brazilian_portuguese - 33 fixed by tucalipe (33)
bulgarian - 25 fixed by thetitan (25)
catalan - 31 fixed by arnaullv (31)
czech - 28 fixed by Hadez (28)
dutch - 12 fixed by webfreakz (12)
french - 25 fixed, 5 changed by glx (30)
german - 42 fixed by Neonox (42)
hungarian - 32 fixed by miham (32)
italian - 25 fixed by lorenzodv (25)
japanese - 34 fixed by ickoonite (34)
korean - 25 fixed by darkttd (25)
norwegian_nynorsk - 63 fixed by pollux (63)
portuguese - 45 fixed by izhirahider (45)
slovak - 39 fixed by lengyel (39)
ukrainian - 27 fixed by znikoz (27)
american - 7 fixed by WhiteRabbit (7)
catalan - 1 fixed by arnaullv (1)
danish - 37 fixed, 7 changed by ThomasA (44)
french - 7 fixed, 1 changed by glx (8)
italian - 7 fixed, 1 changed by lorenzodv (8)
korean - 7 fixed by darkttd (7)
swedish - 8 fixed by giddorah (8)
turkish - 23 fixed by jnmbk (23)
ukrainian - 1 fixed by mad (1)
american - 32 fixed by WhiteRabbit (32)
brazilian_portuguese - 25 fixed by tucalipe (25)
bulgarian - 6 fixed by thetitan (6)
danish - 32 fixed, 21 changed by ThomasA (53)
dutch - 32 fixed, 3 changed by habell (35)
french - 32 fixed by glx (32)
german - 17 fixed by Neonox (17)
hungarian - 32 fixed by miham (32)
italian - 32 fixed by lorenzodv (32)
korean - 29 fixed by darkttd (29)
slovak - 35 fixed by lengyel (35)
slovenian - 10 fixed by Necrolyte (10)
spanish - 34 fixed by eusebio (34)
swedish - 32 fixed by giddorah (32)
Possible patterns are :
No Road (not available in scenario editor)
Original (for the nostalgics)
Better Roads (same as original, but based on distance of 2 tiles instead of one)
2x2 grids
3x3 grids
Patch by skiddl13
brazilian_portuguese - 1 fixed by tucalipe (1)
bulgarian - 2 fixed by thetitan (2)
catalan - 2 fixed by arnaullv (2)
czech - 2 fixed by Hadez (2)
dutch - 2 fixed by habell (2)
estonian - 1 fixed, 1 changed by kristjans (2)
french - 2 fixed by belugas (2)
german - 3 fixed by Neonox (3)
hungarian - 2 fixed by miham (2)
italian - 2 fixed by lorenzodv (2)
korean - 2 fixed by leejaeuk5 (1), darkttd (1)
norwegian_nynorsk - 19 fixed, 3 changed by pollux (22)
russian - 1 fixed, 33 changed by HMage (34)
slovak - 1 fixed, 15 changed by lengyel (16)
slovenian - 1 fixed by Necrolyte (1)
romanian - 2 fixed by kneekoo (2)
simplified_chinese - 9 fixed by Fishingsnow (9)
slovak - 2 fixed by lengyel (2)
slovenian - 2 fixed by Necrolyte (2)
traditional_chinese - 2 changed by xbddc (2)
catalan - 2 fixed by arnaullv (2)
french - 2 fixed, 2 changed by glx (4)
hungarian - 2 fixed by miham (2)
korean - 2 fixed by darkttd (2)
swedish - 2 fixed, 1 changed by daishan (3)
start off larger, and will grow twice as quickly as other towns. They can also
be placed specifically in the scenario editor. Thanks to TheJosh for the
initial patch and the idea.
brazilian_portuguese - 8 fixed by fukumori (8)
dutch - 8 fixed by habell (8)
estonian - 11 fixed by kristjans (11)
italian - 25 changed by lorenzodv (25)
american - 8 fixed by WhiteRabbit (8)
bulgarian - 8 fixed by thetitan (8)
catalan - 8 fixed by arnaullv (8)
czech - 8 fixed by Hadez (8)
danish - 8 fixed by MiR (8)
esperanto - 8 fixed, 2 changed by LaPingvino (10)
estonian - 8 fixed by t2t2 (8)
finnish - 8 fixed by habazi (8)
french - 8 fixed by glx (8)
german - 18 fixed by Neonox (18)
italian - 16 fixed, 847 changed by lorenzodv (863)
japanese - 6 fixed, 5 changed by PouncingAnt (11)
korean - 8 fixed by darkttd (6), leejaeuk5 (2)
romanian - 8 fixed by kneekoo (8)
russian - 8 fixed by HMage (8)
slovak - 8 fixed by lengyel (8)
slovenian - 8 fixed by Necrolyte (8)
spanish - 8 fixed by eusebio (8)
traditional_chinese - 8 fixed by thomasau (8)
ukrainian - 8 fixed by mad (8)
default rate is TTD's original rate, and to approximate OpenTTD's previous
behaviour the rate should be set to "Fast" or "Very Fast". Town growth can be
switched off entirely, and if so, buildings will not be rebuilt. It is also
possible to specify a proportion of towns that grow twice as fast as the
others.