Patric Stout
7e3cdbaf62
Fix: mark next_station as INVALID_STATION when loading from older savegames
2023-09-11 00:25:47 +02:00
Patric Stout
9e3763cfb3
Fix b0e73277: save/load next_station for CargoPacket again
2023-09-11 00:25:47 +02:00
Patric Stout
e6c02ebee6
Fix b0e73277: cargodist information got lost when splitting of cargo ( #11280 )
...
During b0e73277
we removed loaded_at_xy, but I kinda forgot that
it was a union with next_station. Now next_station wasn't copied
anymore, or checked in AreMergable.
2023-09-10 15:20:58 +02:00
Tyler Trahan
701a61c9af
Codechange: Delete date_type.h
2023-09-10 08:40:25 -04:00
Tyler Trahan
77173a6a10
Codechange: Move date consts and functions to CalendarTime and TimerGameCalendar classes
2023-09-10 08:40:25 -04:00
Tyler Trahan
fca2b37726
Codechange: Move Ticks into their own class
2023-09-10 08:40:25 -04:00
Patric Stout
30172fc037
Codechange: cleanup CargoPacket in terms of variable/function names ( #11278 )
...
Over the years, things got reused and changed, making the current
names somewhat unclear in what they actually mean and do.
2023-09-09 23:21:21 +02:00
Patric Stout
b0e73277d6
Codechange: remove loaded_at_xy from CargoPacket as it was unused ( #11276 )
2023-09-09 20:24:46 +01:00
Peter Nelson
9040d7813d
Codechange: Use std::array and std::unique_ptr for PersistentStorageArrays.
...
This (mostly) avoids the need for manual memory management and copying.
2023-09-09 15:26:03 +01:00
Patric Stout
07730584d7
Codechange: make explicit when a TileIndex is cast to its basetype ( #11190 )
...
This prevents people accidentially assigning a TileIndex to a Date
or any other type they shouldn't.
2023-08-15 18:12:05 +02:00
Patric Stout
299570b2c1
Codechange: make TimerGameCalendar Date and Year types strongly typed ( #10761 )
2023-08-12 18:14:21 +00:00
Tyler Trahan
9a602ff304
Fix #10334 : Store separate newgrf-safe version of date_of_last_service. ( #11124 )
...
This value is not changed when the date cheat is used, which caused issues with changing properties based on service date.
Co-authored-by: Peter Nelson <peter1138@openttd.org>
2023-08-06 12:57:10 -04:00
Rubidium
eaae0bb5e7
Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
...
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
2023-07-19 19:30:14 +02:00
PeterN
c3d1264a4b
Change: Don't save industry history if cargo slot isn't used. ( #11133 )
...
This avoids saving history of 16 slots per industry when in many cases (NewGRF dependent) only a couple are used.
2023-07-14 11:12:22 +01:00
rubidium42
9f6fec01cd
Codechange: rename cargo aging days to periods, as they are not really days ( #11112 )
2023-07-12 13:20:02 -04:00
Rubidium
18a31cca7c
Codechange: do not make a string valid in place, to then copy it
2023-07-06 19:59:50 +02:00
PeterN
ed06c6bdcf
Codechange: Use vector when migrating old savegame orders. ( #11020 )
2023-06-16 19:40:24 +01:00
Rubidium
97dd84d1e0
Codechange: move saveload string fixing code to saveload
2023-06-08 20:36:27 +02:00
Rubidium
9408ab4799
Codechange: only one '\0' is required
2023-06-08 18:51:02 +02:00
Rubidium
55dfca1936
Codechange: replace seprintf with C++ style formatting
2023-06-05 23:25:59 +02:00
Rubidium
fbd71a9d72
Codechange: replace C-style string processing with C++-style for the listing callbacks
2023-06-05 23:25:49 +02:00
Rubidium
993f90b6a0
Codechange: let GenerateDefaultSaveName return std::string
2023-06-04 14:11:13 +02:00
Rubidium
d9f8a4c380
Codechange: use std::string GetString variant
2023-05-31 19:31:09 +02:00
PeterN
584faaf064
Change: Reorganise industry accept/produce arrays. ( #10853 )
...
Use a array of struct for each cargo instead of an array for each statistic.
This makes iterating for acceptance and production much simpler.
pct_transported is now calculated when needed.
2023-05-25 21:25:46 +01:00
Peter Nelson
76516d7f70
Codechange: Use IsValidCargoID/IsValidCargoType.
...
IsValidCargoType() is used only for unmapped IDs.
2023-05-22 20:43:40 +01:00
axet
60540f7df6
Change: Allow dedicated server to use threaded saves. ( #10787 )
...
Co-authored-by: Jonathan G Rennison <j.g.rennison@gmail.com>
2023-05-21 19:55:12 +02:00
Rubidium
3323402aaa
Codechange: rename smallvec_type to container_func and use only when needed
2023-05-20 16:53:10 +02:00
Rubidium
acec34a0fe
Cleanup: remove MD5SumToString in lieu of FormatArrayAsHex
2023-05-19 11:24:44 +02:00
Peter Nelson
91e140c722
Codechange: Use unique_ptr for fios company properties.
...
This is the data used to show company names in the saveload window.
2023-05-18 12:18:30 +01:00
Peter Nelson
c38df2d589
Codechange: Use std::map instead of custom SmallMap.
2023-05-18 12:18:30 +01:00
Peter Nelson
56085be9bd
Codechange: Move includes for common STL headers to stdafx.
2023-05-17 10:14:41 +01:00
Rubidium
e9c03f0dad
Cleanup: remnants of C-style strings in saveload
2023-05-16 18:32:52 +02:00
Rubidium
52a7c69974
Codechange: rework Gamelog changes from union to classes
2023-05-16 18:32:52 +02:00
Patric Stout
199e41c762
Codechange: use default dtor instead of empty ( #10826 )
2023-05-14 23:31:03 +02:00
Patric Stout
7634553d22
Feature: opt-in survey when exiting a game
...
On first start-up, the game will ask if you want to participate
in our automated survey. You have to opt-in, and can easily opt-out
(via the Options) at any time.
When opt-in, whenever you exit a game, a JSON blob will be send
to the survey server hosted by OpenTTD. This JSON blob contains
information that gives a global picture of the game just played:
- What settings were used
- How many humans vs AIs
- How long the game has been played
- Basic information about the OS / CPU
All this information is kept very generic, so there is no
chance we send private information to our survey server.
Nothing in the JSON blob could identify you as a person; it
mostly tells about the game played. At any time you can see
what the JSON blob includes, by pressing the "Preview Survey
Results" button in-game.
2023-05-14 23:22:02 +02:00
Rubidium
9f2fc860ad
Codechange: use std::optional<std::string> for changing the script over char *
2023-05-14 22:54:10 +02:00
Michael Lutz
72c7536325
Codechange: Use a dedicated variable for disaster vehicle action state. ( #10798 )
2023-05-12 21:41:36 +02:00
Peter Nelson
e6740046ee
Codechange: Use range-for iteration.
2023-05-11 07:58:55 +01:00
Peter Nelson
cef3a2570d
Codechange: Use standard iterator-erase-loop pattern.
2023-05-11 07:58:55 +01:00
Rubidium
68ff3fd062
Change: include fmt.h C++ headers in stdafx.h
...
This to prevent compilation issues between runs with and without precompiled
headers. Also remove the headers from the rest of the code base as they are
not needed there anymore, although they do relatively little harm.
2023-05-08 16:49:23 +02:00
Rubidium
fb856e16c1
Codechange: replace some min/clamp constructs to ClampTo
2023-05-06 21:26:13 +02:00
Loïc Guilloux
31d1a323ef
Fix #10771 , 3901ef9: GRFConfig.filename is now a std::string ( #10774 )
2023-05-06 14:58:47 +00:00
Peter Nelson
912eb68981
Change: Extend entity override manager and station spec lists to support 16 bit IDs.
2023-05-05 07:08:40 +01:00
Rubidium
a312a6c1b2
Codechange: make md5sumToString std::string compatible
2023-05-04 23:23:32 +02:00
Peter Nelson
7ccdefa1c1
Change: Increase vehicle random data from 8 to 16 bits.
2023-05-04 21:42:28 +01:00
Tyler Trahan
6501f84b4a
Codechange: Move calendar date functions inside TimerGameCalendar ( #10753 )
2023-05-04 13:14:12 +00:00
Patric Stout
018a26d9b6
Fix: crash in emscripten when saving games ( #10758 )
...
Don't allocate 128KB on stack, but rather on the heap.
2023-05-02 21:22:09 +00:00
Peter Nelson
00bf42353a
Codechange: Place gamelog into its own class, along with internal data.
...
Data is now stored in vectors to avoid manual memory management and
passing lengths around.
2023-05-02 19:47:55 +01:00
Rubidium
1f3b7e2efd
Codechange: use std::string instead of stredup for saveload error messages
2023-05-01 16:23:24 +02:00
Rubidium
aac95eeaf5
Codechange: use std::string instead of stredup/free for stories
2023-05-01 16:23:24 +02:00