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(svn r20711) -Fix [FS#4094]: Do not use new game settings when creating many random towns at the scenario editor.
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@ -1774,7 +1774,7 @@ static const byte _num_initial_towns[4] = {5, 11, 23, 46}; // very low, low, no
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bool GenerateTowns(TownLayout layout)
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{
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uint current_number = 0;
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uint difficulty = _settings_game.difficulty.number_towns;
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uint difficulty = (_game_mode != GM_EDITOR) ? _settings_game.difficulty.number_towns : 0;
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uint total = (difficulty == (uint)CUSTOM_TOWN_NUMBER_DIFFICULTY) ? _settings_game.game_creation.custom_town_number : ScaleByMapSize(_num_initial_towns[difficulty] + (Random() & 7));
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uint32 townnameparts;
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