PeterN
d42a78f3e8
Codechange: Make DropDownListStringItem preformat and remove other implementations. ( #11063 )
...
Having to choose between DropDownListStringItem, DropDownListCharStringItem, and DropDownListParamStringItem depending on whether to draw a StringID, a raw string, or a StringID with extra parameters was needlessly complex.
Instead, allow passing a StringID or raw string to DropDownListStringItem. This will preformat the StringID into a raw string, and can therefore accept parameters via the normal SetDParam mechanism.
This also means that strings no longer need to be formatted on every draw.
2023-06-23 08:30:13 +00:00
Rubidium
7c37dcb8e3
Fix: do not use {STRING} when {STRING1} or {STRING2} is needed
2023-06-14 09:44:06 +02:00
PeterN
f814c86389
Codechange: Reorganise hotkey initialisation. ( #10951 )
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Hotkeys are now initialized inline, and use std::vector instead of
separate static C-arrays and std::string instead of char *. The list end
marker is no longer required.
2023-06-05 18:12:30 +01:00
PeterN
6ae6b65edb
Cleanup: Remove doubled statements. ( #10944 )
2023-06-04 21:54:44 +01:00
Jonathan G Rennison
d7bf6b2c07
Feature: Highlight waypoint tiles when adjacent or distant joining
2023-06-04 16:54:48 +01:00
Jonathan G Rennison
ba11467c02
Fix: Rail waypoint selection window not closed
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When rail toolbar or rail waypoint build windows closed
2023-05-26 08:41:13 +02:00
PeterN
bc45c3f66c
Change: Remember waypoint filter string. ( #10857 )
2023-05-22 08:03:20 +01:00
PeterN
07473bfd2e
Fix: Don't use a loop to test if classid is valid. ( #10818 )
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Additionally the Object class test was broken.
2023-05-13 21:27:32 +00:00
Peter Nelson
941dbadf9e
Codechange: Add and use GetScrolledItemFromWidget to get a list item.
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This function returns an iterator, either to the selected item or the
container's end.
This makes handling the result more robust as indices are not used.
2023-05-12 21:45:32 +01:00
Peter Nelson
f5158c8b79
Feature: Add search filter and name text to build waypoint window.
2023-05-09 23:03:14 +02:00
Peter Nelson
dc50ff807c
Change: Remove incorrect minimal size.
2023-05-09 23:03:14 +02:00
Peter Nelson
b54d7f15ac
Change: Reduce size of waypoint matrix to 3 x 2.
2023-05-09 23:03:14 +02:00
Peter Nelson
0513a6ccb0
Change: Use separate names for default stations/roadstops.
2023-05-09 23:03:14 +02:00
Peter Nelson
93d49fa8b3
Fix: Make scrollwheel work on panel behind waypoint matrix.
2023-05-09 23:03:14 +02:00
PeterN
882f06bf14
Fix: Support more than 256 stations/waypoints/roadstops per class. ( #10793 )
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It was already possible to define more than 256 per class, but not possible
to use them as the index used in GUI and passed through commands was limited
to a byte.
2023-05-08 18:09:33 +00:00
Peter Nelson
d2034d9c38
Codechange: Scrollbar methods now accept size_t.
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This clears up a lot of casts from size_t to int.
2023-05-07 20:25:44 +01:00
Peter Nelson
0880616851
Codechange: Remove various STRING strings.
2023-05-05 07:07:54 +01:00
Peter Nelson
4767641c8c
Codechange: Remove various INT strings.
2023-05-05 07:07:54 +01:00
Tyler Trahan
ba3de0383a
Codechange: Pass more std::string to StringFilter::AddLine() ( #10743 )
2023-04-30 10:23:05 +02:00
Patric Stout
7aa2b9ab0a
Codechange: move all date-related variables inside the timer ( #10706 )
2023-04-24 15:56:01 +00:00
Patric Stout
3ebc7ad16e
Codechange: migrate all game-time-related timers to the new framework
2023-04-15 13:58:55 +02:00
PeterN
f1144de509
Feature: Separate rail/road and sea/air velocity units, and add knots. ( #10594 )
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This is achieved by packing vehicle type along with the velocity so that
the string system can decode and pick the appropriate unit.
2023-04-08 12:26:13 -04:00
Rubidium
f001e84e5e
Codechange: use RAII to automatically restore _cur_dpi after use
2023-01-28 20:33:02 +01:00
Rubidium
fe2bcd2a58
Codechange: migrate size related functions to Map structure
2023-01-21 17:11:40 +01:00
PeterN
387c57b023
Fix eb4ba1991: Signal icons incorrectly positioned in UI. ( #10199 )
2022-11-28 20:03:27 +00:00
Peter Nelson
ed60c88b0a
Change: Use power-of-2 scaling for some dimensions in GUI.
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These are related to drawing sprites that are normally drawn on the
landscape, and should therefore still follow power-of-2 scaling to fit
correctly.
2022-11-12 18:28:39 +00:00
Peter Nelson
890b2666d3
Change: Use scaled WidgetDimensions.
2022-11-12 18:28:39 +00:00
Peter Nelson
b6ed595176
Codechange: Prefer suggested widget padding.
2022-11-12 18:28:39 +00:00
Peter Nelson
1f1378c129
Change: Align picker previews to button centre.
2022-11-12 18:28:39 +00:00
Peter Nelson
6f95e04005
Change: Use Rect helpers for widget drawing.
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This replaces repetitive and sometimes unwieldy use of constants.
2022-11-12 18:28:39 +00:00
Peter Nelson
f5f035a22b
Codechange: Make use of Rect Width/Height helpers.
2022-11-12 18:28:39 +00:00
Peter Nelson
eb4ba1991b
Change: Use CenterBounds function in more places.
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CenterBounds may have a 1 pixel difference so the result is not exactly
the same.
2022-11-12 18:28:39 +00:00
Peter Nelson
ef8322ba25
Change: Add panel widget to waypoint GUI.
2022-10-23 00:07:15 +01:00
Peter Nelson
0e3400894f
Cleanup: Remove redundant WWT_PANEL SetDataTips.
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WWT_PANEL defaults to 0x0 data and no tooltip, so no need to declare
the same in the widget tree.
2022-10-16 14:24:51 +02:00
Tyler Trahan
db98cedb7e
Fix #9883 : Show cost/income float over end tile of rail or road construction
2022-10-16 14:15:31 +02:00
Peter Nelson
af6c4d50ce
Change: Tidy up coverage area label widget layout.
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Label is now centered properly and uses standard spacing.
2022-10-03 22:14:18 +01:00
Peter Nelson
8626090b24
Codechange: Draw station acceptance text in its own widget.
2022-10-03 22:14:18 +01:00
SamuXarick
374f0c7d11
Fix 6fe445e: Removing rail station parts without ctrl pressed was also removing tracks
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The behaviour of holding ctrl key is swapped
2022-08-07 10:58:43 +02:00
Tyler Trahan
7f0efbe00e
Feature: Remember the last-used signal between games ( #9792 )
2022-02-02 21:26:46 +00:00
Jonathan G Rennison
6ccf020dc2
Fix #9802 : Assertion failure in BuildRailWaypointWindow constructor
2022-01-30 11:20:00 +01:00
Michael Lutz
8503854655
Codechange: Pass unpacked command arguments to command callbacks (except Script).
2021-12-16 22:28:32 +01:00
Michael Lutz
46bd2f1ced
Codechange: Un-bitstuff remaining transport infrastructure commands.
2021-12-16 22:28:32 +01:00
Michael Lutz
55170ae703
Codechange: Un-bitstuff rail commands.
2021-12-16 22:28:32 +01:00
Michael Lutz
6fe445e6c0
Codechange: Un-bitstuff station/depot/waypoint commands.
2021-12-16 22:28:32 +01:00
Michael Lutz
eab18f06a4
Codechange: Pass additional data as byte stream to command callbacks.
2021-12-16 22:28:32 +01:00
Michael Lutz
0f64ee5ce1
Codechange: Template DoCommandP to automagically reflect the parameters of the command proc.
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When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
2021-12-16 22:28:32 +01:00
Michael Lutz
e740c24eb7
Codechange: Template DoCommand to automagically reflect the parameters of the command proc.
...
When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
2021-12-16 22:28:32 +01:00
Michael Lutz
996b16de70
Codechange: Use lambdas instead of CommandContainer to manage station picker commands.
2021-12-16 22:28:32 +01:00
Michael Lutz
4fc055d6e9
Codechange: Align parameter order of command callbacks to command handlers.
2021-12-16 22:28:32 +01:00
Michael Lutz
a38bbefe1b
Codechange: Untangle command code, flags and error string for DoCommand*.
2021-12-16 22:28:32 +01:00