Commit Graph

25 Commits

Author SHA1 Message Date
Charles Pigott 860c270c73 Codechange: Replace assert_compile macro with static_assert 2020-12-27 10:55:42 +00:00
S. D. Cloudt 13cc8a0cee Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
JMcKiern 04f659e768 Fix: Some typos found using codespell 2019-09-29 21:27:32 +01:00
peter1138 c02ef3e456 Feature: Add NotRoadTypes (NRT) 2019-05-01 21:36:27 +02:00
Henry Wilson 7c8e7c6b6e Codechange: Use null pointer literal instead of the NULL macro 2019-04-10 23:22:20 +02:00
Johannes E. Krause 662dcc3c31 Fix #6920: Make 9.8m/s^2 a common constant for TE-calculation 2018-09-30 20:45:41 +02:00
PeterN cad47bbefe
Fix: Tractive effort was slightly too high as per NewGRF spec. (#6785) 2018-05-19 22:05:51 +01:00
rubidium f3d085e33c (svn r26702) -Fix [FS#6067]: integer overflows in acceleration code causing either too low acceleration or too large acceleration 2014-07-22 19:46:10 +00:00
rubidium 0463dbdc9e (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
frosch 08a8c3a773 (svn r24384) -Fix [FS#5188-ish]: Make IsInDepot() functions behave consistent across vehicle types and add IsChainInDepot instead, if that is what shall be checked. 2012-07-07 15:39:46 +00:00
rubidium 6d6be50ae0 (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
rubidium 4de1f3be88 (svn r23540) -Codechange: unify and document vehicle widgets 2011-12-16 16:58:55 +00:00
rubidium fd86b0608d (svn r21997) -Fix [FS#4473]: when the difference between force and resistance is smaller than the mass(*4) there would be no acceleration anymore, even when at higher (or lower) speed the force and resistance balance out better 2011-02-06 16:45:27 +00:00
michi_cc 868d035b45 (svn r21712) -Change: Tune 'realistic' acceleration even more to make more trains reach their top speed. 2011-01-04 18:12:28 +00:00
terkhen 12c86a1391 (svn r21518) -Codechange: Rename AccelerationCache to GroundVehicleCache. 2010-12-14 21:28:45 +00:00
michi_cc b26b8b5b2a (svn r21107) -Fix: Don't use the maximum track speed where the maximum vehicle speed is meant. 2010-11-07 13:35:12 +00:00
michi_cc 2d801c64a1 (svn r21106) -Change: Tuned realistic acceleration to be a bit more realistic in order to make acceleration "slower", which highlights the differences between vehicle types more. 2010-11-07 13:35:07 +00:00
terkhen 766bf140db (svn r21092) -Codechange: Merge max speed functions. 2010-11-06 12:40:38 +00:00
rubidium 30f2afac9b (svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers 2010-08-26 22:01:16 +00:00
terkhen cded122da5 (svn r20303) -Feature: [NewGRF] Air drag property support for trains and road vehicles. Air drag for vehicles with air drag not set or set to zero will use a default value depending on their max speed. 2010-08-02 14:54:47 +00:00
terkhen 1fd66d7cc4 (svn r20299) -Add: Make trains and road vehicles use a different area value to calculate air drag. 2010-08-02 14:49:23 +00:00
terkhen c233dc08c1 (svn r19599) -Fix [FS#3751]: Vehicles with a weight of zero crashed the game when using realistic acceleration. 2010-04-10 19:30:38 +00:00
terkhen 06a3faa651 (svn r19343) -Codechange: Make RoadVehicle a child class of GroundVehicle.
-Add: Required acceleration functions at RoadVehicle.
2010-03-06 12:54:42 +00:00
terkhen 4e6cac84d6 (svn r19341) -Codechange: Move GOINGUP/GOINGDOWN flags to GroundVehicle.
-Codechange: Move GetSlopeResistance to GroundVehicle.
2010-03-06 12:50:55 +00:00
terkhen 07c373d60a (svn r19339) -Codechange: Move acceleration functions to GroundVehicle. 2010-03-06 12:44:30 +00:00