Commit Graph

24567 Commits

Author SHA1 Message Date
Andy 0f91cb0479
Fix: GetCurveSpeedLimit needs railtype from current tile (#8466) 2021-01-03 22:19:06 +01:00
Michael Lutz 4ce53cb851 Fix: [OSX] Quitting in fullscreen mode would loose the original window size.
This replicates the behaviour on e.g. Windows, which saves the original window size.
2021-01-03 21:20:28 +01:00
Michael Lutz c860a247d3 Change: [OSX] Hide Dock and menu during fullscreen mode. 2021-01-03 21:20:28 +01:00
translators 784a4ef9b5 Update: Translations from eints
spanish (mexican): 14 changes by absay
finnish: 32 changes by hpiirai
polish: 2 changes by yazalo
2021-01-03 18:25:04 +00:00
frosch b08d8c7edb Cleanup 9f42358: Make also reliability_start randomised independent of introduction date. 2021-01-03 14:56:43 +00:00
frosch d24a9a9df5 Cleanup 8139b14: Move a comment back to the line it belongs to, and add a comment for new code. 2021-01-03 14:56:43 +00:00
Michael Lutz 21a45168bd Codechange: [OSX] CMake source group for OSX files.
This separates the OSX specific files into a proper folder when generating
Xcode project files.
2021-01-03 13:25:32 +01:00
Michael Lutz 6ad5489d01 Codechange: [OSX] Silence some annoying warnings. 2021-01-03 13:25:32 +01:00
Michael Lutz 7bdaabf5f1 Cleanup: [OSX] Remove cargo cult back-buffer alpha setting on show/hide and instead simply initialise the buffer on allocation. 2021-01-03 13:25:32 +01:00
Michael Lutz a61a741683 Change: [OSX] Compiling the Cocoa/Quartz video driver cannot be disabled anymore. 2021-01-03 13:25:32 +01:00
Michael Lutz 9ccef816f9 Codechange: [OSX] Re-arrange the OSX video driver code by combining all drawing code and moving the window/event handling to a different file.
This is just a code move/rename, not a functionality change.
2021-01-03 13:25:32 +01:00
Patric Stout ab7da117e0
Add: always set PERSONAL_DIR "/content_download" in search path (#8481)
This means that if you start OpenTTD with "-c" to indicate another
location to store files, it can still read the content you already
downloaded from your PERSONAL_DIR. This folder is, however,
read-only.

This is useful for situations where you downloaded OpenGFX via
the content-service, but want to run the regression or want to
run with a clean configuration. With this change, you no longer
need to download OpenGFX again.
2021-01-03 11:10:56 +01:00
Michael Lutz 8c24b2b6ce Fix: [OSX] Fonts loaded directly from a file have to be registered with CoreText for proper text layout. 2021-01-03 01:00:28 +01:00
Patric Stout 4bd3d18f34 Add: use our search-paths to find fonts based on relative filenames too
This allows "small_font = ./myfont.ttf", with "myfont.ttf" located
in "~/.openttd".
2021-01-02 23:44:37 +01:00
Patric Stout 126f40e012
Doc: indicate where to find an excellent tutorial on using CMake (#8475) 2021-01-02 20:54:57 +01:00
2TallTyler fe51051b7c Change: Default settings improved for new players 2021-01-02 19:50:22 +00:00
Charles Pigott 10090d0ac6 Add: [CMake] Explicitly support txz for Arch Linux 2021-01-02 19:47:14 +00:00
Charles Pigott 3dfee979a7 Codechange: Drop libxdg-basedir dependency in favour of finding the directories ourselves 2021-01-02 19:46:08 +00:00
Patric Stout c288eba813
Fix: prevent clients making emergency saves twice if server disconnects (#8477)
This was clearly overlooked during the initial implementation.
2021-01-02 20:34:55 +01:00
translators 46e13e7f0b Update: Translations from eints
finnish: 3 changes by hpiirai
catalan: 29 changes by J0anJosep
2021-01-02 18:24:09 +00:00
Michael Lutz 5b1fb94240 Codechange: [OSX] Prevent the compiler from using SSE4 instructions unless we want to.
This improves compatibility on older systems. We don't need to disable anything
older, as there are no SSE2-only Macs.
2021-01-02 01:26:26 +01:00
Patric Stout 8596b43b2b
Codechange: move some DEBUG-levels and remove some others in saveload routine (#8474)
When running with -dsl=2 it is very easy to miss important information
as there was a lot of noise in between too. This tunes the debug
levels a bit to be less noisy while keeping the important bits.
2021-01-01 14:41:14 +01:00
glx22 7222bc5814 Cleanup 2db88953e7: Remove VL_FIRST_SORT as it's useless 2021-01-01 01:04:27 +01:00
translators a7fee48b7f Update: Translations from eints
finnish: 4 changes by hpiirai
french: 1 change by glx22
2020-12-31 18:27:03 +00:00
SamuXarick 9f423586ad
Change #8325: Make engine reliability independent of introduction date (#8470) 2020-12-31 17:06:48 +01:00
translators 18fccba410 Update: Translations from eints
spanish (mexican): 42 changes by absay
russian: 4 changes by Ln-Wolf
finnish: 2 changes by hpiirai
french: 35 changes by glx22
polish: 25 changes by yazalo
2020-12-30 18:26:18 +00:00
Jonathan G Rennison 15fd63b1b8 Fix: Assert fail when using restart command after opening save/load GUI 2020-12-30 00:57:09 +01:00
translators 80a7d0365b Update: Translations from eints
korean: 4 changes by telk5093
german: 84 changes by UnsuspiciousGooball
finnish: 4 changes by hpiirai
slovak: 7 changes by FuryPapaya
2020-12-29 18:26:06 +00:00
gooball 0125892f04
Fix #8297: Infrastructure counters for road tunnels, bridges, depots … (#8454)
The previous fix 887e9481ff0e70df6bf93ce15a3899a03f124c50 only worked for roads and failed to consider a multiplier used for the infrastructure totals for tunnels/bridges.
Also, depots and bus/truck stops are counted as 2 road pieces on creation but were only counted as 1 road piece on conversion because the function DiagDirToRoadBits() was used, which only ever returns single-piece road segments.

Co-authored-by: A. S <admin-git@sotai.tk>
2020-12-28 22:54:28 +01:00
translators b30c3f6498 Update: Translations from eints
korean: 6 changes by telk5093
finnish: 6 changes by hpiirai
slovak: 47 changes by FuryPapaya
2020-12-28 18:21:37 +00:00
glx22 f7e48cac87 Fix #8453: [Script] Don't truncate loan variation to 32bit 2020-12-28 16:51:15 +01:00
dP 94057e9b18 Change: Add some style to GameScript question windows depending on the type 2020-12-28 11:27:42 +00:00
J0anJosep edbb5f4f73 Doc: Remove some SmallVector references from documentation. 2020-12-27 18:40:18 +00:00
Charles Pigott e0161cf8da Fix b408fe7: Don't try to construct a std::string from nullptr 2020-12-27 18:30:53 +00:00
translators 1bb0e6ed8c Update: Translations from eints
russian: 19 changes by lexuslatvia
finnish: 1 change by hpiirai
latvian: 19 changes by lexuslatvia
2020-12-27 18:18:16 +00:00
Michael Lutz 4f8e7b2a2b
Fix 65f65ad2: Missing path separator that fell over a cliff. 2020-12-27 15:07:06 +01:00
SamuXarick dc5b8020cc
Fix #6452: Reset only editable and visible settings from GUI (#7890)
Also enables the Reset button while in-game for AI configs.
2020-12-27 15:05:47 +01:00
Michael Lutz b408fe77f7 Codechange: Use std::string in file scanners. 2020-12-27 13:19:25 +01:00
Michael Lutz 358056ec42 Codechange: Keep filenames of loaded Fio files in std::strings. 2020-12-27 13:19:25 +01:00
Michael Lutz 024a3f6259 Codechange: Use automatic memory management for language pack reading. 2020-12-27 13:19:25 +01:00
Michael Lutz 5cbb2da794 Codechange: Even more std::string usage in file IO. 2020-12-27 13:19:25 +01:00
Michael Lutz 65f65ad2ad Codechange: Convert some more FIO functions to take std::string. 2020-12-27 13:19:25 +01:00
Michael Lutz f3326d34e7 Codechange: Use std::string in FIO search path handling. 2020-12-27 13:19:25 +01:00
Michael Lutz 0c6e8a8123 Codechange: Store file search paths as std::string. 2020-12-27 13:19:25 +01:00
Michael Lutz dd138fc460 Codechange: Stringify config file paths. 2020-12-27 13:19:25 +01:00
Charles Pigott 860c270c73 Codechange: Replace assert_compile macro with static_assert 2020-12-27 10:55:42 +00:00
cirdan 395a5d9991 Cleanup: Remove unused ChunkType flag CH_AUTO_LENGTH
CH_AUTO_LENGTH is no longer used anywhere, so remove all code
that depends on it.
2020-12-27 10:30:55 +00:00
cirdan 46ff7d918b Cleanup: Remove save-only autolength flag from economy chunk handlers
CH_AUTO_LENGTH is only used when saving chunks; it makes no sense
to set it for chunks without a save handler.
2020-12-27 10:30:55 +00:00
Jonathan G Rennison 0e017f6233 Codechange: Enable FINAL, (un)likely, __attribute__ when building with clang 2020-12-27 10:30:55 +00:00
Jonathan G Rennison fc52d3df50 Codechange: Use likely/__builtin_expect for assertion macros 2020-12-27 10:30:55 +00:00