Charles Pigott
9b800a96ed
Codechange: Remove min/max functions in favour of STL variants ( #8502 )
2021-01-08 11:16:18 +01:00
glx22
d8605ad18d
Codechange: Replace FOR_VEHICLE_ORDERS with range-based for loops
2020-12-27 10:28:46 +00:00
Pavel Stupnikov
9a45a0f535
Feature: Set exclusive access to industry from GS ( #8115 )
2020-12-22 14:29:48 +01:00
Niels Martin Hansen
b7751c483e
Feature: Influence industry production changes from GS ( #7912 )
2020-12-22 14:21:31 +01:00
Pavel Stupnikov
c9fd85528a
Add: new economy "frozen" that stops production changes and industry closures ( #8282 )
2020-12-14 23:35:07 +01:00
frosch
df5362a008
Fix #8311 , b98c7763de4: Industry probability at map generation was scaled differently when set via property or callback.
2020-09-24 19:29:52 +02:00
Michael Lutz
6d3c2edc59
Add: [NewGRF] Industry behaviour flag to override second cargo production clamping for water industries when using smooth economy.
...
Smooth economy is only used when the corresponding setting is enabled and the industries does not use the production callback.
2020-06-28 15:33:37 +02:00
dP
f2a9a1e2a5
Fix #8137 : New clients can't join (desync) after funding an industry
2020-05-13 08:43:01 +01:00
dP
7bd52970a1
Codechange: Refactor FindStationsAroundTiles to avoid code duplication
2020-05-13 08:43:01 +01:00
Jonathan G Rennison
c3223903ed
Codechange: Cache resolved town, station and industry name strings
2020-01-12 19:37:43 +00:00
Jonathan G Rennison
f1734e7815
Change: Only resort industry directory window on production change if necessary
2020-01-12 19:37:43 +00:00
Niels Martin Hansen
86107028a4
Fix: Allow old NewGRF industries to blank out in/out cargo slots ( #7882 )
2019-12-29 14:36:45 +01:00
glx
d8a1be48cd
Codechange: Replace vehicle related FOR_ALL with range-based for loops
2019-12-21 20:13:03 +01:00
glx
00c2a98cf3
Codechange: Replace FOR_ALL_INDUSTRIES with range-based for loops
2019-12-21 20:13:03 +01:00
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00
Jonathan G Rennison
2be619ea88
Fix #7820 : Heap use after free when removing oil rig
2019-11-03 00:39:38 +01:00
glx22
880680304d
Fix 53f8d0b81: signed/unsigned warnings ( #7803 )
2019-10-26 01:34:19 +02:00
Niels Martin Hansen
53f8d0b815
Codechange: Use std::vector for industry tile layouts
2019-10-19 17:16:25 +01:00
abmyii
ac21118736
Fix #7703 : Prevent sounds being produced by inactive industries ( #7752 )
2019-10-12 10:16:16 +02:00
Niels Martin Hansen
5feb06e3f3
Add: Scale oil refinery edge distance up by map size
...
Also scales oil rig distance up, since they use the same algorithm.
2019-08-17 22:02:22 +01:00
peter1138
f538179878
Feature: Multi-tile docks and docking points.
2019-06-30 16:46:32 +02:00
Charles Pigott
5b34c8019f
Codechange: Remove Company/OwnerByte types
2019-04-29 17:40:22 +01:00
PeterN
abe8cf4985
Codechange: Replace duplicated code with TileArea::Expand() ( #7467 )
2019-04-13 14:12:34 +01:00
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
2019-04-10 23:22:20 +02:00
Henry Wilson
c01a2e2a81
Codechange: Removed SmallVector completely
2019-03-26 20:15:57 +00:00
PeterN
a4073895ae
Fix #7411 : Use industry production callback (if used) on initial industry cargo generation. ( #7412 )
2019-03-25 19:30:23 +00:00
Peter Nelson
8b1b3fd0f9
Feature: Non-rectangular sparse station catchment area.
2019-03-09 16:33:47 +00:00
peter1138
94b40fd530
Codechange: Convert IndustryVector to a std::set.
2019-03-09 16:33:47 +00:00
peter1138
ed6084523d
Codechange: Convert StationList from SmallVector to std::set.
2019-03-09 16:33:47 +00:00
PeterN
dd20ccee88
Feature: Industries with neutral stations (e.g. Oil Rig) only supply/accept cargo to/from their neutral station. ( #7234 )
...
This change is a controlled by a game setting, located under Environment ->
Industries which allows toggling the behaviour. It defaults to enabled.
"Company stations can serve industries with attached neutral stations"
When enabled, industries with attached neutral station (such as Oil Rigs) may
also be served by company-owned stations built nearby. This is the traditional
behaviour.
When disabled, these industries may only be served by their neutral station.
Any nearby company-owned stations won't be able to serve them, nor will the
neutral station serve anything else other than the industry.
2019-03-08 18:30:44 +00:00
Niels Martin Hansen
e66cec8f86
Add: NewGRF support for 16-in-16-out industries
2018-11-03 21:43:54 +01:00
Niels Martin Hansen
8859381d30
Add: Industries can produce and accept up to 16 different cargoes
2018-11-03 21:43:54 +01:00
Charles Pigott
f5b1115039
Doc: Lots and lots of doxymentation fixes
2018-10-31 12:35:54 +01:00
PeterN
4cebebcf68
Change: Add CargoTypes type for cargo masks. ( #6790 )
2018-05-21 22:08:39 +01:00
frosch
6347e5f11e
(svn r27932) -Fix (r0) [FS#6639]: Forest, candyfloss forest and battery farm skipped the first animation frame.
2017-11-25 16:50:28 +00:00
peter1138
27033a2231
(svn r27841) -Fix: Don't consider locks or ship depots as clear water when placing industries.
2017-04-02 17:36:53 +00:00
rubidium
9daf7e749c
(svn r26879) -Codechange: remove most MayHaveBridgeAbove calls since the data is now always accessible
2014-09-21 11:24:51 +00:00
alberth
87dd209784
(svn r26729) -Feature: Warn about missing industries after generating a map.
2014-08-13 19:31:45 +00:00
rubidium
0463dbdc9e
(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2014-04-23 20:13:33 +00:00
planetmaker
2aa545a842
(svn r26457) -Codechange: Remove unused parameter from SetIndustryCompleted
2014-04-12 11:43:04 +00:00
frosch
03169121c2
(svn r26328) -Fix: Warnings and compilation failures.
2014-02-10 17:13:54 +00:00
rubidium
c7629735a3
(svn r26312) -Codechange: iterate the nearby tiles instead of the industry list for a conflicting industry when the number of industries is really large (MJP)
2014-02-06 21:05:00 +00:00
rubidium
30a95966ec
(svn r26308) -Fix-ish: do not try to build more towns/industries than the pool can hold (MJP)
2014-02-06 20:42:09 +00:00
zuu
e50478c053
(svn r25853) -Codechange: Simplify SetupFarmFieldFence by replacing the Axis and north parameter with a direction parameter and taking adventage of the new unified SetFence function (cirdan, LordAro)
2013-10-12 22:28:38 +00:00
zuu
fb5dc7762b
(svn r25852) -Codechange: Merge GetFenceXX/SetFenceXX into one common GetFonce/SetFence for all directions that take an extra direction parameter (cirdan, LordAro)
2013-10-12 22:23:43 +00:00
zuu
e7c6786016
(svn r25850) -Codechange: Merge IsBadFarmFieldTile and IsValidFarmFieldTile into IsSuitableForFarmField (cirdan, LordAro)
2013-10-12 22:17:11 +00:00
zuu
dfb5663313
(svn r25849) -Codechange: Introduce IsTileFlat to not compute full slope information for situations when we only want to know if a tile is flat or not (cirdan, LordAro)
2013-10-12 22:07:58 +00:00
alberth
1b5b4db690
(svn r25238) -Feature: Display imminent closure of an industry in its view window.
2013-05-12 19:38:30 +00:00
planetmaker
c24374f99c
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
2013-01-08 22:46:42 +00:00
frosch
3ce8d2ce70
(svn r24846) -Add: Advanced settings to disable certain sound effects.
2012-12-23 21:09:09 +00:00