Commit Graph

179 Commits

Author SHA1 Message Date
smatz 29125c0e68 (svn r12177) -Codechange: use 'side' parameter in GetTileTrackStatus so there can be less checks in pathfinders for depots/stations/tunnels/bridges 2008-02-18 16:11:31 +00:00
belugas cebb86777a (svn r12092) -Fix(r11532)[FS#1755]: Make sure the production level will not get out of delimited boundaries, while using var result 0D/0E and than multiplying/dividing it.
And use multiply/divide operations instead of shifting.  It does the same, just adds a bit more readability
2008-02-09 03:12:05 +00:00
belugas a782ab3903 (svn r12091) -Codechange : remove all production level magic numbers and replace them by enums 2008-02-09 03:03:09 +00:00
peter1138 1d891a8b15 (svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be
stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the 
original water type.
2008-02-02 09:28:43 +00:00
frosch a1c543e064 (svn r12029) -Feature: Allow trees on shore. 2008-01-31 17:54:13 +00:00
rubidium 1629699094 (svn r12006) -Fix: implement FS#1697 without the nasty side effects as specified in FS#1712. 2008-01-29 00:36:55 +00:00
belugas 44d085af6c (svn r11977) -Fix(r11976): not a typo, not a bug. Just a removal that should have been done.
Would help to compile first...
2008-01-24 18:28:52 +00:00
belugas 1fc0c0d2dc (svn r11976) -Fix: It seems that industries using results 0D/0E on callback cb29/35 were a bit too eager to close down. 2008-01-24 18:16:04 +00:00
peter1138 da53070a38 (svn r11952) -Fix (r11926): Prevent industries from being built on rivers, unless they require water. 2008-01-22 22:17:28 +00:00
rubidium aa0412e0bc (svn r11925) -Fix (r122, r9867): loading old, pre savegame version 2, savegames. 2008-01-19 14:00:04 +00:00
frosch 5659cbe6fe (svn r11876) -Fix: Start industry tile animation also for overridden industry tiles. (Will only apply to new games or newly build industries.) 2008-01-16 15:06:48 +00:00
rubidium 576f8ad93e (svn r11866) -Codechange: swap OFB_* and OF_* so it conceptually in sync with other cases of *B_* vs *_* like VETSB_* and VETS_*. 2008-01-15 18:44:22 +00:00
rubidium d4e6a6bf57 (svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h. 2008-01-13 01:21:35 +00:00
belugas 6375ea065b (svn r11798) -Codechange: add comments and give a more representative function's name 2008-01-09 18:35:18 +00:00
rubidium 46650c54b6 (svn r11793) -Codechange: pass the expense type via the CommandCost instead of a global variable. Patch by Noldo (FS#1114). 2008-01-09 16:55:48 +00:00
rubidium b4b3190b62 (svn r11788) -Fix (11787): makedepend doesn't mark delete files as changed... 2008-01-09 09:57:48 +00:00
belugas f9a592cfdd (svn r11766) -Codechange: Last fine tunings on smooth economy, by Sirkoz. 2008-01-06 01:06:12 +00:00
rubidium e5e75bd8f8 (svn r11719) -Codechange: split sound.h in a header with types and one with functions. 2007-12-29 09:24:26 +00:00
glx c87f20ff37 (svn r11716) -Fix [FS#1561]: don't put more than one Random() in function calls because parameter evaluation order is not guaranteed in the c++ standard (can lead to desyncs) 2007-12-28 16:21:29 +00:00
rubidium 384503e7d3 (svn r11706) -Codechange: split vehicle.h and remove another bunch of useless includes. 2007-12-27 13:35:39 +00:00
rubidium b9046c97fb (svn r11702) -Codechange: move all date related stuff to date*. 2007-12-26 13:50:40 +00:00
rubidium 2786d789a1 (svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split map.h). 2007-12-26 11:45:43 +00:00
rubidium 429521a7d1 (svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h' 2007-12-25 11:26:07 +00:00
rubidium 6a9e77e079 (svn r11680) -Codechange: refactor more out of openttd.h and functions.h. 2007-12-21 22:50:51 +00:00
rubidium 9e9cfe6e59 (svn r11677) -Codechange: move price and command related types/functions to their respective places. 2007-12-21 21:50:46 +00:00
rubidium 433a9f3c09 (svn r11675) -Codechange: split the string types from the string functions. 2007-12-21 19:49:27 +00:00
rubidium 5b49e75453 (svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h 2007-12-19 23:26:02 +00:00
glx ac7c79f039 (svn r11615) -Fix (r11609): temperate banks can only be built in towns (over a house) 2007-12-10 17:26:49 +00:00
rubidium 6aaa72c918 (svn r11609) -Fix [FS#1524]: wrong error messages were shown when trying to build some industries in the scenario editor. 2007-12-09 18:51:25 +00:00
glx 8aaa4e7da6 (svn r11590) -Fix (r11193): IsSlopeRefused() result was half wrong 2007-12-07 21:16:38 +00:00
belugas 4f030bbfff (svn r11545) -Revert(r11543): The result is not what was expected. Looks like more work might be needed 2007-12-01 02:59:22 +00:00
belugas aa0d37854d (svn r11543) -Codechange: Give a more adequate message when trying to place an industry required to be built over a house on any other type of tiles.
In reference to FS#1492, and other "bugs" like that one
2007-12-01 01:31:05 +00:00
belugas b10eea628d (svn r11534) -Feature(newgrf): Implement property 23h for Industries.
This will add a cost to the removal of an industry using the cheat magic bulldozer.
Note that the removal of regular or newgrf industries without specified removal cost will have no cost applied to.
This is a difference from original spec, where a default base cost is added.
2007-11-27 17:13:49 +00:00
belugas 9402d4054a (svn r11532) -Feature[newgrf]: Add decrement(0x0D) / increment(0x0E) production operations from result of production callback cb29/35.
Only var 0x93 will be affected by these operations
2007-11-27 04:16:08 +00:00
maedhros 8e273e0f88 (svn r11528) -Fix (r11500): With smooth economy enabled, industries that should only decrease production would always increase it when more than 60% was transported. 2007-11-26 19:23:53 +00:00
skidd13 734b22e070 (svn r11526) -Codechange: Rename the function delta fitting to the naming style 2007-11-26 16:01:29 +00:00
skidd13 bdc7fd2d76 (svn r11523) -Codechange: Move the CHANCE macros to core/random_func.cpp cause they depend on Random()
-Codechange: Convert the CHANCE macros to functions and rename them fitting to the naming style
2007-11-25 15:35:25 +00:00
rubidium ea072322fa (svn r11504) -Fix [FS#1467]: removing docks/ship depots could result in non-canal water where canals should have been build. 2007-11-24 08:45:04 +00:00
glx c8add52504 (svn r11502) -Fix (r11144): don't do standard production change if callbacks 29/35 failed
-Fix (r11144): disable smooth economy for industries using callbacks 29/35
2007-11-23 16:50:54 +00:00
belugas 536be43411 (svn r11500) -Codechange: Smooth economy fine-tuning, making industries more responsive. Patch by Sirkoz. 2007-11-23 12:12:07 +00:00
glx ee81e00082 (svn r11499) -Fix (r11144): mul/div factor were wrong (off by two) 2007-11-23 04:17:41 +00:00
skidd13 71c4325c50 (svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style 2007-11-19 21:02:30 +00:00
skidd13 8be526e499 (svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit with the coding style 2007-11-19 18:38:10 +00:00
rubidium 4dcd71038d (svn r11442) -Feature: make news messages related to the industry (production) changes better configurable; you can now disable news messages popping up for industries you are not servicing. Patch by Alberth. 2007-11-15 22:20:33 +00:00
rubidium 9d85d9d41f (svn r11420) -Fix [FS#1006]: industry closure news not properly shown when the news item pops up after the industry has been removed from the map. 2007-11-12 18:32:04 +00:00
rubidium 21c02fee87 (svn r11412) -Fix (r11403): animation was not turned on properly.
-Fix (r11410): wrong assumption about random reseeds made the whole thing reseed way too often, making the animation look very ugly.
2007-11-11 18:22:06 +00:00
rubidium af5c2a785f (svn r11410) -Codechange: implement random triggers for industries. 2007-11-11 17:56:37 +00:00
rubidium d32604d59e (svn r11403) -Fix: NewIndustries GRF assume that tiles are already animated during construction. 2007-11-11 00:53:59 +00:00
glx 63b36d9330 (svn r11402) -Fix [FS#1382]: incorrect handling of industry behaviour 'must be in town with population large than 1200' 2007-11-11 00:04:52 +00:00
belugas f55fdfb7c4 (svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered.
-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only.  The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
2007-11-10 01:17:15 +00:00