S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00
Jonathan G Rennison
2be619ea88
Fix #7820 : Heap use after free when removing oil rig
2019-11-03 00:39:38 +01:00
glx22
880680304d
Fix 53f8d0b81: signed/unsigned warnings ( #7803 )
2019-10-26 01:34:19 +02:00
Niels Martin Hansen
53f8d0b815
Codechange: Use std::vector for industry tile layouts
2019-10-19 17:16:25 +01:00
abmyii
ac21118736
Fix #7703 : Prevent sounds being produced by inactive industries ( #7752 )
2019-10-12 10:16:16 +02:00
Niels Martin Hansen
5feb06e3f3
Add: Scale oil refinery edge distance up by map size
...
Also scales oil rig distance up, since they use the same algorithm.
2019-08-17 22:02:22 +01:00
peter1138
f538179878
Feature: Multi-tile docks and docking points.
2019-06-30 16:46:32 +02:00
Charles Pigott
5b34c8019f
Codechange: Remove Company/OwnerByte types
2019-04-29 17:40:22 +01:00
PeterN
abe8cf4985
Codechange: Replace duplicated code with TileArea::Expand() ( #7467 )
2019-04-13 14:12:34 +01:00
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
2019-04-10 23:22:20 +02:00
Henry Wilson
c01a2e2a81
Codechange: Removed SmallVector completely
2019-03-26 20:15:57 +00:00
PeterN
a4073895ae
Fix #7411 : Use industry production callback (if used) on initial industry cargo generation. ( #7412 )
2019-03-25 19:30:23 +00:00
Peter Nelson
8b1b3fd0f9
Feature: Non-rectangular sparse station catchment area.
2019-03-09 16:33:47 +00:00
peter1138
94b40fd530
Codechange: Convert IndustryVector to a std::set.
2019-03-09 16:33:47 +00:00
peter1138
ed6084523d
Codechange: Convert StationList from SmallVector to std::set.
2019-03-09 16:33:47 +00:00
PeterN
dd20ccee88
Feature: Industries with neutral stations (e.g. Oil Rig) only supply/accept cargo to/from their neutral station. ( #7234 )
...
This change is a controlled by a game setting, located under Environment ->
Industries which allows toggling the behaviour. It defaults to enabled.
"Company stations can serve industries with attached neutral stations"
When enabled, industries with attached neutral station (such as Oil Rigs) may
also be served by company-owned stations built nearby. This is the traditional
behaviour.
When disabled, these industries may only be served by their neutral station.
Any nearby company-owned stations won't be able to serve them, nor will the
neutral station serve anything else other than the industry.
2019-03-08 18:30:44 +00:00
Niels Martin Hansen
e66cec8f86
Add: NewGRF support for 16-in-16-out industries
2018-11-03 21:43:54 +01:00
Niels Martin Hansen
8859381d30
Add: Industries can produce and accept up to 16 different cargoes
2018-11-03 21:43:54 +01:00
Charles Pigott
f5b1115039
Doc: Lots and lots of doxymentation fixes
2018-10-31 12:35:54 +01:00
PeterN
4cebebcf68
Change: Add CargoTypes type for cargo masks. ( #6790 )
2018-05-21 22:08:39 +01:00
frosch
6347e5f11e
(svn r27932) -Fix (r0) [FS#6639]: Forest, candyfloss forest and battery farm skipped the first animation frame.
2017-11-25 16:50:28 +00:00
peter1138
27033a2231
(svn r27841) -Fix: Don't consider locks or ship depots as clear water when placing industries.
2017-04-02 17:36:53 +00:00
rubidium
9daf7e749c
(svn r26879) -Codechange: remove most MayHaveBridgeAbove calls since the data is now always accessible
2014-09-21 11:24:51 +00:00
alberth
87dd209784
(svn r26729) -Feature: Warn about missing industries after generating a map.
2014-08-13 19:31:45 +00:00
rubidium
0463dbdc9e
(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2014-04-23 20:13:33 +00:00
planetmaker
2aa545a842
(svn r26457) -Codechange: Remove unused parameter from SetIndustryCompleted
2014-04-12 11:43:04 +00:00
frosch
03169121c2
(svn r26328) -Fix: Warnings and compilation failures.
2014-02-10 17:13:54 +00:00
rubidium
c7629735a3
(svn r26312) -Codechange: iterate the nearby tiles instead of the industry list for a conflicting industry when the number of industries is really large (MJP)
2014-02-06 21:05:00 +00:00
rubidium
30a95966ec
(svn r26308) -Fix-ish: do not try to build more towns/industries than the pool can hold (MJP)
2014-02-06 20:42:09 +00:00
zuu
e50478c053
(svn r25853) -Codechange: Simplify SetupFarmFieldFence by replacing the Axis and north parameter with a direction parameter and taking adventage of the new unified SetFence function (cirdan, LordAro)
2013-10-12 22:28:38 +00:00
zuu
fb5dc7762b
(svn r25852) -Codechange: Merge GetFenceXX/SetFenceXX into one common GetFonce/SetFence for all directions that take an extra direction parameter (cirdan, LordAro)
2013-10-12 22:23:43 +00:00
zuu
e7c6786016
(svn r25850) -Codechange: Merge IsBadFarmFieldTile and IsValidFarmFieldTile into IsSuitableForFarmField (cirdan, LordAro)
2013-10-12 22:17:11 +00:00
zuu
dfb5663313
(svn r25849) -Codechange: Introduce IsTileFlat to not compute full slope information for situations when we only want to know if a tile is flat or not (cirdan, LordAro)
2013-10-12 22:07:58 +00:00
alberth
1b5b4db690
(svn r25238) -Feature: Display imminent closure of an industry in its view window.
2013-05-12 19:38:30 +00:00
planetmaker
c24374f99c
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
2013-01-08 22:46:42 +00:00
frosch
3ce8d2ce70
(svn r24846) -Add: Advanced settings to disable certain sound effects.
2012-12-23 21:09:09 +00:00
zuu
0826994821
(svn r24623) -Feature: Allow GameScripts to construct and prospect industries without having a sponsor
2012-10-22 18:56:21 +00:00
frosch
bcac3d16b6
(svn r24513) -Add: [Script] ScriptIndustryType::IsProcessingIndustry.
2012-09-08 12:14:00 +00:00
frosch
a8c88f43b6
(svn r24284) -Codechange: Remove NewsSubtypes and directly use NewsTypes and NewsFlag instead.
2012-05-26 14:16:03 +00:00
frosch
a0be398da9
(svn r24283) -Codechange: Add AddTileNewsItem function to preemptively deduplicate code.
2012-05-26 14:15:57 +00:00
frosch
16b310d8ce
(svn r24186) -Feature: [NewGRF] Callback to set industry production level on construction. (andythenorth)
2012-04-28 16:44:01 +00:00
frosch
789c95d4b8
(svn r24185) -Codechange: Deduplicate some only partly deduplicated code.
2012-04-28 16:07:28 +00:00
rubidium
41e5c839e0
(svn r24179) -Codechange: move some variables of Town to TownCache
2012-04-25 20:50:13 +00:00
frosch
c425368a17
(svn r24107) -Fix [FS#5143] (r3181): Glass-sprite of bubble-generator was not drawn anymore for completely constructed tiles.
2012-04-09 10:18:10 +00:00
frosch
a1f2ad880d
(svn r24040) -Fix [FS#5095]: Improve error messages wrt. the placement restrictions of banks, water towers and toy shops.
2012-03-17 19:48:26 +00:00
rubidium
6d6be50ae0
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
alberth
4af8c2d5e1
(svn r23704) -Doc: Doxygen comment fixes and additions.
2012-01-01 17:22:32 +00:00
truebrain
77b7366c29
(svn r23622) -Add: a set of events to trigger in a GameScript
2011-12-19 20:59:36 +00:00
rubidium
3d88c74389
(svn r23526) -Codechange: unify cargos vs cargoes
2011-12-15 21:56:00 +00:00
yexo
2b1a380902
(svn r23458) -Fix: don't assume all industries that cut trees have tile 0,0
...
-Fix: wait until all tiles of an industry are completed before starting to cut trees
2011-12-09 16:12:38 +00:00