Commit Graph

1361 Commits

Author SHA1 Message Date
miham ac6857ee28 (svn r1864) Automatic langfile updates 2005-02-13 07:44:32 +00:00
tron 6b83a05ada (svn r1863) Give the effect vehicle type enums more descriptive names and use the enum as parameter type for CreateEffectVehicle*()
-Fix: [1116619] Generate the correct smoke type for diesel trains
2005-02-12 15:53:32 +00:00
darkvater ac758b6875 (svn r1862) - Settings: No longer treat warnings as errors for VS.Net project files...just until spritecache is fixed up :) 2005-02-12 00:20:46 +00:00
tron 9c99c7d11a (svn r1861) Constify Get(Non)Sprite() 2005-02-11 17:12:11 +00:00
tron 3a93a250b7 (svn r1860) The sprite header endianness issue was solved in r1855 2005-02-11 15:18:09 +00:00
tron f03b8859ed (svn r1859) Miscellaneous style changes 2005-02-11 14:33:43 +00:00
tron 5c946cdbd8 (svn r1858) Let ReadSprite() handle the subtleties of loading a sprite, not its caller 2005-02-11 13:46:25 +00:00
tron 1b617b28fc (svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain. 2005-02-11 13:35:27 +00:00
tron 33cf096b03 (svn r1856) Make GfxInitSpriteMem() static, because it's only used withing spritecache.c 2005-02-10 22:26:28 +00:00
tron 9031e0369e (svn r1855) Handle endianness of sprite headers when loading a sprite, not everytime when accessing it 2005-02-10 12:26:41 +00:00
tron 94c75f33bb (svn r1854) Split GetSpritePtr() into GetSprite() for regular sprites (returning a Sprite*) and GetNonSprite() for "sprites" of type 0xFF (returning byte*) 2005-02-10 12:14:38 +00:00
tron 2a151d9354 (svn r1853) Move spritecache function declarations into a header of their own and use SpriteID as parameter type where appropriate 2005-02-10 05:43:30 +00:00
tron 092e72d60d (svn r1852) Start cleaning up sprite handling:
- Complement the sprite header struct with a variable sized array for the sprite data and rename it to Sprite.
- Use the correct type Sprite* instead of casting all the time (this causes some "assignment from incompatible pointer type" warnings, nothing serious, will be resolved soon)
2005-02-08 22:22:42 +00:00
bjarni 297223cc21 (svn r1851) - Language: added Frisian translation (no strings have been translated yet) 2005-02-08 18:07:27 +00:00
tron 4b2e34e0aa (svn r1850) Change the last consumers of str_buffr so they use local static buffers now and remove the global array str_buffr. 2005-02-08 17:31:13 +00:00
tron 8aee833024 (svn r1849) Use the cheat entry enum for CheatEntry.type and remove unused enum values 2005-02-08 16:53:28 +00:00
tron d1fb165ad2 (svn r1848) Remove the obscure feature of initialising the edit box with the contents of str_buffr - it was unused anyway.
Remove it from the chat box too, which inherited it via copy&paste.
2005-02-08 16:37:28 +00:00
tron 1afad51ee2 (svn r1847) Adjustment for MorphOS to unbreak the build there and removal of some now obsolete preprocessor magic 2005-02-08 15:42:28 +00:00
darkvater 0525b08612 (svn r1846) - Fix: VS6 project file (bociusz)
- Fix: VS6 fkcing borkdness should be abolished
2005-02-07 20:36:41 +00:00
darkvater 8867c00d68 (svn r1845) - Revert r1835 since it totally screws network compiling
- Fix: fix some VS.NET warnings
- Add missing file to VS.NET project file
2005-02-07 19:45:08 +00:00
truelight c1a2be0d05 (svn r1844) -Fix: small protection in oldloader.c, and put the savegame on pause by default 2005-02-07 19:23:38 +00:00
matthijs 5df36d4ead (svn r1843) - Codechange: [NPF] Removed some unused code. 2005-02-07 19:01:56 +00:00
tron be840ccd00 (svn r1842) Fix another typo made in r1834 2005-02-07 18:51:46 +00:00
celestar f758bd769b (svn r1841) -Fix: [ 1117538 ] non-stop orders are no longer accidently skipped 2005-02-07 12:47:29 +00:00
tron b1baa4ed8b (svn r1840) Repel str_buffr and use local buffers where possible 2005-02-07 12:32:35 +00:00
tron f8d97a5f61 (svn r1839) Move GetTileSlope() and GetTileZ() into tile.[ch] and use more explicit types as parameters 2005-02-07 10:41:45 +00:00
tron ad837c2069 (svn r1838) Ship depots are on water, not roads 2005-02-07 10:37:12 +00:00
tron 9198522307 (svn r1837) GetTileOwner returns Owner, not bool
Also assert() that the TileIndex is valid
2005-02-07 10:09:28 +00:00
tron 552d84884f (svn r1836) Clean up some strange constructs concerning socket options 2005-02-07 09:56:16 +00:00
tron 7c38b7bc01 (svn r1835) Reduce the visibility of network_core.h 2005-02-07 09:54:37 +00:00
matthijs c5c5c9b17c (svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO
- Add: asserts to find the v->u.rail.track == 0 problem.
- Add: IsValidDepot(), IsValidTown(), IsValidSign(), IsValidVehicle(), IsValidStation()
- Add: GetTileOwner(), IsTileOwner()
- Codechange: Replaced IsShipDepotTile(), IsTrainDepotTile(), IsRoadDepotTile() by IsTileDepotType().
- Codechange: typedeffed the MAP_OWNERS as Owner. Should be used as variable type.
- Codechange: Replaced a few uint by TileIndex.
2005-02-06 22:36:08 +00:00
tron eed181245d (svn r1833) byte -> char transition: the rest 2005-02-06 22:25:27 +00:00
tron 27dc506a03 (svn r1832) Next byte -> char iteration: custom names 2005-02-06 20:53:31 +00:00
truelight cc8fc19d4a (svn r1831) -Fix: Scenario Editor now handles human-made roads better (try to build
a city layout before placing the city, finally that works very nice)
2005-02-06 20:29:32 +00:00
truelight 2bd8df54e1 (svn r1830) -Codechange: small stuff to make the file more beautiful (tnx Tron) 2005-02-06 19:22:54 +00:00
truelight bedc63d75d (svn r1829) -Fix: fixed some compiler warnings (tnx to Tron for the Makefile-flag) 2005-02-06 18:41:15 +00:00
tron d48261aa23 (svn r1828) New warning flag especially for truelight (:< 2005-02-06 18:38:42 +00:00
tron 2fb453a4a5 (svn r1827) Next iteration of the byte -> char transition: some string drawing functions and buffers 2005-02-06 18:30:45 +00:00
truelight eb28e8b322 (svn r1826) -Feature: a brand new OldLoader so OpenTTD is TTD(Patch) compatible
again.. kind of anyway. Still needs work for the extra chunks 
   TTDPatch provides, and which we use too, but not in the same way..
 - Also, no longer BE is a problem, reading is BE/LE safe. 
 - Tnx to Bjarni for the BE testing, Tron for the help on the BE, 
   Darkvater for helping out, and Mek for providing me with the correct 
   information regarding TTDPatch savegames
2005-02-06 18:28:35 +00:00
tron c513c4da96 (svn r1825) Further style improvements:
- uint16 -> StringID where appropriate
- if cascades -> switch
- remove redundant ifs
- misc. stuff
2005-02-06 16:56:04 +00:00
truelight b0d6d59be5 (svn r1824) -Codechange: made ChangeIndustryProduction a bit more readable 2005-02-06 15:07:29 +00:00
tron 92d1b6060c (svn r1823) Get rid of some ugly cast magic concerning language packs 2005-02-06 14:47:56 +00:00
tron d11cc22536 (svn r1822) Const correctness 2005-02-06 14:27:50 +00:00
tron b2ae5b197e (svn r1821) Move generic string handling functions to string.[ch] and introduce stre{cpy,cat}, see string.h for their semantics 2005-02-06 13:41:02 +00:00
tron 498ccae27a (svn r1820) Style cleanup:
- indentation
- 0 -> '\0' in string handling
- whitespaces
- space after for, switch, etc.
- don't treat non-boolean values as boolean
- space before and after binary operators
- bracing style
2005-02-06 11:23:41 +00:00
truelight ccf3c71903 (svn r1819) -Codechange: removed 1 unused function, and 1 unused struct (tnx to Tron) 2005-02-06 10:39:18 +00:00
truelight 020c1e9b6c (svn r1818) -Add: Dynamic orders (up to 64k orders) 2005-02-06 10:24:57 +00:00
truelight e9c93f9c0c (svn r1817) -Codechange: Moved depot-functions to depot.c
-Codechange: Added wrappers around depot-access (GetDepot no exists)
-Codechange: Made depot-functions a bit more logic (no longer 
GetDepotByTile crashes your game when you request it on a non-depot tile)
-Add: made depots dynamic (yes, 64k depots are possible now)
2005-02-06 10:18:47 +00:00
tron 6493e12bfb (svn r1816) Use char instead of byte for string formatting 2005-02-06 09:52:06 +00:00
tron 1d5c516780 (svn r1815) Remove some unused declarations 2005-02-06 08:55:51 +00:00