (_opt.landscape == LT_DESERT) return;
if (_opt.landscape == LT_TROPIC) return;
/* add lighthouses */
i = li;