rubidium42
442daf58da
Codechange: replace lengthof with std::size in Windows specific code
2024-04-10 23:17:13 +02:00
Peter Nelson
332cbca36e
Codechange: Pass std::string_view from drivers instead of char *.
2024-04-10 22:02:04 +01:00
Patric Stout
a3cfd23cf9
Codechange: rename byte to uint8_t ( #12308 )
2024-03-16 23:59:32 +01:00
Peter Nelson
de8a840db5
Codefix: Fully initialise `MidiFile::DataBlock` to avoid gcc warning. ( #12240 )
2024-03-09 17:01:39 +00:00
frosch
b1718478c8
Codechange: Replace old non-standard attributes with C++17/20 standard attributes.
2024-02-02 22:29:28 +01:00
Peter Nelson
9cf47af490
Change: Invalidate music volume when restarting music playback on Windows. ( #11836 )
2024-01-19 17:01:36 +00:00
Rubidium
e3f49ee7a0
Codechange: coding style fixes
2024-01-04 16:23:54 +01:00
Peter Nelson
4c6ccb5248
Change: Try stopping extmidi player with SIGINT first. ( #11404 )
...
This may give the player a chance to issue MIDI note-off commands.
The kill/waitpid cycle is also less aggressive, waiting 50ms each time.
2023-11-27 20:39:22 +00:00
Peter Nelson
08778094f4
Fix: extmidi did not move on to next song after playing ends. ( #11469 )
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`song` is no longer a C-style string so cannot be cleared by writing a NUL char.
Use `.clear()` to properly clear a std::string.
2023-11-17 17:42:19 +00:00
Peter Nelson
d4008850e3
Codechange: Ensure function opening `{` is on new line.
2023-11-09 20:15:38 +00:00
Rubidium
c6411168d8
Cleanup: missing spaces before continuation * in some comments
2023-11-01 22:56:11 +01:00
Rubidium
f16399f4c9
Codechange: replace x.size() > 0 with !x.empty()
2023-10-20 23:05:43 +02:00
Rubidium
c9276c2959
Codechange: replace x.size() == 0 with x.empty()
2023-10-20 23:05:43 +02:00
frosch
6b586dddad
Cleanup: TransmitNotesOff is only called with buffer==_buffer.
2023-09-19 22:49:59 +02:00
frosch
b6c8f301be
Codechange: Silence warnings about intentionally unused parameters.
2023-09-19 22:49:59 +02:00
Rubidium
eaae0bb5e7
Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
...
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
2023-07-19 19:30:14 +02:00
Rubidium
794b642b9a
Codechange: use std::string/std::vector over stredup/strecpy/CallocT/free
2023-06-27 12:35:31 +02:00
PeterN
fc2510e2ba
Codechange: Use std::vector for midifile's ByteBuffer. ( #11019 )
2023-06-16 17:04:46 +01:00
Owen Rudge
1a3d1bca59
Remove: OS/2 port
2023-06-16 14:29:14 +01:00
Rubidium
556b44713e
Codechange: use std::string for midi filenames
2023-06-04 15:57:05 +02:00
PeterN
d086f288cd
Codechange: Remove duplicated includes. ( #10888 )
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These are now included by stdafx.h so don't need to be included again.
2023-05-29 14:29:00 +01:00
Rubidium
3323402aaa
Codechange: rename smallvec_type to container_func and use only when needed
2023-05-20 16:53:10 +02:00
Peter Nelson
83f2ad500e
Codechange: stdarg.h include not needed as cstdarg is included.
2023-05-17 10:14:41 +01:00
Rubidium
68ff3fd062
Change: include fmt.h C++ headers in stdafx.h
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This to prevent compilation issues between runs with and without precompiled
headers. Also remove the headers from the rest of the code base as they are
not needed there anymore, although they do relatively little harm.
2023-05-08 16:49:23 +02:00
Rubidium
9fe853f7b5
Codechange: use fmt::format instead of vseprintf for midi command formatting
2023-04-26 18:46:17 +02:00
Rubidium
43c65a3fec
Codechange: use std::string for base media filename/warning storage
2023-04-25 15:01:08 +02:00
Niels Martin Hansen
41c40f130b
Fix: Original music playback rate was slightly too fast
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Found a new tempo value experimentally. The new value gives a timing error of less than 0.01 second per minute.
2022-02-10 22:09:51 +01:00
Charles Pigott
1e529e1632
Fix: [Fluidsynth] Crash when debug output enabled ( #9446 )
2021-07-19 10:36:35 +01:00
rubidium42
eb6cdadc4d
Codechange: replace IConsolePrintF with IConsolePrint and fmt formatting
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Also make some strings more consistent with the rest of the console strings.
2021-06-13 15:25:31 +02:00
rubidium42
55a11710a6
Codechange: convert printf DEBUG statements to fmt Debug statements
2021-06-13 12:45:45 +02:00
milek7
886f5c104a
Fix: Workarounds for BeMidi driver to work properly on Haiku
2021-05-24 08:56:18 +02:00
milek7
36bcd2956a
Fix: Building on Haiku
2021-05-24 08:56:18 +02:00
Rubidium
79fc094c54
Cleanup: [Fluidsynth] Remove fluid_player_join
...
The function fluid_player_join in the library is broken beyond compare for the
usecases it was used for (see their #872 ). It does not wait until it is safe
to delete the player, so it is up to the end user to ensure that.
For OpenTTD we acquire a lock before fluid_synth_write_s16 and we acquire the
same lock in the stop function. So, only one of the functions can be doing its
thing, meaning we do not need to wait for the player to be stopped as it
cannot be doing anything as we prevent that by the lock.
2021-05-10 16:03:16 +02:00
rubidium42
a432009f06
Cleanup: [Fluidsynth] Comply better with the coding style
2021-05-05 16:03:34 +02:00
rubidium42
6bd7f8816d
Fix #9117 , 04ce1f07: [Fluidsynth] Infinite wait when stopping song ( #9181 )
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In FluidSynth 2.2.0 an extra state was added to denote stopping. To transition
from this state to a stopped state the rendering needs to be running. Since
04ce1f07
locking was added that skipped the rendering when something else held
a lock, so the state would never get to stopped and join would never return.
2021-05-03 16:40:19 +01:00
Loïc Guilloux
888389c28d
Codechange: Use std::string in console commands/aliases registration, and std::map instead our sorted linked list ( #9057 )
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* Codechange: Use std::string in console commands and aliases registration
* Codechange: Use std::map to register console commands
* Codechange: Use std::map to register console aliases
* Cleanup: Remove now unused function
2021-04-24 15:19:57 +02:00
Ghislain Antony Vaillant
e7cf589868
Fix: Honor default soundfont for FluidSynth
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Debian now provides a default soundfont for FluidSynth via its alternatives system.
In short, FluidSynth is configured to look for `/usr/share/sounds/sf3/default-GM.sf3` as its default soundfont, and each soundfront package (FluidR3, OPL-3, MuseScore...) may provide or override this symlink. By default, FluidSynth is installed on Debian with the `TimGM6mb` soundfont by default due to its limited size.
See https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=929185 for further details.
2021-04-07 12:30:04 +02:00
Ghislain Antony Vaillant
9725bd8dd0
Fix: Use FluidSynth default soundfont
2021-04-07 12:29:21 +02:00
Niels Martin Hansen
e0561dbded
Fix #8713 : Change OTTD2FS and FS2OTTD to return string objects instead of static buffers
2021-04-07 09:31:47 +02:00
Milek7
33c5f984f5
Codechange: Use COINIT_MULTITHREADED in CoInitializeEx ( #8938 )
2021-04-04 07:40:56 +01:00
Niels Martin Hansen
b427ddce88
Codechange: Switch to explicit wide strings
2021-02-23 11:25:39 +01:00
Niels Martin Hansen
beeb9e0a1b
Remove: [Win32] Last pretenses of being able to build for Windows 95
2021-02-23 11:25:39 +01:00
Charles Pigott
9b800a96ed
Codechange: Remove min/max functions in favour of STL variants ( #8502 )
2021-01-08 11:16:18 +01:00
Michael Lutz
65f65ad2ad
Codechange: Convert some more FIO functions to take std::string.
2020-12-27 13:19:25 +01:00
Michael Lutz
f3326d34e7
Codechange: Use std::string in FIO search path handling.
2020-12-27 13:19:25 +01:00
Charles Pigott
348c231e12
Codechange: Make codestyle for CMake files consistent for 'control' statements
2020-09-25 14:43:13 +01:00
TechGeekNZ
716c883737
Fix: Globally apply preprocessor directive coding style
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Global; except for the 32-bit SSE blitter, which has some #DEFINEs
in not-very-nice places.
2020-07-03 09:08:46 +02:00
Patric Stout
4d04009d12
Codechange: remove #ifdef from .cpp files to exclude features
...
With CMake, these files are simply not compiled to start with.
2020-06-05 19:36:05 +02:00
Patric Stout
56d54cf60e
Add: introduce CMake for project management
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CMake works on all our supported platforms, like MSVC, Mingw, GCC,
Clang, and many more. It allows for a single way of doing things,
so no longer we need shell scripts and vbs scripts to work on all
our supported platforms.
Additionally, CMake allows to generate project files for like MSVC,
KDevelop, etc.
This heavily reduces the lines of code we need to support multiple
platforms from a project perspective.
Addtiionally, this heavily improves our detection of libraries, etc.
2020-06-05 19:36:05 +02:00
Michael Lutz
37bc2f8064
Codechange: Use std::string in the driver and blitter selection code.
2020-05-21 20:02:34 +02:00