Commit Graph

26 Commits

Author SHA1 Message Date
dP 5e14a20b3b
Feature: [GS] Scriptable league tables (#10001) 2022-11-26 18:03:03 +01:00
Michael Lutz 3e85e833a7 Codechange: Add support for additional command result values. 2021-12-16 22:28:32 +01:00
Michael Lutz 8503854655 Codechange: Pass unpacked command arguments to command callbacks (except Script). 2021-12-16 22:28:32 +01:00
Michael Lutz eab18f06a4 Codechange: Pass additional data as byte stream to command callbacks. 2021-12-16 22:28:32 +01:00
Michael Lutz a38bbefe1b Codechange: Untangle command code, flags and error string for DoCommand*. 2021-12-16 22:28:32 +01:00
rubidium42 71f3c35288 Fix #9353: [Script] Garbage collecting on priority queues could crash the game 2021-06-12 19:58:14 +02:00
rubidium42 44ca7d9377 Change: Use gender-neutral pronouns 2021-05-15 10:16:48 +02:00
Michael Lutz 1c0ba07c3c Add: [Script] Native priority queue; useful e.g. for pathfinders. 2020-06-01 21:35:13 +02:00
S. D. Cloudt 13cc8a0cee Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
glx22 b3fd787959 Fix #7188: check the validity of command callback for scripts (#7701) 2019-09-07 17:37:01 +01:00
Niels Martin Hansen 140a96b3a0 Change: Limit memory allocations for each Squirrel instance
This can avoid out-of-memory situations due to single scripts using up the entire address space.
Instead, scripts that go above the maximum are killed.
The maximum is default 1 GB per script, but can be configured by a setting.
2019-05-11 15:34:33 +02:00
Henry Wilson 7c8e7c6b6e Codechange: Use null pointer literal instead of the NULL macro 2019-04-10 23:22:20 +02:00
zuu 9aa1bf0264 (svn r25342) -Add: StoryPage data structures and GS API 2013-06-09 12:19:09 +00:00
zuu f3f4c562ff (svn r24537) -Feature: Scripts can be suspended even if the game is still progressing, thus break-on-log now works also for Game Scripts. 2012-09-21 19:58:18 +00:00
yexo 54aa43c81b (svn r24468) -Add [FS#5219]: API compatibility scripts for Goal Scripts (Hirundo) 2012-08-13 19:22:26 +00:00
rubidium e40eb8177a (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
truebrain cc3f42794d (svn r23632) -Add: GSCompanyMode, to change company in GameScripts 2011-12-19 21:05:25 +00:00
truebrain 3ada3b9cc5 (svn r23630) -Add: a Goal GUI to show your current goals 2011-12-19 21:03:17 +00:00
truebrain 3a535690d4 (svn r23623) -Add: allow bi-directional communication with the AdminPort and GameScript 2011-12-19 21:00:32 +00:00
truebrain 83f2785f54 (svn r23611) -Add: run the begin of the script already while generating, and don't sleep on DoCommand while doing so 2011-12-19 20:56:50 +00:00
truebrain e0d4c75cf4 (svn r23368) -Codechange: move FindLibrary down a few layers, so there is no layer violation anymore 2011-11-29 23:27:08 +00:00
truebrain 880f377fa6 (svn r23367) -Codechange: refactor GetSetting to ScriptInstance, to avoid global variable in script_controller 2011-11-29 23:27:01 +00:00
truebrain 3e6d026129 (svn r23366) -Codechange: move most of the Dummy code to script/, unifying it 2011-11-29 23:26:52 +00:00
truebrain c38c16773c (svn r23363) -Documentation: document a tiny bit better what is in variables 2011-11-29 23:21:59 +00:00
truebrain ae8540f5e0 (svn r23361) -Codechange: move multiplayer DoCommand callback code so other script users can call their own 2011-11-29 23:21:42 +00:00
truebrain 3da8b5097a (svn r23360) -Codechange: move AIInstance to ScriptInstance, making it reusable by other script API instances 2011-11-29 23:21:33 +00:00