belugas
f8491407d0
(svn r9983) -Codechange: Use the "enabled" property of the industry spec.
2007-05-30 01:55:11 +00:00
belugas
0cb8413a8f
(svn r9976) -Codechange: Declare a writable array of specs for industry and industry tiles.
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It will be initialized by the original data upon game start.
Rename some enums to be more consistent too
2007-05-29 17:41:59 +00:00
belugas
35ccad33dd
(svn r9969) -Codechange: Cleanup of industries (Step-14). Remove hardcoded-run-time tile acceptance and put in corresponding tile
2007-05-29 00:15:34 +00:00
rubidium
440d723d84
(svn r9914) -Codechange: prepare GTTS and the pathfinders to handle multiple road types on a single tile.
2007-05-24 22:41:50 +00:00
peter1138
44fc08391d
(svn r9887) -Fix (r9867): Industry production statistics messed up...
2007-05-20 05:53:19 +00:00
belugas
88042df6bb
(svn r9886) -Codechange: Cleanup of industries (Step-13). Include the sounds table into the industry's spec.
2007-05-20 00:50:06 +00:00
belugas
49570edfe9
(svn r9870) -Codechange: Silence two compiler warnings and give proper type to the "type" member of industry struct
2007-05-18 17:55:07 +00:00
belugas
380d18fb69
(svn r9867) -Codechange: Remove data duplication. The exact same values can be found in the industry spec, so take it from there instead.
2007-05-18 00:33:47 +00:00
belugas
9b7a615887
(svn r9762) -Feature: Two new difficulty settings : Very low number of towns and very low number of industries
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Based on FS#289, by pitt2
2007-05-01 17:16:51 +00:00
belugas
3a1e7679d8
(svn r9705) -Codechange: Merge some data arrays together, making a bit more logical units.
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Calculate with a macro (for _industry_anim_offs_toys) the value of x, instead of doing it at run time.
And give some more descriptive names too...
2007-04-21 02:47:33 +00:00
belugas
95ae29b470
(svn r9676) -Codechange: introduce NUM_INDUSTRYTYPES instead of IT_END.
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This makes the code clearer.
2007-04-19 14:50:01 +00:00
rubidium
80c259f64f
(svn r9672) -Cleanup: lots of coding style fixes around operands.
2007-04-18 22:10:36 +00:00
belugas
cc647a08a0
(svn r9644) -Codechange: if else cascade into a switch case
2007-04-16 02:56:48 +00:00
belugas
61c99f99a2
(svn r9643) -Codechange: Simplify a test.
2007-04-16 02:53:55 +00:00
belugas
ec03c72afb
(svn r9579) -Codechange: Cleanup of industry_cmd (Step-11). Use industry's spec appear_creation during random map creation.
2007-04-09 01:43:29 +00:00
belugas
12addc1bbe
(svn r9574) -Fix(r9520, FS#721): Oil Rig ( or industry with behaviour INDUSTRYBEH_BUILT_ONWATER) should check all tiles before leaving the test. A tile in water does not ensure that all required tiles will necessary be on water.
2007-04-08 00:29:12 +00:00
belugas
1c97841ff6
(svn r9569) -Fix(r9567): testing mode leftover...
2007-04-06 12:57:15 +00:00
belugas
15d360c7f6
(svn r9567) -Fix(9555, FS#718): The industry ID been collected was just an index in a out of phase array. Now, ensure that the ID will really be an IndustryType
2007-04-06 02:12:15 +00:00
peter1138
a2cec54c9d
(svn r9563) -Feature: Add more finer control to transparency options, including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01.
2007-04-05 07:49:04 +00:00
belugas
f12d1a3f0a
(svn r9555) -Codechange: Cleanup of industry_cmd (Step-9). Use in-game appearing chances for industry creation.
2007-04-04 00:32:40 +00:00
belugas
72fc068844
(svn r9520) -Codechange: Add the notion of Industry behaviour. It means what an industry can do (plant fields, cut trees, do not change production), what can be done to it (disasters like mine subsidence, jet/chopper attack), when it can be built etc...
2007-03-28 20:06:28 +00:00
belugas
06d3669bb5
(svn r9400) -Codechange: Use some more representative enum names for landscape types.
2007-03-22 03:42:43 +00:00
maedhros
48f2bf9bb1
(svn r9371) -Feature: Add support for variable snow lines in the arctic climate, supplied
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by newgrf files. When this is enabled forests cannot be built below the highest
snow line, and farms can't be built above it. Houses still use the
_opt.snow_line so they are all consistent, so to make them respect the snowline
you may want to use some newhouses features as well.
2007-03-20 13:47:00 +00:00
belugas
eb1e6c19ad
(svn r9190) -Fix: Little typo in an enum.
2007-03-15 01:17:20 +00:00
belugas
65ce0e36db
(svn r9162) -Codechange: Cleanup of industry_cmd (Step-8). Gather tile animation data into IndustryTileSpec array
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Added a few documentation on remaining animation arrays (mostly ToyLand ones)
2007-03-14 02:52:50 +00:00
truelight
146e5e12ec
(svn r9097) -Fix [FS#525]: open and close messages now have their own setting, so you can hide economy changes, but do show open/close of industries
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-Change: store news_display_opt in his own section, so it is no longer stored as uint in openttd.cfg (allows adding news-types easier)
2007-03-10 12:10:00 +00:00
belugas
8eb0a220e6
(svn r9075) -Codechange: Cleanup of industry_cmd (Step-7). Small step that is. The new industry messages do not need a series of tests. Only one property to use.
2007-03-09 02:04:07 +00:00
rubidium
36bb92ae24
(svn r9050) -Codechange: Foo(void) -> Foo()
2007-03-07 11:47:46 +00:00
belugas
b71354dc40
(svn r8987) -Cleanup: doxygen changes. Again. Mostly (still) @files missing tags and (more than just) a few comments style.
2007-03-03 04:04:22 +00:00
belugas
771932d889
(svn r8827) -Codechange: Cleanup of industry_cmd (Step-6). Implementation of IndustryTileSPec, the alter ego of IndustrySpec.
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It offers identification of the different industry tiles in a more distinct manner, as well as regrouping scattered pieces of data across the sources. More to come
2007-02-21 02:22:43 +00:00
peter1138
ef2daa5060
(svn r8826) -Codechange: Replace _cargoc's separate arrays with a regular struct array (with accessor) and implement new initialization method using cargo labels.
2007-02-20 22:09:21 +00:00
belugas
1c013055b6
(svn r8535) -Feature: Allow lumbermill to cut trees only when they are full grown.
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This does not affect output of the mill, but make the visual aspect of it more accurate.
Prior of this, the mill produced cargo of the same amount even if the trees are on their first stages of growth.
2007-02-02 15:14:28 +00:00
tron
63a5b0e8be
(svn r8485) -Fix
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-Fix (since the dawn of time): Remove phantom oil rigs sometimes present in old savegames
2007-01-31 10:50:12 +00:00
belugas
7b9379e0de
(svn r8145) -Featurette: Allow for Tropic Farm to plant fields after producing cargo, like its counterpart in temperate climate.
2007-01-15 16:31:46 +00:00
peter1138
92d418b031
(svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.
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This lets us increase the sprite width from 14 to up to 29 bits,
effectively nulling the old sprite limit. Table changes in next commit.
2007-01-14 19:57:49 +00:00
rubidium
f35ed4bbc2
(svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b.
2007-01-10 18:56:51 +00:00
KUDr
e373ea7096
(svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files renamed to .cpp)
2007-01-10 18:12:09 +00:00