rubidium
|
d594a219c6
|
(svn r22121) -Fix: In case of high frame_freq one could get commands executed after a new network game was started
|
2011-02-20 20:55:21 +00:00 |
smatz
|
756cc6cf65
|
(svn r22116) -Codechange: use PoolBase::Clean() at more places
|
2011-02-19 23:05:47 +00:00 |
rubidium
|
1a5087be69
|
(svn r22093) -Fix [FS#4514]: The server list did not get sorted with one item in it, so the "position in the list" variable was never updated causing problems when using the keyboard shortcuts for scrolling
|
2011-02-17 21:05:44 +00:00 |
rubidium
|
848761e3a9
|
(svn r22092) -Fix-ish (r22068): when you change a boolean to a enum, check specifically for a particular value
|
2011-02-17 18:45:44 +00:00 |
smatz
|
a5b9858a36
|
(svn r22086) -Fix: do not check if we can allocate an item if we won't try to do so anyway
|
2011-02-15 13:15:12 +00:00 |
smatz
|
d2d6b263b3
|
(svn r22085) -Fix: assert when connecting to the admin port
|
2011-02-15 12:11:28 +00:00 |
rubidium
|
befa79ba4a
|
(svn r22070) -Fix [FS#4503] (r21399): crashes when disconnecting after requesting the map
|
2011-02-12 21:30:57 +00:00 |
rubidium
|
a19bc28aba
|
(svn r22069) -Fix: delete all savegame packets, not just the first one
|
2011-02-12 21:29:35 +00:00 |
rubidium
|
adfd648031
|
(svn r22068) -Codechange/Fix: return "connection lost" instead of "okay" when SendPackets closed the connection
|
2011-02-12 21:09:34 +00:00 |
rubidium
|
92d0d6d10b
|
(svn r22067) -Fix: don't hold a mutex when sending packets and thus possibly closing the connection as that wants to acquire the mutex again
|
2011-02-12 21:07:30 +00:00 |
rubidium
|
d8cada7563
|
(svn r22064) -Fix [FS#4497] (r21399): crash when disconnecting and reconnecting while the server is still saving the savegame
|
2011-02-11 23:20:35 +00:00 |
rubidium
|
1dc5ba2210
|
(svn r22063) -Change: make the "has network" check also check whether the client is actually fully connected
|
2011-02-11 22:10:10 +00:00 |
terkhen
|
8196b03074
|
(svn r22059) -Fix (r21179): Make the send chat message window follow the position of the status bar.
|
2011-02-11 18:24:12 +00:00 |
terkhen
|
0828653cf9
|
(svn r22038) -Fix (r21406): Tab completion in chat did not cycle through all possible options.
|
2011-02-09 15:57:03 +00:00 |
rubidium
|
05a846a574
|
(svn r22032) -Codechange: add some asserts to verify we don't allocate too many NetworkClientSockets/Infos
|
2011-02-08 21:47:10 +00:00 |
rubidium
|
537bd8a429
|
(svn r22031) -Fix: bad servers could crash a client
|
2011-02-08 21:45:38 +00:00 |
rubidium
|
5f7439a00f
|
(svn r22030) -Cleanup: dead code in NetworkGameWindow::OnInvalidateData (adf88)
|
2011-02-08 20:52:38 +00:00 |
rubidium
|
e1eeca6440
|
(svn r22029) -Fix [FS#4482]: the server list got not resorted/redrawn after NewGRFs were downloaded
|
2011-02-08 20:51:30 +00:00 |
rubidium
|
62e5afcdf8
|
(svn r21918) -Fix [FS#4443]: Languages improperly sorted in the "start server" window (adf88)
|
2011-01-26 22:42:50 +00:00 |
rubidium
|
81ef0dbcfc
|
(svn r21898) -Fix [FS#4438]: using a pointer-iterator and adding things (thus reallocating) to the iterated array caused OpenTTD to crash on invalid pointers
|
2011-01-23 11:20:55 +00:00 |
rubidium
|
cc8da3e5ab
|
(svn r21892) -Fix [FS#4421]: only some scenarios from the main scenario folder and no heightmaps could be started in the "start server" window
|
2011-01-22 23:07:23 +00:00 |
rubidium
|
7eba2bf4d3
|
(svn r21890) -Cleanup: remove some unneeded includes
|
2011-01-22 14:52:20 +00:00 |
rubidium
|
6ff844e7c4
|
(svn r21887) -Fix-ish: some headers weren't including the headers they depend on
|
2011-01-22 10:10:03 +00:00 |
rubidium
|
eb299736c1
|
(svn r21886) -Codechange: move documentation towards the code to make it more likely to be updated [n].
|
2011-01-22 09:53:15 +00:00 |
smatz
|
656caf16db
|
(svn r21875) -Codechange: indentation of some comments was wrong
|
2011-01-21 01:38:30 +00:00 |
rubidium
|
795a528328
|
(svn r21854) -Codechange: refactor the password setting methods to make it possible to change the password of other companies (on the server)
|
2011-01-19 16:47:40 +00:00 |
rubidium
|
e54a1f6721
|
(svn r21853) -Codechange: HashCurrentCompanyPassword is only used by servers, so move it to network_server.* (dihedral)
|
2011-01-19 16:37:06 +00:00 |
rubidium
|
e95718bf43
|
(svn r21852) -Codechange: generalise GenerateCompanyPasswordHash (dihedral)
|
2011-01-19 16:35:11 +00:00 |
rubidium
|
c9609bbbc2
|
(svn r21851) -Codechange: rename NetworkClientSetPassword to NetworkClientSetCompanyPassword (dihedral)
|
2011-01-19 16:32:23 +00:00 |
rubidium
|
a82118f360
|
(svn r21850) -Codechange: move password hashing to a more general location (dihedral)
|
2011-01-19 16:30:09 +00:00 |
planetmaker
|
51b97aa3c1
|
(svn r21741) -Fix (r21668): Some white space slipped past the commit hook
|
2011-01-08 16:10:07 +00:00 |
rubidium
|
7dafd04f4b
|
(svn r21727) -Fix [FS#4377]: admin bots weren't always notified of password changes (dihedral)
|
2011-01-04 22:28:02 +00:00 |
smatz
|
810873ff33
|
(svn r21704) -Fix [FS#4374]: no need to perform any more checks after the connection is closed (Rubidium)
|
2011-01-03 18:36:51 +00:00 |
rubidium
|
b25cf57542
|
(svn r21701) -Codechange: ConsoleColour = TextColour, so make it that way and remove some unneeded casts
|
2011-01-03 12:01:41 +00:00 |
smatz
|
c6a90361fc
|
(svn r21693) -Codechange: no need to cast char[] to const uint8*
|
2011-01-01 21:41:01 +00:00 |
smatz
|
8b6a8a8935
|
(svn r21692) -Cleanup: remove unused extern declaration of HashCurrentCompanyPassword(), make it static
|
2011-01-01 21:39:52 +00:00 |
smatz
|
13456934b1
|
(svn r21691) -Codechange: make sure GenerateCompanyPasswordHash() behaves deterministically when/if the value of NETWORK_SERVER_ID_LENGTH is changed
|
2011-01-01 21:38:13 +00:00 |
smatz
|
666fbb28c2
|
(svn r21687) -Fix: verify the colour code we received from the server is valid
|
2011-01-01 17:02:29 +00:00 |
rubidium
|
6546561360
|
(svn r21668) -Feature: command logging using the admin interface (dihedral)
|
2010-12-30 18:14:37 +00:00 |
rubidium
|
2c41b8ee97
|
(svn r21637) -Codechange: make it more clear that IS_PALETTE_COLOUR belongs to TextColour
|
2010-12-25 19:47:15 +00:00 |
alberth
|
7303f7d199
|
(svn r21595) -Codechange: Some header files had their name changed, update the ifndef/define/endif lines.
|
2010-12-22 11:46:41 +00:00 |
alberth
|
f65a9a5515
|
(svn r21593) -Codechange: endif comment correcttions.
|
2010-12-22 10:50:32 +00:00 |
alberth
|
b633ffaa1d
|
(svn r21571) -Codechange: Having a break after a return is no good.
|
2010-12-21 15:23:54 +00:00 |
rubidium
|
b149fcd127
|
(svn r21513) -Feature [FS#532]: make the chat message timeout user configurable
|
2010-12-14 15:00:43 +00:00 |
rubidium
|
e68efb9e71
|
(svn r21512) -Change/Feature: make the delay of the chat messages timing out unrelated to the number of passed game days, i.e. don't stop aging chat messages when the server is paused
|
2010-12-14 14:57:51 +00:00 |
rubidium
|
71e3562f76
|
(svn r21463) -Fix [FS#4296] (r21405): when packets are filled their pos and size aren't the same as when they're read. As a check was incorrect.
|
2010-12-11 13:34:23 +00:00 |
rubidium
|
0c23b0b3a4
|
(svn r21429) -Fix [FS#3771]: the server didn't check for the paused state when allowing to execute commands
|
2010-12-07 21:12:23 +00:00 |
rubidium
|
1dfd5c6405
|
(svn r21420) -Fix: admins were always given the stats of company 0
|
2010-12-06 14:55:47 +00:00 |
rubidium
|
54f3e04590
|
(svn r21418) -Fix: core.h needs config.h
|
2010-12-06 11:53:05 +00:00 |
rubidium
|
378e233023
|
(svn r21417) -Fix: ofcourse MSVC x64 has something to complain about
|
2010-12-05 22:43:56 +00:00 |
rubidium
|
cf61c2f11f
|
(svn r21412) -Codechange: limit company name by amount of characters, not bytes
|
2010-12-05 22:24:50 +00:00 |
rubidium
|
bbaa262b0d
|
(svn r21406) -Codechange: rename some textbuf related names to make them a bit more descriptive
|
2010-12-05 22:21:37 +00:00 |
rubidium
|
9139a6c858
|
(svn r21405) -Codechange: prepare sending of company information in the UDP packet for longer company names (in bytes), by truncating the names if needed
|
2010-12-05 22:21:13 +00:00 |
rubidium
|
5f25cdbbd5
|
(svn r21401) -Fix: ofcourse MSVC x64 has something to complain about...
|
2010-12-05 15:08:41 +00:00 |
rubidium
|
ff8a01fbd2
|
(svn r21400) -Fix [FS#4284]: when loading a savegame takes more than 2 seconds locally, don't see that as lag of the server. Also increase the client side's lag thresholds a bit
|
2010-12-05 14:49:46 +00:00 |
rubidium
|
216e48cd07
|
(svn r21399) -Change/Feature/Fix [FS#4284]: perform the compression of savegames to send to the client asynchroniously. This will reduce the lag of the other clients to the time it takes to make the memory dump and it will speed up downloading the map as the download starts earlier (possibly with a slightly lower bandwidth due to slow compression). This should also fix the lag message people get when the savegame compression takes more than a few seconds.
|
2010-12-05 14:48:39 +00:00 |
rubidium
|
02b3bc57d5
|
(svn r21398) -Change/Feature-ish: when making a savegame to send to a client, don't write it to disk but create the packets immediately
|
2010-12-05 14:45:52 +00:00 |
rubidium
|
948cffc930
|
(svn r21397) -Change/Feature-ish: when getting a savegame from the server, just keep it in memory instead of writing it to a file
|
2010-12-05 14:44:31 +00:00 |
rubidium
|
69766049ce
|
(svn r21396) -Codechange: rename SafeSaveOrLoad to SaveLoad (it only did load), and add support for (safe) loading with a LoadFilter
|
2010-12-05 14:43:10 +00:00 |
rubidium
|
97434f0e06
|
(svn r21392) -Change: prepare the network protocol for getting the file size later in the download process
|
2010-12-05 14:34:19 +00:00 |
rubidium
|
98df56d032
|
(svn r21390) -Codechange: prepare the network join progress bar for getting the file size later in the download process, i.e. when a chunk of the savegame is already received by the client
|
2010-12-05 14:32:13 +00:00 |
rubidium
|
fd752ca2b0
|
(svn r21363) -Add: support for limiting the amount of (accepted) incoming data
|
2010-11-30 20:01:26 +00:00 |
rubidium
|
31c8ab0ed8
|
(svn r21361) -Change: make sure the client is listening, or rather receiving, our frames
|
2010-11-30 14:18:20 +00:00 |
rubidium
|
b6c2216749
|
(svn r21358) -Codechange: make some network function names conform to coding style
|
2010-11-30 13:38:46 +00:00 |
rubidium
|
9c83a8975f
|
(svn r21357) -Codechange: make it possible to resize the packet's buffer
|
2010-11-30 13:22:29 +00:00 |
rubidium
|
c60a850fed
|
(svn r21350) -Fix: some indentation
|
2010-11-28 22:45:47 +00:00 |
terkhen
|
75f86a7a21
|
(svn r21344) -Feature [FS#4214]: Natural sorting of strings using ICU.
|
2010-11-27 22:52:12 +00:00 |
rubidium
|
67f74559fc
|
(svn r21334) -Fix [FS#4271]: make (more) sure that the savegame and transferred file are the same file and not different ones
|
2010-11-26 22:25:02 +00:00 |
alberth
|
f5c6fd1a25
|
(svn r21331) -Codechange: Make drawing the widgets default behaviour in OnPaint().
|
2010-11-26 15:22:18 +00:00 |
rubidium
|
374fc308de
|
(svn r21322) -Fix [FS#4268] (r20924): packets were leaked
|
2010-11-25 16:00:04 +00:00 |
smatz
|
9594a3f7c5
|
(svn r21319) -Fix: crash when creating file download by the content download system failed
|
2010-11-25 13:43:09 +00:00 |
smatz
|
eb4516e50c
|
(svn r21318) -Fix: parameters to ShowErrorMessage() were swapped when content download failed
|
2010-11-25 13:41:30 +00:00 |
rubidium
|
bb02e30a37
|
(svn r21308) -Fix [FS#4262] (r20933-ish): crash upon desync
|
2010-11-23 23:59:24 +00:00 |
smatz
|
3302a520f4
|
(svn r21302) -Fix (r18994): do not add HTTP connection to list of connections when it fails in the beginning
|
2010-11-23 22:16:11 +00:00 |
smatz
|
752aab7e11
|
(svn r21285) -Codechange: prevent ICC warning
|
2010-11-21 16:32:53 +00:00 |
rubidium
|
874abb2965
|
(svn r21256) -Fix [FS#4189]: Clients weren't always notified when the connection was lost
|
2010-11-19 15:55:53 +00:00 |
rubidium
|
6d09f4a3cb
|
(svn r21254) -Change: show a different "lag" message when a client is lagging because of connection trouble or lagging because the client is just slow
|
2010-11-19 12:33:19 +00:00 |
rubidium
|
ed04bef953
|
(svn r21248) -Codechange: don't run the tar scanner twice upon startup
|
2010-11-18 22:27:15 +00:00 |
rubidium
|
c7f0518f16
|
(svn r21246) -Fix: upon rescanning AIs the new AIs would (after some time) show up in the AI list but you could not select all
|
2010-11-18 22:24:10 +00:00 |
rubidium
|
673b3711b4
|
(svn r21182) -Fix: possible just-freed memory reads
|
2010-11-14 12:05:24 +00:00 |
rubidium
|
30637a8340
|
(svn r21157) -Codechange: remove information about the text direction out of the language "list"
|
2010-11-13 09:56:25 +00:00 |
rubidium
|
d970eac2f2
|
(svn r21071) -Fix: ofcourse the svn properties weren't set properly either :(
|
2010-11-01 14:26:57 +00:00 |
rubidium
|
dcc4d7a747
|
(svn r21070) -Fix: file not being picked up by doxygen
|
2010-11-01 14:18:22 +00:00 |
rubidium
|
8f9dcab09b
|
(svn r21033) -Codechange: be more strict with the packets a client accepts at a given moment
|
2010-10-24 20:51:12 +00:00 |
rubidium
|
4ea67eff8b
|
(svn r21032) -Codechange: perform some more strict tests on the server side when receiving some packets and don't send some when the clients aren't ready for them
|
2010-10-24 20:30:53 +00:00 |
rubidium
|
f24c91c487
|
(svn r21030) -Codechange: move ClientStatus into the network server socket class
|
2010-10-24 20:07:32 +00:00 |
rubidium
|
2cd67a51ac
|
(svn r21029) -Codechange: split the map downloading packet + 3-state enum into 3 separate packets
|
2010-10-24 20:03:33 +00:00 |
rubidium
|
744bc2a614
|
(svn r21027) -Change/Fix: under some circumstances the file handle of the downloaded savegame wouldn't be closed, and validity of the handled wasn't checked in all cases
|
2010-10-24 16:40:02 +00:00 |
rubidium
|
3317f1c01e
|
(svn r21025) -Codechange: document PacketGameType's enums and reshuffle them slightly to make the whole more readable and easier to understand
|
2010-10-24 15:22:59 +00:00 |
rubidium
|
073b965829
|
(svn r21024) -Fix: erroneous tab
|
2010-10-24 15:02:43 +00:00 |
rubidium
|
3a1a915c9a
|
(svn r21008) -Change: don't make client reconnect waiting time depend on the company; in coop games that does not spread clients at all, and most companies have a low number causing it not to be spread out either. Use the ClientID instead. Based on a patch by dihedral.
|
2010-10-22 14:41:26 +00:00 |
rubidium
|
87edf2524d
|
(svn r21004) -Fix [FS#3746]: chat/console messages got sometimes messed up due to LTR names in RTL translations and vice-versa
|
2010-10-21 20:12:48 +00:00 |
rubidium
|
af9a6b6b42
|
(svn r21001) -Fix [FS#4170] (r20936): clients were not always notified of a player leaving the game
|
2010-10-20 11:58:34 +00:00 |
rubidium
|
d71f590ed6
|
(svn r20993) -Codechange: some shuffling of game protocol packet description so they're documented in the "same" place as UDP, content and admin packets (dihedral)
|
2010-10-18 20:41:53 +00:00 |
rubidium
|
44a03d0478
|
(svn r20988) -Fix [FS#4167]: no need to send packets and possibly get the connection closed when the next call also tries to send the packets and then closes the connection. Especially if the former frees a structure that the latter assumes to be still there
|
2010-10-18 10:44:51 +00:00 |
rubidium
|
9a5e272195
|
(svn r20978) -Fix (r20963): MSVC seems to be complaining more than GCC once again :)
|
2010-10-17 17:52:12 +00:00 |
rubidium
|
a5d414a734
|
(svn r20975) -Add: logging of console output for remote admins (dihedral)
|
2010-10-17 17:43:01 +00:00 |
rubidium
|
ad12a91cda
|
(svn r20974) -Add: remote console (rcon) for remote admins (dihedral)
|
2010-10-17 17:41:52 +00:00 |
rubidium
|
d9602f4ef9
|
(svn r20973) -Add: chat sending and receiving support for remote admins (dihedral)
|
2010-10-17 17:40:18 +00:00 |
rubidium
|
459514afe4
|
(svn r20972) -Add: company statistics updates at intervals to remote admins (dihedral)
|
2010-10-17 17:38:41 +00:00 |