- Fix: when you have closed the "Load game"/"New game" windows which you started from the "start server" menu, you shouldn't start a server when starting a new game [SF#1244842] (r9757)
- Fix: Trains were lost after autorenewal/autoreplace [FS#732] (r9753)
- Fix: Stop flooded towns from building roads on water [FS#598] (r9743)
- Fix: Station signs were not resized when the language changed [FS#672] (r9741)
- Fix: In news history, newlines were not replaced with spaces [FS#677] (r9731)
- Fix: new locomotive names were not announced in the news, it said "new railway locomotive available - railway locomotive" (r9000, r9001)
- Feature: add an extra news group for opening and closing of industries (r9097)
- Fix: when all news-setting buttons are 'full', make the for-all button show 'full' too (r9137)
-Regression: When the latest news was deleted, the news queue wrapped back to the oldest item, showing all news again.
-Regression [FS#573]: ShowLastNewsMessage could show an out-of-bounds news item because it did not checked if a previous item actually existed the first time it is called (forced news is INVALID_NEWS).
-Codechange: Rename the 'New <vehtype>' button of the global vehicle lists to 'Available <vehtype>' as it is a view-only list, not one from which you can purchase (rolling) stock.
-Fix: segmentation fault when the toolbar gets removed and you have selected one of the items in a submenu of the toolbar.
-Fix [FS#582]: When the currently selected player in the performance details window is no longer active, choose the first active player instead of the first player as that may also be inactive.
- oe more news-window fix and fix up ShowLastNewsMessage (r8049)
- float division by 0 in YAPF code on Win9x (r8079, r8080)
- do not assert when removing duplicates would remove non-static grf (r8135)
is INVALID_NEWS), make it the value of _oldest_news, not zero as DeleteVehicleNews can
change _oldest_news. Also remove the (i == INVALID_NEWS) return 0; guard from increaseIndex
as it's only used in 2 places, nowhere else.
WWT_IMGBTN must contain an image for drawing. Renamed WWT_PANEL_2 to WWT_IMGBTN_2
because that is what it is. Added WWT_PUSHBTN that is either just a pushable button,
or a textbutton, which text's drawn dynamically independent of widget.
CodeChange : Move almost all fixed strings from ON_PAINT event to Widget array using WWT_LABEL.
Feature : All "Select Refit Cargo" are now centered, instead of been left aligned
-Cleanup: fix whitespace related coding style issues in date.[ch]
-Cleanup: make original comments doxygen compatible and remove/change outdated comments
This is used to delete
- all news about a vehicle, when it gets deleted
- "vehicle has stopped in depot" news, when it gets started
- "vehicle has invalid orders" news, when the orders get changed
-Indentation
-Whitespace
-DeMorgan's Law
-Test with NULL or 0 for non-booleans
-'\0' instead of 0 for chars
-Remove redundantly redundant comments (like DoFoo(); // Do foo)
-Join multiple short lines with a single statement
-Split single lines with multiple statements
-Avoid assignments in if
- I also changed an order of strings from On, Off to Off, On, so this can be used ingame with the WWT_4 widget type.
- Since the newssettings now take 2 bits per setting (off/summary/on) _news_display_opt is widened to 32 bits and the settings code changed slightly to accomodate for a maximum of 16 message-types.
- CodeChange: Introduction of SendWindowMessage() where a window can send another window a message (ala windows style msg, wparam, lparam). Messages can be sent by windowclass and by windowpointer.
- CodeChange: IsVitalWindow() simplifies a lot of checks for window handling that need to know what windows it can close, or be on top of, etc.
- Codechange: Introduction of Textbuf struct which not only holds physical data as length but also pixel-constrains (width) and information about the caret
- Codechange: Move Clipboard function to OS specific file. Currently only Windows has clipboard actions
- Feature: Editboxes, console and exit screen also accept the numeric-enter as a yes
- Feature: Navigation through text with cursor keys is possible, as well as arbitrary insertion (also paste) and deletion; both backspace and del keys. Functions DeleteTextBufferChar, InsertTextBufferChar and InsertTextBufferClipboard handle input and deletion. Navigation is done through MoveTextBufferPos.
- Fix: OTTD crash when opening 'add server' editbox
- CodeChange: fix up some stringwidth calculations in gfx.c. You can get the width in pixels of a character by calling GetCharacterWidth().