Commit Graph

81 Commits

Author SHA1 Message Date
truelight 10b842bddc (svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
  - Load heightmaps (either BMP or PNG)
  - Progress dialog while generating worlds (no longer a 'hanging' screen)
  - New dialogs for NewGame, Create Scenario and Play Heightmap
    - Easier to configure your landscape
    - More things to configure (tree-placer, ..)
  - Speedup of world generation
  - New console command 'restart': restart the map EXACTLY as it was when you
      first started it (needs a game made after or with this commit)
  - New console command 'getseed': get the seed of your map and share it with
      others (of course only works with generated maps)
  - Many new, world generation related, things
  - Many internal cleanups and rewrites
  Many tnx to those people who helped making this:
     Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
  Many tnx to those who helped testing:
     Arnau, Bjarni, and tokai (alfabetic)
  And to all other people who helped testing and sending comments / bugs
  Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-19 10:00:30 +00:00
belugas 6082507fea (svn r5609) CodeChange : Apply coding style 2006-07-26 03:33:12 +00:00
peter1138 fd778ecafa (svn r4802) - Codechange: replace _stringwidth_base and associated magic numbers with a FontSize enum, using the numbers (which are SpriteIDs) in only the places needed. 2006-05-09 13:23:04 +00:00
peter1138 52bab5e9bd (svn r4793) - Replace list of magic numbers (characters that don't exist) with a call to SpriteExists(), when building the character width cache. 2006-05-09 11:42:51 +00:00
Darkvater ea1adebe31 (svn r4075) - Feature: Undraw the mouse when it leaves the window and Draw it again when it enters. Added both for WIN32 and SDL. Since Win95 has troubles with TrackMouseEvent(), this function was just simply rewritten which was the easiest. Based on a patch by DmitryKo. 2006-03-24 00:42:35 +00:00
Darkvater efe65dc666 (svn r3940) - FS#56 [Crash] Missing glyph(s) in big-font. Added several missing glyphs for the big font. 2006-03-18 08:37:58 +00:00
Darkvater c5a669b39f (svn r3529) - Fix: [ 1415782 ] crash in string code with openbsd/zaurus; alignment issues (thanks Tron for the help) 2006-02-03 21:51:42 +00:00
tron 84fb96fe85 (svn r3511) More whitespace ([FS#46] by Rubidium) 2006-02-01 07:36:15 +00:00
tron bf98086de8 (svn r3298) Remove unused and write-only variables 2005-12-14 06:28:48 +00:00
tron 7a7847ed61 (svn r3200) Remove the unused function GfxScalePalette() and the unused struct WorldSprite 2005-11-16 12:21:04 +00:00
tron 1d109214bc (svn r3191) Move declaration and definition of _dbg_screen_rect to a place where it somewhat makes sense and wrap them in #ifdef _DEBUG 2005-11-16 08:35:26 +00:00
tron 24f857ed5e (svn r3187) Simplify overly complicated ifs, especially if (foo) return false; else return true; is confusing 2005-11-15 09:47:25 +00:00
tron f7abff5f96 (svn r3181) -Bracing
-Indentation
-Whitespace
-DeMorgan's Law
-Test with NULL or 0 for non-booleans
-'\0' instead of 0 for chars
-Remove redundantly redundant comments (like DoFoo(); // Do foo)
-Join multiple short lines with a single statement
-Split single lines with multiple statements
-Avoid assignments in if
2005-11-14 19:48:04 +00:00
tron 833032adc0 (svn r3177) GB, CLRBIT, HASBIT, TOGGLEBIT 2005-11-14 08:09:57 +00:00
tron 357aba7475 (svn r3176) Use proper types, not some variants of int 2005-11-13 21:16:34 +00:00
tron 4a14a586e2 (svn r3173) Use the trinary operator and switch to improve readability
Also align short cases nicely
2005-11-13 14:54:09 +00:00
tron 2cc2154ad2 (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
nothing spectacular, just some stuff, which piled up
2005-10-22 06:39:32 +00:00
Darkvater 8e6a911700 (svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters
- change a lot of byte player types to PlayerID
- beautify header files, same "#endif /* filename */" ending
2005-09-18 20:56:44 +00:00
Darkvater 1419244551 (svn r2955) Fix: make ottd start with the last resolution you had set (custom) (win32) 2005-09-15 22:42:59 +00:00
tron 8894b930ae (svn r2937) Add sprites for {, |, } and ~ 2005-09-10 15:52:19 +00:00
tron 9de2c05c56 (svn r2933) Implement the non-breaking space 2005-09-10 08:17:30 +00:00
tron 45ca3b6336 (svn r2924) Introduce the ALIGN() macro which aligns values to multiples of a power of 2, for exact semantics see the commment in macros.h 2005-09-08 12:48:26 +00:00
tron ffdefbdee2 (svn r2893) Two chars got assigned a width of 0 since r2879, fix that ([1274302])' 2005-08-27 09:49:52 +00:00
tron ae49d487cc (svn r2879) Major step twoards ISO-8859-15
Add several missing chars:
- Š/š (S with hacek, all sizes)
- Ž/ž (Z with hacek, all sizes)
- Œ/œ (OE ligature, all sizes)
- Ð/ð (eth, large font was missing)
- Þ/þ (thorn, large font was missing)
- º   (male ordinal sign, all sizes)
Also move Ÿ (Y with umlaut, all sizes) to the correct position in the charset
To add some chars it was necessary to shuffle some OTTD specific chars (arrows, transport type markers) around
2005-08-20 18:14:32 +00:00
celestar 04f4d8237b (svn r2736) -Codechange: De-mystified GfxDrawFillRect a bit, and used enums from table/sprites.h. You can now change the number of bits used for sprites and switches in the SpriteSetup enum and the rest should work automagically. Can be used to increase the number of active sprites to 2^19 in case there are no colortables (recolor sprites) in any newgrf. We should possibly move the the colortables to an own list, but how to detect them in a newgrf. 2005-07-28 09:17:32 +00:00
tron af9f55c977 (svn r2720) Remove unused declarations and definitions 2005-07-26 19:34:03 +00:00
celestar 238e47cd42 (svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers
by enums. There remains work in gfx.c to move the "transparency" and
"recolor" bits around to make space for more sprites. However, 2800
additional sprites can now be loaded. There also remains cleanup and
Doxygen work on many of the header files.
2005-07-24 15:56:31 +00:00
tron a227065ab7 (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
tron 559babcdc9 (svn r2673) Include functions.h directly, not globally via openttd.h 2005-07-22 07:02:20 +00:00
tron e53c4db866 (svn r2664) Remove depedency on player.h from variables.h 2005-07-21 19:36:43 +00:00
tron 284d9ed7fb (svn r2663) Include variables.h only in these files which need it, not globally via openttd.h 2005-07-21 18:44:27 +00:00
Darkvater f0c0c03c5f (svn r2644) - Fix: my name was mistyped ;p
- Add DoDrawStringCentered() and change the multiline strings in the about box to single-line ones
2005-07-19 22:12:04 +00:00
Darkvater 0550c4a87a (svn r2623) - CodeChange: rework DrawStringCenteredTruncated() a bit. Instead of giving center + width you give the coordinates of the bounding box (left, right) it has to fit in (ludde)
- CodeChange: changed (back) maximum pixel length of truncated strings to a signed integer.
2005-07-17 19:23:18 +00:00
Darkvater ff2662ebe7 (svn r2617) - Fix: fix some warnings, and reenable vs.net2003 signed/unsigned warnings 2005-07-17 18:11:17 +00:00
Darkvater dfc3695ad7 (svn r2614) - Fix: Trunctuate function used one less character than it was supposed to. Because of this real width and reported width didn't correspond with eachother. 2005-07-17 17:16:35 +00:00
Darkvater 7fceed0446 (svn r2607) - Feature: add support for truncating strings to a given (pixel) length. Function courtesy of Ludde. 2005-07-17 15:54:57 +00:00
tron 8f71864bef (svn r2571) Add explicit type Pixel for ... Pixels 2005-07-15 14:16:14 +00:00
tron 9c3188741f (svn r2546) Don't calculate a value which never gets used and simplify some calculations 2005-07-11 15:47:20 +00:00
tron 83f72f696a (svn r2534) Small cleanup 2005-07-08 21:24:27 +00:00
tron a06b2fdc44 (svn r2522) Reorganize sprite load and decompression in order to remove a special case from the sprite blitter, which decompressed certain sprites every time when blitting them 2005-07-05 19:54:35 +00:00
tron 42d086b212 (svn r2518) Small cleanup 2005-07-05 11:09:18 +00:00
tron 6df35235d5 (svn r2513) Small cleanup 2005-07-03 11:31:03 +00:00
tron 6c5df28d7c (svn r2512) Small cleanup 2005-07-03 10:22:20 +00:00
tron cd8d2643d3 (svn r2503) Small cleanup 2005-07-01 06:25:35 +00:00
tron c92e85a357 (svn r2502) Small cleanup 2005-06-30 19:49:01 +00:00
tron 9d75047211 (svn r2497) Use a struct array for palette entries instead of a flat byte array 2005-06-30 05:27:32 +00:00
Darkvater 5fed47964e (svn r2420) - Codechange: magic number elminitation of cursorsprites. 2005-06-06 13:47:06 +00:00
Darkvater b438b1248c (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. 2005-06-02 19:30:21 +00:00
Darkvater 7daaf1f100 (svn r2334) - Fix (regression): moved togglefullscreen into the video-driver, now windows works, dedicated works and sdl works. Also reverted the change to the makefile. 2005-05-16 16:19:32 +00:00
Darkvater 2aa94201dc (svn r2310) - Fix: Game would crash if you full-screened with the 'fullscreen' button than chose a resolution from the dropdown box that was no longer valid. Big thanks to DaleStan for track down the crashing bug.
- Fix: There would be duplicate entries in the resolutions dropdown box. Copy SDL method or removing duplicates and sort the list.
- Feature: in the settings menu, you don't have to click on the arrows anymore, clicking on the dropdown box itself has the same effect. Consistent with other dropdowns in the game
2005-05-14 21:01:57 +00:00