Commit Graph

141 Commits

Author SHA1 Message Date
tron bf98086de8 (svn r3298) Remove unused and write-only variables 2005-12-14 06:28:48 +00:00
Darkvater d8727d7fcd (svn r3295) - Regressionfix: scrolling with mousewheel no longer worked in saveload dialogs because of restriction that scroller is only active for widget + next widget is scrollbar. Yes, we need a better window system. 2005-12-13 22:28:44 +00:00
Darkvater 2a60262c99 (svn r3293) - Miscellaneous: add peter1138 as developer 2005-12-13 20:20:44 +00:00
peter1138 809b03c81a (svn r3282) - Codechange: Replace tests against CMD_ERROR with CmdFailed() 2005-12-10 12:05:39 +00:00
peter1138 1c57091230 (svn r3270) Correct all (mis)uses of WWT_CLOSEBOX / WWT_TEXTBTN to reflect their actual use, and add "Close Window" tooltip where missing. 2005-12-07 15:48:52 +00:00
peter1138 4191adb92c (svn r3247) - Fix: "[ 1335580 ] sticky windows not sticky anymore"
Determine clicked status of sticky icon from window flags rather than the widget click state. This keeps the status in one place where it can't get out of sync.
2005-11-29 22:04:02 +00:00
tron f7abff5f96 (svn r3181) -Bracing
-Indentation
-Whitespace
-DeMorgan's Law
-Test with NULL or 0 for non-booleans
-'\0' instead of 0 for chars
-Remove redundantly redundant comments (like DoFoo(); // Do foo)
-Join multiple short lines with a single statement
-Split single lines with multiple statements
-Avoid assignments in if
2005-11-14 19:48:04 +00:00
tron 4a14a586e2 (svn r3173) Use the trinary operator and switch to improve readability
Also align short cases nicely
2005-11-13 14:54:09 +00:00
tron ee15e3de13 (svn r3172) static, const 2005-11-13 13:43:55 +00:00
Darkvater f561993112 (svn r3096) - Feature: 'HOME' icon to saveload dialogs that jumps to the default save/load directory based on the dialog (added icon to openttd.grf, introduced FIOS_TYPE_DIRECT that allows arbitrary directory jumping).
- Fix: on Win32 capitalize the drive-letter in the saveload dialog windows when it is first opened.
2005-10-28 00:09:59 +00:00
tron 47137cefb7 (svn r3078) Some more stuff, which piled up:
- const, whitespace, indentation, bracing, GB/SB, pointless casts
- use the trinary operator where appropriate
- data types (uint[] -> AcceptedCargo, ...)
- if cascade -> switch
- if (ptr) -> if (ptr != NULL)
- DeMorgan's Law
- Fix some comments
- 0 -> '\0', change magic numbers to symbolic constants
2005-10-23 13:04:44 +00:00
tron 758ae7e8f6 (svn r3064) Replace some numbers by sprite names 2005-10-19 06:46:41 +00:00
tron 23ecc82ad3 (svn r3055) Give the savegame/scenarion sort order flags symbolic names 2005-10-17 19:57:00 +00:00
tron 3397e202c8 (svn r3024) -Codechange: Another batch of replacements of int/uint/int16/byte/-1 with proper types and constants 2005-10-07 07:35:15 +00:00
tron ed8c9c91d6 (svn r3001) s/Player*/const Player*/
s/byte/PlayerID/
s/int/PlayerID/
and related changes
2005-09-30 20:37:25 +00:00
Darkvater db31fe8e15 (svn r2952) Querytool output is be 0xAAAA. with leading 0x. Couldn't use # cause that would have written 0X 2005-09-14 19:22:06 +00:00
tron 0fe36a6900 (svn r2932) Give the strings consisting of an up/a down arrow symbolic names 2005-09-10 07:38:03 +00:00
tron b45aeb5c36 (svn r2886) Rename the "owner" attribute to "m1", because when it stores an owner it is accessed by [GS]etOwner anyway and when it doesn't store an owner, but arbitrary data, accessing a field called "owner" is confusing. 2005-08-23 18:47:04 +00:00
tron 19f5036c46 (svn r2866) Move all functions and tables which aren't directly involved in managing the sprite heap to a new file gfxinit.c.
This doesn't ease the global variable mess, but makes the distinction between sprite heap and gfx loading routines easier.
2005-08-14 18:10:18 +00:00
bjarni b0d4e391da (svn r2836) fixed the alphabetical order of the credits list like it says it is in 2005-08-07 19:16:32 +00:00
tron e4cad82b00 (svn r2799) Make the only two non-const widget lists const 2005-08-03 13:07:29 +00:00
ludde 29564f9fcf (svn r2781) Fix some of the issues with variables in .h files. 2005-08-01 16:31:19 +00:00
tron fc5e2d4861 (svn r2775) Deleting a file can fail, display an error message when it happens 2005-08-01 00:14:22 +00:00
tron a16418266e (svn r2717) Move _userstring to strings.[ch] 2005-07-26 19:04:19 +00:00
celestar 238e47cd42 (svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers
by enums. There remains work in gfx.c to move the "transparency" and
"recolor" bits around to make space for more sprites. However, 2800
additional sprites can now be loaded. There also remains cleanup and
Doxygen work on many of the header files.
2005-07-24 15:56:31 +00:00
tron a227065ab7 (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
orudge c50223526c (svn r2681) - Fix OS/2 port, please do not modify openttd.wpj/tgt by hand unless you know what you're doing! 2005-07-22 16:14:24 +00:00
Darkvater 290bb2fda6 (svn r2675) - Fix: pressing enter on a load-window resulted in saving the game (Luca) 2005-07-22 09:16:34 +00:00
tron 559babcdc9 (svn r2673) Include functions.h directly, not globally via openttd.h 2005-07-22 07:02:20 +00:00
tron 18d79cc30f (svn r2672) Move saving/loading related declarations to saveload.h 2005-07-22 06:31:31 +00:00
tron 0762aa9ec9 (svn r2669) Shuffle some more stuff around to reduce dependencies 2005-07-21 22:15:02 +00:00
Darkvater f0c0c03c5f (svn r2644) - Fix: my name was mistyped ;p
- Add DoDrawStringCentered() and change the multiline strings in the about box to single-line ones
2005-07-19 22:12:04 +00:00
Darkvater 99c17f8ac7 (svn r2638) - Fix: Unable to delete savegames. Deleting TTDLX savegames is still broken as it was always broken, but since they don't even show up; we might as well call it a feature. 2005-07-19 20:43:53 +00:00
Darkvater f8b7b107d8 (svn r2613) - Truncate savegames, and vehicle-texts in their window.
- Hardcoded width 5 for saves-path...oops :O
2005-07-17 17:15:33 +00:00
Darkvater 3e49626aec (svn r2610) - Feature: set server map name to the loaded name of the game/scenario. Also truncate where neccessary
- Feature: truncate the path of the saveload window
2005-07-17 16:01:26 +00:00
ludde 3486e7e9d5 (svn r2580) Change: Added {INDUSTRY} command for printing industry names instead of the old {TOWN} {STRING} way.
- The formatting of the industry name can be controlled with the string STR_INDUSTRY_FORMAT.
Change: Changed several occurences of {STRING1} into {TOWN} to get rid of townnametype being used directly.
2005-07-15 18:30:13 +00:00
ludde 2fa79c9b4d (svn r2572) - Codechange: [string] Changed string system so it's not as dependent on decode_parameters
- Feature: [strgen] Allow changing the order of parameters in translated strings.
  - Use {1:TOWN} syntax to set the order.
- Codechange: [strgen] Rewrote lots of strgen internals.
2005-07-15 14:53:44 +00:00
tron 8c1d74162f (svn r2558) Change the internal map format from 7 arrays to one array of structs, this doesn't change the saved format for now. It's a stepping stone for further changes. 2005-07-13 18:04:01 +00:00
tron 61f6f07edd (svn r2486) Turn TILE_FROM_XY into an inline function and rename it to TileVirtXY 2005-06-25 06:15:43 +00:00
tron 3154e7148d (svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile" 2005-06-24 12:38:35 +00:00
celestar aa7334a3ec (svn r2468) -Codechange: Got rid of DEREF_PLAYER and replaced it by GetPlayer 2005-06-21 16:28:17 +00:00
hackykid 8607bbf06d (svn r2444) - CodeChange: Add an enum for demagicifying the values of the 'flags' parameter of DrawFrameRect(). (_Abraxa_) 2005-06-15 17:27:14 +00:00
celestar 9b8cb17831 (svn r2441) -Feature: You can now give transfer order to set up feeder systems 2005-06-15 16:58:15 +00:00
Darkvater 5fed47964e (svn r2420) - Codechange: magic number elminitation of cursorsprites. 2005-06-06 13:47:06 +00:00
Darkvater b438b1248c (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. 2005-06-02 19:30:21 +00:00
Darkvater d0a0d6fcb5 (svn r2385) - Feature: shortcut CTRL + U that clears the commandline of the current input-box. As requested by Tron. 2005-05-30 16:03:21 +00:00
tron 6566941077 (svn r2366) Use SetRedErrorSquare() instead of home brewed version 2005-05-26 19:41:58 +00:00
tron 1ab7238c15 (svn r2351) -Fix: It was possible to open more than one tree window 2005-05-19 17:40:26 +00:00
Darkvater cdb81c660c (svn r2348) - Fix: Do not scroll the game with the arrow keys when the chatbox is open 2005-05-17 23:25:18 +00:00
Darkvater 4554daa130 (svn r2331) - Fix (regression): fix text overflows in about box. 2005-05-16 12:15:53 +00:00