Commit Graph

286 Commits

Author SHA1 Message Date
rubidium fe841c3d0b (svn r21468) -Change: make sure the end of a bridge is always a valid tile as well, and for aqueducts show "wrong land slope" when that would be more appropriate than "bridge heads not at same height" 2010-12-11 18:28:34 +00:00
frosch 55d604e60d (svn r21291) -Fix: Treat objects on water like water in more cases. 2010-11-21 18:39:12 +00:00
frosch 0fff26db97 (svn r21289) -Fix [FS#4133]: Make terraforming and tunnel-excavation handle DC_AUTO-clearable multitile objects. 2010-11-21 17:42:18 +00:00
rubidium 395335c197 (svn r21153) -Change: unify the moment trains/road vehicles become (un)visible when entering/leaving a tunnel. As a side effect some tunnel related glitches are gone. 2010-11-12 19:40:39 +00:00
rubidium ed18d02e9a (svn r21142) -Codechange: replace magic bridge length constants with proper constants (uni657) 2010-11-10 23:43:14 +00:00
rubidium 65e6c9fd12 (svn r21141) -Codechange: Use the new 'frame' variable for the bridge entry code as well (Hirundo) 2010-11-10 23:16:28 +00:00
rubidium b50aeb9552 (svn r21140) -Codechange: Use the new 'frame' variable to handle road vehicles entering or leaving a tunnel (Hirundo) 2010-11-10 23:15:48 +00:00
rubidium f118744ff2 (svn r21139) -Codechange: Use the new 'frame' variable to handle trains entering or leaving a tunnel (Hirundo) 2010-11-10 23:14:48 +00:00
rubidium 8b8b4e083c (svn r21138) -Codechange: Introduce the concepts of frame and position in the tunnel / bridge entering code (Hirundo) 2010-11-10 23:13:37 +00:00
rubidium d1dfb27699 (svn r21136) -Fix [FS#4213]: bridge speed limits should apply to all wagons of a vehicle, not just the head of the vehicle 2010-11-10 20:15:48 +00:00
belugas ab9279b5a0 (svn r21079) -Codechange: replace magic numbers with already defined constant ("inspired" by Hirundo's work) 2010-11-04 17:42:24 +00:00
alberth 7e48d85104 (svn r21060) -Doc: Improved wording of comments (mostly by __ln__) 2010-10-30 17:51:07 +00:00
frosch af6c12d586 (svn r21013) -Cleanup: Replace some magic value mappings with existing conversion functions. (Hirundo) 2010-10-22 20:04:13 +00:00
frosch b10fbd477d (svn r21012) -Codechange: Deduplicate some code. (Hirundo) 2010-10-22 19:57:56 +00:00
frosch bcd006e4fc (svn r20961) -Cleanup: Remove redundant/duplicate invisibility test. (uni657) 2010-10-17 13:16:00 +00:00
frosch cdf985bff4 (svn r20947) -Change: Draw bridgepillars with correct length on all tile corners by drawing only half of the pillar sprite if required. (based on patch by uni657)
Note: Cantilever and tubular bridges will still look weird when using orignal graphics. Use OpenGFX instead :)
2010-10-16 15:40:44 +00:00
frosch 3edf041a43 (svn r20946) -Codechange: Add helper function to draw pillar columns. 2010-10-16 15:36:51 +00:00
frosch 01be182880 (svn r20945) -Codechange: Add helper function to draw single pillar sprites. (based on patch by uni657) 2010-10-16 15:36:13 +00:00
frosch 3866d8e2d1 (svn r20944) -Codechange: Bail out early in DrawBridgePillars(). (uni657) 2010-10-16 15:35:32 +00:00
frosch 58ed553068 (svn r20943) -Codechange: Name some magic constants. (Based on patch by uni657) 2010-10-16 15:34:59 +00:00
frosch 3fb7f5aa87 (svn r20802) -Fix: Building bridges on water/watery objects behaved inconsistently for towns and the bridge selection GUI. 2010-09-13 19:45:39 +00:00
yexo 2e054c19ad (svn r20732) -Fix: when trying to build a bridge over an object, try to autoremove the object if it's too high 2010-09-03 23:48:12 +00:00
rubidium 41a80490be (svn r20668) -Codechange: add (more) support for bridges over objects 2010-08-28 19:02:21 +00:00
rubidium 3e9e1b8e65 (svn r20638) -Codechange: split object.h 2010-08-27 22:21:23 +00:00
rubidium 30f2afac9b (svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers 2010-08-26 22:01:16 +00:00
terkhen 78fd08c7b2 (svn r20424) -Fix: Rename members of TileContext (TC_NORMAL conflicted with an existing define on MinGW). 2010-08-09 10:59:30 +00:00
frosch 7f1425c333 (svn r20423) -Change [FS#3947]: Make snow on bridges depend on bridgeheight. 2010-08-09 07:32:04 +00:00
frosch b6cf38a912 (svn r20422) -Change [FS#3947]: Resolve tracksprites on bridges always using the southern bridgehead as tile. 2010-08-09 07:30:50 +00:00
frosch c2b1c624dd (svn r20421) -Change [FS#3947]: Make snowyness of bridgehead depend on the tileheight at the entry edge. 2010-08-09 07:19:44 +00:00
rubidium 3da3d131c6 (svn r20411) -Codechange: rename unmovables as quite a lot of them are actually movable; e.g. HQ and owned land are pretty movable. 2010-08-08 10:59:30 +00:00
rubidium 1c86321d35 (svn r20340) -Codechange: introduce some flags for objects and use them in some places 2010-08-03 12:07:55 +00:00
frosch ed4f806f1d (svn r20283) -Codechange: Unify start of doygen comments. 2010-08-01 19:22:34 +00:00
rubidium e356cb9405 (svn r20281) -Codechange: unify case scope closure + break coding style 2010-08-01 18:53:30 +00:00
alberth be6c058424 (svn r20211) -Codechange: Indented code should have curly braces around it. 2010-07-24 10:14:39 +00:00
rubidium b8487afe54 (svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be missed :) 2010-07-19 17:28:27 +00:00
rubidium 5a836cdec7 (svn r20187) -Codechange: move _tileh_to_sprite into a function in a more logical place and with a more descriptive name 2010-07-19 17:00:54 +00:00
rubidium 6328429aac (svn r19881) -Fix [FS#3827]: pay for the rail/road when constructing tunnels and bridges 2010-05-22 14:12:48 +00:00
rubidium 548dd91ef0 (svn r19816) -Codechange: use static const uint for the unnamed 'tile consts' enum as well 2010-05-13 11:19:30 +00:00
terkhen 0107562a86 (svn r19727) -Fix (r19720) [FS#3795]: Demolishing bridges or aqueducts caused a crash. 2010-04-25 20:56:42 +00:00
terkhen 52ab1c7d40 (svn r19720) -Feature: New base costs for building/clearing canals, building/clearing aqueducts and building/clearing locks. 2010-04-25 13:56:51 +00:00
terkhen 3be66a5e79 (svn r19717) -Fix: The cost of the first bridge type was added when building an aqueduct. 2010-04-25 13:47:13 +00:00
frosch 75d4bc947d (svn r19654) -Codechange: Use Extract<> in more places. 2010-04-17 13:31:41 +00:00
frosch 0f656010c8 (svn r19637) -Codechange: Pass complete TransportType to CmdBuildTunnel. 2010-04-14 20:28:37 +00:00
alberth fa8f227a97 (svn r19561) -Feature: Give more detailed error message when trying to build a too long bridge. 2010-04-04 14:22:55 +00:00
alberth fb4ca3e569 (svn r19560) -Fix: Bridge build error message should not show the same message twice. 2010-04-04 14:19:17 +00:00
alberth 7f5a0751e2 (svn r19559) -Codechange: Rename CheckBridge_Stuff() to CheckBridgeAvailability(). 2010-04-04 11:36:42 +00:00
frosch f45e579923 (svn r19506) -Fix: Tunnels, bridges and roadstops are build with only one roadtype. 2010-03-23 20:29:52 +00:00
alberth 05d705e077 (svn r19494) -Codechange: Remove _error_message. 2010-03-20 17:58:24 +00:00
alberth a9d4eb86b8 (svn r19487) -Codechange: Removed non-reachable return statement. 2010-03-20 16:53:46 +00:00
alberth 2dcca0ca76 (svn r19486) -Codechange: Code style, move var declarations closer to their first use. 2010-03-20 16:47:07 +00:00