Commit Graph

301 Commits

Author SHA1 Message Date
rubidium 1dc685aeea (svn r23100) -Codechange: remove pointless multiplications by TILE_HEIGHT for the terraform code 2011-11-04 10:30:10 +00:00
rubidium f0f17a77ba (svn r23098) -Codechange: remove pointless multiplications by TILE_HEIGHT from the tunnel code 2011-11-04 10:28:31 +00:00
rubidium d0689c2924 (svn r23097) -Codechange: remove pointless multiplications by TILE_HEIGHT from the bridge code 2011-11-04 10:28:20 +00:00
rubidium 69162621d8 (svn r23096) -Codechange: remove useless divisions and multiplications by TILE_HEIGHT for the snow line code 2011-11-04 10:25:58 +00:00
rubidium 7757a2ed40 (svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight) 2011-11-04 10:18:13 +00:00
terkhen bbdc8fdba7 (svn r22821) -Fix [FS#4741]: Allow to demolish aqueducts built in the scenario editor. 2011-08-24 12:19:12 +00:00
rubidium 7b418502ab (svn r22700) -Fix [FS#4680]: cost of changing bridge type is undercalculated when adding road types as well (based on patch by adf88) 2011-07-30 14:10:12 +00:00
rubidium ff143c6708 (svn r22413) -Document: even more stuff 2011-05-02 20:59:54 +00:00
rubidium 1a515e6344 (svn r22405) -Document: some more "random-ish" tidbits 2011-05-01 19:14:12 +00:00
rubidium 0395aab420 (svn r22019) -Codechange: s/functions.h/clear_func.h/ 2011-02-07 22:38:02 +00:00
rubidium 46b3d114a8 (svn r21959) -Change: replace longbridges with custom maximum bridge and tunnel length setting 2011-02-04 15:37:23 +00:00
rubidium 71f4067d19 (svn r21956) -Cleanup: always draw the bridge pillars 2011-02-04 14:38:33 +00:00
terkhen 28676531b0 (svn r21780) -Change: Keep aqueducts and road/tram tunnels and bridges after removing a company. 2011-01-14 13:19:23 +00:00
rubidium c8a4d122c5 (svn r21743) -Fix [FS#4386]: coast tiles weren't drawn under bridges 2011-01-09 12:17:52 +00:00
rubidium 293ede7bdf (svn r21471) -Change [FS#4153]: make building aqueducts behave more like building tunnels. They can't be built on flat (or foundationed) tiles, so there is at most one destination tile like there is only one for tunnels 2010-12-11 19:49:44 +00:00
rubidium fe841c3d0b (svn r21468) -Change: make sure the end of a bridge is always a valid tile as well, and for aqueducts show "wrong land slope" when that would be more appropriate than "bridge heads not at same height" 2010-12-11 18:28:34 +00:00
frosch 55d604e60d (svn r21291) -Fix: Treat objects on water like water in more cases. 2010-11-21 18:39:12 +00:00
frosch 0fff26db97 (svn r21289) -Fix [FS#4133]: Make terraforming and tunnel-excavation handle DC_AUTO-clearable multitile objects. 2010-11-21 17:42:18 +00:00
rubidium 395335c197 (svn r21153) -Change: unify the moment trains/road vehicles become (un)visible when entering/leaving a tunnel. As a side effect some tunnel related glitches are gone. 2010-11-12 19:40:39 +00:00
rubidium ed18d02e9a (svn r21142) -Codechange: replace magic bridge length constants with proper constants (uni657) 2010-11-10 23:43:14 +00:00
rubidium 65e6c9fd12 (svn r21141) -Codechange: Use the new 'frame' variable for the bridge entry code as well (Hirundo) 2010-11-10 23:16:28 +00:00
rubidium b50aeb9552 (svn r21140) -Codechange: Use the new 'frame' variable to handle road vehicles entering or leaving a tunnel (Hirundo) 2010-11-10 23:15:48 +00:00
rubidium f118744ff2 (svn r21139) -Codechange: Use the new 'frame' variable to handle trains entering or leaving a tunnel (Hirundo) 2010-11-10 23:14:48 +00:00
rubidium 8b8b4e083c (svn r21138) -Codechange: Introduce the concepts of frame and position in the tunnel / bridge entering code (Hirundo) 2010-11-10 23:13:37 +00:00
rubidium d1dfb27699 (svn r21136) -Fix [FS#4213]: bridge speed limits should apply to all wagons of a vehicle, not just the head of the vehicle 2010-11-10 20:15:48 +00:00
belugas ab9279b5a0 (svn r21079) -Codechange: replace magic numbers with already defined constant ("inspired" by Hirundo's work) 2010-11-04 17:42:24 +00:00
alberth 7e48d85104 (svn r21060) -Doc: Improved wording of comments (mostly by __ln__) 2010-10-30 17:51:07 +00:00
frosch af6c12d586 (svn r21013) -Cleanup: Replace some magic value mappings with existing conversion functions. (Hirundo) 2010-10-22 20:04:13 +00:00
frosch b10fbd477d (svn r21012) -Codechange: Deduplicate some code. (Hirundo) 2010-10-22 19:57:56 +00:00
frosch bcd006e4fc (svn r20961) -Cleanup: Remove redundant/duplicate invisibility test. (uni657) 2010-10-17 13:16:00 +00:00
frosch cdf985bff4 (svn r20947) -Change: Draw bridgepillars with correct length on all tile corners by drawing only half of the pillar sprite if required. (based on patch by uni657)
Note: Cantilever and tubular bridges will still look weird when using orignal graphics. Use OpenGFX instead :)
2010-10-16 15:40:44 +00:00
frosch 3edf041a43 (svn r20946) -Codechange: Add helper function to draw pillar columns. 2010-10-16 15:36:51 +00:00
frosch 01be182880 (svn r20945) -Codechange: Add helper function to draw single pillar sprites. (based on patch by uni657) 2010-10-16 15:36:13 +00:00
frosch 3866d8e2d1 (svn r20944) -Codechange: Bail out early in DrawBridgePillars(). (uni657) 2010-10-16 15:35:32 +00:00
frosch 58ed553068 (svn r20943) -Codechange: Name some magic constants. (Based on patch by uni657) 2010-10-16 15:34:59 +00:00
frosch 3fb7f5aa87 (svn r20802) -Fix: Building bridges on water/watery objects behaved inconsistently for towns and the bridge selection GUI. 2010-09-13 19:45:39 +00:00
yexo 2e054c19ad (svn r20732) -Fix: when trying to build a bridge over an object, try to autoremove the object if it's too high 2010-09-03 23:48:12 +00:00
rubidium 41a80490be (svn r20668) -Codechange: add (more) support for bridges over objects 2010-08-28 19:02:21 +00:00
rubidium 3e9e1b8e65 (svn r20638) -Codechange: split object.h 2010-08-27 22:21:23 +00:00
rubidium 30f2afac9b (svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers 2010-08-26 22:01:16 +00:00
terkhen 78fd08c7b2 (svn r20424) -Fix: Rename members of TileContext (TC_NORMAL conflicted with an existing define on MinGW). 2010-08-09 10:59:30 +00:00
frosch 7f1425c333 (svn r20423) -Change [FS#3947]: Make snow on bridges depend on bridgeheight. 2010-08-09 07:32:04 +00:00
frosch b6cf38a912 (svn r20422) -Change [FS#3947]: Resolve tracksprites on bridges always using the southern bridgehead as tile. 2010-08-09 07:30:50 +00:00
frosch c2b1c624dd (svn r20421) -Change [FS#3947]: Make snowyness of bridgehead depend on the tileheight at the entry edge. 2010-08-09 07:19:44 +00:00
rubidium 3da3d131c6 (svn r20411) -Codechange: rename unmovables as quite a lot of them are actually movable; e.g. HQ and owned land are pretty movable. 2010-08-08 10:59:30 +00:00
rubidium 1c86321d35 (svn r20340) -Codechange: introduce some flags for objects and use them in some places 2010-08-03 12:07:55 +00:00
frosch ed4f806f1d (svn r20283) -Codechange: Unify start of doygen comments. 2010-08-01 19:22:34 +00:00
rubidium e356cb9405 (svn r20281) -Codechange: unify case scope closure + break coding style 2010-08-01 18:53:30 +00:00
alberth be6c058424 (svn r20211) -Codechange: Indented code should have curly braces around it. 2010-07-24 10:14:39 +00:00
rubidium b8487afe54 (svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be missed :) 2010-07-19 17:28:27 +00:00