Patric Stout
a3cfd23cf9
Codechange: rename byte to uint8_t ( #12308 )
2024-03-16 23:59:32 +01:00
frosch
b6c8f301be
Codechange: Silence warnings about intentionally unused parameters.
2023-09-19 22:49:59 +02:00
Rubidium
eaae0bb5e7
Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
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for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
2023-07-19 19:30:14 +02:00
Niels Martin Hansen
c8779fb311
Feature: NewGRF callback profiling ( #7868 )
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Adds a console command newgrf_profile to collect some profiling data about NewGRF action 2 callbacks and produce a CSV file.
2020-01-26 13:45:51 +01:00
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00
Niels Martin Hansen
53f8d0b815
Codechange: Use std::vector for industry tile layouts
2019-10-19 17:16:25 +01:00
Henry Wilson
af7d9020a1
Codechange: Use override specifer for overriding member declarations
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This is a C++11 feature that allows the compiler to check that a virtual
member declaration overrides a base-class member with the same signature.
Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked
as virtual despite being a template.
2019-03-24 16:10:04 +01:00
frosch
d9d669dcf8
(svn r27984) -Codechange: Make ScopeResolver constructors/destructors inlineable. Speedup sprite resolving by about 8 percent.
2018-03-11 13:19:41 +00:00
frosch
82ae414e8d
(svn r27928) -Fix: [NewGRF] While executing random triggers, var 5F should include the new triggers.
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-Fix: [NewGRF] Reset used random triggers only after all A123 chains have been resolved, so that all RA2 in all chains can test the shard triggers. This also includes multiple RA2 in the same A123 chain.
-Fix: [NewGRF] Industry random triggers are stored per tile, even when randomising the shared random bits of the parent industry.
2017-10-25 15:38:14 +00:00
frosch
db894b0b3f
(svn r26085) -Codechange: Pass ResolverObjects as reference instead of pointer since they are never NULL.
2013-11-24 14:41:19 +00:00
alberth
33ff55a8f1
(svn r24693) -Doc: Add some doxymentation into the newgrf code.
2012-11-10 20:46:39 +00:00
alberth
4c9bea2a71
(svn r24692) -Cleanup: Cleanup final parts of the old resolver code.
2012-11-10 20:45:59 +00:00
alberth
e087503fd6
(svn r24690) -Codechange: Add resolver classes for industry tiles.
2012-11-10 20:44:38 +00:00
rubidium
e40eb8177a
(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
2012-01-03 20:26:05 +00:00
rubidium
7eba2bf4d3
(svn r21890) -Cleanup: remove some unneeded includes
2011-01-22 14:52:20 +00:00
rubidium
6ff844e7c4
(svn r21887) -Fix-ish: some headers weren't including the headers they depend on
2011-01-22 10:10:03 +00:00
rubidium
0b67a7ccd5
(svn r20942) -Feature [NewGRF]: make it possible to distinguish player built/randomly placed industries in the location and land slope check callbacks
2010-10-16 13:15:54 +00:00
rubidium
e2e26190d5
(svn r20623) -Codechange: unify the storing of animation related information
2010-08-26 15:31:40 +00:00
alberth
dc6ed2c2c0
(svn r20279) -Doc: Doxygen additions/improvements.
2010-08-01 17:45:53 +00:00
frosch
e296eeb20c
(svn r19901) -Add: [NewGRF] Access to industry founder (var A7) during callbacks 28 and 2F. (yexo)
2010-05-29 13:08:50 +00:00
frosch
910aade284
(svn r19744) -Add [FS#3477]: [NewGRF] Access to random bits of houses and industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds.
2010-05-01 13:09:49 +00:00
smatz
0ef33548c2
(svn r19614) -Codechange: "it's" => "its" where appropriate
2010-04-12 14:12:47 +00:00
alberth
b33264f30f
(svn r19269) -Codechange: PerformIndustryTileSlopeCheck() returns a succeeded or failed command.
2010-02-27 10:21:59 +00:00
rubidium
82fc28f77f
(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
2010-01-15 16:41:15 +00:00
rubidium
7fbc33dae1
(svn r17248) -Fix: add GPL license notice where appropriate
2009-08-21 20:21:05 +00:00
rubidium
d03994098b
(svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
2008-05-06 15:11:33 +00:00
rubidium
af5c2a785f
(svn r11410) -Codechange: implement random triggers for industries.
2007-11-11 17:56:37 +00:00
rubidium
531fe3e070
(svn r11193) -Fix: be more compliant with the specifications of callback #2F (and undocumented side effects in TTDP in corner cases).
2007-10-02 16:56:45 +00:00
rubidium
9e3ee0e689
(svn r10690) -Codechange: use the enum that describes all callback IDs in favor of "just" using an untyped integer.
2007-07-25 19:06:29 +00:00
rubidium
79d04412b0
(svn r10508) -Codechange: allow customizable animation schemes for industries.
2007-07-11 15:03:29 +00:00
rubidium
09eb6623ab
(svn r10494) -Fix (r10490): possible null dereference in some exotic newgrfs.
2007-07-09 20:08:25 +00:00
rubidium
25511e0e26
(svn r10490) -Codechange: add support for industries on non-flat surfaces.
2007-07-09 18:53:43 +00:00
belugas
2ad0d708cc
(svn r10226) -Codechange: Add support for newindustry tiles drawing.
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Heavily based on Maedhros's newhouses implementation
2007-06-19 17:33:12 +00:00
belugas
30863358f9
(svn r10127) -Add: Addition of basic structure for industry tiles callbacks (unfinished).
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-Codechange: ResolverObject receives member gfx, making it compatible for both industries and industry tiles
-Codechange: NewIndustryResolver now has his randombits and triggers (even if not implemented)
2007-06-13 02:29:08 +00:00