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(svn r11756) -Fix: Out of bounds access caused if a vehicle's cargo amount was higher than its capacity when resolving sprite groups.
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@ -803,7 +803,7 @@ static const SpriteGroup *VehicleResolveReal(const ResolverObject *object, const
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totalsets = in_motion ? group->g.real.num_loaded : group->g.real.num_loading;
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if (v->cargo.Count() == v->cargo_cap || totalsets == 1) {
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if (v->cargo.Count() >= v->cargo_cap || totalsets == 1) {
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set = totalsets - 1;
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} else if (v->cargo.Empty() || totalsets == 2) {
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set = 0;
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