Commit Graph

79 Commits

Author SHA1 Message Date
tron 204d08140a (svn r1867) Include tables/sprites.h only in files which need it 2005-02-13 11:18:02 +00:00
tron 2fb453a4a5 (svn r1827) Next iteration of the byte -> char transition: some string drawing functions and buffers 2005-02-06 18:30:45 +00:00
tron b2ae5b197e (svn r1821) Move generic string handling functions to string.[ch] and introduce stre{cpy,cat}, see string.h for their semantics 2005-02-06 13:41:02 +00:00
tron 0381073e56 (svn r1813) Declare functions implemented in strings.c in their own shiny new header (though i think some of these function don't belong into strings.c) 2005-02-06 08:18:00 +00:00
truelight 97728357e4 (svn r1786) -Fix: unitnumber is increased to 16bit, so now you can have up to 5000
trains in one game (instead of the 240 which was the current value). 
Default max allowed vehicles per type is changed:
  Trains:  500 (old 80)
  Road:    500 (old 80)
  Ships:   200 (old 40)
  Aicraft: 300 (old 50)
(Tnx to Celestar and Darkvater for checking the patch)
2005-02-04 14:24:23 +00:00
darkvater b344d30792 (svn r1753) - Fix: [ 1113037 ] crash when accessing hi-scores in editor, it is now disabled. 2005-01-31 11:36:16 +00:00
matthijs a2dec6c32a (svn r1751) - Feature: New PathFinder (NPF).
- Supports trains, road vehicles and ships.
	- Uses A* pathfinding (same codebase as the new ai).
	- Currently unlimited search depth, so might perform badly on large maps/networks (especially ships).
	- Will always find a route if there is one.
	- Allows custom penalties for obstacles to be set in openttd.cfg (npf_ values).
	- With NPF enabled, ships can have orders that are very far apart. Be careful, this will break (ships get lost) when the old pathfinder is used again.
- Feature: Disabling 90 degree turns for trains and ships.
	- Requires NPF to be enabled.
	- Ships and trains can no longer make weird 90 degree turns on tile borders.
- Codechange: Removed table/directions.h.
	- table/directions.h contained ugly static tables but was included more than once. The tables, along with a few new ones are in npf.[ch] now. Better suggestions for a location?
- Fix: Binary heap in queue.c did not allocate enough space, resulting in a segfault.
- Codechange: Rewritten FindFirstBit2x64, added KillFirstBit2x64.
- Codechange: Introduced constant INVALID_TILE, to replace the usage of 0 as an invalid tile. Also replaces TILE_WRAPPED.
- Codechange: Moved TileAddWrap() to map.[ch] 
- Add TileIndexDiffCByDir(), TileIndexDiffCByDir(). 
- Codechange: Moved IsTrainStationTile() to station.h
- Add: IsRoadStationTile() and GetRoadStationDir().
2005-01-31 11:23:10 +00:00
tron 3a89108a55 (svn r1722) -Feature: Bigger maps - anyone? 2005-01-29 19:45:14 +00:00
dominik 52ec917125 (svn r1614) Fix: Signals were not updated correctly when the vehicle drive side was changed 2005-01-23 13:45:20 +00:00
tron e5cd6b6193 (svn r1596) Add some more statics 2005-01-22 22:47:58 +00:00
tron 189ca73707 (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile 2005-01-22 20:23:18 +00:00
darkvater 37f56fa324 (svn r1538) -Feature: [988816] Disable servicing when breakdowns set to none (jaguar7) 2005-01-16 12:29:52 +00:00
darkvater d41a003bcc (svn r1532) -Fix: [1103078] default service period patch options are now cast to 0 with right variable size. 2005-01-16 00:23:19 +00:00
darkvater c3a40dba68 (svn r1515) -Removed the 'close ALL windows' from the toolbar since shift+del does this. 2005-01-15 00:42:01 +00:00
darkvater 06cc62f40d (svn r1496) -Fix: highscore no longer crashes in network games with a dedicated server. At the end of the game (can only be set by the server) the highscore is shown for the top5 companies of that game
-Fix: fixed some compiler warnings
-Added PF_NETWORK_ONLY flag to settings. Such a setting can only be modified in a network game.
2005-01-13 16:28:47 +00:00
darkvater 5fac6142e8 (svn r1479) -Added highscore chart (accessible from the difficulty window) with top5 companies for a given difficulty (select the difficulty in the menu)
-Added endgame score on 1 jan 2051 where you are added to the highscore if sufficiently large points have been accumulated. Game is paused while
-These values are saved in hs.dat; added read/write functions for it
-Added code to delete all windows to show charts. There is one issue left: somehow a news-gui pops up in front of the the chart at the end of the game.
2005-01-11 00:54:06 +00:00
darkvater 085563653f (svn r1478) -Fix: [1099195] mouse-wheel in train replace window. Scrollbar1 and Scrollbar2 now work independently. You can only scroll on list and scrollbar itself; scrollbar must be next widget of the list.
-Fix: updated the few gui's that didn't have the scrollbar right after the listbox.
2005-01-11 00:24:27 +00:00
darkvater 29b4ab04c3 (svn r1465) -Fix: [1099101] starting year patch goes out of range. Clamped year between 1920-2090 as wel as adding defines for it. 2005-01-10 14:43:00 +00:00
tron 49584082a0 (svn r1451) Fix some of the signed/unsigned comparison warnings 2005-01-09 21:25:44 +00:00
celestar 86c3bfd66d (svn r1441) Fixed a couple of warnings, and removed a pointless assert 2005-01-09 10:04:30 +00:00
darkvater 116789022c (svn r1418) -Feature: [1098254] (dis)Allow Shares. Add patch options to allow buying/selling of shares (Hackykid) 2005-01-07 23:59:59 +00:00
tron 8b7c1e94e1 (svn r1402) Trim trailing whitespace 2005-01-06 18:45:28 +00:00
darkvater 4c5f6fe360 (svn r1379) -Fix: various GUI glitches. Added default sizes to various widgets. Sticky/Resize- and Scrollbar must be 11 pixels wide, Horizontal scrollbar 11 pixels high, caption must be 13 pixels. I hope I didn't forget any widgets, the game will assert for that so report them to me! 2005-01-04 21:28:09 +00:00
darkvater 1ee725ef35 (svn r1352) -Fix: [1093200] Drive side in new games. Setting the driver side is possible during the game until someone buys road vehicles. In networked games only the server can change it. 2005-01-03 21:05:03 +00:00
truelight a94fe04a9a (svn r1348) -Feature: resizable windows. Read the comment in window.h to find out
how the system works. All useful windows are already made resizable. Enjoy :)
-Fix: fixed some GUI-glitches and flaws along the way
2005-01-03 19:45:18 +00:00
bjarni 29d8c5bb50 (svn r1323) Adding autoreplace feature
This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once 
ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the 
vehicle overview windows
Note: autorenew is now autoreplace, but to the same engine type
Nice new features, that was added to make this possible
- windows can now have two independant vertical scrollbars
- CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with 
estimated costs even if shift is pressed
- fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
2005-01-02 17:23:04 +00:00
truelight 92ac503b74 (svn r1312) -Add: Patch which is on by default: population in label of the town
-Fix: Expand town is a bit more agressive
-Fix: Fixed a bug in growing algorithm
2004-12-31 18:57:24 +00:00
truelight d76ecbba7c (svn r1307) -Fix/feature: rewrote the townname generation code. Code is much more
readable now. 'American' is replaces by 'Additional English' (Jango)
2004-12-31 14:43:47 +00:00
truelight 8dcbf2675b (svn r1283) -Add: AutoRenew is now a client-side patch instead of a game-side patch
Note: this is the first commit that breaks compatibility with 0.3.5!
-Fix: Bufferoverflow with autorenew_money. It is now a 32-bit integer.
2004-12-27 18:18:44 +00:00
dominik 58c153b9ac (svn r1255) Renamed "postfix" to "suffix", for strings and variable names 2004-12-23 18:28:13 +00:00
darkvater 79bbc37daa (svn r1242) -Fix: fix some morhpos warnings (tokai) 2004-12-23 11:31:06 +00:00
dominik 4f4fa940d8 (svn r1215) Feature: You can now make a custom currency by chosing "Custom..." 2004-12-22 13:19:26 +00:00
dominik 20f36f8c88 (svn r1088) Strings cleanup. Renamed some strings to reflect their content. 2004-12-14 19:47:35 +00:00
dominik def5fc3ff7 (svn r1072) Fixed a few warnings that made trouble in VS .NET 2003 2004-12-13 20:12:45 +00:00
truelight d6e4999f1f (svn r1062) -Fix: [Console] Compile warnigs in Get/SetPatchSettings 2004-12-13 18:32:49 +00:00
truelight 9ced62e239 (svn r1059) -Fix: [Console] Renamed 'set port' to 'set server_port'
-Add: [Network] Add ip-bind ('set server_bind_ip <ip>' in console or use 
scripts/pre_dedicated.scr)
2004-12-13 17:47:21 +00:00
truelight e7886b6a34 (svn r1055) -Add: [Console] Special for dedicated servers:
- You can change patch settings via 'set patch <patch_name> [<value>]'
2004-12-13 16:16:28 +00:00
dominik 416e2b67b1 (svn r999) New icons for the network interface, newgrf gui and the tiny euro 2004-12-09 23:16:52 +00:00
Celestar 5b0743d66b (svn r979) Allow more realistically sized catchment areas 2004-12-08 15:46:13 +00:00
tron 581302e147 (svn r946) Remove double patch option which crept in during merge 2004-12-04 18:27:08 +00:00
truelight 00168d4660 (svn r945) -Fix: [Network] Terraform callback went wrong in merge
-Fix: Some settings went wrong in merge
2004-12-04 18:17:52 +00:00
truelight b8f6d41418 (svn r942) -Merged branch/network back into the trunk 2004-12-04 17:54:56 +00:00
tron c00258237e (svn r907) Sprinkle holy ANSI water:
- "inline" must before the return type (and after "static")
- Initialise all struct members, not just some of them
- Remove (one) spurious semicolon
2004-12-03 07:43:00 +00:00
tron fdb447ac55 (svn r901) Small step in the process to clean up the DPARAM mess:
- reduce to 2 sizes (*DParam64 for 64bit values, *DParam for the rest)
- use inline functions instead of macros
- add assert()s to check for buffer overruns
2004-12-02 22:53:07 +00:00
tron d701668f50 (svn r853) -Feature: Implement improved vehicle loading algorithm
It's not FIFO loading, but does the right thing in the common case:
If a vehicle is empty and another vehicle is already loading the same cargo at this station then the vehicle waits.

This is an reworked version of [ 1072211 ] submitted by Hackykid, thanks!
2004-11-29 11:59:09 +00:00
tron acbd1801c7 (svn r815) Include strings.h only in the files which need it.
This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled.
2004-11-25 10:47:30 +00:00
dominik 372340b731 (svn r801) - re-enabled background highlighting in Newgrf GUI
- minor Newgrf GUI fixes and adjustments
2004-11-24 20:08:38 +00:00
pasky bf587e9aac (svn r768) In the NewGRF manager, show GRF ids as 8-digit hex numbers (that's how they are supposed to look). 2004-11-22 21:48:40 +00:00
darkvater d4b723a7c9 (svn r766) -Fix: compilation problems on windows
-There is nothing wrong with uses spacebars in the code; they are not a luxury item
-Please use standard rowsizes of 14px and less magic numbers (highlighted items drawn in white as all other windows do)
-TYPEDEF structs (this goes to pasky!!)
2004-11-22 20:49:42 +00:00
dominik 4e41cf9e2b (svn r745) Added newgrf GUI (in options menu)\nThe interface currently only displays the installed grf sets, you can't (de)activate them through the gui yet 2004-11-21 22:44:13 +00:00