Peter Nelson
f267b37a33
Codechange: Use std::initializer_list/array in framerate window. ( #12441 )
2024-04-19 22:07:56 +01:00
Peter Nelson
de4e00c93f
Codechange: Pass by reference to UpdateWidgetSize. ( #12457 )
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These parameters are always provided and not optional.
2024-04-09 08:34:45 +01:00
Peter Nelson
830c9e2de8
Codechange: Simplify iteration of framerate performance elements.
2024-04-06 19:28:51 +01:00
Rubidium
d09b5aaeba
Codechange: use int32_t instead of uint16_t for scroll bar position/size/capacity
2024-03-24 08:30:38 +01:00
Rubidium
86cb184eb4
Codechange: use std::source_location over __FILE__ and __LINE__ for WindowDesc
2024-03-10 10:14:20 +01:00
Jonathan G Rennison
fd0528a9b4
Fix: Excessive switching of horizontal scale for FPS graph 60 Hz categories
2024-01-17 06:34:17 +01:00
Peter Nelson
7737aa6640
Codechange: Make all NWidgetPart arrays constexpr.
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This ensures that the arrays are not created at runtime and prevents using non-constexpr values.
2024-01-16 21:57:05 +00:00
Peter Nelson
a0dfb76e34
Codechange: Replace mishmash of types for widget index with WidgetID.
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Indices were stored as int, but often passed around as uint/uint8_t and casts.
Now they should all use WidgetID.
2023-12-30 00:23:57 +00:00
Peter Nelson
c18a1494b7
Codechange: Remove FONT_HEIGHT_... macros. ( #11481 )
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These make it look like we're dealing with a constant, but actually each is a call to `GetCharacterHeight(...)`.
2023-11-21 19:04:24 +00:00
Peter Nelson
18fb8e153f
Codechange: Add __FILE__/__LINE__ of WindowDesc to WindowDesc.
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This is to allow unit-tests to produce more useful output.
2023-11-02 22:25:01 +00:00
Rubidium
c6411168d8
Cleanup: missing spaces before continuation * in some comments
2023-11-01 22:56:11 +01:00
Peter Nelson
f78c2c9810
Fix: Incorrect title on framerate windows for AIs.
2023-10-25 19:35:42 +01:00
frosch
b6c8f301be
Codechange: Silence warnings about intentionally unused parameters.
2023-09-19 22:49:59 +02:00
Peter Nelson
e8015e497d
Codechange: Use begin/end of nwidget parts of begin/length.
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This simplifies processing nwidget parts as, unlike the remaining length, the pointer to the end of the list never changes. This is the same principle as we use(d) for tracking end instead of length for C-style strings.
And this removes 160~ instances of the lengthof() macro.
2023-09-04 10:20:45 +01:00
Rubidium
eaae0bb5e7
Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
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for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
2023-07-19 19:30:14 +02:00
Rubidium
55dfca1936
Codechange: replace seprintf with C++ style formatting
2023-06-05 23:25:59 +02:00
Rubidium
ab51175db2
Codechange: use std::string for script config
2023-05-14 22:54:10 +02:00
Rubidium
68ff3fd062
Change: include fmt.h C++ headers in stdafx.h
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This to prevent compilation issues between runs with and without precompiled
headers. Also remove the headers from the rest of the code base as they are
not needed there anymore, although they do relatively little harm.
2023-05-08 16:49:23 +02:00
Peter Nelson
0880616851
Codechange: Remove various STRING strings.
2023-05-05 07:07:54 +01:00
Patric Stout
1ba4dcc924
Codechange: migrate all Window-related timers to the new framework
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This means we also say goodbye to GUITimers.
2023-04-15 13:58:55 +02:00
Peter Nelson
890b2666d3
Change: Use scaled WidgetDimensions.
2022-11-12 18:28:39 +00:00
Jonathan G Rennison
64b437fa89
Fix: Data race with mixer thread performance measurements
2022-11-11 23:48:24 +01:00
Niels Martin Hansen
5a0dd7e322
Fix #9971 : Don't assert that time moves forward
2022-08-27 22:59:36 +02:00
Niels Martin Hansen
4253db28fa
Fix #9972 : Add some missing fill/resize flags on Framerate window widgets
2022-08-27 22:20:01 +02:00
rubidium42
eb6cdadc4d
Codechange: replace IConsolePrintF with IConsolePrint and fmt formatting
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Also make some strings more consistent with the rest of the console strings.
2021-06-13 15:25:31 +02:00
rubidium42
de49727ae8
Change: not performing a command is worthy of an error, not a warning
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If a command cannot be executed for whatever reason, it makes no sense to call it a warning. Something has been done wrong.
Also make writing of these error message consistent while changing their "type".
2021-06-13 15:25:31 +02:00
Peter Nelson
2a0365b3d9
Cleanup: Remove unnecessary parameter of GetScrolledRowFromWidget()
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Line height defaults to the resize height of the relevant widget, which is
set in all cases. Therefore it is not necessary to specify this value every time.
Additionally fixes scrolled padding for the framerate window.
2021-04-21 23:12:10 +02:00
Charles Pigott
64686b53ff
Change: Zero out the gameloop timers when the game is paused
2021-03-01 21:55:51 +00:00
Charles Pigott
ef5cea0e06
Change: De-limit framerate window's framerate
2021-03-01 21:55:51 +00:00
Patric Stout
fa170b9ace
Feature: configurable refresh-rate and change default to 60fps
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Most modern games run on 60 fps, and for good reason. This gives
a much smoother experiences.
As some people have monitors that can do 144Hz or even 240Hz, allow
people to configure the refresh rate. Of course, the higher you
set the value, the more time the game spends on drawing pixels
instead of simulating the game, which has an effect on simulation
speed.
The simulation will still always run at 33.33 fps, and is not
influences by this setting.
2021-02-19 10:43:15 +01:00
Patric Stout
7bdb2e79ed
Fix: framerate window showed a slightly higher rate than actually measured ( #8682 )
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The first point was counted, but also initialized as "last". As
such, it didn't add to "total", but did add to "count", which made
the "count" 1 more than the total actually represents.
2021-02-16 20:37:58 +01:00
Charles Pigott
9b800a96ed
Codechange: Remove min/max functions in favour of STL variants ( #8502 )
2021-01-08 11:16:18 +01:00
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00
JMcKiern
04f659e768
Fix: Some typos found using codespell
2019-09-29 21:27:32 +01:00
Niels Martin Hansen
e7f6f07599
Add: Show memory allocations by GS and AI in framerate window
2019-05-11 15:34:33 +02:00
peter1138
317f69c152
Codechange: Use override specifier in Window-derived classes.
2019-03-24 16:10:04 +01:00
Niels Martin Hansen
13962a8475
Change: Framerate window can now scroll and resize
2019-02-23 14:29:07 +01:00
Niels Martin Hansen
7e1e2756d4
Add: Show performance of AI and GS in framerate window
2019-02-23 14:29:07 +01:00
PeterN
5ff0c24993
Fix #6780 : Some windows didn't get updated from OnTick() ( #7048 )
2019-01-12 23:23:23 +00:00
Niels Martin Hansen
9e30fbab34
Fix #6864 : Normalise colour use in Frame rate window
2018-11-25 17:27:53 +01:00
Niels Martin Hansen
cb1fcc4765
Doc: More notes for developers adding new PerformanceElements
2018-11-25 00:49:33 +01:00
J0an Josep
8975318286
Fix 2a868b9f3b8e3b5f8b9e5f728f628ec88fd5e3ad: Expose widgets and windows to scripts and fix documentation.
2018-07-23 20:32:18 +02:00
Niels Martin Hansen
2a868b9f3b
Feature: Framerate display window ( #6822 )
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Frame rate and various game loop/graphics timing measurements and graphs. Accessible via the Help menu, and can print some stats in the console via the fps command.
2018-07-19 21:17:07 +02:00