(svn r20711) -Fix [FS#4094]: Do not use new game settings when creating many random towns at the scenario editor.

This commit is contained in:
terkhen 2010-09-01 19:00:32 +00:00
parent c6db763781
commit efef4becbd
1 changed files with 1 additions and 1 deletions

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@ -1774,7 +1774,7 @@ static const byte _num_initial_towns[4] = {5, 11, 23, 46}; // very low, low, no
bool GenerateTowns(TownLayout layout)
{
uint current_number = 0;
uint difficulty = _settings_game.difficulty.number_towns;
uint difficulty = (_game_mode != GM_EDITOR) ? _settings_game.difficulty.number_towns : 0;
uint total = (difficulty == (uint)CUSTOM_TOWN_NUMBER_DIFFICULTY) ? _settings_game.game_creation.custom_town_number : ScaleByMapSize(_num_initial_towns[difficulty] + (Random() & 7));
uint32 townnameparts;