Commit Graph

19340 Commits

Author SHA1 Message Date
Patric Stout b8f9e24189
Fix #9484: update locale currencies settings mapping (#9559) 2021-09-19 22:44:28 +02:00
translators 0babadfbe4 Update: Translations from eints
english (us): 3 changes by 2TallTyler
greek: 3 changes by dionisis84
finnish: 3 changes by hpiirai
french: 3 changes by glx22
portuguese: 4 changes by azulcosta
2021-09-19 18:47:36 +00:00
translators 28d9181d5d Update: Translations from eints
korean: 4 changes by telk5093
finnish: 4 changes by hpiirai
irish: 151 changes by temuchie
french: 11 changes by glx22
2021-09-18 18:46:53 +00:00
Patric Stout cd03bac3dd
Fix: add back 'Spectate' option to company toolbar menu (#9556)
This was removed in ce7406f88b, but people used this to quickly
mark themselves as away.

Co-authored-by: dP <dp@dpointer.org>
2021-09-18 20:27:56 +02:00
Patric Stout 7acdaaaf2f
Fix: Prevent train reversing when wholly inside a train depot (#9557)
Co-authored-by: Jonathan G Rennison <j.g.rennison@gmail.com>
2021-09-18 15:56:23 +02:00
SamuXarick 18247bb3b8
Fix #9521: Don't load at just removed docks that were part of a multi-dock station (#9524) 2021-09-18 13:25:07 +02:00
SamuXarick b335b0501c Fix: wrong error message when building canals over ship depots / locks
IsTileType() also considers ship depots and locks water. IsWaterTile() does the right thing.
2021-09-18 13:24:49 +02:00
SamuXarick 6ce74b2a1b Fix: reduce cost of building canals over objects on sea
It is not like we will drain the sea first, to put water back in it after.
Besides, the cost for draining the sea isn't calculated for all other cases either.
2021-09-18 13:24:49 +02:00
Bernard Teo 20717ededf Feature: Button to open order window from VL_SHARED_ORDERS window 2021-09-18 11:17:49 +02:00
Bernard Teo 6a6dbbaad2 Feature: Ctrl-Clicking GB_SHARED_ORDERS vehicle list opens order window 2021-09-18 11:17:49 +02:00
translators ff6c934916 Update: Translations from eints
english (us): 4 changes by 2TallTyler
greek: 10 changes by dionisis84
german: 4 changes by MagnumSociety
dutch: 4 changes by Afoklala
spanish: 66 changes by MontyMontana
polish: 10 changes by pAter-exe
2021-09-17 18:45:40 +00:00
translators a53c4f0fb7 Update: Translations from eints
japanese: 30 changes by scabtert
russian: 4 changes by Ln-Wolf
finnish: 4 changes by hpiirai
catalan: 4 changes by J0anJosep
portuguese: 4 changes by azulcosta
2021-09-16 18:47:49 +00:00
translators 19a6513607 Update: Translations from eints 2021-09-15 18:49:54 +00:00
SamuXarick a57c2b073a
Feature: Display icon/text whether vehicle is lost in vehicle (list) window (#9543) 2021-09-14 22:10:00 +02:00
SamuXarick 37de878129
Feature: [AI/GS] Missing water related functions and objects (#8390) 2021-09-14 22:06:55 +02:00
translators c6035158ca Update: Translations from eints
german: 5 changes by Wuzzy2
2021-09-14 18:47:07 +00:00
translators c8ab5e58f9 Update: Translations from eints
portuguese: 6 changes by azulcosta
2021-09-13 18:49:03 +00:00
translators d757aa7591 Update: Translations from eints
swedish: 5 changes by joeax910
finnish: 5 changes by hpiirai
latvian: 67 changes by lexuslatvia
2021-09-12 18:48:50 +00:00
Niels Martin Hansen 6bd3106681 Feature: Multiple rotating views on title screen 2021-09-12 19:46:48 +02:00
Vít Šefl 710b758b81
Fix #9241: Grove and forest tree brushes also create rainforests (#9542) 2021-09-12 08:42:24 +02:00
Charles Pigott d4588df9f9 Fix #9527: Crash when trying to place multitile objects at map edge 2021-09-11 23:10:50 +01:00
Charles Pigott 16dca0d7bc Codechange: Object non-zero dimension check was not logically correct 2021-09-11 23:10:50 +01:00
translators ceaff9c9f2 Update: Translations from eints
korean: 6 changes by telk5093
2021-09-11 18:48:07 +00:00
Michael Lutz ee57afc285 Fix #9463: [Win32] Try to work around XAudio2 crashes by catching SEH exceptions.
If an exceptions is thrown during context creation, just declare the XAudio
driver as unusable. The driver logic will try to find an alternative for us.
2021-09-11 15:42:34 +02:00
Patric Stout a8641ea44a
Add: support filtering content entries for patchpacks (#9541)
This changes nothing for us, but allows patchpacks to add the
right pieces of code to start filtering content entries on patchpack
only entries.
2021-09-11 15:34:46 +02:00
translators 9e85f40733 Update: Translations from eints
spanish (mexican): 4 changes by absay
english (us): 6 changes by 2TallTyler
russian: 6 changes by Ln-Wolf
catalan: 6 changes by J0anJosep
dutch: 6 changes by Afoklala
2021-09-10 18:47:58 +00:00
translators 7107e63f8c Update: Translations from eints
korean: 6 changes by telk5093
hungarian: 34 changes by pnpBrumi
indonesian: 16 changes by dimaspaf14
latvian: 94 changes by lexuslatvia
polish: 2 changes by pAter-exe
2021-09-09 18:49:31 +00:00
Tyler Trahan 66620b497b
Fix #8603: Don't give focus to text filter when opening Object GUI (#9547) 2021-09-09 18:30:03 +02:00
Jonathan G Rennison 6e3d023e69
Fix #9535: Maintain a reverse dependency map of network content (#9538)
Fixes performance issues with dependency lookup when retrieving
content list from the content server.
2021-09-09 18:06:00 +02:00
Tyler Trahan 7469f00c5b
Feature: Hide block signals in GUI by default (#8688) 2021-09-05 20:22:27 +02:00
Patric Stout f656b0ae96
Fix: use-after-free after ClientNetworkCoordinatorSocketHandler::CloseAllConnections() (#9534)
The function clears all stun-handlers. This causes all of those
objects to be destroyed.
A handler can have a pending connecter, which was only killed in
case CloseConnection() was called. This is never the case when
the object is destroyed. In result, the connecter could finish
and cause a use-after-free by calling into the (now deleted)
handler.
2021-09-05 18:17:39 +02:00
Patric Stout 9c74dc2468
Codechange: validate that all STR_NNN strings are defined and used (#9518) 2021-09-02 22:32:10 +02:00
Rubidium 92559e6f3a Fix #9388: thread unsafe use of NetworkAdminConsole/IConsolePrint 2021-09-01 22:40:44 +02:00
Patric Stout 63116bd59f
Fix a2051bad: SendCmdNames only sent one name per packet (#9528) 2021-08-31 21:40:38 +02:00
Patric Stout 2c05412d72
Fix #9407: desync when founding a town nearby a station (#9526)
"stations_near" wasn't updated when founding a town near
a station. As this variable is not saved, any client joining
after the town is founded has a different value for
"stations_near", potentially causing desyncs.

As the intention of this if() statement was to skip an expensive
calculation when there are clearly no stations, better to move
that check inside the function, so other places also enjoy
the speedup.
2021-08-31 14:31:37 +02:00
Patric Stout f87fe395a7
Fix: pathfinders always tried to avoid docking tiles (even if nothing was on them) (#9522)
When coming across any docking tile (for example, all tiles around
an oilrig are docking tiles), it always at least added a penalty
of 3 times a normal tile, even when there are no ships on them.

In result, the pathfinder got suggested to always go around docking
tiles. This was most likely not the intention of the change made in
31db4f8d5e.
2021-08-31 09:57:44 +02:00
translators 219598a90b Update: Translations from eints
vietnamese: 6 changes by myquartz
2021-08-30 18:51:16 +00:00
translators 80231975e5 Update: Translations from eints
greek: 121 changes by dionisis84
2021-08-29 18:48:25 +00:00
Patric Stout d8e870c50c
Fix: when DNS didn't resolve any IPs, the debug message was misleading (#9519) 2021-08-28 21:19:53 +02:00
Patric Stout 13b53e1290
Codechange: remove unused strings (#9516) 2021-08-28 21:09:07 +02:00
translators 20ff6fd3f1 Update: Translations from eints
arabic (egypt): 21 changes by AviationGamerX
finnish: 2 changes by hpiirai
turkish: 59 changes by ahmetlii
2021-08-28 18:47:10 +00:00
Patric Stout 8ab267496b
Codechange: reference a string by its name, not with "another + 1" (#9517)
It is wrong anyway, as "TINY" normally is at -1. Just weird code.
2021-08-28 17:08:01 +02:00
Loïc Guilloux 8d2162ba2d
Fix b6a116a: convert server_advertise to server_game_type in config file (#9515) 2021-08-28 14:41:07 +02:00
translators aa83488fde Update: Translations from eints
swedish: 2 changes by joeax910
spanish (mexican): 7 changes by absay
slovenian: 2 changes by Yeznick
greek: 60 changes by dionisis84
german: 7 changes by Wuzzy2
dutch: 2 changes by Afoklala
2021-08-27 18:48:25 +00:00
translators 56d4749ac9 Update: Translations from eints
norwegian (bokmal): 5 changes by buzzCraft, 2 changes by Anolitt
english (us): 7 changes by 2TallTyler
russian: 2 changes by Ln-Wolf
2021-08-26 18:50:32 +00:00
translators e9f3ddb6ba Update: Translations from eints
greek: 28 changes by dionisis84
portuguese: 2 changes by azulcosta
2021-08-25 18:49:22 +00:00
translators ef3c4a8737 Update: Translations from eints
greek: 17 changes by dionisis84
catalan: 4 changes by J0anJosep
portuguese (brazilian): 2 changes by Vimerum
2021-08-24 18:48:45 +00:00
translators 52d57b17b0 Update: Translations from eints
swedish: 8 changes by joeax910
2021-08-23 18:50:19 +00:00
Patric Stout dc5b7b996c
Fix: [Network] show query errors in the server listing instead of error popup (#9506)
When you are query several servers at once, it is rather unclear
for which server you got a popup. Instead, show any errors on the
server itself.

This is only true for the query-part. Joining a server still gives
an error popup to tell you about any issue.
2021-08-23 20:16:22 +02:00
Patric Stout e31b5d3870
Fix #9490: [Network] a full server couldn't be queried either (#9508)
You can now still query a full server, as long as the maximum
amount of allowed connections isn't reached. This means that as
long as there are not 255 clients connected to a server, you can
always connect to query.
2021-08-23 19:38:02 +02:00
Patric Stout b2f0491a90
Fix #9501: [Network] crash when more than one game-info query was pending (#9502) 2021-08-23 19:37:51 +02:00
Patric Stout 47ce306085
Fix c4b700f1: remove left-over debug statement (#9510) 2021-08-23 14:05:37 +02:00
Patric Stout 0d26359b5b
Fix: [Network] don't show GameScript " (v0)" for old servers (#9507)
Old servers don't tell the GameScript they are running, so nothing
should be shown.
All values in NetworkGameInfo initialize as 0/empty, except for GS
version. Someone has to be different from the rest, I guess.
2021-08-23 12:41:20 +02:00
translators f939f48cd2 Update: Translations from eints
indonesian: 32 changes by dimaspaf14
russian: 2 changes by Ln-Wolf
2021-08-21 18:48:45 +00:00
Patric Stout 4066a07d8f
Fix: [Network] crash when last-joined server that is no longer available (#9503)
If you update the server-list while not having last-joined selected
and it is no longer available, the game crashed.
2021-08-21 11:56:29 +02:00
Nicolas Chappe b83820e723 Change: [Linkgraph] Delete links only served by vehicles stopped in depot
A stale link is not deleted if the link refresher finds a vehicle that still serves it.
This commit excludes vehicles stopped in depot for a very long time from the link refresher,
so that their stale links can be deleted.
2021-08-20 22:37:03 +02:00
translators dd3acccb1b Update: Translations from eints
korean: 5 changes by telk5093
dutch: 5 changes by Afoklala
portuguese (brazilian): 3 changes by AKANexus
polish: 5 changes by pAter-exe
2021-08-20 18:49:51 +00:00
translators 07f98f9234 Update: Translations from eints
italian: 13 changes by CoderLel
russian: 1 change by Ln-Wolf
french: 2 changes by glx22
2021-08-19 18:46:20 +00:00
Michael Lutz fff09a4af2 Fix d9c1d18f2: Wrong format string for console disconnect message. 2021-08-19 19:56:00 +02:00
translators a7fe82c646 Update: Translations from eints
finnish: 3 changes by hpiirai
portuguese: 2 changes by azulcosta
2021-08-18 18:53:42 +00:00
Joan Josep cc38a42b07
Fix 659989af45: Set appropriate town window dirty when building/removing airports. (#9497) 2021-08-18 14:33:32 +02:00
translators 335a2392e7 Update: Translations from eints
finnish: 2 changes by hpiirai
portuguese: 1 change by azulcosta
2021-08-18 10:13:13 +00:00
Patric Stout c4b700f1b0
Fix #9492: show for what server a relay session is being created (#9494)
Currently it says "the server" which is a bit ambigious. Be more
specific.
2021-08-18 12:06:14 +02:00
Patric Stout 996ae28989
Fix #9491: reword "no connection" error message (#9495) 2021-08-18 12:00:36 +02:00
Patric Stout 5da60cef46
Fix: typo in the word "spectator" (tnx Heiki) (#9496) 2021-08-18 12:00:17 +02:00
Nicolas Chappe de28817d9f Fix 977604ef: [Linkgraph] Add a special case for unknown travel times on link update 2021-08-18 01:48:11 +02:00
translators 325d031082 Update: Translations from eints
catalan: 2 changes by J0anJosep
french: 1 change by glx22
2021-08-17 18:54:07 +00:00
Patric Stout 5c776f21e7
Fix 6acf204d: crash when showing coordinator-error-messages (#9488) 2021-08-17 19:42:46 +02:00
translators 04e9df47d9 Update: Translations from eints
russian: 1 change by Ln-Wolf
2021-08-17 13:47:15 +00:00
Nicolas Chappe 977604ef08 Feature: [Linkgraph] Prioritize faster routes for passengers, mail and express cargo
Passengers usually prefer fast paths to short paths.
Average travel times of links are updated in real-time for use in Dijkstra's algorithm,
and newer travel times weigh more, just like capacities.
2021-08-17 14:57:59 +02:00
Patric Stout 6acf204d14
Fix: report reuse of invite-code and switch to local game-type (#9487)
This prevents two servers battling for the same invite-code. Now
the last one wins.
2021-08-17 13:35:29 +02:00
translators b531a0c1cf Update: Translations from eints
chinese (simplified): 1 change by goodspeed34
2021-08-16 18:55:59 +00:00
Frédéric Simonis ac4a7d02c7
Codechange: Improve LineCache queries (#9417)
Adds the support to query the linecache without copying the string.
This uses a custom transparent comparator in conjunction with
a query type using a std::string_view.
2021-08-16 11:18:47 +02:00
dP 2e6a77a78a
Fix: connecting with the same name thrice hangs the server (#9485) 2021-08-16 11:09:54 +02:00
translators d212505dcf Update: Translations from eints
chinese (simplified): 82 changes by goodspeed34
french: 2 changes by glx22
portuguese: 1 change by azulcosta
portuguese (brazilian): 2 changes by Vimerum
2021-08-15 18:48:50 +00:00
translators cb9a2dec0d Update: Translations from eints
portuguese: 1 change by azulcosta
2021-08-15 11:06:15 +00:00
Patric Stout eca73a810c Change: rebrand 1.12.0 to 12.0
One question that keeps popping up: "when do we release 2.0?".
NewGRF will force that at least 1.16 will be 2.0, but to not wait
for this, let's drop the "1." and be for ever done with that
conversation.

We are following in the footstep of giants here.
2021-08-15 12:28:51 +02:00
Michael Lutz ee333a9549
Fix 2183fd4d: [NewGRF] Use divide instead of right shift for signed numbers. (#9480)
"For negative a, the value of a >> b is implementation-defined (in most implementations, this performs arithmetic right shift, so that the result remains negative)."
2021-08-15 12:14:53 +02:00
Vít Šefl 2183fd4dab
Feature: [NewGRF] Maximum curve speed modifier for rail vehicles (#9346) 2021-08-15 11:17:05 +02:00
Patric Stout 579f393374
Add: open Online Players GUI on starting/joining a server (#9479) 2021-08-15 00:17:10 +02:00
Patric Stout 1ef4d3cf19
Remove: COMPANY_INFO packets and related code (#9475) 2021-08-14 23:24:02 +02:00
Patric Stout 3d55ea2d4d
Feature: make "join game" button join the game, instead of first showing a lobby window (#9467)
Nobody really paid attention to the lobby window, and it completely
missed its purpose. Most people don't even wait for companies to
show up, but just hit "New Company".
This in turn means people create a lot of unneeded companies, while
they "just want to watch the game" or join another company.

Instead, "Join Game" now just joins the game as spectators.
2021-08-14 23:07:18 +02:00
Patric Stout db13eebf29
Fix 508e465b: network servers didn't show invite-code / connection-type in Online Players GUI (#9478)
The selector selects the first widget, which by accident was now only
the server visibility.
2021-08-14 21:00:30 +02:00
translators c3d43d7b1c Update: Translations from eints 2021-08-14 18:48:37 +00:00
Patric Stout 132c540d58
Fix: name the Online Players caption the same as in the menu (#9473)
Referring to one window in two ways is a bit annoying.
2021-08-14 10:19:47 +02:00
Patric Stout 508e465b59
Add: synchronize server name to clients and display in Online Players GUI (#9472) 2021-08-14 10:19:40 +02:00
Patric Stout 65b8614d26
Add: mention you are a spectator in the status bar (if you are, ofc) (#9471) 2021-08-14 10:19:32 +02:00
SamuXarick 120d216b0b
Add: [AI] Get the number of vehicles in a given group (#9462) 2021-08-12 21:29:03 +02:00
SamuXarick 26f7f592cd
Fix #8316: Make sort industries by production and transported with a cargo filter possible (#8468) 2021-08-11 19:25:59 +02:00
SamuXarick 76b8343777
Fix #9392: Return a valid value with GetBuildWithRefitCapacity when AIs are maxed out in vehicles (#9393) 2021-08-11 19:21:34 +02:00
Michael Lutz b14681891d Fix 8706dcd9: [Script] Byte-swap grfids to match normal expectations. 2021-08-10 21:35:17 +02:00
translators 580dd118cb Update: Translations from eints 2021-08-10 18:56:17 +00:00
Patric Stout 4c1ea4020d
Change: remove the ability to control "max spectators" (#9466)
Soon we will make "join game" join the game as spectator first,
so limiting the amount of spectators makes no sense anymore in
that context. Not sure it ever did make sense.
2021-08-10 20:03:13 +02:00
Loïc Guilloux 8a083cd7f8
Fix 68f2213: Don't use GetPoolSize() for end of pool iterator (#9461) 2021-08-10 19:03:15 +02:00
Loïc Guilloux 4eb368c786
Fix 14f197c: [Script] int64 values don't fit into int (#9465) 2021-08-10 19:00:54 +02:00
Michael Lutz 8706dcd9c1
Add: [Script] Basic information about loaded NewGRFs for scripts. (#9464)
Currently, scripts use various heuristics to detect loaded NewGRFs that are inherently unreliable.
The list of loaded NewGRFs is easily accessible to a human player, and thus giving
scripts the same information is consistent with the current approach to not give scripts
more information than a human player.
2021-08-09 23:34:50 +02:00
translators d58772ecda Update: Translations from eints
vietnamese: 28 changes by KhoiCanDev
2021-08-07 18:49:22 +00:00
translators 2dd46b964a Update: Translations from eints
latvian: 13 changes by osprinkis
2021-08-05 18:56:58 +00:00
translators b681935fc8 Update: Translations from eints
norwegian (bokmal): 28 changes by Anolitt
2021-08-04 19:00:04 +00:00
translators 1838726985 Update: Translations from eints
french: 12 changes by glx22
2021-08-02 18:51:35 +00:00
Rubidium d83647f9a7 Fix #9440: negative cargo payments not being handled right
Cargo payments were stored as unsigned integer, but cast to int64 during
application of inflation. However, then being multiplied with a uint64
making the result uint64. So in the end the payment that should have been
negative becomes hugely positive.
2021-08-02 20:44:53 +02:00
dP c1d79398d5 Fix: Use of unstable sort when distributing cargo production can cause desyncs 2021-08-01 07:43:49 +02:00
translators 6fce05689c Update: Translations from eints
portuguese (brazilian): 6 changes by Vimerum
2021-07-31 18:51:38 +00:00
translators 8380ff8dd0 Update: Translations from eints
dutch: 13 changes by Afoklala
2021-07-30 18:53:15 +00:00
translators 9df60a2759 Update: Translations from eints
slovak: 39 changes by ApplePie420
2021-07-29 18:53:22 +00:00
translators dea999566d Update: Translations from eints
finnish: 14 changes by hpiirai
2021-07-28 18:52:35 +00:00
translators 476c039332 Update: Translations from eints
german: 10 changes by Wuzzy2
2021-07-27 18:51:08 +00:00
translators d17e4f7d29 Update: Translations from eints
german: 4 changes by danidoedel
romanian: 23 changes by ALEX11BR
portuguese (brazilian): 6 changes by jpsl00
2021-07-26 18:51:36 +00:00
translators 7409e6fea1 Update: Translations from eints
romanian: 17 changes by ALEX11BR
2021-07-25 18:50:47 +00:00
translators cab212258f Update: Translations from eints
swedish: 9 changes by joeax910
russian: 1 change by Ln-Wolf
2021-07-24 18:52:09 +00:00
translators 333de9f15d Update: Translations from eints
russian: 9 changes by Ln-Wolf
catalan: 25 changes by J0anJosep
2021-07-23 18:52:46 +00:00
translators 72737a91f3 Update: Translations from eints
spanish (mexican): 13 changes by absay
2021-07-22 18:53:58 +00:00
Rubidium ba29edb0b3 Cleanup: remove some references to the old master-server 2021-07-21 22:28:51 +02:00
Patric Stout 9cc706847c
Fix: crash when joining a server again after a TCP disconnect (#9453)
"my_client" wasn't always free'd when a game ended. "my_client"
keeps a reference inside the PT_NCLIENT pool. The rest of the
code assumes that when you are not in a game, it can freely
reset this pool.
In result: several ways to trigger a use-after-free.
2021-07-21 21:55:30 +02:00
translators 99d0d9be6b Update: Translations from eints
english (us): 15 changes by 2TallTyler
korean: 12 changes by telk5093
russian: 3 changes by Ln-Wolf
portuguese: 12 changes by azulcosta
polish: 98 changes by pAter-exe
2021-07-21 18:51:59 +00:00
Charles Pigott 6c33b4ed28
Fix #8335: Race condition in music mixer (#9450) 2021-07-21 10:32:33 +01:00
translators dd54e4c835 Update: Translations from eints
swedish: 1 change by joeax910
romanian: 36 changes by ALEX11BR
2021-07-20 18:51:39 +00:00
Patric Stout fa1e27994d Feature: allow the use of TURN to connect client and server together
TURN is a last resort, used only if all other methods failed.
TURN is a relay approach to connect client and server together, where
openttd.org (by default) is the middleman.

It is very unlikely either the client or server cannot connect to
the STUN server, as they are both already connected to the Game
Coordinator. But in the odd case it does fail, estabilishing the
connection fails without any further possibility to recover.
2021-07-20 19:57:23 +02:00
Patric Stout 8a36134003 Fix: [Network] rework when to close connections and inform Game Coordinator if needed 2021-07-20 19:57:23 +02:00
Charles Pigott f1dfc2f482 Codechange: Make OverflowSafeInt constexpr 2021-07-20 10:42:03 +01:00
Charles Pigott 549a58731f Codechange: Remove (unused) ability to specify min/max of OverflowSafeInt 2021-07-20 10:42:03 +01:00
Charles Pigott e6e2a67aa1 Codechange: Use GCC/clang builtins for overflow safety when supported 2021-07-20 10:42:03 +01:00
Charles Pigott 3d0d9edafd Fix: OverflowSafeInt could underflow
Notably, a company with an extremely negative amount of money would
suddenly become very rich
2021-07-20 10:42:03 +01:00
Charles Pigott 1e439979f7 Fix: OverflowSafeInt negation not handling INT64_MIN
INT64_MIN negated is above INT64_MAX, and would overflow.
Instead, when negating INT64_MIN make it INT64_MAX.
This does mean that -(-(INT64_MIN)) != INT64_MIN.
2021-07-20 10:42:03 +01:00
Loïc Guilloux 9b0bb21f3b
Fix 57734fd: Don't enable rename button for network clients in build vehicle window (#9452) 2021-07-19 22:38:36 +02:00
translators d1cf56609d Update: Translations from eints
german: 1 change by danidoedel
2021-07-19 18:53:13 +00:00
Charles Pigott 1e529e1632
Fix: [Fluidsynth] Crash when debug output enabled (#9446) 2021-07-19 10:36:35 +01:00
translators 9421cb1e2c Update: Translations from eints
estonian: 1 change by siimsoni
russian: 20 changes by Ln-Wolf
2021-07-18 18:50:19 +00:00
Rubidium 386ef4dac3 Feature: [Game Coordinator] Send NewGRF names to the client 2021-07-18 19:36:38 +02:00
rubidium42 3eaa470632 Feature: [Network] Optionally send NewGRF names with NewGRFs in GameInfo
Before 8a2da49 the NewGRF names were synchronized using UDP packets, however
those have been removed. With this a new version of the GameInfo packet is
introduced that allows to specify the type of serialisation happens for
NewGRFs. Either only the GRF ID and checksum, or those two plus the name of
the NewGRF.
On this request for local servers will send the NewGRFs names.
The Game Coordinator will get the names on the first registration, and after
that only the GRF ID and checksum.
2021-07-18 19:36:38 +02:00
rubidium42 5dd524139f Fix c921f6d: [Network] Documentation of Game Info packet was not updated 2021-07-18 11:42:25 +02:00
rubidium42 09a7825d1e Remove: the concept of UnknownGRFs
These were filled with "<Unknown>" (before 8a2da49) and later their name would get filled via UDP requests to the server. These UDP packets do not exist anymore, so they will always remain "<Unknown>".
Remove that logic and just use the generic translated error GRF UNKNOWN string instead.
2021-07-18 11:42:25 +02:00
translators 3479e59eea Update: Translations from eints
korean: 2 changes by telk5093
catalan: 3 changes by J0anJosep
french: 17 changes by glx22
portuguese: 1 change by azulcosta
portuguese (brazilian): 15 changes by Vimerum
2021-07-17 18:50:07 +00:00
Patric Stout ab601115a9
Fix 75b6051b: removing items from the ini could leave the group in a bad state (#9445) 2021-07-17 17:26:50 +02:00
Loïc Guilloux 460991ecf4
Feature: Persistant rotation of numbered auto/netsave after restart (#9397)
It was always starting from 0 on openttd restart.
Now the most recent auto/netsave number will be used as a base to generate the next filename.
2021-07-17 12:48:35 +02:00
glx22 16abdd5254 Change: [Win32] Set the console codepage to UTF-8 2021-07-16 23:01:08 +02:00
glx22 afea5e85ae Fix 433f74e: GetString() requires a language pack 2021-07-16 23:01:08 +02:00
translators 96add9c36d Update: Translations from eints
spanish (mexican): 1 change by absay
dutch: 15 changes by Afoklala
portuguese: 1 change by azulcosta
2021-07-16 18:51:17 +00:00
Patric Stout 29cceb59a5 Doc: explain in a bit more detail how we implemented STUN 2021-07-16 19:50:29 +02:00
Patric Stout 8adade26ed Feature: allow the use of STUN to connect client and server together
This method doesn't require port-forwarding to be used, and works for
most common NAT routers in home setups. But, for sure it doesn't work
for all setups, and not everyone will be able to use this.
2021-07-16 19:50:29 +02:00
Patric Stout 55eed246b8 Codechange: allow Connect() to bind to a local address 2021-07-16 19:50:29 +02:00
translators 695e1493c9 Update: Translations from eints
swedish: 14 changes by joeax910
2021-07-15 18:49:29 +00:00
Patric Stout c921f6d817
Add: inform clients what game-script a server is running (#9441)
Co-authored-by: The Dude <thedude@novapolis.net>
2021-07-14 21:23:44 +02:00
translators 333cba6a61 Update: Translations from eints
spanish (mexican): 1 change by absay
finnish: 14 changes by hpiirai
2021-07-14 18:53:00 +00:00
translators e9b157f1f5 Update: Translations from eints
korean: 1 change by telk5093
portuguese: 1 change by azulcosta
2021-07-13 18:52:35 +00:00
translators 80f4e42627 Update: Translations from eints
spanish (mexican): 4 changes by absay
english (us): 13 changes by 2TallTyler
korean: 5 changes by telk5093
german: 13 changes by Wuzzy2
portuguese: 4 changes by azulcosta
hindi: 6 changes by ritwikraghav14
2021-07-12 18:51:48 +00:00
Rubidium c71f06e59b Feature: parse the console settings the same way as config settings
Now you can use things like `set server_game_type public` instead of having to
guess the number, which would not be written into the configuration file nor
would it be shown when doing `set server_game_type`.
2021-07-11 23:11:05 +02:00
Patric Stout dd7f69be6e
Fix: "Search LAN games" used the socket after it was closed (#9437)
Every outgoing connection, either TCP or UDP, triggered
NetworkInitialize(), which triggered NetworkUDPInitialize() which
first closes all connections.

Now the problem was that "Search LAN games" found a server, added
it to the list, after which (over TCP) it queries the server. This
closes all UDP sockets (as that makes sense, I guess?), while the
UDP was still reading from it.

Solve this by simply stop initializing UDP every time we make an
outgoing TCP connection; instead only do it on start-up.
2021-07-11 22:37:14 +02:00
Rubidium 178ea3196b Remove: includes to network/core/config.h from headers when only three cpp files need it 2021-07-11 22:13:59 +02:00
Patric Stout b6a116a247
Add: allow setting your server visibility to "invite-only" (#9434)
In this mode you do register to the Game Coordinator, but your
server will not show up in the public server listing. You can give
your friends the invite code of the server with which they can
join.
2021-07-11 21:57:05 +02:00