Commit Graph

1085 Commits

Author SHA1 Message Date
PeterN c3d1264a4b
Change: Don't save industry history if cargo slot isn't used. (#11133)
This avoids saving history of 16 slots per industry when in many cases (NewGRF dependent) only a couple are used.
2023-07-14 11:12:22 +01:00
rubidium42 9f6fec01cd
Codechange: rename cargo aging days to periods, as they are not really days (#11112) 2023-07-12 13:20:02 -04:00
Rubidium 18a31cca7c Codechange: do not make a string valid in place, to then copy it 2023-07-06 19:59:50 +02:00
PeterN ed06c6bdcf
Codechange: Use vector when migrating old savegame orders. (#11020) 2023-06-16 19:40:24 +01:00
Rubidium 97dd84d1e0 Codechange: move saveload string fixing code to saveload 2023-06-08 20:36:27 +02:00
Rubidium 9408ab4799 Codechange: only one '\0' is required 2023-06-08 18:51:02 +02:00
Rubidium 55dfca1936 Codechange: replace seprintf with C++ style formatting 2023-06-05 23:25:59 +02:00
Rubidium fbd71a9d72 Codechange: replace C-style string processing with C++-style for the listing callbacks 2023-06-05 23:25:49 +02:00
Rubidium 993f90b6a0 Codechange: let GenerateDefaultSaveName return std::string 2023-06-04 14:11:13 +02:00
Rubidium d9f8a4c380 Codechange: use std::string GetString variant 2023-05-31 19:31:09 +02:00
PeterN 584faaf064
Change: Reorganise industry accept/produce arrays. (#10853)
Use a array of struct for each cargo instead of an array for each statistic.
This makes iterating for acceptance and production much simpler.
pct_transported is now calculated when needed.
2023-05-25 21:25:46 +01:00
Peter Nelson 76516d7f70 Codechange: Use IsValidCargoID/IsValidCargoType.
IsValidCargoType() is used only for unmapped IDs.
2023-05-22 20:43:40 +01:00
axet 60540f7df6 Change: Allow dedicated server to use threaded saves. (#10787)
Co-authored-by: Jonathan G Rennison <j.g.rennison@gmail.com>
2023-05-21 19:55:12 +02:00
Rubidium 3323402aaa Codechange: rename smallvec_type to container_func and use only when needed 2023-05-20 16:53:10 +02:00
Rubidium acec34a0fe Cleanup: remove MD5SumToString in lieu of FormatArrayAsHex 2023-05-19 11:24:44 +02:00
Peter Nelson 91e140c722 Codechange: Use unique_ptr for fios company properties.
This is the data used to show company names in the saveload window.
2023-05-18 12:18:30 +01:00
Peter Nelson c38df2d589 Codechange: Use std::map instead of custom SmallMap. 2023-05-18 12:18:30 +01:00
Peter Nelson 56085be9bd Codechange: Move includes for common STL headers to stdafx. 2023-05-17 10:14:41 +01:00
Rubidium e9c03f0dad Cleanup: remnants of C-style strings in saveload 2023-05-16 18:32:52 +02:00
Rubidium 52a7c69974 Codechange: rework Gamelog changes from union to classes 2023-05-16 18:32:52 +02:00
Patric Stout 199e41c762
Codechange: use default dtor instead of empty (#10826) 2023-05-14 23:31:03 +02:00
Patric Stout 7634553d22 Feature: opt-in survey when exiting a game
On first start-up, the game will ask if you want to participate
in our automated survey. You have to opt-in, and can easily opt-out
(via the Options) at any time.

When opt-in, whenever you exit a game, a JSON blob will be send
to the survey server hosted by OpenTTD. This JSON blob contains
information that gives a global picture of the game just played:
- What settings were used
- How many humans vs AIs
- How long the game has been played
- Basic information about the OS / CPU

All this information is kept very generic, so there is no
chance we send private information to our survey server.
Nothing in the JSON blob could identify you as a person; it
mostly tells about the game played. At any time you can see
what the JSON blob includes, by pressing the "Preview Survey
Results" button in-game.
2023-05-14 23:22:02 +02:00
Rubidium 9f2fc860ad Codechange: use std::optional<std::string> for changing the script over char * 2023-05-14 22:54:10 +02:00
Michael Lutz 72c7536325
Codechange: Use a dedicated variable for disaster vehicle action state. (#10798) 2023-05-12 21:41:36 +02:00
Peter Nelson e6740046ee Codechange: Use range-for iteration. 2023-05-11 07:58:55 +01:00
Peter Nelson cef3a2570d Codechange: Use standard iterator-erase-loop pattern. 2023-05-11 07:58:55 +01:00
Rubidium 68ff3fd062 Change: include fmt.h C++ headers in stdafx.h
This to prevent compilation issues between runs with and without precompiled
headers. Also remove the headers from the rest of the code base as they are
not needed there anymore, although they do relatively little harm.
2023-05-08 16:49:23 +02:00
Rubidium fb856e16c1 Codechange: replace some min/clamp constructs to ClampTo 2023-05-06 21:26:13 +02:00
Loïc Guilloux 31d1a323ef
Fix #10771, 3901ef9: GRFConfig.filename is now a std::string (#10774) 2023-05-06 14:58:47 +00:00
Peter Nelson 912eb68981 Change: Extend entity override manager and station spec lists to support 16 bit IDs. 2023-05-05 07:08:40 +01:00
Rubidium a312a6c1b2 Codechange: make md5sumToString std::string compatible 2023-05-04 23:23:32 +02:00
Peter Nelson 7ccdefa1c1 Change: Increase vehicle random data from 8 to 16 bits. 2023-05-04 21:42:28 +01:00
Tyler Trahan 6501f84b4a
Codechange: Move calendar date functions inside TimerGameCalendar (#10753) 2023-05-04 13:14:12 +00:00
Patric Stout 018a26d9b6
Fix: crash in emscripten when saving games (#10758)
Don't allocate 128KB on stack, but rather on the heap.
2023-05-02 21:22:09 +00:00
Peter Nelson 00bf42353a Codechange: Place gamelog into its own class, along with internal data.
Data is now stored in vectors to avoid manual memory management and
passing lengths around.
2023-05-02 19:47:55 +01:00
Rubidium 1f3b7e2efd Codechange: use std::string instead of stredup for saveload error messages 2023-05-01 16:23:24 +02:00
Rubidium aac95eeaf5 Codechange: use std::string instead of stredup/free for stories 2023-05-01 16:23:24 +02:00
Rubidium 3342967ad9 Codechange: use std::string instead of stredup/free for goals 2023-05-01 16:23:24 +02:00
Rubidium ee723f26ba Codechange: Make FileToSaveLoad's title std::string and simplify assignments 2023-04-29 13:23:34 +02:00
Patric Stout 36a0818bc5
Remove: buying/selling/owning company shares (#10709) 2023-04-29 10:16:49 +02:00
Rubidium 33c4fbff8f Codechange: use fmt::format_to instead of seprintf to fill load crash message 2023-04-28 19:53:03 +02:00
Tyler Trahan 930f0a16d8 Codechange: Define Date/Year/Month/Day within TimerGameCalendar class 2023-04-26 07:14:03 -04:00
Patric Stout 31ad990831
Codechange: move tick-counter into TimerGameTick (#10712) 2023-04-24 16:55:40 +00:00
Patric Stout 7aa2b9ab0a
Codechange: move all date-related variables inside the timer (#10706) 2023-04-24 15:56:01 +00:00
Rubidium f5f6306af3 Codechange: use string/fmt instead of printf for ShowInfo(F) 2023-04-24 17:51:54 +02:00
PeterN e97bf271dc
Codechange: Make SpriteType, CargoSortType, SourceType and ScriptType enum classes. (#10663)
This avoids a (soft) namespace conflict between the four ST_* enums.
2023-04-16 20:00:55 +01:00
Patric Stout ed83c4b0da
Change: replace per-AI "start_date" with a global "competitors_interval" (#10653)
The per-AI "start_date" is a lot of custom code, and was rarely
used in the way it was meant.

While at it, also ported this part over to the new timer system.
2023-04-16 20:14:22 +02:00
Charles Pigott 6fc28d649e Cleanup: Unused alloca definitions and includes 2023-04-15 16:57:00 +01:00
Charles Pigott b282664242 Codechange: Replace all usages of alloca/AllocaM with more modern/less discouraged alternatives 2023-04-15 16:57:00 +01:00
Tyler Trahan 646a7e625b
Change: Use seconds for Linkgraph update settings (#10610) 2023-04-14 22:49:12 +02:00