Patric Stout
a3cfd23cf9
Codechange: rename byte to uint8_t ( #12308 )
2024-03-16 23:59:32 +01:00
Rubidium
eaae0bb5e7
Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
...
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
2023-07-19 19:30:14 +02:00
Rubidium
19ec4e8beb
Codechange: replace ClampToI32/U16 with ClampTo<int32_t/uint16_t>
2023-05-06 21:26:13 +02:00
Patric Stout
1fb101eabb
Codechange: address CodeQL issue "Multiplication result converted to larger type" ( #10306 )
...
Most are very unlikely to ever be triggered in our codebase; two
stand out: linkgraph and money cheat. Those, potentially, could
wrap earlier than expected.
2023-01-02 20:30:02 +00:00
Charles Pigott
9b800a96ed
Codechange: Remove min/max functions in favour of STL variants ( #8502 )
2021-01-08 11:16:18 +01:00
Charles Pigott
860c270c73
Codechange: Replace assert_compile macro with static_assert
2020-12-27 10:55:42 +00:00
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00
JMcKiern
04f659e768
Fix: Some typos found using codespell
2019-09-29 21:27:32 +01:00
peter1138
c02ef3e456
Feature: Add NotRoadTypes (NRT)
2019-05-01 21:36:27 +02:00
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
2019-04-10 23:22:20 +02:00
Johannes E. Krause
662dcc3c31
Fix #6920 : Make 9.8m/s^2 a common constant for TE-calculation
2018-09-30 20:45:41 +02:00
PeterN
cad47bbefe
Fix: Tractive effort was slightly too high as per NewGRF spec. ( #6785 )
2018-05-19 22:05:51 +01:00
rubidium
f3d085e33c
(svn r26702) -Fix [FS#6067]: integer overflows in acceleration code causing either too low acceleration or too large acceleration
2014-07-22 19:46:10 +00:00
rubidium
0463dbdc9e
(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2014-04-23 20:13:33 +00:00
frosch
08a8c3a773
(svn r24384) -Fix [FS#5188-ish]: Make IsInDepot() functions behave consistent across vehicle types and add IsChainInDepot instead, if that is what shall be checked.
2012-07-07 15:39:46 +00:00
rubidium
6d6be50ae0
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
rubidium
4de1f3be88
(svn r23540) -Codechange: unify and document vehicle widgets
2011-12-16 16:58:55 +00:00
rubidium
fd86b0608d
(svn r21997) -Fix [FS#4473]: when the difference between force and resistance is smaller than the mass(*4) there would be no acceleration anymore, even when at higher (or lower) speed the force and resistance balance out better
2011-02-06 16:45:27 +00:00
michi_cc
868d035b45
(svn r21712) -Change: Tune 'realistic' acceleration even more to make more trains reach their top speed.
2011-01-04 18:12:28 +00:00
terkhen
12c86a1391
(svn r21518) -Codechange: Rename AccelerationCache to GroundVehicleCache.
2010-12-14 21:28:45 +00:00
michi_cc
b26b8b5b2a
(svn r21107) -Fix: Don't use the maximum track speed where the maximum vehicle speed is meant.
2010-11-07 13:35:12 +00:00
michi_cc
2d801c64a1
(svn r21106) -Change: Tuned realistic acceleration to be a bit more realistic in order to make acceleration "slower", which highlights the differences between vehicle types more.
2010-11-07 13:35:07 +00:00
terkhen
766bf140db
(svn r21092) -Codechange: Merge max speed functions.
2010-11-06 12:40:38 +00:00
rubidium
30f2afac9b
(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers
2010-08-26 22:01:16 +00:00
terkhen
cded122da5
(svn r20303) -Feature: [NewGRF] Air drag property support for trains and road vehicles. Air drag for vehicles with air drag not set or set to zero will use a default value depending on their max speed.
2010-08-02 14:54:47 +00:00
terkhen
1fd66d7cc4
(svn r20299) -Add: Make trains and road vehicles use a different area value to calculate air drag.
2010-08-02 14:49:23 +00:00
terkhen
c233dc08c1
(svn r19599) -Fix [FS#3751]: Vehicles with a weight of zero crashed the game when using realistic acceleration.
2010-04-10 19:30:38 +00:00
terkhen
06a3faa651
(svn r19343) -Codechange: Make RoadVehicle a child class of GroundVehicle.
...
-Add: Required acceleration functions at RoadVehicle.
2010-03-06 12:54:42 +00:00
terkhen
4e6cac84d6
(svn r19341) -Codechange: Move GOINGUP/GOINGDOWN flags to GroundVehicle.
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-Codechange: Move GetSlopeResistance to GroundVehicle.
2010-03-06 12:50:55 +00:00
terkhen
07c373d60a
(svn r19339) -Codechange: Move acceleration functions to GroundVehicle.
2010-03-06 12:44:30 +00:00