Commit Graph

2074 Commits

Author SHA1 Message Date
Darkvater 0618a6d0df (svn r2277) - Codechange: change sscanf() into stroul() Which Does The Right Thing tm. Thanks tron 2005-05-06 22:06:40 +00:00
Darkvater 81474c2623 (svn r2276) - CodeChange: remove DebugProc() and make the ALT+0...4 codes only available in debug mode 2005-05-06 20:38:18 +00:00
Darkvater 18bc5ae77e (svn r2275) - Fix: [ 1196662 ] scrollto doesn't accept hexadecimal numbers 2005-05-06 18:34:28 +00:00
Darkvater adf929fef5 (svn r2274) - Codechange: some comments, parentheses and EngineID typedef for engine_type 2005-05-06 16:13:44 +00:00
celestar 61ca460457 (svn r2273) -Fix: Road vehicles no longer try to obtain a slot when they have crashed. (peter1138) 2005-05-06 12:00:25 +00:00
tron 69a09c6f77 (svn r2272) Remove unused attribute from struct Station 2005-05-06 06:59:24 +00:00
tron d17476b058 (svn r2271) CMD_SET_PLAYER_FACE, CMD_SET_PLAYER_COLOR, CMD_INCREASE_LOAN, CMD_DECREASE_LOAN only make sense for the current player, so don't explicitly pass a player number 2005-05-06 06:56:30 +00:00
Darkvater 203a84dd0b (svn r2270) - Fix/Codechange: fix up selling rail vehicles. Try to be smart about it. When selling dual-headed trains, also sell the rear end; if the now-first wagon is an engine, make it a train. When selling the whole train, try to leave dual-headed setups intact 2005-05-05 20:46:14 +00:00
Darkvater 42eb63a7de (svn r2269) - CodeChange: no else after return; exchange some magic 0xffff with INVALID_VEHICLE, vehicle index is of type VehicleID 2005-05-05 20:44:52 +00:00
Darkvater df21566f9f (svn r2268) - Fix [ 1195595 ] high resolutions don't work. Clamp all possible inputs of resolutions to the maximum availble 2005-05-05 15:22:20 +00:00
matthijs c85f049f52 (svn r2267) - Codechange: Reverted the typedeffing of VehicleType (r2256), since that interfered with the saveload code. 2005-05-04 22:13:07 +00:00
Darkvater b12c6bac57 (svn r2266) - Feature: it is now possible to start a dedicated server on Win98/95, for the few sadistic geeks that really want to do this (thanks for testing Hackykid). Also fix up another glitch in console output 2005-05-04 19:09:25 +00:00
Darkvater effca9f6ec (svn r2265) - Fix: some more useful help messages and consistent errors for failed console-cmds. Make command 'clients' only available in network mode 2005-05-04 10:17:00 +00:00
matthijs 95c040b723 (svn r2264) - Fix: [ 1060686 1187655 ] Changing the full-load flag on the current order doesn't take effect immediately. (glx) 2005-05-03 22:18:40 +00:00
Darkvater b2efecd9b4 (svn r2263) - Fix: If the seperator string is empty for custom currencies, everything after that is cut off. Fix it by replacing nothing with ' '. Thanks for noticing peter1138 2005-05-03 22:05:34 +00:00
matthijs 0699c54c45 (svn r2262) - Fix: Assertion when vehicle in a depot wants to do pathfinding.
GetVehicleTrackdir now tries to get a valid trackdir as much as possibly, by assuming that a vehicle is facing outwards in a depot or road station, for example.
- Codechange: [Multistop] Multistop now also tries to find a slot for road vehicles that are in stations, since the pathfinder now properly handles that.
2005-05-03 20:45:23 +00:00
matthijs 24943a4759 (svn r2261) - Fix: When crashed vehicles try to find a depot for servicing, openttd asserts.
Crashed vehicles shouldn't find depots anyway...
2005-05-03 19:31:33 +00:00
Darkvater 9b8aa4c101 (svn r2260) - Fix (regression): custom currency input works again ingame 2005-05-03 15:20:08 +00:00
Darkvater ad6b37a423 (svn r2259) - Fix (regression): remove a warning and make the help for variables behave the same as for commands 2005-05-03 11:48:55 +00:00
Darkvater a1e27b1606 (svn r2258) - Fix (regression): game crashes on resizing window. Windows is a bit too aggressive with its _assume(0), and it did not even belong there 2005-05-03 11:14:06 +00:00
matthijs b22ebeda61 (svn r2257) - Fix: [NPF] NPF debug markings modify _map2 instead of _map3_hi for street tiles, corrupting them.
Some info got moved around in r1768 for street tiles, but NPF did not get updated.
2005-05-03 00:11:30 +00:00
matthijs 6eb094c726 (svn r2256) - Fix: Trains cannot find a depot when they are in a tunnel. (glx)
- Add: GetVehicleTrackdir() helper function.
- Codechange: Moved SortStruct from vehicle_gui.h to ttd.h, so the dependency from vehicle.h on vehicle_gui.h could be removed.
- Codechange: Typedeffed the VehicleTypes struct so it can be used as the type for Vehicle.type instead of "byte".
- Codechange: Removed prototype for VehicleSorter(), which had no implementation anymore and was never called.
2005-05-02 23:59:11 +00:00
matthijs 2ab5eee78b (svn r2255) - Fix: [ 9680363 ] [NPF] Broken buoy handling for ships
Buoys will now try to get within 3 tiles of a buoy instead of a the actual buoy tile. This gets ships to got past buoys in a realistic (IMO) way instead of barging right through them.
- Fix: [NPF] Trains get curves penalties sometimes even when the track is straight.
- Add: [NPF] Ships get a penalty for going over buoys now, so they will try to go around.
- Add: [NPF] Ships get a penalty for curves too, yay for straight lines.
- Add: TrackdirToTrack(), TrackToTrackdir(), IsDiagonalTrack() and IsDiagonalTrackdir() helper functions.
- Add: IsBuoy() and IsBuoyTile() helper functions.
- Codechange: Rearranged part of the control flow of ShipController(), removing a goto.
2005-05-02 22:13:20 +00:00
Darkvater d26052c7df (svn r2254) - Fix: using 'ls' or 'dir' in the console always shows loadable savegames and does not depend on the whim of the currently open saveload dialog 2005-05-02 21:56:01 +00:00
matthijs 3b3a2b890f (svn r2253) - Fix: [ 1190896 1184378 ] [NPF] Trains ignoring their railtype (mono, maglev) (glx) 2005-05-02 18:53:06 +00:00
Darkvater 5a35c8cc4e (svn r2252) - ReFix: Redo r2251. Just remove the 'default widget handler', WDF_STD_BTN, instead of doing the "workaround" of the previous commit 2005-05-02 18:22:16 +00:00
Darkvater ece616ff22 (svn r2251) - Fix: [ 1193945 ] Clicking on the chat text box causes an assertion failure 2005-05-02 18:08:34 +00:00
Darkvater 4e1fbe54b2 (svn r2250) - Fix (regression): arguments with spaces in them were incorrectly parsed 2005-05-02 17:58:11 +00:00
matthijs 5a69201451 (svn r2249) - Fix: [ 1187703 ] [NPF] Road vehicles cannot find a depot when in a roadstop 2005-05-02 17:52:35 +00:00
Darkvater 63784c5b5a (svn r2248) - Fix (regression): fix crashing of game when joining a dedicated server (only reset _thd.pos, not the whole structure; as done in revision 2241 to fix another crash) 2005-05-02 17:14:31 +00:00
Darkvater 8f6b3154e5 (svn r2247) - Fix (regression): executing scripts now works (remove newline character(s)).
- Fix: getting help for an alias works
- Fix: '|' is an unprintable character, replace it with '\'
2005-05-02 17:05:59 +00:00
Darkvater ab0a6f2e73 (svn r2246) - CodeChange: Station is 'st' not 'station' - random commit of the day 2005-05-02 16:02:24 +00:00
Darkvater 57dbe50597 (svn r2245) - CodeChange: simplify the clamping of values for patch-settings by using clamp() 2005-05-02 16:01:53 +00:00
Darkvater 2cc10f829f (svn r2244) - Fix: 'scrollto' is not debug only..sorry :) 2005-05-02 16:00:49 +00:00
Darkvater d102d0c26d (svn r2243) -Fix: Rework of console. Use 'help command|variable' to get help about it. You can assign variables with =, ++, --, or just new value. Console parser is now lenient towards typed spaces, and more robust in general (at least readable). Removed the 'set' command, instead implemented all such variables as 'variables'.
- Some variables are really special and cannot be assigned normally, use their callback procedure for assignment/querying. This commit also obsoletes "[1172804] Console set command cleanup"
2005-05-02 15:52:19 +00:00
Darkvater 7a012a3465 (svn r2242) -Fix: [ 1193414 ] Fix for waypoint GUI, scrolling and button-actions (Hackykid) 2005-05-01 20:16:52 +00:00
Darkvater 639b6e780f (svn r2241) - Fix: [ 1190625 ] Changing mapsize crashes game with highlighting. Without shutting down OpenTTD some possibly 'invalid' data in TileHighLightData (_thd) is left behind; reset it. 2005-05-01 19:37:20 +00:00
miham cf5370eb22 (svn r2240) [Translations] Updated to 2005-05-01 (17 strs / 2 langs) 2005-05-01 18:40:01 +00:00
bjarni 7b68c6cefe (svn r2239) -Fix [autoreplace]: [ 1185653 ] autoreplacing a dualheaded engine into a singleheaded engine is no longer a potiontial crash
It do have one side effect through. Now no engines are added/removed from the train anymore, so it produces "half dualheaded engines"
	This will be fixed when autoreplace will get a major overhaul at a later date
2005-05-01 15:13:39 +00:00
Darkvater e32aa54a41 (svn r2238) - [ 1184377 ] Update to OpenTTD readme (orudge) 2005-04-30 11:18:45 +00:00
Darkvater cdb896b790 (svn r2237) - Fix (regression): [ 1192284 ] Bug: Ship refuses to add buoy to its orders (init100) 2005-04-30 10:49:47 +00:00
miham 13f07582b0 (svn r2236) [Translations] Updated to 2005-04-28 (21 strs / 3 langs) 2005-04-28 17:42:13 +00:00
miham d7e6f468e9 (svn r2235) [Translations] Updated finnish translation (Ville Koshinen) 2005-04-27 05:49:03 +00:00
miham 6ff8340619 (svn r2234) [Translations] Updated to 2005-04-26 (149 strs / 12 langs) 2005-04-26 17:56:52 +00:00
tron 0ec5775ded (svn r2233) Bracing, whitespace, indendation 2005-04-25 14:29:58 +00:00
tron 974c19a51c (svn r2232) Remove unused commands 2005-04-25 13:52:59 +00:00
Darkvater 6f9c6effaf (svn r2231) - Fix: max_join_time pointing to _network_max_join_time is an uint16, so it should have type SDT_UINT16; fix for revision 2106 (thanks peter1138) 2005-04-25 13:12:48 +00:00
Darkvater 27dbc4ba09 (svn r2230) Oops, revert wrongly committed local console.c. Also add the endian_target.h and endian_host.h to the ignore list 2005-04-24 21:56:46 +00:00
Darkvater a1143a53f0 (svn r2229) - Fix: [ 1188777 ] Non-existing sprite #5125 (presignal). The DOS grf file trgi.grf has 6 less sprites than the windows one. This results in some segfaults for certain sprites. Fixed it by added a dummy grf file consisting ofr 6 sprites and loaded when using DOS gfx at the appropiate place. 2005-04-24 21:44:45 +00:00
Darkvater 11dc0e1777 (svn r2228) - Fix: [ 1188986 ] Song in main menu screen should loop when it ends. 2005-04-24 19:04:56 +00:00