frosch
|
da754951f1
|
(svn r11974) -Fix [FS#1684]: Shore and sea tiles under bridges were converted to canals in old savegames.
|
2008-01-24 14:57:43 +00:00 |
smatz
|
0b888ccc00
|
(svn r11960) -Cleanup: simplify some IsTunnel(Tile) / IsBridge(Tile) conditions
|
2008-01-23 14:51:36 +00:00 |
peter1138
|
9ca929c812
|
(svn r11934) -Codechange: add persistent random data for river and canal tiles.
|
2008-01-20 18:30:53 +00:00 |
smatz
|
8d077b16d8
|
(svn r11910) -Fix: play 'ding-ding' crossing sound in more cases (except gameload and crossing construction)
-Fix: crossing sound is bound to tile, not to vehicle
|
2008-01-17 20:41:33 +00:00 |
smatz
|
822242f411
|
(svn r11908) -Fix: update crossing when merging a company, when building a crossing and after loading older savegame
|
2008-01-17 19:49:06 +00:00 |
rubidium
|
6891bc2011
|
(svn r11867) -Fix: do not reset changes to persistent storages during world generation.
-Fix: store changes to persistent storages after performing all the game logic instead of resetting them.
|
2008-01-15 18:51:46 +00:00 |
glx
|
8c13852373
|
(svn r11855) -Fix [FS#1335]: recompute town population when removing a 'newhouses' grf, or when loading a game with missing 'newhouses' grfs
|
2008-01-15 00:03:48 +00:00 |
rubidium
|
392d59f6a9
|
(svn r11840) -Codechange: split network.h so not everything in there needs to be included when wanting to know whether we are a server.
|
2008-01-13 21:51:53 +00:00 |
rubidium
|
5c4150d304
|
(svn r11832) -Codechange: get rid of (quite) some VARDEFs.
|
2008-01-13 13:36:01 +00:00 |
rubidium
|
079abbd04b
|
(svn r11829) -Feature: allow reloading openttd.cfg when starting a new game on a dedicated server. Patch by dihedral.
|
2008-01-13 01:39:22 +00:00 |
rubidium
|
d4e6a6bf57
|
(svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h.
|
2008-01-13 01:21:35 +00:00 |
peter1138
|
ab8382c0db
|
(svn r11822) -Codechange: Replaced fixed size custom name array. Names are now attached to their object directly and there is
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
|
2008-01-12 19:58:06 +00:00 |
rubidium
|
ac528411df
|
(svn r11818) -Codechange: split player.h into smaller pieces.
|
2008-01-12 14:10:35 +00:00 |
rubidium
|
04f936c2c6
|
(svn r11811) -Fix: make compilation without networking work again (and thus move the debugdumpcommand stuff out of the network 'area').
|
2008-01-11 00:30:32 +00:00 |
rubidium
|
0e517fe023
|
(svn r11787) -Codechange: more header rewrites. This time related to viewport.h.
|
2008-01-09 09:45:45 +00:00 |
rubidium
|
a3ccdcea36
|
(svn r11777) -Codechange: split the string header and make do not include it when it's not necessary.
|
2008-01-07 14:23:25 +00:00 |
rubidium
|
b0ac283aec
|
(svn r11774) -Change: do not include variables.h in a header when it is not needed.
|
2008-01-07 00:57:19 +00:00 |
rubidium
|
acc7c9eb01
|
(svn r11771) -Codechange: split settings.h into better separated headers.
|
2008-01-07 00:19:09 +00:00 |
peter1138
|
fa83291a76
|
(svn r11742) -Codechange [FS#1319]: Run window tick events when paused, so that news pop-ups and the about window still progress. For other windows the events are ignored when paused.
|
2008-01-01 22:34:00 +00:00 |
peter1138
|
aab495604a
|
(svn r11735) -Fix [FS#1574]: Don't reset loading indicator IDs when only reloading NewGRFs.
|
2008-01-01 15:06:37 +00:00 |
rubidium
|
e5e75bd8f8
|
(svn r11719) -Codechange: split sound.h in a header with types and one with functions.
|
2007-12-29 09:24:26 +00:00 |
smatz
|
108ab3b910
|
(svn r11717) -Fix [FS#1590]: make sure invalid players have all shares owned by PLAYER_SPECTATOR
|
2007-12-28 18:25:30 +00:00 |
belugas
|
e9a039b845
|
(svn r11714) -Fix[FS#1569]: Do not allow player inauguration date on scenarios to be bigger than current year.
This will not (yet) be true if you are loading a scenario with the "-g" command line option.
|
2007-12-28 04:20:56 +00:00 |
belugas
|
5087a6cdd7
|
(svn r11713) -Codechange: Move some declarations and definitions in a more logical disposition
|
2007-12-28 03:14:55 +00:00 |
rubidium
|
384503e7d3
|
(svn r11706) -Codechange: split vehicle.h and remove another bunch of useless includes.
|
2007-12-27 13:35:39 +00:00 |
rubidium
|
b9046c97fb
|
(svn r11702) -Codechange: move all date related stuff to date*.
|
2007-12-26 13:50:40 +00:00 |
rubidium
|
2786d789a1
|
(svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split map.h).
|
2007-12-26 11:45:43 +00:00 |
rubidium
|
429521a7d1
|
(svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h'
|
2007-12-25 11:26:07 +00:00 |
rubidium
|
bf98e25e43
|
(svn r11691) -Codechange: move+rename helpers.hpp and only include it when it is really needed.
|
2007-12-25 09:48:53 +00:00 |
rubidium
|
a773d45885
|
(svn r11684) -Codechange: split gfx.h in a type and functional header.
|
2007-12-23 10:56:02 +00:00 |
rubidium
|
8f0e68285b
|
(svn r11682) -Codechange: move some 'generic' geometry related types into a single file and do not include gfx.h everywhere to get a Point type.
|
2007-12-22 23:30:28 +00:00 |
rubidium
|
9e9cfe6e59
|
(svn r11677) -Codechange: move price and command related types/functions to their respective places.
|
2007-12-21 21:50:46 +00:00 |
rubidium
|
433a9f3c09
|
(svn r11675) -Codechange: split the string types from the string functions.
|
2007-12-21 19:49:27 +00:00 |
rubidium
|
5b49e75453
|
(svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h
|
2007-12-19 23:26:02 +00:00 |
rubidium
|
d582aea639
|
(svn r11668) -Codechange: more refactoring aimed at reducing compile time and making it more logic where function definitions can be found.
|
2007-12-19 20:45:46 +00:00 |
rubidium
|
8896bea306
|
(svn r11667) -Codechange: split window.h into a header that defines some 'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
|
2007-12-19 19:44:29 +00:00 |
smatz
|
bda9d4a236
|
(svn r11656) -Codechange: add ZOOM_LVL_BEGIN and postfix operators so ZoomLevel can be used in some iterations
|
2007-12-17 22:04:07 +00:00 |
smatz
|
145517fb8e
|
(svn r11649) -Codechange: some code can be simplified thanks to changes in r11642
|
2007-12-16 19:30:42 +00:00 |
rubidium
|
ff7ff890f9
|
(svn r11646) -Codechange: check whether (some) characters are missing in the current 'font' for the 'currently' chosen language and give a warning when that does happen.
|
2007-12-16 18:38:19 +00:00 |
smatz
|
3cee0abdba
|
(svn r11644) -Codechange: merge some functions from tunnel_map.h and bridge_map.h into tunnelbridge_map.h
|
2007-12-16 15:38:51 +00:00 |
rubidium
|
ec90ce7e98
|
(svn r11643) -Codechange: conform with the coding style for the WP macro uses.
|
2007-12-16 10:54:08 +00:00 |
skidd13
|
1d9c27e235
|
(svn r11626) -Fix [FS#1529]: Pause state wasn't set correctly in multiplayer saves
|
2007-12-12 21:56:10 +00:00 |
belugas
|
e0646af976
|
(svn r11624) -Fix[FS#1530]: An error in the translation of bitset to scroll directions made it so that up-down-right arrow keys did scrolled up, while it should have scrolled right instead. It was initially interpreted as left-right-up.
|
2007-12-12 02:28:08 +00:00 |
glx
|
fb1d768924
|
(svn r11618) -Fix: buoys are just waypoints, so don't allow load/unload/transfert for them
|
2007-12-11 17:44:55 +00:00 |
rubidium
|
cbb2d39860
|
(svn r11589) -Fix [FS#1514]: when ship depots got destroyed they always returned to water, even when it should've been canals.
|
2007-12-07 21:14:54 +00:00 |
rubidium
|
8c5c0e9367
|
(svn r11573) -Codechange: pause games that miss GRFs by default and throw some warnings and disclaimers when you want to unpause it.
|
2007-12-04 22:50:07 +00:00 |
glx
|
46441ac31c
|
(svn r11572) -Fix [FS#1494]: reinitialise windows system before loading a savegame
|
2007-12-04 22:22:50 +00:00 |
rubidium
|
d9081ad3f5
|
(svn r11556) -Feature: allow setting a default password for new companies in network games.
|
2007-12-02 14:48:26 +00:00 |
rubidium
|
981865dbcc
|
(svn r11537) -Codechange: make it much harder to 'accidentally' add savegame conversion code after the window and cache initializations.
|
2007-11-28 15:42:52 +00:00 |
rubidium
|
d736a04b59
|
(svn r11525) -Fix: do not do all kinds of 'updates' for town, waypoint, station and other signs when you haven't converted the map to the 'current' format as that means you are going to read data in the 'old' format when you assume that it is in the 'current' format.
|
2007-11-25 20:20:16 +00:00 |